rpgxef/code/ui/ui_team.c
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

549 lines
18 KiB
C

//// Copyright (C) 1999-2000 Id Software, Inc.
////
////
//// ui_team.c
////
//
#include "ui_local.h"
//
//#define ID_INGAMEMENU 50
//#define ID_JOINRED 100
//#define ID_JOINBLUE 101
//#define ID_JOINAUTO 102
//#define ID_JOINGAME 103
//#define ID_SPECTATE 104
//#define ID_PLAYERCLASS 105
//
////RPG-X: RedTechie - RPG-X Enhanced
//static int player_classes[] =
//{
// MNT_PC_INFILTRATOR,//RPG-X: RedTechie - Security
// MNT_PC_SNIPER,//RPG-X: RedTechie - Medical
// MNT_PC_HEAVY,//RPG-X: RedTechie - ALIEN
// MNT_PC_DEMO,//RPG-X: RedTechie - Command
// MNT_PC_MEDIC,//RPG-X: RedTechie - Science
// MNT_PC_TECH,//RPG-X: RedTechie - Engineer
// MNT_PC_NOCLASS,
// MNT_PC_ALPHAOMEGA22,
// MNT_PC_N00B,
// 0
//};
//
////RPG-X: RedTechie - Not needed anymore
///*static int player_classes2[] =
//{
// MNT_PC_INFILTRATOR,//RPG-X: RedTechie - Security
// MNT_PC_SNIPER,//RPG-X: RedTechie - Medical
// MNT_PC_HEAVY,//RPG-X: RedTechie - ALIEN
// MNT_PC_DEMO,//RPG-X: RedTechie - Command
// MNT_PC_MEDIC,//RPG-X: RedTechie - Science
// MNT_PC_TECH,//RPG-X: RedTechie - Engineer
// MNT_ACTIONHERO,
// MNT_PC_BORG,
// MNT_PC_NOCLASS,
// MNT_PC_ALPHAOMEGA22,
// MNT_PC_N00B,
// 0
//};*/
//
////RPG-X: RedTechie - RPG-X Enhanced
//// Class Text enum
//typedef enum
//{
// TM_INFILTRATOR,//RPG-X: RedTechie - Security
// TM_SNIPER,//RPG-X: RedTechie - Medical
// TM_HEAVY,//RPG-X: RedTechie - ALIEN
// TM_DEMO,//RPG-X: RedTechie - Command
// TM_MEDIC,//RPG-X: RedTechie - Science
// TM_TECH,//RPG-X: RedTechie - Engineer
// //TM_ACTIONHERO,
// //TM_BORG,
// TM_NOCLASS,
// TM_ALPHAOMEGA22,
// TM_N00B
//} teamClassType_t;
//
//
//
//
//typedef struct
//{
// menuframework_s menu;
// menubitmap_s ingamemenu;
// menubitmap_s joinred;
// menubitmap_s joinblue;
// menubitmap_s joinauto;
// menubitmap_s joingame;
// menubitmap_s spectate;
// menulist_s playerClass;
// int holdClass;
// qhandle_t pClassShaders[NUM_PLAYER_CLASSES];
//} teammain_t;
//
//static teammain_t s_teammain;
//
//static void UpdatePlayerClass(void)
//{
// // Hasn't changed so don't do anything
// if (s_teammain.holdClass == s_teammain.playerClass.curvalue)
// {
// return;
// }
//
//
// switch( s_teammain.playerClass.curvalue )
// {
// case TM_NOCLASS:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class noclass\n" );
// break;
// case TM_INFILTRATOR:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class security\n" );
// break;
// case TM_SNIPER:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class medical\n" );
// break;
// case TM_HEAVY:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class alien\n" );
// break;
// case TM_DEMO:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class command\n" );
// break;
// case TM_MEDIC:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class science\n" );
// break;
// case TM_TECH:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class engineer\n" );
// break;
// case TM_ALPHAOMEGA22:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class marine\n" );
// break;
// case TM_N00B:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class n00b\n" );
// break;
// /*case TM_BORG:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class Borg\n" );
// break;
// case TM_ACTIONHERO:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class Hero\n" );
// break;*/
// //break;
// }
//
//
//}
//
///*
//===============
//TeamMain_MenuEvent
//===============
//*/
//static void TeamMain_MenuEvent( void* ptr, int event )
