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Removed commented and unused code.
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1 changed files with 0 additions and 4 deletions
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@ -4457,10 +4457,6 @@ static const luaL_Reg Entity_meta[] = {
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{ NULL, NULL }
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};
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/*void dummy(gentity_t *ent) {
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ent->timestamp;
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}*/
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int Luaopen_Entity(lua_State * L)
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{
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luaL_newmetatable(L, "game.entity");
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