Lua documentation and function update

This commit is contained in:
Walter Julius Hennecke 2013-05-10 20:39:46 +02:00
parent 99aa43a25d
commit dc3f69b166

View file

@ -266,9 +266,12 @@ static int Entity_Use(lua_State * L)
return 1; return 1;
} }
// entity.Teleport(entity client, entity target) /***
// Teleports client to target's position Teleports client to target's position
// returns success or fail @function Teleport
@param target Target entity to teleport to.
@return Success or failure.
*/
static int Entity_Teleport(lua_State * L) static int Entity_Teleport(lua_State * L)
{ {
lent_t* lent = NULL;; lent_t* lent = NULL;;
@ -304,8 +307,11 @@ static int Entity_Teleport(lua_State * L)
} }
// entity.IsRocket(entity ent) /***
// Checks if an entity is a rocket. Checks if an entity is a rocket.
@function IsRocket
@return True if entity is a rocket else false.
*/
static int Entity_IsRocket(lua_State * L) static int Entity_IsRocket(lua_State * L)
{ {
lent_t* lent = NULL; lent_t* lent = NULL;
@ -326,8 +332,11 @@ static int Entity_IsRocket(lua_State * L)
return 1; return 1;
} }
// entity.IsGrenade(entity ent) /***
// Checks if an entity is a grenade. Checks if an entity is a grenade.
@function IsGrenade
@return true if entity is a grenade else false.
*/
static int Entity_IsGrenade(lua_State * L) static int Entity_IsGrenade(lua_State * L)
{ {
lent_t* lent = NULL; lent_t* lent = NULL;
@ -348,9 +357,11 @@ static int Entity_IsGrenade(lua_State * L)
return 1; return 1;
} }
// entity.Spawn() /***
// Tries to spawn a new entity and returns it. Tries to spawn a new entity and returns it. If no new entity can be spawned nil is returned.
// If no new entity can be spawned nil is returned. @function Spawn
@return New entity or nil if failure.
*/
static int Entity_Spawn(lua_State * L) static int Entity_Spawn(lua_State * L)
{ {
gentity_t* ent = NULL; gentity_t* ent = NULL;
@ -366,8 +377,11 @@ static int Entity_Spawn(lua_State * L)
return 1; return 1;
} }
// entity.GetNumber(entity ent) /***
// returns the entities index number Returns the entities index number.
@function GetNumber
@return Index number for entity.
*/
static int Entity_GetNumber(lua_State * L) static int Entity_GetNumber(lua_State * L)
{ {
lent_t* lent = NULL; lent_t* lent = NULL;
@ -382,8 +396,11 @@ static int Entity_GetNumber(lua_State * L)
return 1; return 1;
} }
// entity.IsClient(entity ent) /***
// Checks if an entity is a client Checks if an entity is a client
@function IsClient
@return true if entity is a client else return false.
*/
static int Entity_IsClient(lua_State * L) static int Entity_IsClient(lua_State * L)
{ {
lent_t* lent = NULL; lent_t* lent = NULL;
@ -399,15 +416,18 @@ static int Entity_IsClient(lua_State * L)
return 1; return 1;
} }
// entity.GetClientName(entity ent) /***
// Returns the display name of a client Returns the display name of a client.
@function GetClientName
@return Display name of a client or nil if entity is not a client.
