mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-14 17:01:21 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
549 lines
18 KiB
C
549 lines
18 KiB
C
//// Copyright (C) 1999-2000 Id Software, Inc.
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////
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////
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//// ui_team.c
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////
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//
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#include "ui_local.h"
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//
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//#define ID_INGAMEMENU 50
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//#define ID_JOINRED 100
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//#define ID_JOINBLUE 101
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//#define ID_JOINAUTO 102
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//#define ID_JOINGAME 103
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//#define ID_SPECTATE 104
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//#define ID_PLAYERCLASS 105
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//
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////RPG-X: RedTechie - RPG-X Enhanced
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//static int player_classes[] =
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//{
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// MNT_PC_INFILTRATOR,//RPG-X: RedTechie - Security
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// MNT_PC_SNIPER,//RPG-X: RedTechie - Medical
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// MNT_PC_HEAVY,//RPG-X: RedTechie - ALIEN
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// MNT_PC_DEMO,//RPG-X: RedTechie - Command
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// MNT_PC_MEDIC,//RPG-X: RedTechie - Science
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// MNT_PC_TECH,//RPG-X: RedTechie - Engineer
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// MNT_PC_NOCLASS,
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// MNT_PC_ALPHAOMEGA22,
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// MNT_PC_N00B,
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// 0
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//};
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//
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////RPG-X: RedTechie - Not needed anymore
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///*static int player_classes2[] =
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//{
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// MNT_PC_INFILTRATOR,//RPG-X: RedTechie - Security
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// MNT_PC_SNIPER,//RPG-X: RedTechie - Medical
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// MNT_PC_HEAVY,//RPG-X: RedTechie - ALIEN
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// MNT_PC_DEMO,//RPG-X: RedTechie - Command
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// MNT_PC_MEDIC,//RPG-X: RedTechie - Science
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// MNT_PC_TECH,//RPG-X: RedTechie - Engineer
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// MNT_ACTIONHERO,
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// MNT_PC_BORG,
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// MNT_PC_NOCLASS,
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// MNT_PC_ALPHAOMEGA22,
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// MNT_PC_N00B,
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// 0
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//};*/
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//
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////RPG-X: RedTechie - RPG-X Enhanced
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//// Class Text enum
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//typedef enum
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//{
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// TM_INFILTRATOR,//RPG-X: RedTechie - Security
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// TM_SNIPER,//RPG-X: RedTechie - Medical
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// TM_HEAVY,//RPG-X: RedTechie - ALIEN
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// TM_DEMO,//RPG-X: RedTechie - Command
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// TM_MEDIC,//RPG-X: RedTechie - Science
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// TM_TECH,//RPG-X: RedTechie - Engineer
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// //TM_ACTIONHERO,
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// //TM_BORG,
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// TM_NOCLASS,
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// TM_ALPHAOMEGA22,
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// TM_N00B
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//} teamClassType_t;
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//
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//
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//
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//
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//typedef struct
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//{
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// menuframework_s menu;
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// menubitmap_s ingamemenu;
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// menubitmap_s joinred;
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// menubitmap_s joinblue;
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// menubitmap_s joinauto;
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// menubitmap_s joingame;
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// menubitmap_s spectate;
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// menulist_s playerClass;
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// int holdClass;
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// qhandle_t pClassShaders[NUM_PLAYER_CLASSES];
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//} teammain_t;
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//
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//static teammain_t s_teammain;
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//
