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more fixes
This commit is contained in:
parent
f197b409ad
commit
8add184264
1 changed files with 6 additions and 6 deletions
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@ -1803,8 +1803,8 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
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level.num_entities = MAX_CLIENTS;
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// let the server system know where the entites are
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trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
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&level.clients[0].ps, sizeof( level.clients[0] ) );
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trap_LocateGameData( level.gentities, level.num_entities, (int)sizeof( gentity_t ),
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&level.clients[0].ps, (int)sizeof( level.clients[0] ) );
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// reserve some spots for dead player bodies
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G_Client_InitBodyQue();
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@ -1839,17 +1839,17 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
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G_Printf ("-----------------------------------\n");
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if( g_gametype.integer == GT_SINGLE_PLAYER || trap_Cvar_VariableIntegerValue( "com_buildScript" ) ) {
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if( g_gametype.integer == GT_SINGLE_PLAYER || trap_Cvar_VariableIntegerValue( "com_buildScript" ) != 0) {
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G_ModelIndex( SP_PODIUM_MODEL );
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G_SoundIndex( "sound/player/gurp1.wav" );
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G_SoundIndex( "sound/player/gurp2.wav" );
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}
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if (g_gametype.integer >= GT_TEAM || trap_Cvar_VariableIntegerValue( "com_buildScript" ) )
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if (g_gametype.integer >= GT_TEAM || trap_Cvar_VariableIntegerValue( "com_buildScript" ) != 0)
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{
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G_ModelIndex( TEAM_PODIUM_MODEL );
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}
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if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
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if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) != 0 ) {
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BotAISetup( restart );
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BotAILoadMap( restart );
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G_InitBots( (qboolean)restart );
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@ -1898,7 +1898,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
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LuaHook_G_InitGame(levelTime, randomSeed, restart);
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#endif
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if(dev_showTriggers.integer && !restart) {
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if(dev_showTriggers.integer != 0 && restart == 0) {
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gentity_t *t;
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t = G_Spawn();
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if(t) {
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