Walter Julius Hennecke
ae24153bb5
Big documentation update
2013-04-12 23:26:59 +02:00
Harry Young
5d2ecf6520
A few fixes for shiphealth stuff
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-12-04 00:43:04 +01:00
Harry Young
fc08de6e3d
finished up descriptions in g_misc and g_mover
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-27 10:37:48 +01:00
Harry Young
e416f650ea
Fix works so I discontinued and removed the borg elevator an the lua debug file
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I'm going to make a release of this version for CB now
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-19 19:28:49 +01:00
Harry Young
94ffb3ea61
torned think on borg_elevator back off so we can do a beta-release with this.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-18 01:27:25 +01:00
Harry Young
9d9fff392b
Fixed crash, however the entity behaves weired...
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added lua-debug-folder to communicate lua-files for debugging via this repo.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-16 13:54:10 +01:00
Harry Young
f1faa5dfa6
Fixed upper->count and g_CallSpawn
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Count-values were 0, 1, 2, 3, 4 but shall be 1, 2, 3, 4, 5
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-16 02:36:59 +01:00
Harry Young
404b94b520
Definitions and borg2-elevator
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Updated more definitions
Started to work on an entity that manages the 2-part-elevator
Spawnfunc on that works fine (including failsafes)
but thinkfunc buggs out on me (can't say I'm surprised, first time I'm working on trajectories in this way)
I think the problem lies in transfering the hardcoded vectorized speed to the entity.
spawn-nextthink is set to -1 for now.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-16 02:10:01 +01:00
Walter Julius Hennecke
4c1a8d0910
Renamed and moved some functions
2012-11-16 00:58:56 +01:00
Walter Julius Hennecke
db0df99793
Removed lots of things
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Removed all unused things from g_team.c and related things
2012-11-15 23:43:56 +01:00
Walter Julius Hennecke
e57e8d9d27
Cleanup and more
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* cleanup: g_missile.c, g_mover.c
* modified list to allow list->destructor to be NULL
2012-11-12 21:33:22 +01:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0
New version based on ioq3/ioEF head revision (unstested)
2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2
Removed old ioquake/ioEF head revision
2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f
Initial commit (which basicly is ioEF 1.8 without modifcations)
2011-12-09 18:15:18 +01:00