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//static void UpdatePlayerClass(void)
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//{
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// // Hasn't changed so don't do anything
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// if (s_teammain.holdClass == s_teammain.playerClass.curvalue)
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// {
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// return;
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// }
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//
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//
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// switch( s_teammain.playerClass.curvalue )
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// {
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// case TM_NOCLASS:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class noclass\n" );
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// break;
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// case TM_INFILTRATOR:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class security\n" );
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// break;
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// case TM_SNIPER:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class medical\n" );
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// break;
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// case TM_HEAVY:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class alien\n" );
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// break;
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// case TM_DEMO:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class command\n" );
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// break;
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// case TM_MEDIC:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class science\n" );
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// break;
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// case TM_TECH:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class engineer\n" );
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// break;
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// case TM_ALPHAOMEGA22:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class marine\n" );
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// break;
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// case TM_N00B:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class n00b\n" );
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// break;
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// /*case TM_BORG:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class Borg\n" );
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// break;
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// case TM_ACTIONHERO:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class Hero\n" );
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// break;*/
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// //break;
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// }
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//
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//
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//}
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//
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///*
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//===============
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//TeamMain_MenuEvent
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//===============
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//*/
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//static void TeamMain_MenuEvent( void* ptr, int event )
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//{
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// if( event != QM_ACTIVATED )
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// {
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// return;
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// }
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//
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// switch( ((menucommon_s*)ptr)->id )
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// {
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// case ID_INGAMEMENU:
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// UpdatePlayerClass();
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// UI_PopMenu();
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// break;
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// case ID_JOINRED:
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// UpdatePlayerClass();
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" );
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// UI_ForceMenuOff();
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// break;
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//
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// case ID_JOINBLUE:
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// UpdatePlayerClass();
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" );
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// UI_ForceMenuOff();
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// break;
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//
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// case ID_JOINAUTO:
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// UpdatePlayerClass();
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team auto\n" );
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// UI_ForceMenuOff();
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// break;
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//
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// case ID_PLAYERCLASS:
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// break;
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//
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// case ID_JOINGAME:
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// UpdatePlayerClass();
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
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// UI_ForceMenuOff();
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// break;
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//
