mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-15 01:11:25 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
506 lines
13 KiB
C
506 lines
13 KiB
C
/*
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* Copyright (C) 1999-2000 Id Software, Inc.
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*/
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/*
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=======================================================================
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ADD BOTS MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define BOTS_VIEWABLE 11
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#define ID_BACK 10
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#define ID_GO 11
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#define ID_LIST 12
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#define ID_UP 13
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#define ID_DOWN 14
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#define ID_SKILL 15
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#define ID_TEAM 16
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#define ID_BOTNAME0 20
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#define ID_BOTNAME1 21
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#define ID_BOTNAME2 22
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#define ID_BOTNAME3 23
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#define ID_BOTNAME4 24
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#define ID_BOTNAME5 25
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#define ID_BOTNAME6 26
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#define ID_PCLASS 27
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typedef struct {
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menuframework_s menu;
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menubitmap_s arrows;
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menubitmap_s up;
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menubitmap_s down;
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menutext_s bots[BOTS_VIEWABLE];
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menulist_s skill;
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menulist_s team;
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menulist_s pclass;
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menubitmap_s go;
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menubitmap_s back;
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int numBots;
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int delay;
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int baseBotNum;
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int selectedBotNum;
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int sortedBotNums[MAX_BOTS];
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char botnames[BOTS_VIEWABLE][32];
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} addBotsMenuInfo_t;
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static addBotsMenuInfo_t addBotsMenuInfo;
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/*
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=================
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UI_AddBotsMenu_BotEvent
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=================
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*/
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static void UI_AddBotsMenu_BotEvent( void* ptr, int event ) {
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if (event != QM_ACTIVATED) {
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return;
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}
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addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = colorTable[CT_DKGOLD1];
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addBotsMenuInfo.selectedBotNum = ((menucommon_s*)ptr)->id - ID_BOTNAME0;
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addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = colorTable[CT_YELLOW];
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}
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/*
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=================
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UI_AddBotsMenu_BackEvent
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=================
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*/
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static void UI_AddBotsMenu_BackEvent( void* ptr, int event ) {
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if (event != QM_ACTIVATED) {
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return;
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}
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UI_PopMenu();
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}
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/*
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=================
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UI_AddBotsMenu_SetBotNames
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=================
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*/
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static void UI_AddBotsMenu_SetBotNames( void ) {
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int n;
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const char *info;
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for ( n = 0; n < BOTS_VIEWABLE; n++ )
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{
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info = UI_GetBotInfoByNumber( addBotsMenuInfo.sortedBotNums[addBotsMenuInfo.baseBotNum + n] );
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Q_strncpyz( addBotsMenuInfo.botnames[n], Info_ValueForKey( info, "name" ), sizeof(addBotsMenuInfo.botnames[n]) );
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}
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}
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/*
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=================
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UI_AddBotsMenu_UpEvent
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=================
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*/
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static void UI_AddBotsMenu_UpEvent( void* ptr, int event ) {
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if (event != QM_ACTIVATED) {
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return;
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}
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if( addBotsMenuInfo.baseBotNum > 0 ) {
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addBotsMenuInfo.baseBotNum--;
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UI_AddBotsMenu_SetBotNames();
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}
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}
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/*
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=================
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UI_AddBotsMenu_DownEvent
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=================
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*/
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static void UI_AddBotsMenu_DownEvent( void* ptr, int event ) {
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if (event != QM_ACTIVATED) {
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return;
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}
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if( addBotsMenuInfo.baseBotNum + BOTS_VIEWABLE < addBotsMenuInfo.numBots ) {
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addBotsMenuInfo.baseBotNum++;
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UI_AddBotsMenu_SetBotNames();
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}
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}
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/*
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=================
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UI_AddBotsMenu_GetSortedBotNums
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=================
