mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-15 01:11:25 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
291 lines
8.4 KiB
C
291 lines
8.4 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
|
|
//
|
|
// cg_syscalls.c -- this file is only included when building a dll
|
|
// cg_syscalls.asm is included instead when building a qvm
|
|
#include "cg_local.h"
|
|
|
|
//TiM | Hack coz VC 6 can't understand Thilo's defnitions :S
|
|
//typedef int intptr_t;
|
|
|
|
static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
|
|
|
|
|
|
void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
|
|
syscall = syscallptr;
|
|
}
|
|
|
|
/*static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
|
|
|
|
|
|
void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
|
|
syscall = syscallptr;
|
|
}*/
|
|
|
|
|
|
int PASSFLOAT( float x ) {
|
|
float floatTemp;
|
|
floatTemp = x;
|
|
return *(int *)&floatTemp;
|
|
}
|
|
|
|
void trap_Print( const char *fmt ) {
|
|
syscall( CG_PRINT, fmt );
|
|
}
|
|
|
|
void trap_Error( const char *fmt ) {
|
|
syscall( CG_ERROR, fmt );
|
|
}
|
|
|
|
int trap_Milliseconds( void ) {
|
|
return syscall( CG_MILLISECONDS );
|
|
}
|
|
|
|
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ) {
|
|
syscall( CG_CVAR_REGISTER, vmCvar, varName, defaultValue, flags );
|
|
}
|
|
|
|
void trap_Cvar_Update( vmCvar_t *vmCvar ) {
|
|
syscall( CG_CVAR_UPDATE, vmCvar );
|
|
}
|
|
|
|
void trap_Cvar_Set( const char *var_name, const char *value ) {
|
|
syscall( CG_CVAR_SET, var_name, value );
|
|
}
|
|
|
|
void trap_Cvar_Set_No_Modify( const char *var_name, const char *value ) {
|
|
syscall( CG_CVAR_SET_NO_MODIFY, var_name, value );
|
|
}
|
|
|
|
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
|
|
syscall( CG_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
|
|
}
|
|
|
|
int trap_Argc( void ) {
|
|
return syscall( CG_ARGC );
|
|
}
|
|
|
|
void trap_Argv( int n, char *buffer, int bufferLength ) {
|
|
syscall( CG_ARGV, n, buffer, bufferLength );
|
|
}
|
|
|
|
void trap_Args( char *buffer, int bufferLength ) {
|
|
syscall( CG_ARGS, buffer, bufferLength );
|
|
}
|
|
|
|
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
|
|
return syscall( CG_FS_FOPENFILE, qpath, f, mode );
|
|
}
|
|
|
|
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
|
|
syscall( CG_FS_READ, buffer, len, f );
|
|
}
|
|
|
|
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
|
|
syscall( CG_FS_WRITE, buffer, len, f );
|
|
}
|
|
|
|
void trap_FS_FCloseFile( fileHandle_t f ) {
|
|
syscall( CG_FS_FCLOSEFILE, f );
|
|
}
|
|
|
|
void trap_SendConsoleCommand( const char *text ) {
|
|
syscall( CG_SENDCONSOLECOMMAND, text );
|
|
}
|
|
|
|
void trap_AddCommand( const char *cmdName ) {
|
|
syscall( CG_ADDCOMMAND, cmdName );
|
|
}
|
|
|
|
void trap_SendClientCommand( const char *s ) {
|
|
syscall( CG_SENDCLIENTCOMMAND, s );
|
|
}
|
|
|
|
void trap_UpdateScreen( void ) {
|
|
syscall( CG_UPDATESCREEN );
|
|
}
|
|
|
|
void trap_CM_LoadMap( const char *mapname ) {
|
|
syscall( CG_CM_LOADMAP, mapname );
|
|
}
|
|
|
|
int trap_CM_NumInlineModels( void ) {
|
|
return syscall( CG_CM_NUMINLINEMODELS );
|
|
}
|
|
|
|
clipHandle_t trap_CM_InlineModel( int index ) {
|
|
return syscall( CG_CM_INLINEMODEL, index );
|
|
}
|
|
|
|
clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs ) {
|
|
return syscall( CG_CM_TEMPBOXMODEL, mins, maxs );
|
|
}
|
|
|
|
int trap_CM_PointContents( const vec3_t p, clipHandle_t model ) {
|
|
return syscall( CG_CM_POINTCONTENTS, p, model );
|
|
}
|
|
|
|
int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ) {
|
|
return syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles );
|
|
}
|
|
|
|
void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
|
|
const vec3_t mins, const vec3_t maxs,
|
|
clipHandle_t model, int brushmask ) {
|
|
syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask );
|
|
}
|
|
|
|
void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
|
|
const vec3_t mins, const vec3_t maxs,
|
|
clipHandle_t model, int brushmask,
|
|
const vec3_t origin, const vec3_t angles ) {
|
|
syscall( CG_CM_TRANSFORMEDBOXTRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
|
|
}
|
|
|
|
int trap_CM_MarkFragments( int numPoints, const vec3_t *points,
|
|
const vec3_t projection,
|
|
int maxPoints, vec3_t pointBuffer,
|
|
int maxFragments, markFragment_t *fragmentBuffer ) {
|
|
return syscall( CG_CM_MARKFRAGMENTS, numPoints, points, projection, maxPoints, pointBuffer, maxFragments, fragmentBuffer );