//{
// if( event != QM_ACTIVATED )
// {
// return;
// }
//
// switch( ((menucommon_s*)ptr)->id )
// {
// case ID_INGAMEMENU:
// UpdatePlayerClass();
// UI_PopMenu();
// break;
// case ID_JOINRED:
// UpdatePlayerClass();
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" );
// UI_ForceMenuOff();
// break;
//
// case ID_JOINBLUE:
// UpdatePlayerClass();
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" );
// UI_ForceMenuOff();
// break;
//
// case ID_JOINAUTO:
// UpdatePlayerClass();
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team auto\n" );
// UI_ForceMenuOff();
// break;
//
// case ID_PLAYERCLASS:
// break;
//
// case ID_JOINGAME:
// UpdatePlayerClass();
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
// UI_ForceMenuOff();
// break;
//
// case ID_SPECTATE:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
// UI_ForceMenuOff();
// break;
//
// }
//}
//
///*
//=================
//UI_TeamMainMenu_Draw
//=================
//*/
//static void UI_TeamMainMenu_Draw( void )
//{
// UI_MenuFrame(&s_teammain.menu);
//
// trap_R_SetColor( colorTable[CT_LTBROWN1]);
// UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd
//
//
// trap_R_SetColor( colorTable[CT_WHITE]);
// UI_DrawHandlePic(s_teammain.playerClass.generic.x + 160, s_teammain.playerClass.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, s_teammain.pClassShaders[s_teammain.playerClass.curvalue]);
//
// // Left rounded ends for buttons
// trap_R_SetColor( colorTable[CT_DKPURPLE1]);
// UI_DrawHandlePic(s_teammain.joinred.generic.x - 14, s_teammain.joinred.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
//
// UI_DrawHandlePic(s_teammain.joinblue.generic.x - 14, s_teammain.joinblue.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
//
// UI_DrawHandlePic(s_teammain.joinauto.generic.x - 14, s_teammain.joinauto.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
//
// UI_DrawHandlePic(s_teammain.joingame.generic.x - 14, s_teammain.joingame.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
//
// UI_DrawHandlePic(s_teammain.spectate.generic.x - 14, s_teammain.spectate.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
//
// // standard menu drawing
// Menu_Draw( &s_teammain.menu );
//
//}
//
//static sfxHandle_t TeamMenu_MenuKey( int key )
//{
// switch (key)
// {
// case K_ESCAPE:
// UpdatePlayerClass();
// break;
// default :
// goto ignorekey;
// }
//
//ignorekey:
// return Menu_DefaultKey( &s_teammain.menu, key );
//}
//
//void SetServerButtons(int gameType,menulist_s *assimilation,menulist_s *specialties,menulist_s *disintegration,menulist_s *elimination,menulist_s *actionhero);
//
///*
//===============
//TeamMain_MenuInit
//===============
//*/
//void TeamMain_MenuInit( void )
//{
// int y,pad,x;
// int gametype;
// char info[MAX_INFO_STRING];
//
// memset( &s_teammain, 0, sizeof(s_teammain) );
//
// TeamMain_Cache();
//
// trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
//
// s_teammain.menu.wrapAround = qtrue;
// s_teammain.menu.fullscreen = qtrue;
// s_teammain.menu.descX = MENU_DESC_X;
// s_teammain.menu.descY = MENU_DESC_Y;
// s_teammain.menu.draw = UI_TeamMainMenu_Draw;
// s_teammain.menu.key = TeamMenu_MenuKey;
// s_teammain.menu.titleX = MENU_TITLE_X;
// s_teammain.menu.titleY = MENU_TITLE_Y;
// s_teammain.menu.titleI = MNT_TEAMMENU_TITLE;
// s_teammain.menu.footNoteEnum = MNT_TEAM_MENU;
//
// s_teammain.ingamemenu.generic.type = MTYPE_BITMAP;
// s_teammain.ingamemenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.ingamemenu.generic.x = 482;
