rpgxef/code/game/luaconf.h
2013-04-13 23:24:24 +02:00

551 lines
15 KiB
C

/*
** $Id: luaconf.h,v 1.176 2013/03/16 21:10:18 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
#ifndef lconfig_h
#define lconfig_h
#include <limits.h>
#include <stddef.h>
/*
** ==================================================================
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/
/*
@@ LUA_ANSI controls the use of non-ansi features.
** CHANGE it (define it) if you want Lua to avoid the use of any
** non-ansi feature or library.
*/
#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
#define LUA_ANSI
#endif
#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
#define LUA_WIN /* enable goodies for regular Windows platforms */
#endif
#if defined(LUA_WIN)
#define LUA_DL_DLL
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#endif
#if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
#define LUA_USE_READLINE /* needs some extra libraries */
#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#define LUA_USE_LONGLONG /* assume support for long long */
#endif
#if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* does not need -ldl */
#define LUA_USE_READLINE /* needs an extra library: -lreadline */
#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#define LUA_USE_LONGLONG /* assume support for long long */
#endif
/*
@@ LUA_USE_POSIX includes all functionality listed as X/Open System
@* Interfaces Extension (XSI).
** CHANGE it (define it) if your system is XSI compatible.
*/
#if defined(LUA_USE_POSIX)
#define LUA_USE_MKSTEMP
#define LUA_USE_ISATTY
#define LUA_USE_POPEN
#define LUA_USE_ULONGJMP
#define LUA_USE_GMTIME_R
#endif
/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@* Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
@* C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#if defined(_WIN32) /* { */
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
*/
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
#else /* }{ */
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
#endif /* } */
/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif
/*
@@ LUA_ENV is the name of the variable that holds the current
@@ environment, used to access global names.
** CHANGE it if you do not like this name.
*/
#define LUA_ENV "_ENV"
/*
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all auxiliary library functions.
@@ LUAMOD_API is a mark for all standard library opening functions.
** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL) /* { */
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
#define LUA_API __declspec(dllexport)
#else /* }{ */
#define LUA_API __declspec(dllimport)
#endif /* } */
#else /* }{ */
#define LUA_API extern
#endif /* } */
/* more often than not the libs go together with the core */
#define LUALIB_API LUA_API
#define LUAMOD_API LUALIB_API
/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
@* exported to outside modules.
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
@* that are not to be exported to outside modules (LUAI_DDEF for
@* definitions and LUAI_DDEC for declarations).
** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access
** when Lua is compiled as a shared library. Not all elf targets support
** this attribute. Unfortunately, gcc does not offer a way to check
** whether the target offers that support, and those without support
** give a warning about it. To avoid these warnings, change to the
** default definition.
*/
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
defined(__ELF__) /* { */
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
#define LUAI_DDEC LUAI_FUNC
#define LUAI_DDEF /* empty */
#else /* }{ */
#define LUAI_FUNC extern
#define LUAI_DDEC extern
#define LUAI_DDEF /* empty */
#endif /* } */
/*
@@ LUA_QL describes how error messages quote program elements.
** CHANGE it if you want a different appearance.
*/
#define LUA_QL(x) "'" x "'"
#define LUA_QS LUA_QL("%s")
/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
@* of a function in debug information.
** CHANGE it if you want a different size.
*/
#define LUA_IDSIZE 60
/*
@@ luai_writestring/luai_writeline define how 'print' prints its results.
** They are only used in libraries and the stand-alone program. (The #if
** avoids including 'stdio.h' everywhere.)
*/
#if defined(LUA_LIB) || defined(lua_c)
#include <stdio.h>
#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
#define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
#endif
/*
@@ luai_writestringerror defines how to print error messages.
** (A format string with one argument is enough for Lua...)
*/
#define luai_writestringerror(s,p) \
(fprintf(stderr, (s), (p)), fflush(stderr))
/*
@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
** strings that are internalized. (Cannot be smaller than reserved words
** or tags for metamethods, as these strings must be internalized;
** #("function") = 8, #("__newindex") = 10.)
*/
#define LUAI_MAXSHORTLEN 40
/*
** {==================================================================
** Compatibility with previous versions
** ===================================================================
*/
/*
@@ LUA_COMPAT_ALL controls all compatibility options.
