Updated G_RunFrame

This commit is contained in:
Walter Julius Hennecke 2013-12-12 22:18:34 +01:00
parent f13d568918
commit 1d44e45c69

View file

@ -2485,12 +2485,12 @@ Advances the non-player objects in the world
*/ */
void CheckHealthInfoMessage( void ); void CheckHealthInfoMessage( void );
void G_RunFrame( int levelTime ) { void G_RunFrame( int32_t levelTime ) {
int i; int32_t i;
gentity_t *ent; gentity_t* ent;
gclient_t *client; gclient_t* client;
playerState_t *ps; playerState_t* ps;
entityState_t *es; entityState_t* es;
// if we are waiting for the level to restart, do nothing // if we are waiting for the level to restart, do nothing
if ( level.restarted ) { if ( level.restarted ) {