mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-15 01:11:25 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
384 lines
10 KiB
C
384 lines
10 KiB
C
/**********************************************************************
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UI_HOLODECK.C
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User interface trigger from within game
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**********************************************************************/
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#include "ui_local.h"
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typedef struct {
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char name[5][MAX_QPATH];
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char desc[5][1024];
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char image[5][MAX_QPATH];
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int active;
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int numProgs;
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int currentProg;
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int currentPart;
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} holoData_t;
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holoData_t holoData;
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typedef struct //static
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{
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menuframework_s menu;
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sfxHandle_t openingVoice;
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menubitmap_s quitmenu;
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menubitmap_s engage;
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menulist_s progButton;
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char *prgListPtr[6];
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int targetEntID;
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} holodeck_t;
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holodeck_t s_holodeck;
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void HoloDataReceived(const char *data) {
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char *temp;
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if(holoData.currentPart < 0) return;
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if(!holoData.numProgs) {
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holoData.numProgs = atoi(data);
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holoData.currentProg = 0;
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holoData.currentPart = 0;
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return;
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}
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switch(holoData.currentPart) {
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case 0: // name
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temp = Info_ValueForKey(data, va("n%i", holoData.currentProg));
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Q_strncpyz(holoData.name[holoData.currentProg], temp, sizeof(holoData.name[holoData.currentProg]));
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break;
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case 1: // desc1
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temp = Info_ValueForKey(data, va("d1%i", holoData.currentProg));
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Q_strcat(holoData.desc[holoData.currentProg], sizeof(holoData.desc[holoData.currentProg]), temp);
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break;
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case 2:
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temp = Info_ValueForKey(data, va("d2%i", holoData.currentProg));
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Q_strcat(holoData.desc[holoData.currentProg], sizeof(holoData.desc[holoData.currentProg]), temp);
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break;
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case 3:
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temp = Info_ValueForKey(data, va("i%i", holoData.currentProg));
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Q_strncpyz(holoData.image[holoData.currentProg], temp, sizeof(holoData.image[holoData.currentProg]));
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break;
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}
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holoData.currentProg++;
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if(holoData.currentProg == holoData.numProgs) {
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holoData.currentProg = 0;
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holoData.currentPart++;
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}
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}
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/*
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===============
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PrgmList_Init
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===============
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*/
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void PrgmList_Init(void) {
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int i;
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for(i = 0; i < holoData.numProgs; i++) {
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s_holodeck.prgListPtr[i] = holoData.name[i];
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}
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s_holodeck.prgListPtr[holoData.numProgs] = 0;
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}
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void HolodeckMenu_LoadText (void);
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#define ID_COMPUTERVOICE 6
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#define ID_QUIT 10
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#define ID_ENGAGE 100
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#define ID_PRGM_BUTTON 101
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void UI_HolodeckMenu_Cache (void);
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void UI_HolodeckMenu(int trNum);
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/*
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=================
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M_Holodeck_Event
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=================
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*/
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static void M_Holodeck_Event (void* ptr, int notification)
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{
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int id;
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int i;
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id = ((menucommon_s*)ptr)->id;
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switch (id)
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{
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case ID_QUIT:
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if ( notification == QM_ACTIVATED )
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UI_PopMenu();
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break;
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case ID_ENGAGE:
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if ( notification == QM_ACTIVATED ) {
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// do somthing
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UI_ForceMenuOff();
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}
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break;
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case ID_PRGM_BUTTON:
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i = s_holodeck.targetEntID;
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UI_PopMenu();
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UI_HolodeckMenu(i);
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break;
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}
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}
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/*
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=================
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HolodeckMenu_Key
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=================
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*/
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sfxHandle_t HolodeckMenu_Key (int key)
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{
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return ( Menu_DefaultKey( &s_holodeck.menu, key ) );
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}
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extern qhandle_t leftRound;
