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missed another one
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@ -1362,6 +1362,8 @@ char* G_Client_Connect( int32_t clientNum, qboolean firstTime, qboolean isBot )
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//Check to see if this player already connected on this server
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if ( (rpg_renamedPlayers.integer != 0) && ((ent->r.svFlags & SVF_BOT) == 0) ) {
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int32_t i = 0;
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for ( i = 0; i < MAX_RECON_NAMES; i++ ) {
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if ( g_reconData[i].previousName[0] == 0 ) {
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continue;
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