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130 lines
5.1 KiB
C
130 lines
5.1 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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//===========================================================================
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//
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// Name: chars.h
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// Function: bot characteristics
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// Programmer: Mr Elusive (MrElusive@idsoftware.com)
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// Last update: 1999-09-08
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// Tab Size: 4 (real tabs)
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//===========================================================================
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#ifndef CHARS_H_
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#define CHARS_H_
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//========================================================
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//========================================================
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enum charCharactetistic_e {
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//name
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CHARACTERISTIC_NAME, //string
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//gender of the bot
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CHARACTERISTIC_GENDER, //string ("male", "female", "it")
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//attack skill
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// > 0.0 && < 0.2 = don't move
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// > 0.3 && < 1.0 = aim at enemy during retreat
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// > 0.0 && < 0.4 = only move forward/backward
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// >= 0.4 && < 1.0 = circle strafing
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// > 0.7 && < 1.0 = random strafe direction change
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CHARACTERISTIC_ATTACK_SKILL, //float [0, 1]
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//weapon weight file
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CHARACTERISTIC_WEAPONWEIGHTS, //string
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//view angle difference to angle change factor
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CHARACTERISTIC_VIEW_FACTOR, //float <0, 1]
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//maximum view angle change
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CHARACTERISTIC_VIEW_MAXCHANGE, //float [1, 360]
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//reaction time in seconds
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CHARACTERISTIC_REACTIONTIME, //float [0, 5]
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//accuracy when aiming
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CHARACTERISTIC_AIM_ACCURACY, //float [0, 1]
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//weapon specific aim accuracy
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CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER, //float [0, 1]
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CHARACTERISTIC_AIM_ACCURACY_STASIS, //float [0, 1]
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CHARACTERISTIC_AIM_ACCURACY_PHASER, //float [0, 1]
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CHARACTERISTIC_AIM_ACCURACY_DREADNOUGHT, //float [0, 1]
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CHARACTERISTIC_AIM_ACCURACY_IMOD, //float [0, 1]
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CHARACTERISTIC_AIM_ACCURACY_COMPRESSION, //float [0, 1]
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CHARACTERISTIC_AIM_ACCURACY_TETRION, //float [0, 1]
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CHARACTERISTIC_AIM_ACCURACY_SCAVENGER, //float [0, 1]
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CHARACTERISTIC_AIM_ACCURACY_QUANTUM, //float [0, 1]
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//skill when aiming
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// > 0.0 && < 0.9 = aim is affected by enemy movement
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// > 0.4 && <= 0.8 = enemy linear leading
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// > 0.8 && <= 1.0 = enemy exact movement leading
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// > 0.5 && <= 1.0 = prediction shots when enemy is not visible
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// > 0.6 && <= 1.0 = splash damage by shooting nearby geometry
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CHARACTERISTIC_AIM_SKILL, //float [0, 1]
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CHARACTERISTIC_AIM_SKILL_STASIS, //float [0, 1]
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CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER, //float [0, 1]
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CHARACTERISTIC_AIM_SKILL_QUANTUM, //float [0, 1]
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//========================================================
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//chat
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//========================================================
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//file with chats
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CHARACTERISTIC_CHAT_FILE, //string
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//name of the chat character
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CHARACTERISTIC_CHAT_NAME, //string
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//characters per minute type speed
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CHARACTERISTIC_CHAT_CPM, //integer [1, 4000]
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//tendency to insult/praise
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CHARACTERISTIC_CHAT_INSULT, //float [0, 1]
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//tendency to chat misc
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CHARACTERISTIC_CHAT_MISC, //float [0, 1]
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//tendency to chat at start or end of level
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CHARACTERISTIC_CHAT_STARTENDLEVEL, //float [0, 1]
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//tendency to chat entering or exiting the game
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CHARACTERISTIC_CHAT_ENTEREXITGAME, //float [0, 1]
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//tendency to chat when killed someone
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CHARACTERISTIC_CHAT_KILL, //float [0, 1]
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//tendency to chat when died
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CHARACTERISTIC_CHAT_DEATH, //float [0, 1]
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//tendency to chat when enemy suicides
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CHARACTERISTIC_CHAT_ENEMYSUICIDE, //float [0, 1]
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//tendency to chat when hit while talking
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CHARACTERISTIC_CHAT_HITTALKING, //float [0, 1]
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//tendency to chat when bot was hit but didn't die
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CHARACTERISTIC_CHAT_HITNODEATH, //float [0, 1]
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//tendency to chat when bot hit the enemy but enemy didn't die
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CHARACTERISTIC_CHAT_HITNOKILL, //float [0, 1]
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//tendency to randomly chat
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CHARACTERISTIC_CHAT_RANDOM, //float [0, 1]
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//tendency to reply
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CHARACTERISTIC_CHAT_REPLY, //float [0, 1]
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//========================================================
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//movement
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//========================================================
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//tendency to crouch
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CHARACTERISTIC_CROUCHER, //float [0, 1]
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//tendency to jump
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CHARACTERISTIC_JUMPER, //float [0, 1]
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//tendency to walk
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CHARACTERISTIC_WALKER, //float [0, 1]
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//tendency to jump using a weapon
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CHARACTERISTIC_WEAPONJUMPING, //float [0, 1]
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//========================================================
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//goal
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//========================================================
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//item weight file
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CHARACTERISTIC_ITEMWEIGHTS, //string
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//the aggression of the bot
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CHARACTERISTIC_AGGRESSION, //float [0, 1]
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//the self preservation of the bot (rockets near walls etc.)
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CHARACTERISTIC_SELFPRESERVATION, //float [0, 1]
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//how likely the bot is to take revenge
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CHARACTERISTIC_VENGEFULNESS, //float [0, 1] //use this!!
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//tendency to camp
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CHARACTERISTIC_CAMPER, //float [0, 1]
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//========================================================
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//========================================================
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//tendency to get easy frags
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CHARACTERISTIC_EASY_FRAGGER, //float [0, 1]
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//how alert the bot is (view distance)
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CHARACTERISTIC_ALERTNESS, //float [0, 1]
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//how much the bot fires it's weapon
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CHARACTERISTIC_FIRETHROTTLE //float [0, 1]
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};
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#endif /* CHARS_H_ */
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