mirror of
https://github.com/UberGames/rpgxEF.git
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a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
/*
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** $Id: lvm.h,v 2.14 2009/12/17 16:20:01 roberto Exp $
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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#ifndef lvm_h
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#define lvm_h
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#include "ldo.h"
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#include "lobject.h"
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#include "ltm.h"
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#define tostring(L,o) (ttisstring(o) || (luaV_tostring(L, o)))
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#define tonumber(o,n) (ttisnumber(o) || (((o) = luaV_tonumber(o,n)) != NULL))
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#define equalobj(L,o1,o2) \
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(ttype(o1) == ttype(o2) && luaV_equalval_(L, o1, o2))
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/* not to called directly */
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LUAI_FUNC int luaV_equalval_ (lua_State *L, const TValue *t1, const TValue *t2);
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LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
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LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
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LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
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LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
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LUAI_FUNC void luaV_gettable (lua_State *L, const TValue *t, TValue *key,
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StkId val);
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LUAI_FUNC void luaV_settable (lua_State *L, const TValue *t, TValue *key,
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StkId val);
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LUAI_FUNC void luaV_finishOp (lua_State *L);
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LUAI_FUNC void luaV_execute (lua_State *L);
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LUAI_FUNC void luaV_concat (lua_State *L, int total);
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LUAI_FUNC void luaV_arith (lua_State *L, StkId ra, const TValue *rb,
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const TValue *rc, TMS op);
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LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
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#endif
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