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*/
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static int QDECL UI_AddBotsMenu_SortCompare( const void *arg1, const void *arg2 ) {
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int num1, num2;
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const char *info1, *info2;
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const char *name1, *name2;
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num1 = *(int *)arg1;
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num2 = *(int *)arg2;
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info1 = UI_GetBotInfoByNumber( num1 );
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info2 = UI_GetBotInfoByNumber( num2 );
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name1 = Info_ValueForKey( info1, "name" );
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name2 = Info_ValueForKey( info2, "name" );
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return Q_stricmp( name1, name2 );
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}
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static void UI_AddBotsMenu_GetSortedBotNums( void ) {
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int n;
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/* initialize the array */
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for( n = 0; n < addBotsMenuInfo.numBots; n++ ) {
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addBotsMenuInfo.sortedBotNums[n] = n;
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}
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qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare );
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}
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/*
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=================
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UI_AddBotsMenu_Draw
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=================
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*/
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static void UI_AddBotsMenu_Draw( void )
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{
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UI_MenuFrame(&addBotsMenuInfo.menu);
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trap_R_SetColor( colorTable[CT_DKPURPLE2]);
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UI_DrawHandlePic(30,201, 47, 90, uis.whiteShader); /* Left side of frame */
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UI_DrawHandlePic(30,293, 47, 97, uis.whiteShader);
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/* Bot name frame */
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trap_R_SetColor( colorTable[CT_DKBLUE1]);
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UI_DrawHandlePic( 81, 172, 225, 18, uis.whiteShader); /* Top */
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UI_DrawHandlePic(288, 189, 18, 246, uis.whiteShader); /* Side */
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UI_DrawProportionalString( 90, 173, menu_normal_text[MNT_HOLOGRAPHIC_CHARS],UI_SMALLFONT,colorTable[CT_BLACK]); /* Top */
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/* Bot settings frame */
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trap_R_SetColor( colorTable[CT_DKBLUE1]);
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UI_DrawHandlePic( 316, 172, 295, 18, uis.whiteShader); /* Top */
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UI_DrawHandlePic( 316, 185, 18, 94, uis.whiteShader); /* Side */
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UI_DrawHandlePic( 316, 282, 295, 18, uis.whiteShader); /* Bottom */
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UI_DrawProportionalString( 340, 173, menu_normal_text[MNT_SETTINGS],UI_SMALLFONT,colorTable[CT_BLACK]); /* Top */
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/* standard menu drawing */
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Menu_Draw( &addBotsMenuInfo.menu );
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}
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/*
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=================
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UI_AddBotsMenu_Init
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=================
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*/
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static int skillNames[] =
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{
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MNT_BABYLEVEL,
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MNT_EASYLEVEL,
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MNT_MEDIUMLEVEL,
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MNT_HARDLEVEL,
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MNT_NIGHTMARELEVEL,
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0
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};
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static int teamNames1[] =
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{
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MNT_FREE,
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0
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};
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static int teamNames2[] =
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{
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MNT_TEAM_RED,
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MNT_TEAM_BLUE,
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0
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};
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static char* Game_teamNames1[] =
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{
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"free",
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};
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static char* Game_teamNames2[] =
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{
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"red",
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"blue",
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};
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static int pClassNames[] =
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{
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MNT_PC_INFILTRATOR,
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MNT_PC_SNIPER,
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MNT_PC_HEAVY,
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MNT_PC_DEMO,
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MNT_PC_MEDIC,
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MNT_PC_TECH,
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0
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};
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static int pClassNames2[] =
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{
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MNT_PC_NOCLASS,
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0
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};
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static char* Game_pClassNames[] =
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{
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"infiltrator",
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"sniper",
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"heavy",
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"demo",
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"medic",
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"tech"
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};
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static char* Game_pClassNames2[] =
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{
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"noclass"
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};
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/*
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=================
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UI_AddBotsMenu_FightEvent
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=================
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*/
