mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 07:11:34 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
171 lines
4.4 KiB
C
171 lines
4.4 KiB
C
/*
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** $Id: lfunc.c,v 2.27 2010/06/30 14:11:17 roberto Exp $
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** Auxiliary functions to manipulate prototypes and closures
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** See Copyright Notice in lua.h
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*/
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#include <stddef.h>
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#define lfunc_c
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#define LUA_CORE
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#include "lua.h"
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#include "lfunc.h"
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#include "lgc.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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Closure *luaF_newCclosure (lua_State *L, int n) {
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Closure *c = &luaC_newobj(L, LUA_TFUNCTION, sizeCclosure(n), NULL, 0)->cl;
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c->c.isC = 1;
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c->c.nupvalues = cast_byte(n);
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return c;
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}
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Closure *luaF_newLclosure (lua_State *L, Proto *p) {
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int n = p->sizeupvalues;
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Closure *c = &luaC_newobj(L, LUA_TFUNCTION, sizeLclosure(n), NULL, 0)->cl;
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c->l.isC = 0;
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c->l.p = p;
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c->l.nupvalues = cast_byte(n);
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while (n--) c->l.upvals[n] = NULL;
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return c;
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}
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UpVal *luaF_newupval (lua_State *L) {
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UpVal *uv = &luaC_newobj(L, LUA_TUPVAL, sizeof(UpVal), NULL, 0)->uv;
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uv->v = &uv->u.value;
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setnilvalue(uv->v);
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return uv;
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}
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UpVal *luaF_findupval (lua_State *L, StkId level) {
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global_State *g = G(L);
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GCObject **pp = &L->openupval;
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UpVal *p;
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UpVal *uv;
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while (*pp != NULL && (p = gco2uv(*pp))->v >= level) {
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GCObject *o = obj2gco(p);
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lua_assert(p->v != &p->u.value);
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if (p->v == level) { /* found a corresponding upvalue? */
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if (isdead(g, o)) /* is it dead? */
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changewhite(o); /* resurrect it */
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return p;
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}
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resetoldbit(o); /* may create a newer upval after this one */
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pp = &p->next;
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}
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/* not found: create a new one */
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uv = &luaC_newobj(L, LUA_TUPVAL, sizeof(UpVal), pp, 0)->uv;
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uv->v = level; /* current value lives in the stack */
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uv->u.l.prev = &g->uvhead; /* double link it in `uvhead' list */
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uv->u.l.next = g->uvhead.u.l.next;
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uv->u.l.next->u.l.prev = uv;
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g->uvhead.u.l.next = uv;
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lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
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return uv;
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}
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static void unlinkupval (UpVal *uv) {
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lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
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uv->u.l.next->u.l.prev = uv->u.l.prev; /* remove from `uvhead' list */
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uv->u.l.prev->u.l.next = uv->u.l.next;
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}
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void luaF_freeupval (lua_State *L, UpVal *uv) {
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if (uv->v != &uv->u.value) /* is it open? */
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unlinkupval(uv); /* remove from open list */
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luaM_free(L, uv); /* free upvalue */
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}
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void luaF_close (lua_State *L, StkId level) {
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UpVal *uv;
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global_State *g = G(L);
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while (L->openupval != NULL && (uv = gco2uv(L->openupval))->v >= level) {
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GCObject *o = obj2gco(uv);
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lua_assert(!isblack(o) && uv->v != &uv->u.value);
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L->openupval = uv->next; /* remove from `open' list */
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if (isdead(g, o))
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luaF_freeupval(L, uv); /* free upvalue */
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else {
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unlinkupval(uv); /* remove upvalue from 'uvhead' list */
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setobj(L, &uv->u.value, uv->v); /* move value to upvalue slot */
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uv->v = &uv->u.value; /* now current value lives here */
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gch(o)->next = g->allgc; /* link upvalue into 'allgc' list */
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g->allgc = o;
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luaC_checkupvalcolor(g, uv);
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}
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}
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}
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Proto *luaF_newproto (lua_State *L) {
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Proto *f = &luaC_newobj(L, LUA_TPROTO, sizeof(Proto), NULL, 0)->p;
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f->k = NULL;
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f->sizek = 0;
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f->p = NULL;
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f->sizep = 0;
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f->code = NULL;
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f->cache = NULL;
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f->sizecode = 0;
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f->lineinfo = NULL;
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f->sizelineinfo = 0;
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f->upvalues = NULL;
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f->sizeupvalues = 0;
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f->numparams = 0;
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f->is_vararg = 0;
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f->maxstacksize = 0;
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f->locvars = NULL;
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f->sizelocvars = 0;
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f->linedefined = 0;
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f->lastlinedefined = 0;
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f->source = NULL;
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return f;
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}
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void luaF_freeproto (lua_State *L, Proto *f) {
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luaM_freearray(L, f->code, f->sizecode);
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luaM_freearray(L, f->p, f->sizep);
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luaM_freearray(L, f->k, f->sizek);
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luaM_freearray(L, f->lineinfo, f->sizelineinfo);
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luaM_freearray(L, f->locvars, f->sizelocvars);
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luaM_freearray(L, f->upvalues, f->sizeupvalues);
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luaM_free(L, f);
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}
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void luaF_freeclosure (lua_State *L, Closure *c) {
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int size = (c->c.isC) ? sizeCclosure(c->c.nupvalues) :
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sizeLclosure(c->l.nupvalues);
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luaM_freemem(L, c, size);
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}
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/*
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** Look for n-th local variable at line `line' in function `func'.
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** Returns NULL if not found.
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*/
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const char *luaF_getlocalname (const Proto *f, int local_number, int pc) {
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int i;
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for (i = 0; i<f->sizelocvars && f->locvars[i].startpc <= pc; i++) {
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if (pc < f->locvars[i].endpc) { /* is variable active? */
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local_number--;
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if (local_number == 0)
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return getstr(f->locvars[i].varname);
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}
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}
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return NULL; /* not found */
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}
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