definition-Fixes

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
This commit is contained in:
Harry Young 2013-02-24 14:20:59 +01:00
parent 5e6d26aeda
commit 6ee97b6843
3 changed files with 26 additions and 18 deletions

View file

@ -2952,9 +2952,9 @@ Galaxy Class || http://lcarsgfx.wordpress.com/2012/06/10/galaxy-class-redux-an-u
Daedalus Class || http://lcarsgfx.wordpress.com/2011/12/10/daedalus-father-of-icarus/ || <type>/msd/daedalus Daedalus Class || http://lcarsgfx.wordpress.com/2011/12/10/daedalus-father-of-icarus/ || <type>/msd/daedalus
Nebula Class || http://lcarsgfx.wordpress.com/2011/12/08/entering-the-nebula-part-2/ || <type>/msd/nebula Nebula Class || http://lcarsgfx.wordpress.com/2011/12/08/entering-the-nebula-part-2/ || <type>/msd/nebula
Intrepid Class || http://lcarsgfx.wordpress.com/2011/05/16/an-intrepid-undertaking/ || <type>/msd/intrepid Intrepid Class || http://lcarsgfx.wordpress.com/2011/05/16/an-intrepid-undertaking/ || <type>/msd/intrepid
USCM (Alien) || http://lcarsgfx.wordpress.com/2010/08/10/in-space-no-one-can-hear-you-scream/ || Image yet to come USCM (Alien) || http://lcarsgfx.wordpress.com/2010/08/10/in-space-no-one-can-hear-you-scream/ || <type>/msd/conestoga
Olympic Class || http://lcarsgfx.wordpress.com/2010/09/11/the-olympic-class/ || <type>/msd/olympic Olympic Class || http://lcarsgfx.wordpress.com/2010/09/11/the-olympic-class/ || <type>/msd/olympic
Steamrunner Class || http://lcarsgfx.wordpress.com/2010/08/15/full-steam-ahead/ || Image yet to come Steamrunner Class || http://lcarsgfx.wordpress.com/2010/08/15/full-steam-ahead/ || <type>/msd/steamrunner
Oberth Class || http://lcarsgfx.wordpress.com/2010/08/12/im-a-doctor-not-a-science-vessel/ || <type>/msd/oberth Oberth Class || http://lcarsgfx.wordpress.com/2010/08/12/im-a-doctor-not-a-science-vessel/ || <type>/msd/oberth
Soverign Class || http://lcarsgfx.wordpress.com/2010/03/01/sovereign-of-the-stars/ || <type>/msd/soverign Soverign Class || http://lcarsgfx.wordpress.com/2010/03/01/sovereign-of-the-stars/ || <type>/msd/soverign
Excelsior Class (Retro Design) || http://lcarsgfx.wordpress.com/2010/01/01/retro-excelsior/ || <type>/msd/excelsior-retro Excelsior Class (Retro Design) || http://lcarsgfx.wordpress.com/2010/01/01/retro-excelsior/ || <type>/msd/excelsior-retro

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@ -8,7 +8,7 @@
extern void InitTrigger(gentity_t *self); extern void InitTrigger(gentity_t *self);
/*QUAKED ui_transporter (.5 .5 .5) ? DISABLED /*QUAKED ui_transporter (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED
-----DESCRIPTION----- -----DESCRIPTION-----
Opens the transporter UI. Opens the transporter UI.
@ -109,7 +109,7 @@ void SP_ui_transporter(gentity_t *ent) {
trap_LinkEntity(ent); trap_LinkEntity(ent);
} }
/*QUAKED ui_msd (.5 .5 .5) ? DISABLED /*QUAKED ui_msd (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED
-----DESCRIPTION----- -----DESCRIPTION-----
Opens a Master Systems Display. It will display data grabbed from a target_shiphealth. Opens a Master Systems Display. It will display data grabbed from a target_shiphealth.
@ -252,7 +252,7 @@ void SP_ui_msd(gentity_t *ent) {
trap_LinkEntity(ent); trap_LinkEntity(ent);
} }
/*QUAKED ui_holodeck (.5 .5 .5) ? DISABLED /*QUAKED ui_holodeck (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED
-----Description----- -----Description-----
Will open the holodeck UI once this is implemented. For now this will not spawn. Will open the holodeck UI once this is implemented. For now this will not spawn.

