Commit graph

6 commits

Author SHA1 Message Date
Harry Young
2e27219e28 Cleaned up last and Replaced all ints in cgame by int32_t
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 15:43:41 +02:00
Harry Young
e9c546ffc3 Pust just to have Jenkins handle it
I replacing all floats with double via slughammer-methode was overkill, however using Jenkins I can easier find where it makes sense
this will be roled back with the next commit

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 15:09:09 +02:00
Harry Young
b7806d4bf4 Replaced all int's in the UI module by int32_t's
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 14:58:47 +02:00
Harry Young
ebaa118d4f - worked off remaining variableScope and unusedVariable in UI (unless I popped new ones up)
- fixed an issue with atoms

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-13 00:49:39 +02:00
Harry Young
020b75608b - same as last on library.c
- minor fix in atoms.c

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-13 00:09:02 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00