rpgxef/code/game/ltablib.c
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

290 lines
7.6 KiB
C

/*
** $Id: ltablib.c,v 1.58 2010/11/23 17:21:14 roberto Exp $
** Library for Table Manipulation
** See Copyright Notice in lua.h
*/
#include <stddef.h>
#define ltablib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#define aux_getn(L,n) \
(luaL_checktype(L, n, LUA_TTABLE), (int)lua_rawlen(L, n))
static int deprecatedfunc (lua_State *L) {
return luaL_error(L, "deprecated function");
}
#if defined(LUA_COMPAT_MAXN)
static int maxn (lua_State *L) {
lua_Number max = 0;
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushnil(L); /* first key */
while (lua_next(L, 1)) {
lua_pop(L, 1); /* remove value */
if (lua_type(L, -1) == LUA_TNUMBER) {
lua_Number v = lua_tonumber(L, -1);
if (v > max) max = v;
}
}
lua_pushnumber(L, max);
return 1;
}
#else
#define maxn deprecatedfunc
#endif
static int tinsert (lua_State *L) {
int e = aux_getn(L, 1) + 1; /* first empty element */
int pos; /* where to insert new element */
switch (lua_gettop(L)) {
case 2: { /* called with only 2 arguments */
pos = e; /* insert new element at the end */
break;
}
case 3: {
int i;
pos = luaL_checkint(L, 2); /* 2nd argument is the position */
if (pos > e) e = pos; /* `grow' array if necessary */
for (i = e; i > pos; i--) { /* move up elements */
lua_rawgeti(L, 1, i-1);
lua_rawseti(L, 1, i); /* t[i] = t[i-1] */
}
break;
}
default: {
return luaL_error(L, "wrong number of arguments to " LUA_QL("insert"));
}
}
lua_rawseti(L, 1, pos); /* t[pos] = v */
return 0;
}
static int tremove (lua_State *L) {
int e = aux_getn(L, 1);
int pos = luaL_optint(L, 2, e);
if (!(1 <= pos && pos <= e)) /* position is outside bounds? */
return 0; /* nothing to remove */
lua_rawgeti(L, 1, pos); /* result = t[pos] */
for ( ;pos<e; pos++) {
lua_rawgeti(L, 1, pos+1);
lua_rawseti(L, 1, pos); /* t[pos] = t[pos+1] */
}
lua_pushnil(L);
lua_rawseti(L, 1, e); /* t[e] = nil */
return 1;
}
static void addfield (lua_State *L, luaL_Buffer *b, int i) {
lua_rawgeti(L, 1, i);
if (!lua_isstring(L, -1))
luaL_error(L, "invalid value (%s) at index %d in table for "
LUA_QL("concat"), luaL_typename(L, -1), i);
luaL_addvalue(b);
}
static int tconcat (lua_State *L) {
luaL_Buffer b;
size_t lsep;
int i, last;
const char *sep = luaL_optlstring(L, 2, "", &lsep);
luaL_checktype(L, 1, LUA_TTABLE);
i = luaL_optint(L, 3, 1);
last = luaL_opt(L, luaL_checkint, 4, (int)lua_rawlen(L, 1));
luaL_buffinit(L, &b);
for (; i < last; i++) {
addfield(L, &b, i);
luaL_addlstring(&b, sep, lsep);
}
if (i == last) /* add last value (if interval was not empty) */
addfield(L, &b, i);
luaL_pushresult(&b);
return 1;
}
/*
** {======================================================
** Pack/unpack
** =======================================================
*/
static int pack (lua_State *L) {
int top = lua_gettop(L);
lua_createtable(L, top, 1); /* create result table */
lua_pushinteger(L, top); /* number of elements */
lua_setfield(L, -2, "n"); /* t.n = number of elements */
if (top > 0) { /* at least one element? */
lua_pushvalue(L, 1);
lua_rawseti(L, -2, 1); /* insert first element */
lua_replace(L, 1); /* move table into its position (index 1) */
for (; top >= 2; top--) /* assign other elements */
lua_rawseti(L, 1, top);
}
return 1;
}
static int unpack (lua_State *L) {
int i, e, n;
luaL_checktype(L, 1, LUA_TTABLE);
i = luaL_optint(L, 2, 1);
e = luaL_opt(L, luaL_checkint, 3, (int)lua_rawlen(L, 1));
if (i > e) return 0; /* empty range */
n = e - i + 1; /* number of elements */
if (n <= 0 || !lua_checkstack(L, n)) /* n <= 0 means arith. overflow */
return luaL_error(L, "too many results to unpack");
lua_rawgeti(L, 1, i); /* push arg[i] (avoiding overflow problems) */
while (i++ < e) /* push arg[i + 1...e] */
lua_rawgeti(L, 1, i);
return n;
