mirror of
https://github.com/UberGames/rpgxEF.git
synced 2025-04-22 17:00:53 +00:00
more minor fixes
This commit is contained in:
parent
76f385eaf8
commit
0861620c2e
1 changed files with 3 additions and 3 deletions
|
@ -500,7 +500,7 @@ This is the only way control passes into the module.
|
|||
This MUST be the very first function compiled into the .q3vm file
|
||||
================
|
||||
*/
|
||||
Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 ) {
|
||||
Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, /*@unused@*/ int arg3, /*@unused@*/ int arg4, /*@unused@*/ int arg5, /*@unused@*/ int arg6 ) {
|
||||
switch ( command ) {
|
||||
case GAME_INIT:
|
||||
G_InitGame( arg0, arg1, arg2 );
|
||||
|
@ -509,7 +509,7 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, i
|
|||
G_ShutdownGame( arg0 );
|
||||
return 0;
|
||||
case GAME_CLIENT_CONNECT:
|
||||
return (size_t)G_Client_Connect( arg0, (qboolean)arg1, (qboolean)arg2 );
|
||||
return (intptr_t)G_Client_Connect( arg0, (qboolean)arg1, (qboolean)arg2 );
|
||||
case GAME_CLIENT_THINK:
|
||||
ClientThink( arg0 );
|
||||
return 0;
|
||||
|
@ -532,7 +532,7 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, i
|
|||
//RPG-X : TiM - plagiarised Red's logic from SFEFMOD here lol
|
||||
return ConsoleCommand();
|
||||
case BOTAI_START_FRAME:
|
||||
return BotAIStartFrame( arg0 );
|
||||
return (intptr_t)BotAIStartFrame( arg0 );
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
|
Loading…
Reference in a new issue