*/
static int Entity_GetClientName(lua_State * L) static int Entity_GetClientName(lua_State * L)
{ {
lent_t* lent = NULL; lent_t* lent = NULL;
lent = Lua_GetEntity(L, 1); lent = Lua_GetEntity(L, 1);
if(lent == NULL || lent->e == NULL || lent->e->classname == NULL) { if(lent == NULL || lent->e == NULL || lent->e->classname == NULL || lent->e->client == NULL) {
lua_pushnil(L); lua_pushnil(L);
return 1; return 1;
} }
@ -429,11 +449,13 @@ static int Entity_Print(lua_State * L)
if(lent == NULL || lent->e == NULL) { if(lent == NULL || lent->e == NULL) {
LUA_DEBUG("ERROR - entity.Print - entity NULL"); LUA_DEBUG("ERROR - entity.Print - entity NULL");
lua_pushboolean(L, qfalse);
return 1; return 1;
} }
if(lent->e->client == NULL) { if(lent->e->client == NULL) {
LUA_DEBUG("ERROR - entity.Print - entity is not a client"); LUA_DEBUG("ERROR - entity.Print - entity is not a client");
lua_pushboolean(L, qfalse);
return 1; return 1;
} }
@ -451,6 +473,7 @@ static int Entity_Print(lua_State * L)
if(s == NULL) { if(s == NULL) {
LUA_DEBUG("ERROR - entity.Print - string NULL"); LUA_DEBUG("ERROR - entity.Print - string NULL");
lua_pushboolean(L, qfalse);
return 1; return 1;
} }
@ -461,6 +484,7 @@ static int Entity_Print(lua_State * L)
trap_SendServerCommand(lent->e - g_entities, va("print \"%s\n\"", buf)); trap_SendServerCommand(lent->e - g_entities, va("print \"%s\n\"", buf));
LUA_DEBUG("END - entity.Print"); LUA_DEBUG("END - entity.Print");
lua_pushboolean(L, qtrue);
return 1; return 1;
} }
@ -477,11 +501,13 @@ static int Entity_CenterPrint(lua_State * L)
if(lent == NULL || lent->e == NULL) { if(lent == NULL || lent->e == NULL) {
LUA_DEBUG("ERROR - entity.CenterPrint - entity NULL"); LUA_DEBUG("ERROR - entity.CenterPrint - entity NULL");
lua_pushboolean(L, qfalse);
return 1; return 1;
} }
if(lent->e->client == NULL) { if(lent->e->client == NULL) {
LUA_DEBUG("ERROR - entity.CenterPrint - entity is not a client"); LUA_DEBUG("ERROR - entity.CenterPrint - entity is not a client");
lua_pushboolean(L, qfalse);
return 1; return 1;
} }
@ -499,6 +525,7 @@ static int Entity_CenterPrint(lua_State * L)
if(s == NULL) { if(s == NULL) {
LUA_DEBUG("ERROR - entity.CenterPrint - string NULL"); LUA_DEBUG("ERROR - entity.CenterPrint - string NULL");
lua_pushboolean(L, qfalse);
return 1; return 1;
} }
@ -509,12 +536,18 @@ static int Entity_CenterPrint(lua_State * L)
trap_SendServerCommand(lent->e - g_entities, va("cp \"" S_COLOR_WHITE "%s\n\"", buf)); trap_SendServerCommand(lent->e - g_entities, va("cp \"" S_COLOR_WHITE "%s\n\"", buf));
LUA_DEBUG("END - entity.CenterPrint"); LUA_DEBUG("END - entity.CenterPrint");
lua_pushboolean(L, qtrue);
return 1; return 1;
} }
extern qboolean G_ParseField(const char *key, const char *value, gentity_t *ent); extern qboolean G_ParseField(const char *key, const char *value, gentity_t *ent);
// entity.SetKeyValue(entity ent, string key, string value) /***
// Sets a key of an entity to a value Sets a key of an entity to a value.
@function SetKeyValue
@param key Key to set.
@param value Value to set.
@return Success or failure.
*/
static int Entity_SetKeyValue(lua_State * L) { static int Entity_SetKeyValue(lua_State * L) {
lent_t* lent = NULL; lent_t* lent = NULL;
char* key = NULL; char* key = NULL;
@ -528,6 +561,7 @@ static int Entity_SetKeyValue(lua_State * L) {
if(lent == NULL || lent->e == NULL) { if(lent == NULL || lent->e == NULL) {
LUA_DEBUG("ERROR - entity.SetKeyValue - entity NULL"); LUA_DEBUG("ERROR - entity.SetKeyValue - entity NULL");
lua_pushboolean(L, qfalse);
return 1; return 1;
} }
@ -545,11 +579,15 @@ static int Entity_SetKeyValue(lua_State * L) {
lua_pushboolean(L, G_ParseField(key, value, lent->e)); lua_pushboolean(L, G_ParseField(key, value, lent->e));
LUA_DEBUG("END - entity.SetKeyValue"); LUA_DEBUG("END - entity.SetKeyValue");
lua_pushboolean(L, qtrue);
return 1; return 1;
} }
// entity.GetClassname(entity ent) /***
// Returns the classname of an entity Returns the classname of an entity.
@function GetClassName
@return Classname of the entity (or nil).
*/
static int Entity_GetClassName(lua_State * L) static int Entity_GetClassName(lua_State * L)
{ {
lent_t* lent = NULL; lent_t* lent = NULL;
@ -569,9 +607,11 @@ static int Entity_GetClassName(lua_State * L)
return 1; return 1;
} }
// entity.SetClassname(entity ent, string name) /***
// Sets the Classname of an entity to name Sets the Classname of an entity to name
// Returns success or fail @param name New classname.
