more fixes

This commit is contained in:
Walter Julius Hennecke 2013-05-21 21:43:48 +02:00
parent f197b409ad
commit 8add184264

View file

@ -1803,8 +1803,8 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
level.num_entities = MAX_CLIENTS;
// let the server system know where the entites are
trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
&level.clients[0].ps, sizeof( level.clients[0] ) );
trap_LocateGameData( level.gentities, level.num_entities, (int)sizeof( gentity_t ),
&level.clients[0].ps, (int)sizeof( level.clients[0] ) );
// reserve some spots for dead player bodies
G_Client_InitBodyQue();
@ -1839,17 +1839,17 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
G_Printf ("-----------------------------------\n");
if( g_gametype.integer == GT_SINGLE_PLAYER || trap_Cvar_VariableIntegerValue( "com_buildScript" ) ) {
if( g_gametype.integer == GT_SINGLE_PLAYER || trap_Cvar_VariableIntegerValue( "com_buildScript" ) != 0) {
G_ModelIndex( SP_PODIUM_MODEL );
G_SoundIndex( "sound/player/gurp1.wav" );
G_SoundIndex( "sound/player/gurp2.wav" );
}
if (g_gametype.integer >= GT_TEAM || trap_Cvar_VariableIntegerValue( "com_buildScript" ) )
if (g_gametype.integer >= GT_TEAM || trap_Cvar_VariableIntegerValue( "com_buildScript" ) != 0)
{
G_ModelIndex( TEAM_PODIUM_MODEL );
}
if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) != 0 ) {
BotAISetup( restart );
BotAILoadMap( restart );
G_InitBots( (qboolean)restart );
@ -1898,7 +1898,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
LuaHook_G_InitGame(levelTime, randomSeed, restart);
#endif
if(dev_showTriggers.integer && !restart) {
if(dev_showTriggers.integer != 0 && restart == 0) {
gentity_t *t;
t = G_Spawn();
if(t) {