rpgxef/code/cgame/cgame.plg
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

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4 KiB
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<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP194.tmp" with contents
[
/nologo /G5 /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Release/" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\stvoy\code-dm\game\bg_misc.c"
"C:\stvoy\code-dm\game\bg_pmove.c"
"C:\stvoy\code-dm\game\bg_slidemove.c"
"C:\stvoy\code-dm\cgame\cg_consolecmds.c"
"C:\stvoy\code-dm\cgame\cg_draw.c"
"C:\stvoy\code-dm\cgame\cg_drawtools.c"
"C:\stvoy\code-dm\cgame\cg_effects.c"
"C:\stvoy\code-dm\cgame\cg_ents.c"
"C:\stvoy\code-dm\cgame\cg_env.c"
"C:\stvoy\code-dm\cgame\cg_event.c"
"C:\stvoy\code-dm\cgame\cg_info.c"
"C:\stvoy\code-dm\cgame\cg_localents.c"
"C:\stvoy\code-dm\cgame\cg_main.c"
"C:\stvoy\code-dm\cgame\cg_marks.c"
"C:\stvoy\code-dm\cgame\cg_players.c"
"C:\stvoy\code-dm\cgame\cg_playerstate.c"
"C:\stvoy\code-dm\cgame\cg_predict.c"
"C:\stvoy\code-dm\cgame\cg_scoreboard.c"
"C:\stvoy\code-dm\cgame\cg_screenfx.c"
"C:\stvoy\code-dm\cgame\cg_servercmds.c"
"C:\stvoy\code-dm\cgame\cg_snapshot.c"
"C:\stvoy\code-dm\cgame\cg_syscalls.c"
"C:\stvoy\code-dm\cgame\cg_view.c"
"C:\stvoy\code-dm\cgame\cg_weapons.c"
"C:\stvoy\code-dm\cgame\fx_borg.c"
"C:\stvoy\code-dm\cgame\fx_compression.c"
"C:\stvoy\code-dm\cgame\fx_dreadnought.c"
"C:\stvoy\code-dm\cgame\fx_grenade.c"
"C:\stvoy\code-dm\cgame\fx_imod.c"
"C:\stvoy\code-dm\cgame\fx_item.c"
"C:\stvoy\code-dm\cgame\fx_lib.c"
"C:\stvoy\code-dm\cgame\fx_misc.c"
"C:\stvoy\code-dm\cgame\fx_phaser.c"
"C:\stvoy\code-dm\cgame\fx_quantum.c"
"C:\stvoy\code-dm\cgame\fx_scavenger.c"
"C:\stvoy\code-dm\cgame\fx_stasis.c"
"C:\stvoy\code-dm\cgame\fx_tetrion.c"
"C:\stvoy\code-dm\cgame\fx_transporter.c"
]
Creating command line "cl.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP194.tmp"
Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP195.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../debug/cgamex86.dll" /implib:"Release/cgamex86.lib"
".\Release\bg_misc.obj"
".\Release\bg_oums.obj"
".\Release\bg_pmove.obj"
".\Release\bg_slidemove.obj"
".\Release\cg_consolecmds.obj"
".\Release\cg_draw.obj"
".\Release\cg_drawtools.obj"
".\Release\cg_effects.obj"
".\Release\cg_ents.obj"
".\Release\cg_env.obj"
".\Release\cg_event.obj"
".\Release\cg_info.obj"
".\Release\cg_localents.obj"
".\Release\cg_main.obj"
".\Release\cg_marks.obj"
".\Release\cg_players.obj"
".\Release\cg_playerstate.obj"
".\Release\cg_predict.obj"
".\Release\cg_scoreboard.obj"
".\Release\cg_screenfx.obj"
".\Release\cg_servercmds.obj"
".\Release\cg_snapshot.obj"
".\Release\cg_syscalls.obj"
".\Release\cg_view.obj"
".\Release\cg_weapons.obj"
".\Release\fx_borg.obj"
".\Release\fx_compression.obj"
".\Release\fx_dreadnought.obj"
".\Release\fx_grenade.obj"
".\Release\fx_imod.obj"
".\Release\fx_item.obj"
".\Release\fx_lib.obj"
".\Release\fx_misc.obj"
".\Release\fx_phaser.obj"
".\Release\fx_quantum.obj"
".\Release\fx_scavenger.obj"
".\Release\fx_stasis.obj"
".\Release\fx_tetrion.obj"
".\Release\fx_transporter.obj"
".\Release\q_math.obj"
".\Release\q_shared.obj"
]
Creating command line "link.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP195.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
bg_pmove.c
bg_slidemove.c
cg_consolecmds.c
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_env.c
cg_event.c
cg_info.c
cg_localents.c
cg_main.c
cg_marks.c
cg_players.c
cg_playerstate.c
cg_predict.c
cg_scoreboard.c
cg_screenfx.c
cg_servercmds.c
cg_snapshot.c
cg_syscalls.c
cg_view.c
cg_weapons.c
fx_borg.c
fx_compression.c
fx_dreadnought.c
fx_grenade.c
fx_imod.c
fx_item.c
fx_lib.c
fx_misc.c
fx_phaser.c
fx_quantum.c
fx_scavenger.c
fx_stasis.c
fx_tetrion.c
fx_transporter.c
Linking...
Creating library Release/cgamex86.lib and object Release/cgamex86.exp
<h3>Results</h3>
cgamex86.dll - 0 error(s), 0 warning(s)
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