mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-15 01:11:25 +00:00
260 lines
5.1 KiB
C
260 lines
5.1 KiB
C
// lua library for trace_t
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#include "g_lua.h"
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#ifdef G_LUA
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/***
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A module allowing to do traces. Documentation under work.
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@module trace
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*/
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static int Trace_GC(lua_State * L)
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{
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return 0;
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}
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static int Trace_ToString(lua_State * L)
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{
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ltrace_t *ltrace;
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trace_t *trace;
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char buf[MAX_STRING_CHARS];
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ltrace = Lua_GetTrace(L, 1);
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trace = ltrace->tr;
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Com_sprintf(buf, sizeof(buf), "trace: entity=%i fraction=%f allsolid=%i contents=%i endpos=\"%s\" startsolid=%i surfaceFlags=%i pointer=%p\n",
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trace->entityNum,
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trace->fraction,
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trace->allsolid,
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trace->contents,
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vtos(trace->endpos),
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trace->startsolid,
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trace->surfaceFlags,
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trace);
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lua_pushstring(L, buf);
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return 1;
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}
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/***
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Does a trace.
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@function DoTrace
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@param start start-point of the trace.
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@param mins minimal distance of trace (nil if unused)
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@param maxs maximal distance of trace (nil if unused)
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@param end end-point of trace
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@param passEnt Number of ents to pass
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@param contents Set content flags.
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*/
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static int Trace_DoTrace(lua_State *L) {
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trace_t *tr;
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vec_t *start, *end, *mins = NULL, *maxs = NULL;
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int passEnt, contents;
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start = Lua_GetVector(L, 1);
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if(!lua_isnil(L, 2))
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mins = Lua_GetVector(L, 2);
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if(!lua_isnil(L, 3))
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maxs = Lua_GetVector(L, 3);
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end = Lua_GetVector(L, 4);
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passEnt = (int)luaL_checknumber(L, 5);
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contents = (int) luaL_checknumber(L, 6);
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tr = (trace_t *)malloc(sizeof(trace_t));
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if(!tr) {
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LUA_DEBUG("Trace_DoTrace - was unable to allocate a trace_t.\n");
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lua_pushnil(L);
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return 1;
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}
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trap_Trace(tr, start, mins, maxs, end, passEnt, contents);
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Lua_PushTrace(L, tr);
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return 1;
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}
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/***
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Frees all memory that was allocated for this trace.
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@function FreeTrace
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@param trace The trace.
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*/
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static int Trace_FreeTrace(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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if(tr && tr->tr)
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free(tr->tr);
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return 1;
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}
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/***
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Check whether the trace has gone only trough solid content (e.g. only inside a wall).
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@function GetAllsolid
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@return Whether trace was all solid.
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*/
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static int Trace_GetAllsolid(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushboolean(L, (int)tr->tr->allsolid);
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return 1;
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}
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/***
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Check whether the trace has started in solid contents.
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@function GetStartsolid
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@return Whether trace started solid.
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*/
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static int Trace_GetStartsolid(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushboolean(L, (int)tr->tr->startsolid);
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return 1;
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}
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/***
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Get fraction of trace.
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@function GetFraction
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@return Fraction.
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*/
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static int Trace_GetFraction(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushnumber(L, tr->tr->fraction);
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return 1;
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}
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/***
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Get end position of the trace.
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@function GetEndpos
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@return End position of the trace.
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*/
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static int Trace_GetEndpos(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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Lua_PushVector(L, tr->tr->endpos);
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return 1;
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}
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/***
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Get the surface flags for the face the trace hit.
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@function GetSurfaceFlags
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@return Surface flags.
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*/
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static int Trace_GetSurfaceFlags(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushnumber(L, tr->tr->surfaceFlags);
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return 1;
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}
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/***
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Get content flags for the trace.
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@function GetContents
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@return Content flags.
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*/
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static int Trace_GetContents(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushnumber(L, tr->tr->contents);
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return 1;
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}
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/***
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Get entity number for entity the trace hit.
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@function GetEntityNum
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@return Entity number.
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*/
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static int Trace_GetEntityNum(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushnumber(L, tr->tr->entityNum);
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return 1;
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}
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/***
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Get entity the trace hit.
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@function GetEntity
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@return entity the trace hit.
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*/
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static int Trace_GetEntity(lua_State *L) {
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ltrace_t *tr;
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gentity_t *ent;
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tr = Lua_GetTrace(L, 1);
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ent = &g_entities[tr->tr->entityNum];
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Lua_PushEntity(L, ent);
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return 1;
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}
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static const luaL_Reg lib_trace[] = {
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{ "DoTrace", Trace_DoTrace },
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{ "FreeTrace", Trace_FreeTrace },
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{ NULL, NULL }
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};
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static const luaL_Reg Trace_meta[] = {
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{ "__gc", Trace_GC },
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{ "__tostring", Trace_ToString },
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{ "GetAllsolid", Trace_GetAllsolid },
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{ "GetStartsolid", Trace_GetStartsolid },
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{ "GetFraction", Trace_GetFraction },
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{ "GetEndpos", Trace_GetEndpos },
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{ "GetSurfaceFlags", Trace_GetSurfaceFlags },
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{ "GetContents", Trace_GetContents },
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{ "GetEntityNum", Trace_GetEntityNum },
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{ "GetEntity", Trace_GetEntity },
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{ NULL, NULL }
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};
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int Luaopen_Trace(lua_State *L) {
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luaL_newmetatable(L, "game.trace");
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lua_pushstring(L, "__index");
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lua_pushvalue(L, -2);
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lua_settable(L, -3);
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luaL_register(L, NULL, Trace_meta);
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luaL_register(L, "trace", lib_trace);
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return 1;
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}
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void Lua_PushTrace(lua_State * L, trace_t * tr)
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{
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ltrace_t *trace;
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trace = (ltrace_t *)lua_newuserdata(L, sizeof(ltrace_t));
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luaL_getmetatable(L, "game.trace");
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lua_setmetatable(L, -2);
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trace->tr = tr;
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}
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ltrace_t *Lua_GetTrace(lua_State * L, int argNum)
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{
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void *ud;
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ud = luaL_checkudata(L, argNum, "game.trace");
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luaL_argcheck(L, ud != NULL, argNum, "\'trace\' expected");
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return (ltrace_t *) ud;
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}
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#endif
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