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@ -6,7 +6,7 @@
//g_misc.c - func_group, info_camp, info_null, info_notnull[misc_teleporter_dest, target_position], light, misc_model, misc_portal_surface, misc_portal_camera, shooter_rocker, shooter_plasma, shooter_grenade, shooter_torpedo; //g_misc.c - func_group, info_camp, info_null, info_notnull[misc_teleporter_dest, target_position], light, misc_model, misc_portal_surface, misc_portal_camera, shooter_rocker, shooter_plasma, shooter_grenade, shooter_torpedo;
//g_mover.c - func_door, func_plat, func_button, path_corner, func_train, func_static, func_forcefield, func_rotating, func_door_rotating, func_bobbing, func_pendulum, func_brushmodel, func_lightchange, func_targetmover, path_point, func_mover, func_stasis_door; //g_mover.c - func_door, func_plat, func_button, path_corner, func_train, func_static, func_forcefield, func_rotating, func_door_rotating, func_bobbing, func_pendulum, func_brushmodel, func_lightchange, func_targetmover, path_point, func_mover, func_stasis_door;
//g_spawn.c - worldspawn; //g_spawn.c - worldspawn;
//g_target.c - target_give, target_remove_powerups*, target_delay, target_print, target_speaker, target_laser, target_teleporter, target_relay, target_kill, target_location, target_counter, target_objective*, target_boolean, target_gravity, target_shake, target_evosuit, target_turbolift, target_doorlock, target_alert, target_warp, target_deactivate, target_serverchange, target_levelchange, target_holodeck***, target_shaderremap, target_selfdestruct, target_safezone, target_shiphealth; //g_target.c - target_give, target_remove_powerups*, target_delay, target_print, target_speaker, target_laser, target_teleporter, target_relay, target_kill, target_location, target_counter, target_objective*, target_boolean, target_gravity, target_shake, target_evosuit, target_turbolift, target_doorlock, target_alert, target_warp, target_deactivate, target_serverchange, target_levelchange, target_holodeck***, target_shaderremap, target_selfdestruct, target_zone, target_shiphealth;
//g_trigger.c - trigger_multiple, trigger_always, trigger_push, target_push, trigger_teleport, trigger_hurt, func_timer, trigger_transporter, trigger_radiation; //g_trigger.c - trigger_multiple, trigger_always, trigger_push, target_push, trigger_teleport, trigger_hurt, func_timer, trigger_transporter, trigger_radiation;
//g_turrets.c - misc_turret, misc_laser_arm; //g_turrets.c - misc_turret, misc_laser_arm;
//g_ui.c - ui_transporter, ui_msd, ui_holodeck; //g_ui.c - ui_transporter, ui_msd, ui_holodeck;
@ -1956,7 +1956,7 @@ If you want to use a bunch of fires use fx_fire.
*/ */
// RPG-X ui_* // RPG-X ui_*
/*QUAKED ui_transporter (.5 .5 .5) ? DISABLED /*QUAKED ui_transporter (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED
-----DESCRIPTION----- -----DESCRIPTION-----
Opens the transporter UI. Opens the transporter UI.
@ -1968,7 +1968,7 @@ Opens the transporter UI.
"target" - trigger_transporter to use with this ui_transporter "target" - trigger_transporter to use with this ui_transporter
*/ */
/*QUAKED ui_msd (.5 .5 .5) ? DISABLED /*QUAKED ui_msd (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED
-----DESCRIPTION----- -----DESCRIPTION-----
Opens a Master Systems Display. It will display data grabbed from a target_shiphealth. Opens a Master Systems Display. It will display data grabbed from a target_shiphealth.
@ -1996,7 +1996,7 @@ none
"truename" - shader that will replace it "truename" - shader that will replace it
*/ */
/*QUAKED ui_holodeck (.5 .5 .5) ? DISABLED /*QUAKED ui_holodeck (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED
-----Description----- -----Description-----
Will open the holodeck UI once this is implemented. For now this will not spawn. Will open the holodeck UI once this is implemented. For now this will not spawn.
@ -2175,7 +2175,7 @@ none
-----KEYS----- -----KEYS-----
Required Keys (If any of them are not given the entity will be removed at spawn): Required Keys (If any of them are not given the entity will be removed at spawn):
targetname: Name of the Ship/Station this entity represents. See target_safezone for additional use of this key. targetname: Name of the Ship/Station this entity represents. See target_zone for additional use of this key.
health: Total Hull strength health: Total Hull strength
splashRadius: total shield strenght splashRadius: total shield strenght
angle: Hull repair in % per minute angle: Hull repair in % per minute
@ -2187,6 +2187,8 @@ bluename: swapname for target_turbolift