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extern qhandle_t corner_ul_24_60;
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extern qhandle_t corner_ll_12_60;
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qhandle_t prgImage1;
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qhandle_t prgImage2;
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qhandle_t prgImage3;
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qhandle_t prgImage4;
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qhandle_t prgImage5;
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/*
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=================
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M_HolodeckMenu_Graphics
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=================
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*/
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static void M_HolodeckMenu_Graphics (void)
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{
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int i,length,xTurboStart;
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int numColor,roundColor;
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// Draw the basic screen frame
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// Upper corners
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trap_R_SetColor( colorTable[CT_DKPURPLE1]);
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UI_DrawHandlePic( 20, 24, 64, 32, corner_ul_24_60); // Upper corner
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trap_R_SetColor( colorTable[CT_LTPURPLE1] ); //colorTable[CT_LTBLUE1] //[CT_DKGOLD1] //colorTable[CT_VDKPURPLE2]
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//UI_DrawHandlePic( 70, 56, 128, 128, transporter_sym); // Transporter graphic
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// Lower corners
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trap_R_SetColor( colorTable[CT_DKPURPLE3]); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 20, 440, 64, 16, corner_ll_12_60); //
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xTurboStart = 604;
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length = UI_ProportionalStringWidth( menu_normal_text[MNT_HOLODECK],UI_BIGFONT);
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length += 4;
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// Upper half
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trap_R_SetColor( colorTable[CT_DKPURPLE1]); //DKGOLD1
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UI_DrawHandlePic( 79, 24, xTurboStart - (79 + length), PROP_BIG_HEIGHT, uis.whiteShader); // Top left line
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UI_DrawHandlePic( 20, 60, 60, 40, uis.whiteShader); //
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trap_R_SetColor( colorTable[CT_DKPURPLE3]);
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UI_DrawHandlePic( 20, 106, 60, 11, uis.whiteShader); //
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trap_R_SetColor( colorTable[CT_DKPURPLE1]); //DKGOLD1
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UI_DrawHandlePic( 20, 123, 60, 250, uis.whiteShader); // Left hand column
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// Lower half
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trap_R_SetColor( colorTable[CT_DKPURPLE3] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 20, 380, 60, 70, uis.whiteShader); // Left Column
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// Bottom line
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trap_R_SetColor( colorTable[CT_DKPURPLE3] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 69, 443, 287, 12, uis.whiteShader); //
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trap_R_SetColor( colorTable[CT_DKPURPLE1]); //colorTable[CT_DKGOLD1]
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UI_DrawHandlePic(364, 443, 260, 12, uis.whiteShader); // Bottom line
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UI_DrawProportionalString( xTurboStart, 24,
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menu_normal_text[MNT_HOLODECK], UI_BIGFONT | UI_RIGHT, colorTable[CT_WHITE]);
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trap_R_SetColor( colorTable[CT_DKPURPLE1]); //DKGOLD1
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UI_DrawHandlePic( 607, 24,-16, 32, leftRound);
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//UI_DrawHandlePic( 204, 106, 110, 24, buttonRight);
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trap_R_SetColor( colorTable[CT_WHITE] );
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switch(s_holodeck.progButton.curvalue) {
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case 0:
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UI_DrawHandlePic(346, 89, 257, 192, prgImage1);
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break;
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case 1:
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UI_DrawHandlePic(346, 89, 257, 192, prgImage2);
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break;
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case 2:
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UI_DrawHandlePic(346, 89, 257, 192, prgImage3);
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break;
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case 3:
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UI_DrawHandlePic(346, 89, 257, 192, prgImage4);
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break;
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case 4:
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UI_DrawHandlePic(346, 89, 257, 192, prgImage5);
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break;
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}
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trap_R_SetColor( colorTable[CT_DKPURPLE1]);
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UI_DrawHandlePic(322, 72, 24, 15, corner_ul_24_60);
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UI_DrawHandlePic(346, 72, 259, 11, uis.whiteShader);
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UI_DrawHandlePic(607, 72, -8, 14, leftRound);
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UI_DrawHandlePic(322, 89, 22.5, 192, uis.whiteShader);
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UI_DrawHandlePic(322, 283, 24, -15, corner_ul_24_60);
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UI_DrawHandlePic(346, 287, 243, 11, uis.whiteShader);
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UI_DrawHandlePic(591, 287, -24, 15, corner_ul_24_60);
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UI_DrawHandlePic(592.5, 301, 22.5, 137, uis.whiteShader);
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UI_DrawProportionalString(346, 289, va("%s", holoData.desc[0]), UI_TINYFONT, colorTable[CT_WHITE]);
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}
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/*
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===============
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HolodeckMenu_Draw
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===============
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*/
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static void HolodeckMenu_Draw(void)
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{
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// Draw graphics particular to Main Menu
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M_HolodeckMenu_Graphics();
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Menu_Draw( &s_holodeck.menu );
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}
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/*
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===============
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UI_HolodeckMenu_Cache
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===============
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*/
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void UI_HolodeckMenu_Cache (void)
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{
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leftRound = trap_R_RegisterShaderNoMip("menu/common/halfroundl_24.tga");
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corner_ul_24_60 = trap_R_RegisterShaderNoMip("menu/common/corner_ul_24_60.tga");
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corner_ll_12_60 = trap_R_RegisterShaderNoMip("menu/common/corner_ll_12_60.tga");
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if(holoData.image[0][0])
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prgImage1 = trap_R_RegisterShaderNoMip(holoData.image[0]);
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if(holoData.image[1][0])
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prgImage2 = trap_R_RegisterShaderNoMip(holoData.image[1]);
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if(holoData.image[2][0])