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// case ID_SPECTATE:
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// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
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// UI_ForceMenuOff();
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// break;
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//
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// }
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//}
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//
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///*
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//=================
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//UI_TeamMainMenu_Draw
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//=================
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//*/
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//static void UI_TeamMainMenu_Draw( void )
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//{
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// UI_MenuFrame(&s_teammain.menu);
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//
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// trap_R_SetColor( colorTable[CT_LTBROWN1]);
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// UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd
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//
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//
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// trap_R_SetColor( colorTable[CT_WHITE]);
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// UI_DrawHandlePic(s_teammain.playerClass.generic.x + 160, s_teammain.playerClass.generic.y,
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// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, s_teammain.pClassShaders[s_teammain.playerClass.curvalue]);
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//
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// // Left rounded ends for buttons
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// trap_R_SetColor( colorTable[CT_DKPURPLE1]);
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// UI_DrawHandlePic(s_teammain.joinred.generic.x - 14, s_teammain.joinred.generic.y,
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// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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//
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// UI_DrawHandlePic(s_teammain.joinblue.generic.x - 14, s_teammain.joinblue.generic.y,
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// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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//
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// UI_DrawHandlePic(s_teammain.joinauto.generic.x - 14, s_teammain.joinauto.generic.y,
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// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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//
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// UI_DrawHandlePic(s_teammain.joingame.generic.x - 14, s_teammain.joingame.generic.y,
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// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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//
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// UI_DrawHandlePic(s_teammain.spectate.generic.x - 14, s_teammain.spectate.generic.y,
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// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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//
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// // standard menu drawing
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// Menu_Draw( &s_teammain.menu );
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//
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//}
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//
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//static sfxHandle_t TeamMenu_MenuKey( int key )
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//{
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// switch (key)
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// {
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// case K_ESCAPE:
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// UpdatePlayerClass();
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// break;
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// default :
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// goto ignorekey;
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// }
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//
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//ignorekey:
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// return Menu_DefaultKey( &s_teammain.menu, key );
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//}
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//
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//void SetServerButtons(int gameType,menulist_s *assimilation,menulist_s *specialties,menulist_s *disintegration,menulist_s *elimination,menulist_s *actionhero);
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//
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///*
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//===============
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//TeamMain_MenuInit
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//===============
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//*/
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//void TeamMain_MenuInit( void )
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//{
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// int y,pad,x;
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// int gametype;
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// char info[MAX_INFO_STRING];
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//
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// memset( &s_teammain, 0, sizeof(s_teammain) );
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//
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// TeamMain_Cache();
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//
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// trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
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//
