mirror of
https://github.com/UberGames/rpgxEF.git
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a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
165 lines
6 KiB
C
165 lines
6 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*****************************************************************************
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* name: be_aas.h
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*
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* desc: Area Awareness System, stuff exported to the AI
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*
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* $Archive: /StarTrek/Code-DM/game/be_aas.h $
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* $Author: Jmonroe $
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* $Revision: 1 $
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* $Modtime: 1/21/00 10:12p $
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* $Date: 1/25/00 6:26p $
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*
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*****************************************************************************/
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#ifndef MAX_STRINGFIELD
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#define MAX_STRINGFIELD 80
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#endif
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//travel flags
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#define TFL_INVALID 0x0000001 //!<traveling temporary not possible
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#define TFL_WALK 0x0000002 //!<walking
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#define TFL_CROUCH 0x0000004 //!<crouching
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#define TFL_BARRIERJUMP 0x0000008 //!<jumping onto a barrier
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#define TFL_JUMP 0x0000010 //!<jumping
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#define TFL_LADDER 0x0000020 //!<climbing a ladder
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#define TFL_WALKOFFLEDGE 0x0000080 //!<walking of a ledge
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#define TFL_SWIM 0x0000100 //!<swimming
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#define TFL_WATERJUMP 0x0000200 //!<jumping out of the water
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#define TFL_TELEPORT 0x0000400 //!<teleporting
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#define TFL_ELEVATOR 0x0000800 //!<elevator
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#define TFL_ROCKETJUMP 0x0001000 //!<rocket jumping
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#define TFL_BFGJUMP 0x0002000 //!<bfg jumping
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#define TFL_GRAPPLEHOOK 0x0004000 //!<grappling hook
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#define TFL_DOUBLEJUMP 0x0008000 //!<double jump
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#define TFL_RAMPJUMP 0x0010000 //!<ramp jump
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#define TFL_STRAFEJUMP 0x0020000 //!<strafe jump
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#define TFL_JUMPPAD 0x0040000 //!<jump pad
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#define TFL_AIR 0x0080000 //!<travel through air
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#define TFL_WATER 0x0100000 //!<travel through water
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#define TFL_SLIME 0x0200000 //!<travel through slime
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#define TFL_LAVA 0x0400000 //!<travel through lava
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#define TFL_DONOTENTER 0x0800000 //!<travel through donotenter area
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#define TFL_FUNCBOB 0x1000000 //!<func bobbing
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#define TFL_FLIGHT 0x2000000 //!<flight
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//default travel flags
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#define TFL_DEFAULT TFL_WALK|TFL_CROUCH|TFL_BARRIERJUMP|\
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TFL_JUMP|TFL_LADDER|\
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TFL_WALKOFFLEDGE|TFL_SWIM|TFL_WATERJUMP|\
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TFL_TELEPORT|TFL_ELEVATOR|\
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TFL_AIR|TFL_WATER|TFL_JUMPPAD|TFL_FUNCBOB
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typedef enum
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{
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SOLID_NOT, //!< no interaction with other objects
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SOLID_TRIGGER, //!< only touch when inside, after moving
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SOLID_BBOX, //!< touch on edge
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SOLID_BSP //!< bsp clip, touch on edge
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} solid_t;
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//!a trace is returned when a box is swept through the AAS world
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typedef struct aas_trace_s
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{
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qboolean startsolid; //!< if true, the initial point was in a solid area
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float fraction; //!< time completed, 1.0 = didn't hit anything
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vec3_t endpos; //!< final position
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int ent; //!< entity blocking the trace
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int lastarea; //!< last area the trace was in (zero if none)
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int area; //!< area blocking the trace (zero if none)
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int planenum; //!< number of the plane that was hit
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} aas_trace_t;
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/* Defined in botlib.h
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//bsp_trace_t hit surface
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typedef struct bsp_surface_s
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{
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char name[16];
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int flags;
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int value;
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} bsp_surface_t;
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//a trace is returned when a box is swept through the BSP world
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typedef struct bsp_trace_s
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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cplane_t plane; // surface normal at impact
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float exp_dist; // expanded plane distance
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int sidenum; // number of the brush side hit
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bsp_surface_t surface; // hit surface
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int contents; // contents on other side of surface hit
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int ent; // number of entity hit
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} bsp_trace_t;
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//*/
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//!entity info
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typedef struct aas_entityinfo_s
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{
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int valid; //!< true if updated this frame
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int type; //!< entity type
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int flags; //!< entity flags
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float ltime; //!< local time
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float update_time; //!< time between last and current update
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int number; //!< number of the entity
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vec3_t origin; //!< origin of the entity
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vec3_t angles; //!< angles of the model
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vec3_t old_origin; //!< for lerping
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vec3_t lastvisorigin; //!< last visible origin
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vec3_t mins; //!< bounding box minimums
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vec3_t maxs; //!< bounding box maximums
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int groundent; //!< ground entity
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int solid; //!< solid type
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int modelindex; //!< model used
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int modelindex2; //!< weapons, CTF flags, etc
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int frame; //!< model frame number
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int event; //!< impulse events -- muzzle flashes, footsteps, etc
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int eventParm; //!< even parameter
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int powerups; //!< bit flags
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int weapon; //!< determines weapon and flash model, etc
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int legsAnim; //!< mask off ANIM_TOGGLEBIT
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int torsoAnim; //!< mask off ANIM_TOGGLEBIT
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} aas_entityinfo_t;
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//client movement prediction stop events, stop as soon as:
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#define SE_NONE 0
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#define SE_HITGROUND 1 //!< the ground is hit
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#define SE_LEAVEGROUND 2 //!< there's no ground
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#define SE_ENTERWATER 4 //!< water is entered
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#define SE_ENTERSLIME 8 //!< slime is entered
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#define SE_ENTERLAVA 16 //!< lava is entered
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#define SE_HITGROUNDDAMAGE 32 //!< the ground is hit with damage
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#define SE_GAP 64 //!< there's a gap
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#define SE_TOUCHJUMPPAD 128 //!< touching a jump pad area
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#define SE_TOUCHTELEPORTER 256 //!< touching teleporter
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#define SE_ENTERAREA 512 //!< the given stoparea is entered
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#define SE_HITGROUNDAREA 1024 //!< a ground face in the area is hit
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#define SE_HITBOUNDINGBOX 2048 //!< hit the specified bounding box
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typedef struct aas_clientmove_s
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{
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vec3_t endpos; //!<position at the end of movement prediction
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int endarea; //!<area at end of movement prediction
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vec3_t velocity; //!<velocity at the end of movement prediction
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aas_trace_t trace; //!<last trace
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int presencetype; //!<presence type at end of movement prediction
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int stopevent; //!<event that made the prediction stop
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float endcontents; //!<contents at the end of movement prediction
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float time; //!<time predicted ahead
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int frames; //!<number of frames predicted ahead
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} aas_clientmove_t;
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typedef struct aas_altroutegoal_s
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{
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vec3_t origin;
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int areanum;
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unsigned short starttraveltime;
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unsigned short goaltraveltime;
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unsigned short extratraveltime;
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} aas_altroutegoal_t;
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