mirror of
https://github.com/UberGames/rpgxEF.git
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b90a89ea61
- removed all #ifdefs ELITEFORCE nad #ifdefs XTRA - changes to fix shader remapping
74 lines
1.9 KiB
C
74 lines
1.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "client.h"
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/*
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=================
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CL_Netchan_TransmitNextFragment
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=================
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*/
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qboolean CL_Netchan_TransmitNextFragment(netchan_t *chan)
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{
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if(chan->unsentFragments)
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{
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Netchan_TransmitNextFragment(chan);
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return qtrue;
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}
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return qfalse;
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}
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/*
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===============
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CL_Netchan_Transmit
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================
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*/
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void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) {
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if(!chan->compat)
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MSG_WriteByte( msg, clc_EOF );
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Netchan_Transmit(chan, msg->cursize, msg->data);
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// Transmit all fragments without delay
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while(CL_Netchan_TransmitNextFragment(chan))
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{
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Com_DPrintf("WARNING: #462 unsent fragments (not supposed to happen!)\n");
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}
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}
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/*
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=================
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CL_Netchan_Process
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=================
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*/
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qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) {
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int ret;
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ret = Netchan_Process( chan, msg );
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if (!ret)
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return qfalse;
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return qtrue;
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}
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