rpgxef/code/game/lfunc.c
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

171 lines
4.4 KiB
C

/*
** $Id: lfunc.c,v 2.27 2010/06/30 14:11:17 roberto Exp $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/
#include <stddef.h>
#define lfunc_c
#define LUA_CORE
#include "lua.h"
#include "lfunc.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
Closure *luaF_newCclosure (lua_State *L, int n) {
Closure *c = &luaC_newobj(L, LUA_TFUNCTION, sizeCclosure(n), NULL, 0)->cl;
c->c.isC = 1;
c->c.nupvalues = cast_byte(n);
return c;
}
Closure *luaF_newLclosure (lua_State *L, Proto *p) {
int n = p->sizeupvalues;
Closure *c = &luaC_newobj(L, LUA_TFUNCTION, sizeLclosure(n), NULL, 0)->cl;
c->l.isC = 0;
c->l.p = p;
c->l.nupvalues = cast_byte(n);
while (n--) c->l.upvals[n] = NULL;
return c;
}
UpVal *luaF_newupval (lua_State *L) {
UpVal *uv = &luaC_newobj(L, LUA_TUPVAL, sizeof(UpVal), NULL, 0)->uv;
uv->v = &uv->u.value;
setnilvalue(uv->v);
return uv;
}
UpVal *luaF_findupval (lua_State *L, StkId level) {
global_State *g = G(L);
GCObject **pp = &L->openupval;
UpVal *p;
UpVal *uv;
while (*pp != NULL && (p = gco2uv(*pp))->v >= level) {
GCObject *o = obj2gco(p);
lua_assert(p->v != &p->u.value);
if (p->v == level) { /* found a corresponding upvalue? */
if (isdead(g, o)) /* is it dead? */
changewhite(o); /* resurrect it */
return p;
}
resetoldbit(o); /* may create a newer upval after this one */
pp = &p->next;
}
/* not found: create a new one */
uv = &luaC_newobj(L, LUA_TUPVAL, sizeof(UpVal), pp, 0)->uv;
uv->v = level; /* current value lives in the stack */
uv->u.l.prev = &g->uvhead; /* double link it in `uvhead' list */
uv->u.l.next = g->uvhead.u.l.next;
uv->u.l.next->u.l.prev = uv;
g->uvhead.u.l.next = uv;
lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
return uv;
}
static void unlinkupval (UpVal *uv) {
lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
uv->u.l.next->u.l.prev = uv->u.l.prev; /* remove from `uvhead' list */
uv->u.l.prev->u.l.next = uv->u.l.next;
}
void luaF_freeupval (lua_State *L, UpVal *uv) {
if (uv->v != &uv->u.value) /* is it open? */
unlinkupval(uv); /* remove from open list */
luaM_free(L, uv); /* free upvalue */
}
void luaF_close (lua_State *L, StkId level) {
UpVal *uv;
global_State *g = G(L);
while (L->openupval != NULL && (uv = gco2uv(L->openupval))->v >= level) {
GCObject *o = obj2gco(uv);
lua_assert(!isblack(o) && uv->v != &uv->u.value);
L->openupval = uv->next; /* remove from `open' list */
if (isdead(g, o))
luaF_freeupval(L, uv); /* free upvalue */
else {
unlinkupval(uv); /* remove upvalue from 'uvhead' list */
setobj(L, &uv->u.value, uv->v); /* move value to upvalue slot */
uv->v = &uv->u.value; /* now current value lives here */
gch(o)->next = g->allgc; /* link upvalue into 'allgc' list */
g->allgc = o;
luaC_checkupvalcolor(g, uv);
}
}
}
Proto *luaF_newproto (lua_State *L) {
Proto *f = &luaC_newobj(L, LUA_TPROTO, sizeof(Proto), NULL, 0)->p;
f->k = NULL;
f->sizek = 0;
f->p = NULL;
f->sizep = 0;
f->code = NULL;
f->cache = NULL;
f->sizecode = 0;
f->lineinfo = NULL;
f->sizelineinfo = 0;
f->upvalues = NULL;
f->sizeupvalues = 0;
f->numparams = 0;
f->is_vararg = 0;
f->maxstacksize = 0;
f->locvars = NULL;
f->sizelocvars = 0;
f->linedefined = 0;
f->lastlinedefined = 0;
f->source = NULL;
return f;
}
void luaF_freeproto (lua_State *L, Proto *f) {
luaM_freearray(L, f->code, f->sizecode);
luaM_freearray(L, f->p, f->sizep);
luaM_freearray(L, f->k, f->sizek);
luaM_freearray(L, f->lineinfo, f->sizelineinfo);
luaM_freearray(L, f->locvars, f->sizelocvars);
luaM_freearray(L, f->upvalues, f->sizeupvalues);
luaM_free(L, f);
}
void luaF_freeclosure (lua_State *L, Closure *c) {
int size = (c->c.isC) ? sizeCclosure(c->c.nupvalues) :
sizeLclosure(c->l.nupvalues);
luaM_freemem(L, c, size);
}
/*
** Look for n-th local variable at line `line' in function `func'.
** Returns NULL if not found.
*/
const char *luaF_getlocalname (const Proto *f, int local_number, int pc) {
int i;
for (i = 0; i<f->sizelocvars && f->locvars[i].startpc <= pc; i++) {
if (pc < f->locvars[i].endpc) { /* is variable active? */
local_number--;
if (local_number == 0)
return getstr(f->locvars[i].varname);
}
}
return NULL; /* not found */
}