rpgxef/code/game/match.h

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// Copyright (C) 1999-2000 Id Software, Inc.
//
//===========================================================================
//
// Name: match.h
// Function: match template defines
// Programmer: Mr Elusive
// Last update: 1999-10-01
// Tab Size: 4 (real tabs)
//===========================================================================
//match template contexts
#define MTCONTEXT_ENTERGAME 2
#define MTCONTEXT_INITIALTEAMCHAT 4
#define MTCONTEXT_TIME 8
#define MTCONTEXT_TEAMMATE 16
#define MTCONTEXT_ADDRESSEE 32
#define MTCONTEXT_PATROLKEYAREA 64
#define MTCONTEXT_REPLYCHAT 128
#define MTCONTEXT_CTF 256
//message types
#define MSG_ENTERGAME 2 //!<enter game message
#define MSG_HELP 3 //!<help someone
#define MSG_ACCOMPANY 4 //!<accompany someone
#define MSG_DEFENDKEYAREA 5 //!<defend a key area
#define MSG_RUSHBASE 6 //!<everyone rush to base
#define MSG_GETFLAG 7 //!<get the enemy flag
#define MSG_STARTTEAMLEADERSHIP 8 //!<someone wants to become the team leader
#define MSG_STOPTEAMLEADERSHIP 9 //!<someone wants to stop being the team leader
#define MSG_WHOISTEAMLAEDER 10 //!<who is the team leader
#define MSG_WAIT 11 //!<wait for someone
#define MSG_WHATAREYOUDOING 12 //!<what are you doing?
#define MSG_JOINSUBTEAM 13 //!<join a sub-team
#define MSG_LEAVESUBTEAM 14 //!<leave a sub-team
#define MSG_CREATENEWFORMATION 15 //!<create a new formation
#define MSG_FORMATIONPOSITION 16 //!<tell someone his/her position in a formation
#define MSG_FORMATIONSPACE 17 //!<set the formation intervening space
#define MSG_DOFORMATION 18 //!<form a known formation
#define MSG_DISMISS 19 //!<dismiss commanded team mates
#define MSG_CAMP 20 //!<camp somewhere
#define MSG_CHECKPOINT 21 //!<remember a check point
#define MSG_PATROL 22 //!<patrol between certain keypoints
#define MSG_LEADTHEWAY 23 //!<lead the way
#define MSG_GETITEM 24 //!<get an item
#define MSG_KILL 25 //!<kill someone
#define MSG_WHEREAREYOU 26 //!<where is someone
#define MSG_RETURNFLAG 27 //!<return the flag
#define MSG_WHATISMYCOMMAND 28 //!<ask the team leader what to do
#define MSG_WHICHTEAM 29 //!<ask which team a bot is in
#define MSG_CTFTASKPREFERENCE 30 //!<tell your CTF task preference
//
#define MSG_ME 100
#define MSG_EVERYONE 101
#define MSG_MULTIPLENAMES 102
#define MSG_NAME 103
#define MSG_PATROLKEYAREA 104
#define MSG_MINUTES 105
#define MSG_SECONDS 106
#define MSG_FOREVER 107
//
#define MSG_CHATALL 200
#define MSG_CHATTEAM 201
//
#define MSG_CTF 300 //!<ctf message
//command sub types
#define ST_SOMEWHERE 0
#define ST_NEARITEM 1
#define ST_ADDRESSED 2
#define ST_METER 4
#define ST_FEET 8
#define ST_TIME 16
#define ST_HERE 32
#define ST_THERE 64
#define ST_I 128
#define ST_MORE 256
#define ST_BACK 512
#define ST_REVERSE 1024
#define ST_SOMEONE 2048
#define ST_GOTFLAG 4096
#define ST_CAPTUREDFLAG 8192
#define ST_RETURNEDFLAG 16384
#define ST_TEAM 32768
//ctf task preferences
#define ST_DEFENDER 1
#define ST_ATTACKER 2
#define ST_ROAMER 4
//word replacement variables
#define THE_ENEMY 7
#define THE_TEAM 7
//team message variables
#define NETNAME 0
#define PLACE 1
#define FLAG 1
#define MESSAGE 2
#define ADDRESSEE 2
#define ITEM 3
#define TEAMMATE 4
#define TEAMNAME 4
#define ENEMY 4
#define KEYAREA 5
#define FORMATION 5
#define POSITION 5
#define NUMBER 5
#define TIME 6
#define NAME 6
#define MORE 6