more minor fixes

This commit is contained in:
Walter Julius Hennecke 2013-05-16 23:30:37 +02:00
parent 76f385eaf8
commit 0861620c2e

View file

@ -500,7 +500,7 @@ This is the only way control passes into the module.
This MUST be the very first function compiled into the .q3vm file
================
*/
Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 ) {
Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, /*@unused@*/ int arg3, /*@unused@*/ int arg4, /*@unused@*/ int arg5, /*@unused@*/ int arg6 ) {
switch ( command ) {
case GAME_INIT:
G_InitGame( arg0, arg1, arg2 );
@ -509,7 +509,7 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, i
G_ShutdownGame( arg0 );
return 0;
case GAME_CLIENT_CONNECT:
return (size_t)G_Client_Connect( arg0, (qboolean)arg1, (qboolean)arg2 );
return (intptr_t)G_Client_Connect( arg0, (qboolean)arg1, (qboolean)arg2 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );
return 0;
@ -532,7 +532,7 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, i
//RPG-X : TiM - plagiarised Red's logic from SFEFMOD here lol
return ConsoleCommand();
case BOTAI_START_FRAME:
return BotAIStartFrame( arg0 );
return (intptr_t)BotAIStartFrame( arg0 );
}
return -1;