rpgxef/code/null/null_main.c
2012-01-22 22:34:33 +01:00

116 lines
2.4 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// sys_null.h -- null system driver to aid porting efforts
#include <errno.h>
#include <stdio.h>
#include "../qcommon/qcommon.h"
int sys_curtime;
//===================================================================
void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
}
void Sys_EndStreamedFile( FILE *f ) {
}
int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
return fread( buffer, size, count, f );
}
void Sys_StreamSeek( FILE *f, int offset, int origin ) {
fseek( f, offset, origin );
}
//===================================================================
void Sys_mkdir ( const char *path ) {
}
void Sys_Error (char *error, ...) {
va_list argptr;
printf ("Sys_Error: ");
va_start (argptr,error);
vprintf (error,argptr);
va_end (argptr);
printf ("\n");
exit (1);
}
void Sys_Quit (void) {
exit (0);
}
void Sys_UnloadGame (void) {
}
void *Sys_GetGameAPI (void *parms) {
return NULL;
}
char *Sys_GetClipboardData( void ) {
return NULL;
}
int Sys_Milliseconds (void) {
return 0;
}
void Sys_Mkdir (char *path) {
}
char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
return NULL;
}
char *Sys_FindNext (unsigned musthave, unsigned canthave) {
return NULL;
}
void Sys_FindClose (void) {
}
void Sys_Init (void) {
}
void Sys_EarlyOutput( char *string ) {
printf( "%s", string );
}
void main (int argc, char **argv) {
Com_Init (argc, argv);
while (1) {
Com_Frame( );
}
}