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prgImage3 = trap_R_RegisterShaderNoMip(holoData.image[2]);
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if(holoData.image[3][0])
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prgImage4 = trap_R_RegisterShaderNoMip(holoData.image[3]);
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if(holoData.image[4][0])
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prgImage5 = trap_R_RegisterShaderNoMip(holoData.image[4]);
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}
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/*
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===============
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HolodeckMenu_Init
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===============
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*/
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void HolodeckMenu_Init()
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{
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int y,pad,x;
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int i,width;
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PrgmList_Init();
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s_holodeck.menu.nitems = 0;
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s_holodeck.menu.draw = HolodeckMenu_Draw;
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s_holodeck.menu.key = HolodeckMenu_Key;
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s_holodeck.menu.wrapAround = qtrue;
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s_holodeck.menu.descX = MENU_DESC_X;
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s_holodeck.menu.descY = MENU_DESC_Y;
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s_holodeck.menu.titleX = MENU_TITLE_X;
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s_holodeck.menu.titleY = MENU_TITLE_Y;
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pad = PROP_BIG_HEIGHT + 10;
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width = MENU_BUTTON_MED_WIDTH-20;
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y = 72;
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x = 86;
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s_holodeck.engage.generic.type = MTYPE_BITMAP;
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s_holodeck.engage.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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s_holodeck.engage.generic.x = x;
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s_holodeck.engage.generic.y = y;
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s_holodeck.engage.generic.name = GRAPHIC_BUTTONLEFT;
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s_holodeck.engage.generic.id = ID_ENGAGE;
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s_holodeck.engage.generic.callback = M_Holodeck_Event;
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s_holodeck.engage.width = width;
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s_holodeck.engage.height = PROP_BIG_HEIGHT;
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s_holodeck.engage.color = CT_DKPURPLE1;
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s_holodeck.engage.color2 = CT_LTPURPLE1;
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s_holodeck.engage.textX = MENU_BUTTON_TEXT_X;
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s_holodeck.engage.textY = 12;
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s_holodeck.engage.textEnum = MBT_HOLODECK_START;
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s_holodeck.engage.textcolor = CT_BLACK;
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s_holodeck.engage.textcolor2 = CT_WHITE;
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s_holodeck.engage.textStyle = UI_TINYFONT;
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x += width + 8;
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s_holodeck.quitmenu.generic.type = MTYPE_BITMAP;
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s_holodeck.quitmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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s_holodeck.quitmenu.generic.x = x;
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s_holodeck.quitmenu.generic.y = y;
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s_holodeck.quitmenu.generic.name = GRAPHIC_BUTTONRIGHT;
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s_holodeck.quitmenu.generic.id = ID_QUIT;
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s_holodeck.quitmenu.generic.callback= M_Holodeck_Event;
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s_holodeck.quitmenu.width = width;
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s_holodeck.quitmenu.height = PROP_BIG_HEIGHT;
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s_holodeck.quitmenu.color = CT_DKPURPLE1;
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s_holodeck.quitmenu.color2 = CT_LTPURPLE1;
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s_holodeck.quitmenu.textX = MENU_BUTTON_TEXT_X;
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s_holodeck.quitmenu.textY = 12;
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s_holodeck.quitmenu.textEnum = MBT_RETURNMENU;
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s_holodeck.quitmenu.textcolor = CT_BLACK;
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s_holodeck.quitmenu.textcolor2 = CT_WHITE;
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s_holodeck.quitmenu.textStyle = UI_TINYFONT;
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x -= width + 8;
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y += pad;
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s_holodeck.progButton.generic.type = MTYPE_SPINCONTROL;
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s_holodeck.progButton.generic.flags = QMF_HIGHLIGHT_IF_FOCUS | QMF_ALTERNATE2;
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s_holodeck.progButton.generic.x = x;
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s_holodeck.progButton.generic.y = y;
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s_holodeck.progButton.generic.id = ID_PRGM_BUTTON;
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s_holodeck.progButton.width = width;
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s_holodeck.progButton.height = PROP_BIG_HEIGHT;
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s_holodeck.progButton.itemnames = (const char**)s_holodeck.prgListPtr;
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s_holodeck.progButton.color = CT_DKPURPLE1;
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s_holodeck.progButton.color2 = CT_LTPURPLE1;
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s_holodeck.progButton.textX = MENU_BUTTON_TEXT_X;
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s_holodeck.progButton.textY = 12;
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s_holodeck.progButton.textEnum = MBT_HOLODECK_LIST;
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s_holodeck.progButton.textcolor = CT_BLACK;
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s_holodeck.progButton.textcolor2 = CT_WHITE;
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Menu_AddItem( &s_holodeck.menu, &s_holodeck.progButton );
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Menu_AddItem( &s_holodeck.menu, &s_holodeck.engage );
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Menu_AddItem( &s_holodeck.menu, &s_holodeck.quitmenu );
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}
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/*
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===============
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UI_HolodeckMenu
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===============
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*/
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void UI_HolodeckMenu (int trNum)
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{
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if ( !trNum )
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return;
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memset( &s_holodeck, 0, sizeof( s_holodeck ) );
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s_holodeck.targetEntID = trNum;
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uis.menusp = 0;
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ingameFlag = qtrue; // true when in game menu is in use
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Mouse_Show();
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UI_HolodeckMenu_Cache();
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HolodeckMenu_Init();
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UI_PushMenu( &s_holodeck.menu );
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Menu_AdjustCursor( &s_holodeck.menu, 1 );
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}
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