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static void UI_AddBotsMenu_FightEvent( void* ptr, int event ) {
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const char *team;
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const char *pclass;
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int skill;
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if (event != QM_ACTIVATED) {
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return;
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}
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/*team = menu_normal_text[addBotsMenuInfo.team.listnames[addBotsMenuInfo.team.curvalue]];
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pclass = menu_normal_text[addBotsMenuInfo.pclass.listnames[addBotsMenuInfo.pclass.curvalue]];*/
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/* can't translate these, game code is in english only */
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if (addBotsMenuInfo.team.listnames == teamNames1) {
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team = Game_teamNames1[addBotsMenuInfo.team.curvalue];
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} else {
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team = Game_teamNames2[addBotsMenuInfo.team.curvalue];
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}
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if (addBotsMenuInfo.pclass.listnames == pClassNames) {
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pclass = Game_pClassNames[addBotsMenuInfo.pclass.curvalue];
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} else {
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pclass = Game_pClassNames2[addBotsMenuInfo.pclass.curvalue];
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}
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skill = addBotsMenuInfo.skill.curvalue + 1;
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trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s %s %i\n",
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addBotsMenuInfo.botnames[addBotsMenuInfo.selectedBotNum], skill, team, pclass, addBotsMenuInfo.delay) );
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addBotsMenuInfo.delay += 1500;
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}
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static void UI_AddBotsMenu_Init( void )
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{
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int n;
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int y,x;
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int gametype, specialties;
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int count;
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char info[MAX_INFO_STRING];
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trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
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gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
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specialties = atoi( Info_ValueForKey( info,"g_pModSpecialties" ) );
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memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) );
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addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw;
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addBotsMenuInfo.menu.fullscreen = qtrue;
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addBotsMenuInfo.menu.wrapAround = qtrue;
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addBotsMenuInfo.delay = 1000;
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addBotsMenuInfo.menu.descX = MENU_DESC_X;
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addBotsMenuInfo.menu.descY = MENU_DESC_Y;
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addBotsMenuInfo.menu.titleX = MENU_TITLE_X;
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addBotsMenuInfo.menu.titleY = MENU_TITLE_Y;
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addBotsMenuInfo.menu.titleI = MNT_ADD_HCS_TITLE;
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addBotsMenuInfo.menu.footNoteEnum = MNT_ADD_HCS;
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UI_AddBots_Cache();
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addBotsMenuInfo.numBots = UI_GetNumBots();
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count = addBotsMenuInfo.numBots < BOTS_VIEWABLE ? addBotsMenuInfo.numBots : BOTS_VIEWABLE;
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addBotsMenuInfo.up.generic.type = MTYPE_BITMAP;
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addBotsMenuInfo.up.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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addBotsMenuInfo.up.generic.x = 289;
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addBotsMenuInfo.up.generic.y = 196;
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addBotsMenuInfo.up.generic.id = ID_UP;
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addBotsMenuInfo.up.generic.callback = UI_AddBotsMenu_UpEvent;
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addBotsMenuInfo.up.width = 16;
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addBotsMenuInfo.up.height = 16;
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addBotsMenuInfo.up.color = CT_DKGOLD1;
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addBotsMenuInfo.up.color2 = CT_LTGOLD1;
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addBotsMenuInfo.up.generic.name = "menu/common/arrow_up_16.tga";
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addBotsMenuInfo.down.generic.type = MTYPE_BITMAP;
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addBotsMenuInfo.down.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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addBotsMenuInfo.down.generic.x = 289;
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addBotsMenuInfo.down.generic.y = 407;
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addBotsMenuInfo.down.generic.id = ID_DOWN;
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addBotsMenuInfo.down.generic.callback = UI_AddBotsMenu_DownEvent;
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addBotsMenuInfo.down.width = 16;
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addBotsMenuInfo.down.height = 16;
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addBotsMenuInfo.down.color = CT_DKGOLD1;
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addBotsMenuInfo.down.color2 = CT_LTGOLD1;
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addBotsMenuInfo.down.generic.name = "menu/common/arrow_dn_16.tga";
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for( n = 0, y = 194; n < count; n++, y += 20 )
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{
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addBotsMenuInfo.bots[n].generic.type = MTYPE_PTEXT;
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addBotsMenuInfo.bots[n].generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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addBotsMenuInfo.bots[n].generic.id = ID_BOTNAME0 + n;
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addBotsMenuInfo.bots[n].generic.x = 108;
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addBotsMenuInfo.bots[n].generic.y = y;
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addBotsMenuInfo.bots[n].generic.callback = UI_AddBotsMenu_BotEvent;
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addBotsMenuInfo.bots[n].string = addBotsMenuInfo.botnames[n];
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addBotsMenuInfo.bots[n].color = colorTable[CT_DKGOLD1];
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addBotsMenuInfo.bots[n].color2 = colorTable[CT_LTGOLD1];
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addBotsMenuInfo.bots[n].style = UI_LEFT|UI_SMALLFONT;
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}
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y = 204;
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x = 348;
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/* team button */
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UI_InitSpinControl(&addBotsMenuInfo.team);
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addBotsMenuInfo.team.generic.x = x;