** You can define it to get all options, or change specific options
** to fit your specific needs.
*/
#if defined(LUA_COMPAT_ALL) /* { */
/*
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
** You can replace it with 'table.unpack'.
*/
#define LUA_COMPAT_UNPACK
/*
@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
** You can replace it with 'package.searchers'.
*/
#define LUA_COMPAT_LOADERS
/*
@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
** You can call your C function directly (with light C functions).
*/
#define lua_cpcall(L,f,u) \
(lua_pushcfunction(L, (f)), \
lua_pushlightuserdata(L,(u)), \
lua_pcall(L,1,0,0))
/*
@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
** You can rewrite 'log10(x)' as 'log(x, 10)'.
*/
#define LUA_COMPAT_LOG10
/*
@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
** library. You can rewrite 'loadstring(s)' as 'load(s)'.
*/
#define LUA_COMPAT_LOADSTRING
/*
@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
*/
#define LUA_COMPAT_MAXN
/*
@@ The following macros supply trivial compatibility for some
** changes in the API. The macros themselves document how to
** change your code to avoid using them.
*/
#define lua_strlen(L,i) lua_rawlen(L, (i))
#define lua_objlen(L,i) lua_rawlen(L, (i))
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
/*
@@ LUA_COMPAT_MODULE controls compatibility with previous
** module functions 'module' (Lua) and 'luaL_register' (C).
*/
#define LUA_COMPAT_MODULE
#endif /* } */
/* }================================================================== */
/*
@@ LUAI_BITSINT defines the number of bits in an int.
** CHANGE here if Lua cannot automatically detect the number of bits of
** your machine. Probably you do not need to change this.
*/
/* avoid overflows in comparison */
#if INT_MAX-20 < 32760 /* { */
#define LUAI_BITSINT 16
#elif INT_MAX > 2147483640L /* }{ */
/* int has at least 32 bits */
#define LUAI_BITSINT 32
#else /* }{ */
#error "you must define LUA_BITSINT with number of bits in an integer"
#endif /* } */
/*
@@ LUA_INT32 is an signed integer with exactly 32 bits.
@@ LUAI_UMEM is an unsigned integer big enough to count the total
@* memory used by Lua.
@@ LUAI_MEM is a signed integer big enough to count the total memory
@* used by Lua.
** CHANGE here if for some weird reason the default definitions are not
** good enough for your machine. Probably you do not need to change
** this.
*/
#if LUAI_BITSINT >= 32 /* { */
#define LUA_INT32 int
#define LUAI_UMEM size_t
#define LUAI_MEM ptrdiff_t
#else /* }{ */
/* 16-bit ints */
#define LUA_INT32 long
#define LUAI_UMEM unsigned long
#define LUAI_MEM long
#endif /* } */
/*
@@ LUAI_MAXSTACK limits the size of the Lua stack.
** CHANGE it if you need a different limit. This limit is arbitrary;
** its only purpose is to stop Lua to consume unlimited stack
** space (and to reserve some numbers for pseudo-indices).
*/
#if LUAI_BITSINT >= 32
#define LUAI_MAXSTACK 1000000
#else
#define LUAI_MAXSTACK 15000
#endif
/* reserve some space for error handling */
#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
** CHANGE it if it uses too much C-stack space.
*/
#define LUAL_BUFFERSIZE BUFSIZ
/*
** {==================================================================
@@ LUA_NUMBER is the type of numbers in Lua.
** CHANGE the following definitions only if you want to build Lua
** with a number type different from double. You may also need to
** change lua_number2int & lua_number2integer.
** ===================================================================
*/
#define LUA_NUMBER_DOUBLE
#define LUA_NUMBER double
/*
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@* over a number.
*/
#define LUAI_UACNUMBER double
/*
@@ LUA_NUMBER_SCAN is the format for reading numbers.