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// s_teammain.menu.wrapAround = qtrue;
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// s_teammain.menu.fullscreen = qtrue;
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// s_teammain.menu.descX = MENU_DESC_X;
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// s_teammain.menu.descY = MENU_DESC_Y;
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// s_teammain.menu.draw = UI_TeamMainMenu_Draw;
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// s_teammain.menu.key = TeamMenu_MenuKey;
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// s_teammain.menu.titleX = MENU_TITLE_X;
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// s_teammain.menu.titleY = MENU_TITLE_Y;
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// s_teammain.menu.titleI = MNT_TEAMMENU_TITLE;
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// s_teammain.menu.footNoteEnum = MNT_TEAM_MENU;
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//
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// s_teammain.ingamemenu.generic.type = MTYPE_BITMAP;
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// s_teammain.ingamemenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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// s_teammain.ingamemenu.generic.x = 482;
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// s_teammain.ingamemenu.generic.y = 136;
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// s_teammain.ingamemenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
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// s_teammain.ingamemenu.generic.id = ID_INGAMEMENU;
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// s_teammain.ingamemenu.generic.callback = TeamMain_MenuEvent;
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// s_teammain.ingamemenu.width = MENU_BUTTON_MED_WIDTH;
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// s_teammain.ingamemenu.height = MENU_BUTTON_MED_HEIGHT;
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// s_teammain.ingamemenu.color = CT_DKPURPLE1;
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// s_teammain.ingamemenu.color2 = CT_LTPURPLE1;
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// s_teammain.ingamemenu.textX = 5;
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// s_teammain.ingamemenu.textY = 2;
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// s_teammain.ingamemenu.textEnum = MBT_INGAMEMENU;
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// s_teammain.ingamemenu.textcolor = CT_BLACK;
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// s_teammain.ingamemenu.textcolor2 = CT_WHITE;
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//
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// y = 200;
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// x = 290;
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// s_teammain.joinred.generic.type = MTYPE_BITMAP;
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// s_teammain.joinred.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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// s_teammain.joinred.generic.x = x;
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// s_teammain.joinred.generic.y = y;
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// s_teammain.joinred.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
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// s_teammain.joinred.generic.id = ID_JOINRED;
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// s_teammain.joinred.generic.callback = TeamMain_MenuEvent;
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// s_teammain.joinred.width = MENU_BUTTON_MED_WIDTH;
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// s_teammain.joinred.height = MENU_BUTTON_MED_HEIGHT;
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// s_teammain.joinred.color = CT_DKPURPLE1;
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// s_teammain.joinred.color2 = CT_LTPURPLE1;
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// s_teammain.joinred.textX = MENU_BUTTON_TEXT_X;
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// s_teammain.joinred.textY = MENU_BUTTON_TEXT_Y;
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// s_teammain.joinred.textEnum = MBT_REDTEAM;
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// s_teammain.joinred.textcolor = CT_BLACK;
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// s_teammain.joinred.textcolor2 = CT_WHITE;
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//
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// pad = 36;
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// y += pad;
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// s_teammain.joinblue.generic.type = MTYPE_BITMAP;
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// s_teammain.joinblue.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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// s_teammain.joinblue.generic.x = x;
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// s_teammain.joinblue.generic.y = y;
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// s_teammain.joinblue.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
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// s_teammain.joinblue.generic.id = ID_JOINBLUE;
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// s_teammain.joinblue.generic.callback = TeamMain_MenuEvent;
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// s_teammain.joinblue.width = MENU_BUTTON_MED_WIDTH;
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// s_teammain.joinblue.height = MENU_BUTTON_MED_HEIGHT;
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// s_teammain.joinblue.color = CT_DKPURPLE1;
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// s_teammain.joinblue.color2 = CT_LTPURPLE1;
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// s_teammain.joinblue.textX = MENU_BUTTON_TEXT_X;
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// s_teammain.joinblue.textY = MENU_BUTTON_TEXT_Y;
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// s_teammain.joinblue.textEnum = MBT_BLUETEAM;
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// s_teammain.joinblue.textcolor = CT_BLACK;
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// s_teammain.joinblue.textcolor2 = CT_WHITE;
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//
