rpg_timedMessageTime is not 0 by default

This commit is contained in:
Walter Julius Hennecke 2013-04-17 07:02:11 +02:00
parent 398c0fade9
commit f080a0498e

View file

@ -372,7 +372,7 @@ static cvarTable_t gameCvarTable[] = {
{ &rpg_dmgFlags, "rpg_dmgFlags", "63", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_noweapons, "rpg_noWeapons", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &rpg_welcomemessage, "rpg_welcomeMessage", "Welcome to the RPG-X Mod", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &rpg_timedmessagetime, "rpg_timedMessageTime", "5", CVAR_ARCHIVE, 0, qfalse }, //TiM : LATCH Not necessary here.
{ &rpg_timedmessagetime, "rpg_timedMessageTime", "0", CVAR_ARCHIVE, 0, qfalse }, //TiM : LATCH Not necessary here.
{ &rpg_forcekillradius, "rpg_forceKillRadius", "0", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
{ &rpg_forcekillradiuswaittime, "rpg_forceKillRadiusWaitTime", "45000", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &rpg_chatarearange, "rpg_chatAreaRange", "200", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue }, //Not latched (ie doesnt need server restart)