Walter Julius Hennecke
9cac290629
Make all game code projects compile as cpp code
...
- Fixed all errors that occured due to using c++ compiler
- changed c++ standart to c++17
- removed lua, added library instead
- made all bg_* and q_* file into a shared item project
2017-09-30 21:49:31 +02:00
Walter Julius Hennecke
2341196c1b
update to various ui_*.c files
2014-11-08 11:37:24 +01:00
Harry Young
c48f5ce237
Replaced all Com_printf's in UI with Logger's
...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-09-05 19:18:14 +02:00
Harry Young
65f2b94ca2
A Lot of work on UI module
...
Outfitted almost every function with begin and end-loggers
Removed some UI's and functions that were not in use
Fixed an issue with UI_MSD not precaching
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-09-04 17:58:49 +02:00
Harry Young
b7806d4bf4
Replaced all int's in the UI module by int32_t's
...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 14:58:47 +02:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
...
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0
New version based on ioq3/ioEF head revision (unstested)
2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2
Removed old ioquake/ioEF head revision
2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f
Initial commit (which basicly is ioEF 1.8 without modifcations)
2011-12-09 18:15:18 +01:00