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// y += pad;
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// s_teammain.joinauto.generic.type = MTYPE_BITMAP;
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// s_teammain.joinauto.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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// s_teammain.joinauto.generic.x = x;
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// s_teammain.joinauto.generic.y = y;
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// s_teammain.joinauto.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
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// s_teammain.joinauto.generic.id = ID_JOINAUTO;
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// s_teammain.joinauto.generic.callback = TeamMain_MenuEvent;
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// s_teammain.joinauto.width = MENU_BUTTON_MED_WIDTH;
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// s_teammain.joinauto.height = MENU_BUTTON_MED_HEIGHT;
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// s_teammain.joinauto.color = CT_DKPURPLE1;
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// s_teammain.joinauto.color2 = CT_LTPURPLE1;
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// s_teammain.joinauto.textX = MENU_BUTTON_TEXT_X;
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// s_teammain.joinauto.textY = MENU_BUTTON_TEXT_Y;
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// s_teammain.joinauto.textEnum = MBT_AUTOTEAM;
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// s_teammain.joinauto.textcolor = CT_BLACK;
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// s_teammain.joinauto.textcolor2 = CT_WHITE;
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//
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// y += pad;
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// s_teammain.playerClass.generic.type = MTYPE_SPINCONTROL;
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// s_teammain.playerClass.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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// s_teammain.playerClass.generic.x = x - 14;
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// s_teammain.playerClass.generic.y = y;
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// s_teammain.playerClass.generic.name = GRAPHIC_SQUARE;
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// s_teammain.playerClass.generic.id = ID_PLAYERCLASS;
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// s_teammain.playerClass.generic.callback = TeamMain_MenuEvent;
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// s_teammain.playerClass.color = CT_DKPURPLE1;
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// s_teammain.playerClass.color2 = CT_LTPURPLE1;
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// s_teammain.playerClass.textX = MENU_BUTTON_TEXT_X;
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// s_teammain.playerClass.textY = MENU_BUTTON_TEXT_Y;
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// s_teammain.playerClass.textEnum = MBT_PLAYERCLASS;
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// s_teammain.playerClass.textcolor = CT_BLACK;
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// s_teammain.playerClass.textcolor2 = CT_WHITE;
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//
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// // If assimilation is on then use player_class2 which includes Borg as a class
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///* if (atoi( Info_ValueForKey( info, "g_pModAssimilation" )) == 0)
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// {
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// s_teammain.playerClass.listnames = player_classes;
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// }
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// else
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// {
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// s_teammain.playerClass.listnames = player_classes2;
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// }
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//*/
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//
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// /*if (atoi( Info_ValueForKey( info, "g_pModSpecialties" )) == 0)
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// {
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// s_teammain.playerClass.generic.flags |= QMF_GRAYED;
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// s_teammain.playerClass.listnames = player_classes2;
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// }
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// else
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// {
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// s_teammain.playerClass.listnames = player_classes;
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// }*/
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//
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// //RPG-X: RedTechie - Originaly was trying to grey out menu if n00b but this just remberes so nexts time they connect its still greyed out ROFL
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// /*if (!Q_stricmp( ui_playerClass.string, "N00B" ))
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// {
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// s_teammain.playerClass.generic.flags |= QMF_GRAYED;
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// s_teammain.playerClass.listnames = player_classes;
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// }
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// else
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// {*/
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// s_teammain.playerClass.listnames = player_classes;
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// /*}*/
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//
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// s_teammain.playerClass.listX = 188;
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//
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// y += pad;
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// s_teammain.joingame.generic.type = MTYPE_BITMAP;
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// s_teammain.joingame.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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// s_teammain.joingame.generic.x = x;