|
|
}
|
|
|
|
void trap_S_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ) {
|
|
syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx );
|
|
}
|
|
|
|
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
|
|
syscall( CG_S_STARTLOCALSOUND, sfx, channelNum );
|
|
}
|
|
|
|
void trap_S_ClearLoopingSounds( void ) {
|
|
syscall( CG_S_CLEARLOOPINGSOUNDS );
|
|
}
|
|
|
|
void trap_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) {
|
|
syscall( CG_S_ADDLOOPINGSOUND, entityNum, origin, velocity, sfx );
|
|
}
|
|
|
|
void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) {
|
|
syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin );
|
|
}
|
|
|
|
void trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) {
|
|
syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater );
|
|
}
|
|
|
|
sfxHandle_t trap_S_RegisterSound( const char *sample ) {
|
|
return syscall( CG_S_REGISTERSOUND, sample );
|
|
}
|
|
|
|
void trap_S_StartBackgroundTrack( const char *intro, const char *loop ) {
|
|
syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop );
|
|
}
|
|
|
|
void trap_R_LoadWorldMap( const char *mapname ) {
|
|
syscall( CG_R_LOADWORLDMAP, mapname );
|
|
}
|
|
|
|
qhandle_t trap_R_RegisterModel( const char *name ) {
|
|
return syscall( CG_R_REGISTERMODEL, name );
|
|
}
|
|
|
|
qhandle_t trap_R_RegisterSkin( const char *name ) {
|
|
return syscall( CG_R_REGISTERSKIN, name );
|
|
}
|
|
|
|
qhandle_t trap_R_RegisterShader( const char *name ) {
|
|
return syscall( CG_R_REGISTERSHADER, name );
|
|
}
|
|
|
|
qhandle_t trap_R_RegisterShader3D( const char *name ) {
|
|
return syscall( CG_R_REGISTERSHADER3D, name );
|
|
}
|
|
|
|
qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
|
|
return syscall( CG_R_REGISTERSHADERNOMIP, name );
|
|
}
|
|
|
|
void trap_R_ClearScene( void ) {
|
|
syscall( CG_R_CLEARSCENE );
|
|
}
|
|
|
|
void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
|
|
syscall( CG_R_ADDREFENTITYTOSCENE, re );
|
|
}
|
|
|
|
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
|
|
syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
|
|
}
|
|
|
|
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
|
|
syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
|
|
}
|
|
|
|
void trap_R_RenderScene( const refdef_t *fd ) {
|
|
syscall( CG_R_RENDERSCENE, fd );
|
|
}
|
|
|
|
void trap_R_SetColor( const float *rgba ) {
|
|
syscall( CG_R_SETCOLOR, rgba );
|
|
}
|
|
|
|
void trap_R_DrawStretchPic( float x, float y, float w, float h,
|
|
float s1, float t1, float s2, float t2, qhandle_t hShader ) {
|
|
syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
|
|
}
|
|
|
|
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
|
|
syscall( CG_R_MODELBOUNDS, model, mins, maxs );
|
|
}
|
|
|
|
void trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame,
|
|
float frac, const char *tagName ) {
|
|
syscall( CG_R_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
|
|
}
|
|
|
|
void trap_GetGlconfig( glconfig_t *glconfig ) {
|
|
syscall( CG_GETGLCONFIG, glconfig );
|
|
}
|
|
|
|
void trap_GetGameState( gameState_t *gamestate ) {
|
|
syscall( CG_GETGAMESTATE, gamestate );
|
|
}
|
|
|
|
void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) {
|
|
syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime );
|
|
}
|
|
|
|
qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
|
|
return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot );
|
|
}
|
|
|
|
qboolean trap_GetServerCommand( int serverCommandNumber ) {
|
|
return syscall( CG_GETSERVERCOMMAND, serverCommandNumber );
|
|
}
|
|
|
|
int trap_GetCurrentCmdNumber( void ) {
|
|
return syscall( CG_GETCURRENTCMDNUMBER );
|
|
}
|
|
|
|
qboolean trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) {
|
|
return syscall( CG_GETUSERCMD, cmdNumber, ucmd );
|
|
}
|
|
|
|
void trap_SetUserCmdValue( int stateValue, float sensitivityScale ) {
|
|
syscall( CG_SETUSERCMDVALUE, stateValue, PASSFLOAT(sensitivityScale) );
|
|
}
|
|
|
|
void testPrintInt( char *string, int i ) {
|
|
syscall( CG_TESTPRINTINT, string, i );
|
|
}
|
|
|
|
void testPrintFloat( char *string, float f ) {
|
|
syscall( CG_TESTPRINTFLOAT, string, PASSFLOAT(f) );
|
|
}
|
|
|
|
int trap_MemoryRemaining( void ) {
|
|
return syscall( CG_MEMORY_REMAINING );
|
|
}
|
|
|
|
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
|
|
syscall( CG_R_REMAP_SHADER, oldShader, newShader, timeOffset );
|
|
}
|