// s_teammain.ingamemenu.generic.y = 136;
// s_teammain.ingamemenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.ingamemenu.generic.id = ID_INGAMEMENU;
// s_teammain.ingamemenu.generic.callback = TeamMain_MenuEvent;
// s_teammain.ingamemenu.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.ingamemenu.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.ingamemenu.color = CT_DKPURPLE1;
// s_teammain.ingamemenu.color2 = CT_LTPURPLE1;
// s_teammain.ingamemenu.textX = 5;
// s_teammain.ingamemenu.textY = 2;
// s_teammain.ingamemenu.textEnum = MBT_INGAMEMENU;
// s_teammain.ingamemenu.textcolor = CT_BLACK;
// s_teammain.ingamemenu.textcolor2 = CT_WHITE;
//
// y = 200;
// x = 290;
// s_teammain.joinred.generic.type = MTYPE_BITMAP;
// s_teammain.joinred.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.joinred.generic.x = x;
// s_teammain.joinred.generic.y = y;
// s_teammain.joinred.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.joinred.generic.id = ID_JOINRED;
// s_teammain.joinred.generic.callback = TeamMain_MenuEvent;
// s_teammain.joinred.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.joinred.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.joinred.color = CT_DKPURPLE1;
// s_teammain.joinred.color2 = CT_LTPURPLE1;
// s_teammain.joinred.textX = MENU_BUTTON_TEXT_X;
// s_teammain.joinred.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.joinred.textEnum = MBT_REDTEAM;
// s_teammain.joinred.textcolor = CT_BLACK;
// s_teammain.joinred.textcolor2 = CT_WHITE;
//
// pad = 36;
// y += pad;
// s_teammain.joinblue.generic.type = MTYPE_BITMAP;
// s_teammain.joinblue.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.joinblue.generic.x = x;
// s_teammain.joinblue.generic.y = y;
// s_teammain.joinblue.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.joinblue.generic.id = ID_JOINBLUE;
// s_teammain.joinblue.generic.callback = TeamMain_MenuEvent;
// s_teammain.joinblue.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.joinblue.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.joinblue.color = CT_DKPURPLE1;
// s_teammain.joinblue.color2 = CT_LTPURPLE1;
// s_teammain.joinblue.textX = MENU_BUTTON_TEXT_X;
// s_teammain.joinblue.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.joinblue.textEnum = MBT_BLUETEAM;
// s_teammain.joinblue.textcolor = CT_BLACK;
// s_teammain.joinblue.textcolor2 = CT_WHITE;
//
// y += pad;
// s_teammain.joinauto.generic.type = MTYPE_BITMAP;
// s_teammain.joinauto.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.joinauto.generic.x = x;
// s_teammain.joinauto.generic.y = y;
// s_teammain.joinauto.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.joinauto.generic.id = ID_JOINAUTO;
// s_teammain.joinauto.generic.callback = TeamMain_MenuEvent;
// s_teammain.joinauto.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.joinauto.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.joinauto.color = CT_DKPURPLE1;
// s_teammain.joinauto.color2 = CT_LTPURPLE1;
// s_teammain.joinauto.textX = MENU_BUTTON_TEXT_X;
// s_teammain.joinauto.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.joinauto.textEnum = MBT_AUTOTEAM;
// s_teammain.joinauto.textcolor = CT_BLACK;
// s_teammain.joinauto.textcolor2 = CT_WHITE;
//
// y += pad;
// s_teammain.playerClass.generic.type = MTYPE_SPINCONTROL;
// s_teammain.playerClass.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.playerClass.generic.x = x - 14;
// s_teammain.playerClass.generic.y = y;
// s_teammain.playerClass.generic.name = GRAPHIC_SQUARE;
// s_teammain.playerClass.generic.id = ID_PLAYERCLASS;
