mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-15 01:11:25 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
195 lines
No EOL
5.9 KiB
XML
195 lines
No EOL
5.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup>
|
|
<Filter Include="Source Files">
|
|
<UniqueIdentifier>{90a720d9-41f5-4abf-91d4-5c109cd2d702}</UniqueIdentifier>
|
|
<Extensions>c</Extensions>
|
|
</Filter>
|
|
<Filter Include="Header Files">
|
|
<UniqueIdentifier>{76164a83-7a3a-4473-b6db-f151d30a82d7}</UniqueIdentifier>
|
|
<Extensions>h</Extensions>
|
|
</Filter>
|
|
<Filter Include="Source Files\lua">
|
|
<UniqueIdentifier>{cc31ca7a-00a9-49ce-9830-b91beeffb091}</UniqueIdentifier>
|
|
</Filter>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\game\bg_lib.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\game\bg_misc.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\game\bg_oums.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\game\bg_pmove.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\game\bg_slidemove.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_consolecmds.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_draw.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_drawtools.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_effects.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_ents.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_env.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_event.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_info.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_localents.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_main.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_marks.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_players.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_playerstate.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_predict.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_scoreboard.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_screenfx.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_servercmds.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_snapshot.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_syscalls.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_view.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_weapons.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_compression.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_grenade.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_item.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_lib.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_misc.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_phaser.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_quantum.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_tetrion.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_transporter.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\game\q_math.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\game\q_shared.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_hypospray.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="fx_disruptor.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="cg_lua.c">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="lua_cfx.c">
|
|
<Filter>Source Files\lua</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="lua_cent.c">
|
|
<Filter>Source Files\lua</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="lua_refent.c">
|
|
<Filter>Source Files\lua</Filter>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\game\bg_local.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\game\bg_public.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="cg_anims.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="cg_local.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="cg_public.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="cg_screenfx.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="cg_text.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="fx_local.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\game\q_shared.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\game\surfaceflags.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="tr_types.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="cg_lua.h">
|
|
<Filter>Header Files</Filter>
|
|
</ClInclude>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="cgame.def">
|
|
<Filter>Header Files</Filter>
|
|
</None>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<CustomBuildStep Include="cg_syscalls.asm" />
|
|
<CustomBuildStep Include="cgame.bat" />
|
|
<CustomBuildStep Include="cgame.q3asm" />
|
|
</ItemGroup>
|
|
</Project> |