@return Success or failure.
*/
static int Entity_SetClassName(lua_State * L) static int Entity_SetClassName(lua_State * L)
{ {
lent_t* lent = NULL; lent_t* lent = NULL;
@ -591,8 +631,11 @@ static int Entity_SetClassName(lua_State * L)
return 1; return 1;
} }
// entity.GetTargetname(entity ent) /***
// Returns the targetname of an entity Returns the targetname of an entity.
@function GetTargetName
@return The targetname of an entity.
*/
static int Entity_GetTargetName(lua_State * L) static int Entity_GetTargetName(lua_State * L)
{ {
lent_t* lent = NULL; lent_t* lent = NULL;
@ -611,9 +654,12 @@ static int Entity_GetTargetName(lua_State * L)
return 1; return 1;
} }
// entity.Rotate(entity ent, vector dir) /***
// Rotates an entity in the specified directions Rotates an entity in the specified directions.
// Returns success or fail @function Rotate
@param dir Directions.
@return Success or failure.
*/
static int Entity_Rotate(lua_State * L) static int Entity_Rotate(lua_State * L)
{ {
lent_t* lent = NULL; lent_t* lent = NULL;
@ -652,8 +698,11 @@ static int Entity_GC(lua_State * L)
return 0; return 0;
} }
// entity.ToString(entity) /***
// Prints an entity as string Prints an entity as string also return said string.
@function ToString
@return Entity string.
*/
static int Entity_ToString(lua_State * L) static int Entity_ToString(lua_State * L)
{ {
lent_t* lent = NULL; lent_t* lent = NULL;
@ -684,8 +733,13 @@ static void ent_delay(gentity_t *ent) {
G_CallSpawn(ent); G_CallSpawn(ent);
} }
// entity.DelayedCallSpawn(entity ent, integer delay) /***
// Calls the game logic spawn function for the class of ent after a delay of delay milliseconds. Calls the game logic spawn function for the class of ent after a given delay in milliseconds.
@function DelayedCallSpawn
@param ent Entity.
@param delay Delay in milliseconds.
@return Success or failure.
*/
static int Entity_DelayedCallSpawn(lua_State *L) { static int Entity_DelayedCallSpawn(lua_State *L) {
lent_t* lent = NULL; lent_t* lent = NULL;
int delay; int delay;
@ -719,8 +773,12 @@ static int Entity_DelayedCallSpawn(lua_State *L) {
return 1; return 1;
} }
// entity.CallSpawn(entity ent) /***
// Calls the game logic spawn function for the class of ent. Calls the game logic spawn function for the class of ent.
@function CallSpawn
@param ent Entity.
@return Success or failure.
*/
static int Entity_CallSpawn(lua_State *L) { static int Entity_CallSpawn(lua_State *L) {
lent_t* lent = NULL; lent_t* lent = NULL;
qboolean r = qfalse; qboolean r = qfalse;
@ -751,8 +809,13 @@ static int Entity_CallSpawn(lua_State *L) {
return 1; return 1;
} }
// entity.RemoveUnnamedSpawns() /***
// Removes all spawn points from the map, that don't have a targetname. Removes all spawn points from the map, that don't have a targetname.
Note that every map has to have at least one spawnpoint.
If this command removes all spawn points you'll have to spawn at least one new spawn point.
@function RemoveUnnamedSpawns
@return Count of removed spawn points.
*/
extern field_t fields[]; extern field_t fields[];
static int Entity_RemoveUnnamedSpawns(lua_State *L) { static int Entity_RemoveUnnamedSpawns(lua_State *L) {
gentity_t *ent; gentity_t *ent;
@ -776,8 +839,13 @@ static int Entity_RemoveUnnamedSpawns(lua_State *L) {
return 1; return 1;
} }
// entity.RemoveSpawns() /***
// Removes all spawn points from the map. Removes all spawn points from the map.
Note that every map has to have at least one spawnpoint.
If this command removes all spawn points you'll have to spawn at least one new spawn point.
@function RemoveSpawns
@return Count of removed spawn points.
*/
static int Entity_RemoveSpawns(lua_State *L) { static int Entity_RemoveSpawns(lua_State *L) {
gentity_t *ent; gentity_t *ent;
int cnt = 0, i; int cnt = 0, i;
@ -799,8 +867,11 @@ static int Entity_RemoveSpawns(lua_State *L) {
return 1; return 1;
} }
// entity.RemoveType(string classname) /***
// Removes all entities of type classname from the map. Removes all entities with the given classname from the map.
