Modified various indentations

This commit is contained in:
Walter Julius Hennecke 2013-08-11 01:58:53 +02:00
parent 2fd155b9fd
commit 8358e12dee

View file

@ -19,8 +19,8 @@ extern void G_MissileImpact( gentity_t *ent, trace_t *trace);
/* RPG-X: TiM - Increased to a standard 0.5 second /* RPG-X: TiM - Increased to a standard 0.5 second
* burst - Phenix GOING DOWN - TiM GOING UP we had * burst - Phenix GOING DOWN - TiM GOING UP we had
* complaints when this was put down :P */ * complaints when this was put down :P */
#define PHASER_DAMAGE rpg_phaserDamage.integer #define PHASER_DAMAGE rpg_phaserDamage.integer
#define PHASER_ALT_RADIUS 80 /* RPG-X: TiM - Increased to a near instant kill */ #define PHASER_ALT_RADIUS 80 /* RPG-X: TiM - Increased to a near instant kill */
/* Compression Rifle */ /* Compression Rifle */
#define CRIFLE_DAMAGE rpg_rifleDamage.integer #define CRIFLE_DAMAGE rpg_rifleDamage.integer
@ -31,24 +31,24 @@ extern void G_MissileImpact( gentity_t *ent, trace_t *trace);
#define CRIFLE_ALT_SPLASH_DMG 0 #define CRIFLE_ALT_SPLASH_DMG 0
/* Stasis Weapon */ /* Stasis Weapon */
#define STASIS_DAMAGE rpg_disruptorDamage.integer #define STASIS_DAMAGE rpg_disruptorDamage.integer
/* Grenade Launcher */ /* Grenade Launcher */
#define GRENADE_DAMAGE rpg_grenadeDamage.integer #define GRENADE_DAMAGE rpg_grenadeDamage.integer
#define GRENADE_SPLASH_RAD 190 #define GRENADE_SPLASH_RAD 190
#define GRENADE_SPLASH_DAM 100 #define GRENADE_SPLASH_DAM 100
#define GRENADE_ALT_DAMAGE rpg_grenadeAltDamage.integer #define GRENADE_ALT_DAMAGE rpg_grenadeAltDamage.integer
/* Tetrion Disruptor */ /* Tetrion Disruptor */
#define TETRION_DAMAGE rpg_tr116Damage.integer #define TETRION_DAMAGE rpg_tr116Damage.integer
/* Quantum Burst */ /* Quantum Burst */
#define QUANTUM_DAMAGE rpg_photonDamage.integer #define QUANTUM_DAMAGE rpg_photonDamage.integer
#define QUANTUM_SPLASH_DAM rpg_photonDamage.integer #define QUANTUM_SPLASH_DAM rpg_photonDamage.integer
#define QUANTUM_SPLASH_RAD 160 #define QUANTUM_SPLASH_RAD 160
#define QUANTUM_ALT_DAMAGE rpg_photonAltDamage.integer #define QUANTUM_ALT_DAMAGE rpg_photonAltDamage.integer
#define QUANTUM_ALT_SPLASH_DAM rpg_photonAltDamage.integer #define QUANTUM_ALT_SPLASH_DAM rpg_photonAltDamage.integer
#define QUANTUM_ALT_SPLASH_RAD 80 #define QUANTUM_ALT_SPLASH_RAD 80
void G_Weapon_SnapVectorTowards( vec3_t v, vec3_t to ) { void G_Weapon_SnapVectorTowards( vec3_t v, vec3_t to ) {
int i; int i;