// s_teammain.playerClass.generic.callback = TeamMain_MenuEvent;
// s_teammain.playerClass.color = CT_DKPURPLE1;
// s_teammain.playerClass.color2 = CT_LTPURPLE1;
// s_teammain.playerClass.textX = MENU_BUTTON_TEXT_X;
// s_teammain.playerClass.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.playerClass.textEnum = MBT_PLAYERCLASS;
// s_teammain.playerClass.textcolor = CT_BLACK;
// s_teammain.playerClass.textcolor2 = CT_WHITE;
//
// // If assimilation is on then use player_class2 which includes Borg as a class
///* if (atoi( Info_ValueForKey( info, "g_pModAssimilation" )) == 0)
// {
// s_teammain.playerClass.listnames = player_classes;
// }
// else
// {
// s_teammain.playerClass.listnames = player_classes2;
// }
//*/
//
// /*if (atoi( Info_ValueForKey( info, "g_pModSpecialties" )) == 0)
// {
// s_teammain.playerClass.generic.flags |= QMF_GRAYED;
// s_teammain.playerClass.listnames = player_classes2;
// }
// else
// {
// s_teammain.playerClass.listnames = player_classes;
// }*/
//
// //RPG-X: RedTechie - Originaly was trying to grey out menu if n00b but this just remberes so nexts time they connect its still greyed out ROFL
// /*if (!Q_stricmp( ui_playerClass.string, "N00B" ))
// {
// s_teammain.playerClass.generic.flags |= QMF_GRAYED;
// s_teammain.playerClass.listnames = player_classes;
// }
// else
// {*/
// s_teammain.playerClass.listnames = player_classes;
// /*}*/
//
// s_teammain.playerClass.listX = 188;
//
// y += pad;
// s_teammain.joingame.generic.type = MTYPE_BITMAP;
// s_teammain.joingame.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.joingame.generic.x = x;
// s_teammain.joingame.generic.y = y;
// s_teammain.joingame.generic.id = ID_JOINGAME;
// s_teammain.joingame.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.joingame.generic.callback = TeamMain_MenuEvent;
// s_teammain.joingame.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.joingame.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.joingame.color = CT_DKPURPLE1;
// s_teammain.joingame.color2 = CT_LTPURPLE1;
// s_teammain.joingame.textX = MENU_BUTTON_TEXT_X;
// s_teammain.joingame.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.joingame.textEnum = MBT_JOINMATCH;
// s_teammain.joingame.textcolor = CT_BLACK;
// s_teammain.joingame.textcolor2 = CT_WHITE;
//
// y += pad;
// s_teammain.spectate.generic.type = MTYPE_BITMAP;
// s_teammain.spectate.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.spectate.generic.x = x;
// s_teammain.spectate.generic.y = y;
// s_teammain.spectate.generic.id = ID_SPECTATE;
// s_teammain.spectate.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.spectate.generic.callback = TeamMain_MenuEvent;
// s_teammain.spectate.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.spectate.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.spectate.color = CT_DKPURPLE1;
// s_teammain.spectate.color2 = CT_LTPURPLE1;
// s_teammain.spectate.textX = MENU_BUTTON_TEXT_X;
// s_teammain.spectate.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.spectate.textEnum = MBT_OBSERVER;
// s_teammain.spectate.textcolor = CT_BLACK;
// s_teammain.spectate.textcolor2 = CT_WHITE;
//
//
// gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
//
// // set initial states
// switch( gametype )
// {
// case GT_SINGLE_PLAYER:
// case GT_FFA:
// case GT_TOURNAMENT:
// s_teammain.joinred.generic.flags |= QMF_GRAYED;
// s_teammain.joinblue.generic.flags |= QMF_GRAYED;
// s_teammain.joinauto.generic.flags |= QMF_GRAYED;
//// s_teammain.playerClass.generic.flags |= QMF_GRAYED;