@function RemoveType
@return Count of removed entities (-1 indicates an error).
*/
static int Entity_RemoveType(lua_State *L) { static int Entity_RemoveType(lua_State *L) {
int i, cnt = 0; int i, cnt = 0;
char *classname; char *classname;
@ -826,8 +897,12 @@ static int Entity_RemoveType(lua_State *L) {
return 1; return 1;
} }
// entity.Remove(entity ent) /***
// Removes an entity if it is not protected Removes an entity if it is not protected.
@function Remove
@param ent Entity.
@return Success or failure.
*/
static int Entity_Remove(lua_State *L) { static int Entity_Remove(lua_State *L) {
lent_t *lent; lent_t *lent;
@ -861,15 +936,22 @@ static int Entity_Remove(lua_State *L) {
return 1; return 1;
} }
// entity.SetupTrigger(entity ent, float x, float y, float z) or /***
// entity.SetupTrigger(entity ent, vector size) Does some setup for entities spawned by script that are to be used as trigger.
// Does some setup for entities spawned by script that are to be used as trigger. @function SetupTrigger
// * ent the entity @param ent Entity.
// * x length along the X-Axis @param x Length along the X-Axis.
// * y length along the Y-Axis @param y Length along the Y-Axis.
// * z length along the Z-axis @param z Length along the Z-axis.
// * Can also be stowed in a vector size @return Succcess or failure.
// Returns succcess or fail */
/***
Does some setup for entities spawned by script that are to be used as trigger.
@function SetupTrigger
@param ent Entity.
@param vec Vector containing sizing information.
@return Succcess or failure.
*/
static int Entity_SetupTrigger(lua_State *L) { static int Entity_SetupTrigger(lua_State *L) {
lent_t *lent; lent_t *lent;
gentity_t *e; gentity_t *e;
@ -906,11 +988,15 @@ static int Entity_SetupTrigger(lua_State *L) {
e->tmpEntity = qtrue; e->tmpEntity = qtrue;
LUA_DEBUG("END - entity.SetupTrigger"); LUA_DEBUG("END - entity.SetupTrigger");
lua_pushboolean(L, qtrue);
return 1; return 1;
} }
// entity.GetOrigin(entity ent) /***
// Returns the origin of an entity as vector Returns the origin of an entity as vector.
@function GetOrigin
@return Origin (or nil on failure).
*/
static int Entity_GetOrigin(lua_State *L) { static int Entity_GetOrigin(lua_State *L) {
lent_t *lent; lent_t *lent;
vec3_t origin; vec3_t origin;
@ -935,9 +1021,11 @@ static int Entity_GetOrigin(lua_State *L) {
return 1; return 1;
} }
// ent.Lock(entity ent) /***
// Looks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...). Looks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...).
// Returns success or fail @function Lock
@return Success or failure.
*/
static int Entity_Lock(lua_State *L) { static int Entity_Lock(lua_State *L) {
lent_t *lent; lent_t *lent;
gentity_t *ent; gentity_t *ent;
@ -983,9 +1071,11 @@ static int Entity_Lock(lua_State *L) {
return 1; return 1;
} }
// ent.Unlock(entity ent) /***
// Unlooks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...). Unlooks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...).
// Returns success or fail @function Unlock
@return Success or failure.
*/
static int Entity_Unlock(lua_State *L) { static int Entity_Unlock(lua_State *L) {
lent_t *lent; lent_t *lent;
gentity_t *ent; gentity_t *ent;
@ -1025,6 +1115,11 @@ static int Entity_Unlock(lua_State *L) {
return 1; return 1;
} }
/***
Check if the entity is locked.
@function IsLocked
@return Whether the entity is locked or not.
*/
static int Entity_IsLocked(lua_State *L) { static int Entity_IsLocked(lua_State *L) {
lent_t *lent; lent_t *lent;
gentity_t *ent; gentity_t *ent;
@ -1044,6 +1139,12 @@ static int Entity_IsLocked(lua_State *L) {
return 1; return 1;
} }
/***
Get a luaParm from the entity.
@function GetParm
@param index Parameter index.
@return Value of luaParm or nil.
*/
static int Entity_GetParm(lua_State *L) { static int Entity_GetParm(lua_State *L) {
lent_t *lent; lent_t *lent;
gentity_t *ent; gentity_t *ent;