rpgxef/code/game/lua_cinematic.c
Walter Julius Hennecke e887081261 Code reformating
2013-05-09 01:59:07 +02:00

75 lines
1.5 KiB
C

// cinematic lib for lua
#include "g_lua.h"
#include "g_cinematic.h"
#ifdef G_LUA
/***
A library for cinematics. Not finished and therfore not further documented.
@module cinematic
*/
// cinematic.Activate(entity ent, entity target)
// Activates Camera on ent and points it at target.
static int Cinematic_Activate(lua_State *L) {
lent_t *ent;
lent_t *target;
ent = Lua_GetEntity(L, 1);
if(!ent) return 0;
target = Lua_GetEntity(L, 2);
if(!target) return 0;
Cinematic_ActivateCameraMode(ent->e, target->e);
return 0;
}
// cinematic.Deactivate(entity ent)
// Deactivates camera on ent.
static int Cinematic_Deactivate(lua_State *L) {
lent_t *ent;
ent = Lua_GetEntity(L, 1);
if(!ent) return 0;
Cinematic_DeactivateCameraMode(ent->e);
return 0;
}
// cinematic.ActivateGlobal(entity target)
// Activates broadcasting of target.
static int Cinematic_ActivateGlobal(lua_State *L) {
lent_t *target;
target = Lua_GetEntity(L, 2);
if(!target) return 0;
Cinematic_ActivateGlobalCameraMode(target->e);
return 0;
}
// cinematic.DeactivateGlobal()
// Deactivates broadcasting.
static int Cinematic_DeactivateGlobal(lua_State *L) {
Cinematic_DeactivateGlobalCameraMode();
return 0;
}
static const luaL_Reg lib_cinematic[] = {
{ "Activate", Cinematic_Activate },
{ "Deactivate", Cinematic_Deactivate },
{ "ActivateGlobal", Cinematic_ActivateGlobal },
{ "DeactivateGlobal", Cinematic_DeactivateGlobal },
{ NULL, NULL }
};
int Luaopen_Cinematic(lua_State *L) {
luaL_register(L, "cinematic", lib_cinematic);
return 1;
}
#endif //G_LUA