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addBotsMenuInfo.team.generic.y = y;
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addBotsMenuInfo.team.textEnum = MBT_TEAM;
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addBotsMenuInfo.team.generic.id = ID_TEAM;
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if( gametype >= GT_TEAM )
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{
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addBotsMenuInfo.team.listnames = teamNames2;
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}
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else
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{
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addBotsMenuInfo.team.listnames = teamNames1;
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addBotsMenuInfo.team.generic.flags = QMF_GRAYED;
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}
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/* MCG ADDED: */
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/* class button */
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y += SMALLCHAR_HEIGHT + 8;
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UI_InitSpinControl(&addBotsMenuInfo.pclass);
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addBotsMenuInfo.pclass.generic.x = x;
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addBotsMenuInfo.pclass.generic.y = y;
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addBotsMenuInfo.pclass.textEnum = MBT_PLAYERCLASS;
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addBotsMenuInfo.pclass.generic.id = ID_PCLASS;
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if ( specialties )
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{
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addBotsMenuInfo.pclass.listnames = pClassNames;
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}
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else
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{
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addBotsMenuInfo.pclass.listnames = pClassNames2;
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addBotsMenuInfo.pclass.generic.flags = QMF_GRAYED;
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}
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/* MCG END */
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/* skill button */
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y += SMALLCHAR_HEIGHT + 8;
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UI_InitSpinControl(&addBotsMenuInfo.skill);
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addBotsMenuInfo.skill.generic.x = x;
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addBotsMenuInfo.skill.generic.y = y;
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addBotsMenuInfo.skill.generic.id = ID_SKILL;
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addBotsMenuInfo.skill.curvalue = Com_Clamp( 0, 4, (int)trap_Cvar_VariableValue( "g_spSkill" ) - 1 );
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addBotsMenuInfo.skill.textEnum = MBT_SKILL;
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/*addBotsMenuInfo.skill.generic.id = ID_TEAM;*/
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addBotsMenuInfo.skill.listnames = skillNames;
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/* go button */
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addBotsMenuInfo.go.generic.type = MTYPE_BITMAP;
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addBotsMenuInfo.go.generic.name = GRAPHIC_SQUARE;
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addBotsMenuInfo.go.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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addBotsMenuInfo.go.generic.id = ID_GO;
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addBotsMenuInfo.go.generic.callback = UI_AddBotsMenu_FightEvent;
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addBotsMenuInfo.go.generic.x = 356;
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addBotsMenuInfo.go.generic.y = 342;
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addBotsMenuInfo.go.width = MENU_BUTTON_MED_WIDTH;
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addBotsMenuInfo.go.height = MENU_BUTTON_MED_HEIGHT * 2;
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addBotsMenuInfo.go.color = CT_DKPURPLE1;
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addBotsMenuInfo.go.color2 = CT_LTPURPLE1;
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addBotsMenuInfo.go.textX = MENU_BUTTON_TEXT_X;
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addBotsMenuInfo.go.textY = MENU_BUTTON_TEXT_Y;
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addBotsMenuInfo.go.textEnum = MBT_ACCEPT;
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addBotsMenuInfo.go.textcolor = CT_BLACK;
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addBotsMenuInfo.go.textcolor2 = CT_WHITE;
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/* back button */
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addBotsMenuInfo.back.generic.type = MTYPE_BITMAP;
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addBotsMenuInfo.back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
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addBotsMenuInfo.back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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addBotsMenuInfo.back.generic.id = ID_BACK;
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addBotsMenuInfo.back.generic.callback = UI_AddBotsMenu_BackEvent;
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addBotsMenuInfo.back.generic.x = 482;
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addBotsMenuInfo.back.generic.y = 136;
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addBotsMenuInfo.back.width = MENU_BUTTON_MED_WIDTH;
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addBotsMenuInfo.back.height = MENU_BUTTON_MED_HEIGHT;
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addBotsMenuInfo.back.color = CT_DKPURPLE1;
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addBotsMenuInfo.back.color2 = CT_LTPURPLE1;
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addBotsMenuInfo.back.textX = MENU_BUTTON_TEXT_X;
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addBotsMenuInfo.back.textY = MENU_BUTTON_TEXT_Y;
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addBotsMenuInfo.back.textEnum = MBT_INGAMEMENU;
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addBotsMenuInfo.back.textcolor = CT_BLACK;
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addBotsMenuInfo.back.textcolor2 = CT_WHITE;
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addBotsMenuInfo.baseBotNum = 0;
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addBotsMenuInfo.selectedBotNum = 0;
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/*addBotsMenuInfo.bots[0].color = color_white;*/
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UI_AddBotsMenu_GetSortedBotNums();
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UI_AddBotsMenu_SetBotNames();
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up );
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down );
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for( n = 0; n < count; n++ )
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{
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.bots[n] );
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}
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.skill );
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.team );
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|
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.pclass );
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|
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.go );
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|
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.back );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_AddBots_Cache
|
|
=================
|
|
*/
|
|
void UI_AddBots_Cache( void )
|
|
{
|
|
trap_R_RegisterShaderNoMip( "menu/common/arrow_up_16.tga" );
|
|
trap_R_RegisterShaderNoMip( "menu/common/arrow_dn_16.tga" );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_AddBotsMenu
|
|
=================
|
|
*/
|
|
void UI_AddBotsMenu( void )
|
|
{
|
|
UI_AddBotsMenu_Init();
|
|
UI_PushMenu( &addBotsMenuInfo.menu );
|
|
}
|
|
|