@@ LUA_NUMBER_FMT is the format for writing numbers.
@@ lua_number2str converts a number to a string.
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
*/
#define LUA_NUMBER_SCAN "%lf"
#define LUA_NUMBER_FMT "%.14g"
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
/*
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations
*/
#define l_mathop(x) (x)
/*
@@ lua_str2number converts a decimal numeric string to a number.
@@ lua_strx2number converts an hexadecimal numeric string to a number.
** In C99, 'strtod' does both conversions. C89, however, has no function
** to convert floating hexadecimal strings to numbers. For these
** systems, you can leave 'lua_strx2number' undefined and Lua will
** provide its own implementation.
*/
#define lua_str2number(s,p) strtod((s), (p))
#if defined(LUA_USE_STRTODHEX)
#define lua_strx2number(s,p) strtod((s), (p))
#endif
/*
@@ The luai_num* macros define the primitive operations over numbers.
*/
/* the following operations need the math library */
#if defined(lobject_c) || defined(lvm_c)
#include <math.h>
#define luai_nummod(L,a,b) ((a) - l_mathop(floor)((a)/(b))*(b))
#define luai_numpow(L,a,b) (l_mathop(pow)(a,b))
#endif
/* these are quite standard operations */
#if defined(LUA_CORE)
#define luai_numadd(L,a,b) ((a)+(b))
#define luai_numsub(L,a,b) ((a)-(b))
#define luai_nummul(L,a,b) ((a)*(b))
#define luai_numdiv(L,a,b) ((a)/(b))
#define luai_numunm(L,a) (-(a))
#define luai_numeq(a,b) ((a)==(b))
#define luai_numlt(L,a,b) ((a)<(b))
#define luai_numle(L,a,b) ((a)<=(b))
#define luai_numisnan(L,a) (!luai_numeq((a), (a)))
#endif
/*
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
** machines, ptrdiff_t gives a good choice between int or long.)
*/
#define LUA_INTEGER ptrdiff_t
/*
@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
** It must have at least 32 bits.
*/
#define LUA_UNSIGNED unsigned LUA_INT32
/*
** Some tricks with doubles
*/
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
/*
** The next definitions activate some tricks to speed up the
** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
**
@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a
** DirectX idiosyncrasy.
**
@@ LUA_IEEE754TRICK uses a trick that should work on any machine
** using IEEE754 with a 32-bit integer type.
**
@@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be
** defined when LUA_INTEGER is a 32-bit integer.
**
@@ LUA_IEEEENDIAN is the endianness of doubles in your machine
** (0 for little endian, 1 for big endian); if not defined, Lua will
** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK).
**
@@ LUA_NANTRICK controls the use of a trick to pack all types into
** a single double value, using NaN values to represent non-number
** values. The trick only works on 32-bit machines (ints and pointers
** are 32-bit values) with numbers represented as IEEE 754-2008 doubles
** with conventional endianess (12345678 or 87654321), in CPUs that do
** not produce signaling NaN values (all NaNs are quiet).
*/
/* Microsoft compiler on a Pentium (32 bit) ? */
#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
#define LUA_MSASMTRICK
#define LUA_IEEEENDIAN 0
#define LUA_NANTRICK
/* pentium 32 bits? */
#elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */
#define LUA_IEEE754TRICK
#define LUA_IEEELL
#define LUA_IEEEENDIAN 0
#define LUA_NANTRICK
/* pentium 64 bits? */
#elif defined(__x86_64) /* }{ */
#define LUA_IEEE754TRICK
#define LUA_IEEEENDIAN 0
#elif defined(__POWERPC__) || defined(__ppc__) /* }{ */
#define LUA_IEEE754TRICK
#define LUA_IEEEENDIAN 1
#else /* }{ */
/* assume IEEE754 and a 32-bit integer type */
#define LUA_IEEE754TRICK
#endif /* } */
#endif /* } */
/* }================================================================== */
/* =================================================================== */
/*
** Local configuration. You can use this space to add your redefinitions
** without modifying the main part of the file.
*/
#endif