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// s_teammain.joingame.generic.y = y;
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// s_teammain.joingame.generic.id = ID_JOINGAME;
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// s_teammain.joingame.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
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// s_teammain.joingame.generic.callback = TeamMain_MenuEvent;
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// s_teammain.joingame.width = MENU_BUTTON_MED_WIDTH;
|
|
// s_teammain.joingame.height = MENU_BUTTON_MED_HEIGHT;
|
|
// s_teammain.joingame.color = CT_DKPURPLE1;
|
|
// s_teammain.joingame.color2 = CT_LTPURPLE1;
|
|
// s_teammain.joingame.textX = MENU_BUTTON_TEXT_X;
|
|
// s_teammain.joingame.textY = MENU_BUTTON_TEXT_Y;
|
|
// s_teammain.joingame.textEnum = MBT_JOINMATCH;
|
|
// s_teammain.joingame.textcolor = CT_BLACK;
|
|
// s_teammain.joingame.textcolor2 = CT_WHITE;
|
|
//
|
|
// y += pad;
|
|
// s_teammain.spectate.generic.type = MTYPE_BITMAP;
|
|
// s_teammain.spectate.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
// s_teammain.spectate.generic.x = x;
|
|
// s_teammain.spectate.generic.y = y;
|
|
// s_teammain.spectate.generic.id = ID_SPECTATE;
|
|
// s_teammain.spectate.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
// s_teammain.spectate.generic.callback = TeamMain_MenuEvent;
|
|
// s_teammain.spectate.width = MENU_BUTTON_MED_WIDTH;
|
|
// s_teammain.spectate.height = MENU_BUTTON_MED_HEIGHT;
|
|
// s_teammain.spectate.color = CT_DKPURPLE1;
|
|
// s_teammain.spectate.color2 = CT_LTPURPLE1;
|
|
// s_teammain.spectate.textX = MENU_BUTTON_TEXT_X;
|
|
// s_teammain.spectate.textY = MENU_BUTTON_TEXT_Y;
|
|
// s_teammain.spectate.textEnum = MBT_OBSERVER;
|
|
// s_teammain.spectate.textcolor = CT_BLACK;
|
|
// s_teammain.spectate.textcolor2 = CT_WHITE;
|
|
//
|
|
//
|
|
// gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
|
|
//
|
|
// // set initial states
|
|
// switch( gametype )
|
|
// {
|
|
// case GT_SINGLE_PLAYER:
|
|
// case GT_FFA:
|
|
// case GT_TOURNAMENT:
|
|
// s_teammain.joinred.generic.flags |= QMF_GRAYED;
|
|
// s_teammain.joinblue.generic.flags |= QMF_GRAYED;
|
|
// s_teammain.joinauto.generic.flags |= QMF_GRAYED;
|
|
//// s_teammain.playerClass.generic.flags |= QMF_GRAYED;
|
|
// break;
|
|
//
|
|
// default:
|
|
// case GT_TEAM:
|
|
// case GT_CTF:
|
|
// s_teammain.joingame.generic.flags |= QMF_GRAYED;
|
|
// break;
|
|
// }
|
|
//
|
|
//
|
|
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.ingamemenu );
|
|
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred );
|
|
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue );
|
|
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinauto );
|
|
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.playerClass );
|
|
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame );
|
|
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate );
|
|
//
|
|
// // Set up current value based on class
|
|
// if ( !Q_stricmp( ui_playerClass.string, "NOCLASS" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_NOCLASS;
|
|
// }
|
|
// else if ( !Q_stricmp( ui_playerClass.string, "SECURITY" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_INFILTRATOR;
|
|
// }
|
|
// else if ( !Q_stricmp( ui_playerClass.string, "MEDICAL" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_SNIPER;
|
|
// }
|
|
// else if ( !Q_stricmp( ui_playerClass.string, "ALIEN" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_HEAVY;
|
|
// }
|
|
// else if ( !Q_stricmp( ui_playerClass.string, "COMMAND" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_DEMO;
|
|
// }
|
|
// else if ( !Q_stricmp( ui_playerClass.string, "SCIENCE" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_MEDIC;
|
|
// }
|
|
// else if ( !Q_stricmp( ui_playerClass.string, "ENGINEER" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_TECH;
|
|
// }
|
|
// else if ( !Q_stricmp( ui_playerClass.string, "MARINE" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_ALPHAOMEGA22;
|
|
// }
|
|
// else if ( !Q_stricmp( ui_playerClass.string, "N00B" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_N00B;
|
|
// }
|
|
// else
|
|
// {
|
|
// /*else if ( !Q_stricmp( ui_playerClass.string, "BORG" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_BORG;
|
|
// }
|
|
// else if ( !Q_stricmp( ui_playerClass.string, "HERO" ) )
|
|
// {
|
|
// s_teammain.playerClass.curvalue = TM_ACTIONHERO;
|
|
// }
|
|
// else
|
|
// {*/
|
|
// s_teammain.playerClass.curvalue = TM_NOCLASS;
|
|
// }
|
|
//
|
|
// s_teammain.holdClass = s_teammain.playerClass.curvalue;
|
|
//
|
|
//}
|
|
//
|
|
//
|
|
///*
|
|
//===============
|
|
//TeamMain_Cache
|
|
//===============
|
|
//*/
|
|
//void TeamMain_Cache( void )
|
|
//{
|
|
// s_teammain.pClassShaders[TM_NOCLASS] = trap_R_RegisterShaderNoMip( "menu/art/pc_noclass.tga" );//PC_NOCLASS,
|
|
// s_teammain.pClassShaders[TM_INFILTRATOR] = trap_R_RegisterShaderNoMip( "menu/art/pc_security.tga" );//PC_INFILTRATOR,//fast, low attack
|
|
// s_teammain.pClassShaders[TM_SNIPER] = trap_R_RegisterShaderNoMip( "menu/art/pc_medical.tga" );//PC_SNIPER,//sneaky, snipe only
|
|
// s_teammain.pClassShaders[TM_HEAVY] = trap_R_RegisterShaderNoMip( "menu/art/pc_alien.tga" );//PC_HEAVY,//slow, heavy attack
|
|
// s_teammain.pClassShaders[TM_DEMO] = trap_R_RegisterShaderNoMip( "menu/art/pc_command.tga" );//PC_DEMO,//go boom
|
|
// s_teammain.pClassShaders[TM_MEDIC] = trap_R_RegisterShaderNoMip( "menu/art/pc_science.tga" );//PC_MEDIC,//heal
|
|
// s_teammain.pClassShaders[TM_TECH] = trap_R_RegisterShaderNoMip( "menu/art/pc_engineer.tga" );//PC_TECH,//operate
|
|
// s_teammain.pClassShaders[TM_ALPHAOMEGA22] = trap_R_RegisterShaderNoMip( "menu/art/pc_marine.tga" );//PC_MEDIC,//heal
|
|
// s_teammain.pClassShaders[TM_N00B] = trap_R_RegisterShaderNoMip( "menu/art/pc_n00b.tga" );//PC_TECH,//operate
|
|
// /*s_teammain.pClassShaders[TM_BORG] = trap_R_RegisterShaderNoMip( "menu/art/pc_borg.tga" );//PC_BORG,//special weapons, slower, adapting shields
|
|
// s_teammain.pClassShaders[TM_ACTIONHERO] = trap_R_RegisterShaderNoMip( "menu/art/pc_hero.tga" );//PC_ACTIONHERO,//has everything*/
|
|
//}
|
|
//
|
|
//
|
|
///*
|
|
//===============
|
|
//UI_TeamMainMenu
|
|
//===============
|
|
//*/
|
|
//void UI_TeamMainMenu( void )
|
|
//{
|
|
// TeamMain_MenuInit();
|
|
// UI_PushMenu ( &s_teammain.menu );
|
|
//}
|