}
/* }====================================================== */
/*
** {======================================================
** Quicksort
** (based on `Algorithms in MODULA-3', Robert Sedgewick;
** Addison-Wesley, 1993.)
** =======================================================
*/
static void set2 (lua_State *L, int i, int j) {
lua_rawseti(L, 1, i);
lua_rawseti(L, 1, j);
}
static int sort_comp (lua_State *L, int a, int b) {
if (!lua_isnil(L, 2)) { /* function? */
int res;
lua_pushvalue(L, 2);
lua_pushvalue(L, a-1); /* -1 to compensate function */
lua_pushvalue(L, b-2); /* -2 to compensate function and `a' */
lua_call(L, 2, 1);
res = lua_toboolean(L, -1);
lua_pop(L, 1);
return res;
}
else /* a < b? */
return lua_compare(L, a, b, LUA_OPLT);
}
static void auxsort (lua_State *L, int l, int u) {
while (l < u) { /* for tail recursion */
int i, j;
/* sort elements a[l], a[(l+u)/2] and a[u] */
lua_rawgeti(L, 1, l);
lua_rawgeti(L, 1, u);
if (sort_comp(L, -1, -2)) /* a[u] < a[l]? */
set2(L, l, u); /* swap a[l] - a[u] */
else
lua_pop(L, 2);
if (u-l == 1) break; /* only 2 elements */
i = (l+u)/2;
lua_rawgeti(L, 1, i);
lua_rawgeti(L, 1, l);
if (sort_comp(L, -2, -1)) /* a[i]<a[l]? */
set2(L, i, l);
else {
lua_pop(L, 1); /* remove a[l] */
lua_rawgeti(L, 1, u);
if (sort_comp(L, -1, -2)) /* a[u]<a[i]? */
set2(L, i, u);
else
lua_pop(L, 2);
}
if (u-l == 2) break; /* only 3 elements */
lua_rawgeti(L, 1, i); /* Pivot */
lua_pushvalue(L, -1);
lua_rawgeti(L, 1, u-1);
set2(L, i, u-1);
/* a[l] <= P == a[u-1] <= a[u], only need to sort from l+1 to u-2 */
i = l; j = u-1;
for (;;) { /* invariant: a[l..i] <= P <= a[j..u] */
/* repeat ++i until a[i] >= P */
while (lua_rawgeti(L, 1, ++i), sort_comp(L, -1, -2)) {
if (i>=u) luaL_error(L, "invalid order function for sorting");
lua_pop(L, 1); /* remove a[i] */
}
/* repeat --j until a[j] <= P */
while (lua_rawgeti(L, 1, --j), sort_comp(L, -3, -1)) {
if (j<=l) luaL_error(L, "invalid order function for sorting");
lua_pop(L, 1); /* remove a[j] */
}
if (j<i) {
lua_pop(L, 3); /* pop pivot, a[i], a[j] */
break;
}
set2(L, i, j);
}
lua_rawgeti(L, 1, u-1);
lua_rawgeti(L, 1, i);
set2(L, u-1, i); /* swap pivot (a[u-1]) with a[i] */
/* a[l..i-1] <= a[i] == P <= a[i+1..u] */
/* adjust so that smaller half is in [j..i] and larger one in [l..u] */
if (i-l < u-i) {
j=l; i=i-1; l=i+2;
}
else {
j=i+1; i=u; u=j-2;
}
auxsort(L, j, i); /* call recursively the smaller one */
} /* repeat the routine for the larger one */
}
static int sort (lua_State *L) {
int n = aux_getn(L, 1);
luaL_checkstack(L, 40, ""); /* assume array is smaller than 2^40 */
if (!lua_isnoneornil(L, 2)) /* is there a 2nd argument? */
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_settop(L, 2); /* make sure there is two arguments */
auxsort(L, 1, n);
return 0;
}
/* }====================================================== */
static const luaL_Reg tab_funcs[] = {
{"concat", tconcat},
{"foreach", deprecatedfunc},
{"foreachi", deprecatedfunc},
{"getn", deprecatedfunc},
{"maxn", maxn},
{"insert", tinsert},
{"pack", pack},
{"unpack", unpack},
{"remove", tremove},
{"sort", sort},
{NULL, NULL}
};
LUAMOD_API int luaopen_table (lua_State *L) {
luaL_newlib(L, tab_funcs);
#if defined(LUA_COMPAT_UNPACK)
/* _G.unpack = table.unpack */
lua_getfield(L, -1, "unpack");
lua_setglobal(L, "unpack");
#endif
return 1;
}