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lol well lets try this
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1 changed files with 2 additions and 2 deletions
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@ -509,7 +509,7 @@ void G_InitGentity( gentity_t *e ) {
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e->r.ownerNum = ENTITYNUM_NONE;
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}
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gentity_t *G_Spawn( void ) {
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/*@dependent@*/ gentity_t *G_Spawn( void ) {
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int i, force;
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gentity_t *e;
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/* RPG-X: RedTechie - Get rid of tripmines first */
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@ -610,7 +610,7 @@ void G_FreeEntity( gentity_t *ed ) {
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ed->inuse = qfalse;
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}
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/*@only@*/ gentity_t *G_TempEntity( vec3_t origin, int event ) {
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/*@dependent@*/ gentity_t *G_TempEntity( vec3_t origin, int event ) {
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gentity_t *e;
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vec3_t snapped;
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