// break;
//
// default:
// case GT_TEAM:
// case GT_CTF:
// s_teammain.joingame.generic.flags |= QMF_GRAYED;
// break;
// }
//
//
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.ingamemenu );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinauto );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.playerClass );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate );
//
// // Set up current value based on class
// if ( !Q_stricmp( ui_playerClass.string, "NOCLASS" ) )
// {
// s_teammain.playerClass.curvalue = TM_NOCLASS;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "SECURITY" ) )
// {
// s_teammain.playerClass.curvalue = TM_INFILTRATOR;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "MEDICAL" ) )
// {
// s_teammain.playerClass.curvalue = TM_SNIPER;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "ALIEN" ) )
// {
// s_teammain.playerClass.curvalue = TM_HEAVY;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "COMMAND" ) )
// {
// s_teammain.playerClass.curvalue = TM_DEMO;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "SCIENCE" ) )
// {
// s_teammain.playerClass.curvalue = TM_MEDIC;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "ENGINEER" ) )
// {
// s_teammain.playerClass.curvalue = TM_TECH;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "MARINE" ) )
// {
// s_teammain.playerClass.curvalue = TM_ALPHAOMEGA22;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "N00B" ) )
// {
// s_teammain.playerClass.curvalue = TM_N00B;
// }
// else
// {
// /*else if ( !Q_stricmp( ui_playerClass.string, "BORG" ) )
// {
// s_teammain.playerClass.curvalue = TM_BORG;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "HERO" ) )
// {
// s_teammain.playerClass.curvalue = TM_ACTIONHERO;
// }
// else
// {*/
// s_teammain.playerClass.curvalue = TM_NOCLASS;
// }
//
// s_teammain.holdClass = s_teammain.playerClass.curvalue;
//
//}
//
//
///*
//===============
//TeamMain_Cache
//===============
//*/
//void TeamMain_Cache( void )
//{
// s_teammain.pClassShaders[TM_NOCLASS] = trap_R_RegisterShaderNoMip( "menu/art/pc_noclass.tga" );//PC_NOCLASS,
// s_teammain.pClassShaders[TM_INFILTRATOR] = trap_R_RegisterShaderNoMip( "menu/art/pc_security.tga" );//PC_INFILTRATOR,//fast, low attack
// s_teammain.pClassShaders[TM_SNIPER] = trap_R_RegisterShaderNoMip( "menu/art/pc_medical.tga" );//PC_SNIPER,//sneaky, snipe only
// s_teammain.pClassShaders[TM_HEAVY] = trap_R_RegisterShaderNoMip( "menu/art/pc_alien.tga" );//PC_HEAVY,//slow, heavy attack
// s_teammain.pClassShaders[TM_DEMO] = trap_R_RegisterShaderNoMip( "menu/art/pc_command.tga" );//PC_DEMO,//go boom
// s_teammain.pClassShaders[TM_MEDIC] = trap_R_RegisterShaderNoMip( "menu/art/pc_science.tga" );//PC_MEDIC,//heal
// s_teammain.pClassShaders[TM_TECH] = trap_R_RegisterShaderNoMip( "menu/art/pc_engineer.tga" );//PC_TECH,//operate
// s_teammain.pClassShaders[TM_ALPHAOMEGA22] = trap_R_RegisterShaderNoMip( "menu/art/pc_marine.tga" );//PC_MEDIC,//heal
// s_teammain.pClassShaders[TM_N00B] = trap_R_RegisterShaderNoMip( "menu/art/pc_n00b.tga" );//PC_TECH,//operate
// /*s_teammain.pClassShaders[TM_BORG] = trap_R_RegisterShaderNoMip( "menu/art/pc_borg.tga" );//PC_BORG,//special weapons, slower, adapting shields
// s_teammain.pClassShaders[TM_ACTIONHERO] = trap_R_RegisterShaderNoMip( "menu/art/pc_hero.tga" );//PC_ACTIONHERO,//has everything*/
//}
//
//
///*
//===============
//UI_TeamMainMenu
//===============
//*/
//void UI_TeamMainMenu( void )
//{
// TeamMain_MenuInit();
// UI_PushMenu ( &s_teammain.menu );
//}