mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-14 08:50:45 +00:00
374 lines
8 KiB
C
374 lines
8 KiB
C
|
// g_lua.c
|
||
|
|
||
|
#include "cg_lua.h"
|
||
|
|
||
|
#ifdef CG_LUA
|
||
|
|
||
|
lvm_t *lVM[NUM_VMS];
|
||
|
fileHandle_t lualog;
|
||
|
|
||
|
void QDECL LUA_DEBUG(const char *fmt, ...)
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char text[1024];
|
||
|
|
||
|
if(cg_debugLua.integer >= 1)
|
||
|
{
|
||
|
va_start(argptr, fmt);
|
||
|
Com_sprintf(text, sizeof(text), fmt, argptr);
|
||
|
va_end(argptr);
|
||
|
CG_Printf(S_COLOR_YELLOW "LUA DEBUG:" S_COLOR_WHITE " %s\n", text);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void QDECL LUA_LOG(const char *fmt, ...)
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char buff[1024], string[1024];
|
||
|
int min, tens, sec;
|
||
|
|
||
|
va_start(argptr, fmt);
|
||
|
Com_sprintf(buff, sizeof(buff), fmt, argptr);
|
||
|
va_end(argptr);
|
||
|
|
||
|
if(cg_logLua.integer) {
|
||
|
sec = cg.time / 1000;
|
||
|
min = sec / 60;
|
||
|
sec -= min * 60;
|
||
|
tens = sec / 10;
|
||
|
sec -= tens * 10;
|
||
|
|
||
|
Com_sprintf(string, sizeof(string), "%i:%i%i %s", min, tens, sec, buff);
|
||
|
|
||
|
trap_FS_Write(string, strlen(string), lualog);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
qboolean LoadLuaFile(char *path, int num_vm)
|
||
|
{
|
||
|
int flen = 0;
|
||
|
char *code;
|
||
|
fileHandle_t f;
|
||
|
lvm_t *vm;
|
||
|
|
||
|
flen = trap_FS_FOpenFile(path, &f, FS_READ);
|
||
|
if(flen < 0)
|
||
|
{
|
||
|
LUA_LOG("Lua: can not open file %s\n", path);
|
||
|
CG_Printf(S_COLOR_YELLOW "Lua: can not open file %s\n", path);
|
||
|
trap_FS_FCloseFile(f);
|
||
|
return qfalse;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
code = (char *)malloc(flen + 1);
|
||
|
if(!code) return qfalse;
|
||
|
trap_FS_Read(code, flen, f);
|
||
|
*(code + flen) = '\0';
|
||
|
trap_FS_FCloseFile(f);
|
||
|
|
||
|
vm = (lvm_t *) malloc(sizeof(lvm_t));
|
||
|
if(vm == NULL)
|
||
|
{
|
||
|
LUA_LOG("Lua: failed to allocate memory for lua VM\n");
|
||
|
CG_Printf(S_COLOR_YELLOW "Lua: failed to allocate memory for lua VM\n");
|
||
|
return qfalse;
|
||
|
}
|
||
|
memset(vm, 0, sizeof(lvm_t));
|
||
|
vm->id = -1;
|
||
|
Q_strncpyz(vm->filename, path, sizeof(vm->filename));
|
||
|
vm->code = code;
|
||
|
vm->code_size = flen;
|
||
|
vm->error = 0;
|
||
|
|
||
|
if(CG_LuaStartVM(vm) == qfalse)
|
||
|
{
|
||
|
CG_LuaStopVM(vm);
|
||
|
vm = NULL;
|
||
|
return qfalse;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vm->id = num_vm;
|
||
|
lVM[num_vm] = vm;
|
||
|
return qtrue;
|
||
|
}
|
||
|
}
|
||
|
//return qfalse;
|
||
|
}
|
||
|
|
||
|
qboolean CG_LuaInit()
|
||
|
{
|
||
|
char fxfilename[MAX_QPATH];
|
||
|
fileHandle_t fxfile;
|
||
|
|
||
|
CG_Printf("------- CG_LuaInit -------\n");
|
||
|
|
||
|
// read map fx file
|
||
|
|
||
|
|
||
|
// open log file
|
||
|
if(cg_logLua.integer) {
|
||
|
trap_FS_FOpenFile("cg_lua.log", &lualog, FS_APPEND);
|
||
|
}
|
||
|
|
||
|
CG_Printf("------- CG_LuaInit Finish -------\n");
|
||
|
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
qboolean CG_LuaResume(lvm_t *vm, lua_State *T, char *func, int nargs) {
|
||
|
int res = lua_resume(T, nargs);
|
||
|
|
||
|
if(res == LUA_ERRRUN) {
|
||
|
LUA_LOG("Lua: %s error running lua script: %s\n", func, lua_tostring(T, -1));
|
||
|
CG_Printf(S_COLOR_YELLOW "Lua: %s error running lua script: %s\n", func, lua_tostring(T, -1));
|
||
|
lua_pop(T, 1);
|
||
|
vm->error++;
|
||
|
return qfalse;
|
||
|
} else if(res == LUA_ERRMEM) {
|
||
|
LUA_LOG("Lua: memory allocation error #2 ( %s )\n", vm->filename);
|
||
|
vm->error++;
|
||
|
return qfalse;
|
||
|
} else if(res == LUA_ERRERR) {
|
||
|
LUA_LOG("Lua: traceback error ( %s )\n", vm->filename);
|
||
|
CG_Printf(S_COLOR_YELLOW "Lua: traceback error ( %s )\n", vm->filename);
|
||
|
vm->error++;