bluesound: swapname for ui_transporter bluesound: swapname for ui_transporter
falsename: falsename/redname for target_alert falsename: falsename/redname for target_alert
paintarget: target_zones configured as MSD-Display-Zones this thing shoud communicate with
"model" - path to a shader with a MSD-Display (ship) to show. Default will be the Daedalus Class "model" - path to a shader with a MSD-Display (ship) to show. Default will be the Daedalus Class
We're sponsoring a varayity, which were created by Alexander Richardson. We're sponsoring a varayity, which were created by Alexander Richardson.
@ -2203,9 +2205,9 @@ Galaxy Class || http://lcarsgfx.wordpress.com/2012/06/10/galaxy-class-redux-an-u
Daedalus Class || http://lcarsgfx.wordpress.com/2011/12/10/daedalus-father-of-icarus/ || <type>/msd/daedalus Daedalus Class || http://lcarsgfx.wordpress.com/2011/12/10/daedalus-father-of-icarus/ || <type>/msd/daedalus
Nebula Class || http://lcarsgfx.wordpress.com/2011/12/08/entering-the-nebula-part-2/ || <type>/msd/nebula Nebula Class || http://lcarsgfx.wordpress.com/2011/12/08/entering-the-nebula-part-2/ || <type>/msd/nebula
Intrepid Class || http://lcarsgfx.wordpress.com/2011/05/16/an-intrepid-undertaking/ || <type>/msd/intrepid Intrepid Class || http://lcarsgfx.wordpress.com/2011/05/16/an-intrepid-undertaking/ || <type>/msd/intrepid
USCM (Alien) || http://lcarsgfx.wordpress.com/2010/08/10/in-space-no-one-can-hear-you-scream/ || Image yet to come USCM (Alien) || http://lcarsgfx.wordpress.com/2010/08/10/in-space-no-one-can-hear-you-scream/ || <type>/msd/conestoga
Olympic Class || http://lcarsgfx.wordpress.com/2010/09/11/the-olympic-class/ || <type>/msd/olympic Olympic Class || http://lcarsgfx.wordpress.com/2010/09/11/the-olympic-class/ || <type>/msd/olympic
Steamrunner Class || http://lcarsgfx.wordpress.com/2010/08/15/full-steam-ahead/ || Image yet to come Steamrunner Class || http://lcarsgfx.wordpress.com/2010/08/15/full-steam-ahead/ || <type>/msd/steamrunner
Oberth Class || http://lcarsgfx.wordpress.com/2010/08/12/im-a-doctor-not-a-science-vessel/ || <type>/msd/oberth Oberth Class || http://lcarsgfx.wordpress.com/2010/08/12/im-a-doctor-not-a-science-vessel/ || <type>/msd/oberth
Soverign Class || http://lcarsgfx.wordpress.com/2010/03/01/sovereign-of-the-stars/ || <type>/msd/soverign Soverign Class || http://lcarsgfx.wordpress.com/2010/03/01/sovereign-of-the-stars/ || <type>/msd/soverign
Excelsior Class (Retro Design) || http://lcarsgfx.wordpress.com/2010/01/01/retro-excelsior/ || <type>/msd/excelsior-retro Excelsior Class (Retro Design) || http://lcarsgfx.wordpress.com/2010/01/01/retro-excelsior/ || <type>/msd/excelsior-retro
@ -2263,19 +2265,25 @@ textures/msd/akira //this will be the image you will use for texturing
For distribution put both files (including their relative paths) in a *.pk3 file. For distribution put both files (including their relative paths) in a *.pk3 file.
*/ */
/*QUAKED target_safezone (1 0 0) ? SPAWN_SAFE SHIP /*QUAKED target_zone (1 0 0) ? SPAWN_SAFE SHIP
-----DESCRIPTION----- -----DESCRIPTION-----
This is a safezone for when the ship/station is destroyed via shiphelath or selfdestruct. A generic zone used for entities that need a generic pointer in the world. It needs to be specialized by the team-value.
It is used like a trigger and requires a targetname or else it will be removed at spawn.
-----SPAWNFLAGS----- -----SPAWNFLAGS-----
1: SPAWN_SAFE - Entity is spawned in it's Safe configurartion Note: Spawnflags will only work with the system they are attached to
2: SHIP - iwill mark this safezone as a ship safezone 1: SPAWN_SAFE - For safezone only: Entity is spawned in it's safe configurartion
2: SHIP - For safezone only: will mark this safezone as a ship safezone
-----KEYS----- -----KEYS-----
"targetname" - when used will toggle safe/unsafe "targetname" - used to link with, some types require this for toggling
"count" - specifies this zone's type:
0 - none, will free entity
1 - safezone for target_selfdestruct and target_shiphealth
2 - display zone for target_shiphealth (HUD overlay)
-----USAGE----- -----USAGE-----
As safezone:
Usage for Escape Pods and similar: Usage for Escape Pods and similar:
Fill your escape pod Interior with this trigger and have it targeted by a func_usable/target_relay/target_delay to toggle it between safe and unsafe states. Fill your escape pod Interior with this trigger and have it targeted by a func_usable/target_relay/target_delay to toggle it between safe and unsafe states.