mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-13 00:24:06 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
78 lines
2.2 KiB
C
78 lines
2.2 KiB
C
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/*****************************************************************************
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* name: botai.h
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*
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* desc: bot AI
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*
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* $Archive: /StarTrek/Code-DM/game/botai.h $
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* $Author: Jmonroe $
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* $Revision: 1 $
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* $Modtime: 1/21/00 10:12p $
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* $Date: 1/25/00 6:27p $
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*
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*****************************************************************************/
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//some maxs
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#define MAX_NETNAME 36
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#define MAX_FILEPATH 144
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//bot settings
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typedef struct bot_settings_s
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{
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char characterfile[MAX_FILEPATH];
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int skill;
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char team[MAX_FILEPATH];
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} bot_settings_t;
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#ifndef BSPTRACE
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#define BSPTRACE
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//bsp_trace_t hit surface
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typedef struct bsp_surface_s
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{
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char name[16];
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int flags;
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int value;
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} bsp_surface_t;
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//remove the bsp_trace_s structure definition l8r on
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//a trace is returned when a box is swept through the world
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typedef struct bsp_trace_s
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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cplane_t plane; // surface normal at impact
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float exp_dist; // expanded plane distance
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int sidenum; // number of the brush side hit
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bsp_surface_t surface; // the hit point surface
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int contents; // contents on other side of surface hit
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int ent; // number of entity hit
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} bsp_trace_t;
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#endif // BSPTRACE
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// ai_main.c
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int BotAISetupClient( int client, bot_settings_t *settings );
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//
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// imported functions used for the BotAI
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//
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// from the server
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/*
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void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags );
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void trap_Cvar_Update( vmCvar_t *cvar );
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void trap_Cvar_Set( const char *var_name, const char *value );
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int trap_Cvar_VariableIntegerValue( const char *var_name );
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void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
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void trap_GetConfigstring( int num, char *buffer, int bufferSize );
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void trap_GetServerinfo( char *buffer, int bufferSize );
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int trap_PointContents( const vec3_t point, int passEntityNum );
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qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 );
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int trap_BotAllocateClient( void );
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void trap_BotFreeClient( int clientNum );
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*/
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