|
||
|
return qfalse;
|
||
|
}
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
qboolean CG_LuaCall(lvm_t * vm, char *func, int nargs, int nresults)
|
||
|
{
|
||
|
int res = lua_pcall(vm->L, nargs, nresults, 0);
|
||
|
|
||
|
if(res == LUA_ERRRUN)
|
||
|
{
|
||
|
LUA_LOG("Lua: %s error running lua script: %s\n", func, lua_tostring(vm->L, -1));
|
||
|
CG_Printf(S_COLOR_YELLOW "Lua: %s error running lua script: %s\n", func, lua_tostring(vm->L, -1));
|
||
|
lua_pop(vm->L, 1);
|
||
|
vm->error++;
|
||
|
return qfalse;
|
||
|
}
|
||
|
else if(res == LUA_ERRMEM)
|
||
|
{
|
||
|
LUA_LOG("Lua: memory allocation error #2 ( %s )\n", vm->filename);
|
||
|
vm->error++;
|
||
|
return qfalse;
|
||
|
}
|
||
|
else if(res == LUA_ERRERR)
|
||
|
{
|
||
|
LUA_LOG("Lua: traceback error ( %s )\n", vm->filename);
|
||
|
CG_Printf(S_COLOR_YELLOW "Lua: traceback error ( %s )\n", vm->filename);
|
||
|
vm->error++;
|
||
|
return qfalse;
|
||
|
}
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
#define SAY_ALL 0
|
||
|
#define SAY_TEAM 1
|
||
|
|
||
|
qboolean CG_LuaGetFunctionT(lua_State *T, char *name)
|
||
|
{
|
||
|
if(T)
|
||
|
{
|
||
|
lua_getglobal(T, name);
|
||
|
if(lua_isfunction(T, -1))
|
||
|
{
|
||
|
return qtrue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lua_pop(T, 1);
|
||
|
return qfalse;
|
||
|
}
|
||
|
}
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
qboolean CG_LuaGetFunction(lvm_t * vm, char *name)
|
||
|
{
|
||
|
if(vm->L)
|
||
|
{
|
||
|
lua_getglobal(vm->L, name);
|
||
|
if(lua_isfunction(vm->L, -1))
|
||
|
{
|
||
|
return qtrue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lua_pop(vm->L, 1);
|
||
|
return qfalse;
|
||
|
}
|
||
|
}
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
qboolean CG_LuaStartVM(lvm_t * vm)
|
||
|
{
|
||
|
int res = 0;
|
||
|
char homepath[MAX_QPATH], gamepath[MAX_QPATH];
|
||
|
|
||
|
vm->L = luaL_newstate();
|
||
|
if(!vm->L)
|
||
|
{
|
||
|
LUA_LOG("Lua: Lua failed to initialise.\n");
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
luaL_openlibs(vm->L);
|
||
|
|
||
|
trap_Cvar_VariableStringBuffer("fs_homepath", homepath, sizeof(homepath));
|
||
|
trap_Cvar_VariableStringBuffer("fs_game", gamepath, sizeof(gamepath));
|
||
|
|
||
|
lua_getglobal(vm->L, LUA_LOADLIBNAME);
|
||
|
if(lua_istable(vm->L, -1))
|
||
|
{
|
||
|
lua_pushstring(vm->L, va("%s%s%s%s?.lua;%s%s%s%slualib%slua%s?.lua",
|
||
|
homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP,
|
||
|
homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, LUA_DIRSEP, LUA_DIRSEP));
|
||
|
lua_setfield(vm->L, -2, "path");
|
||
|
lua_pushstring(vm->L, va("%s%s%s%s?.%s;%s%s%s%slualib%sclibs%s?.%s",
|
||
|
homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, EXTENSION,
|
||
|
homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, LUA_DIRSEP, LUA_DIRSEP, EXTENSION));
|
||
|
lua_setfield(vm->L, -2, "cpath");
|
||
|
}
|
||
|
lua_pop(vm->L, 1);
|
||
|
|
||
|
Lua_RegisterGlobal(vm->L, "LUA_PATH", va("%s%s%s%s?.lua;%s%s%s%slualib%slua%s?.lua",
|
||
|
homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP,
|
||
|
homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, LUA_DIRSEP, LUA_DIRSEP));
|
||
|
Lua_RegisterGlobal(vm->L, "LUA_CPATH", va("%s%s%s%s?.%s;%s%s%s%slualib%sclibs%s?.%s",
|
||
|
homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, EXTENSION,
|
||
|
homepath, LUA_DIRSEP, gamepath, LUA_DIRSEP, LUA_DIRSEP, LUA_DIRSEP, EXTENSION));
|
||
|
Lua_RegisterGlobal(vm->L, "LUA_DIRSEP", LUA_DIRSEP);
|
||
|
|
||
|
lua_newtable(vm->L);
|
||
|
Lua_RegConstInteger(vm->L, CS_PLAYERS);
|
||
|
Lua_RegConstInteger(vm->L, EXEC_NOW);
|
||
|
Lua_RegConstInteger(vm->L, EXEC_INSERT);
|
||
|
Lua_RegConstInteger(vm->L, EXEC_APPEND);
|
||
|
Lua_RegConstInteger(vm->L, FS_READ);
|
||
|
Lua_RegConstInteger(vm->L, FS_WRITE);
|
||
|
Lua_RegConstInteger(vm->L, FS_APPEND);
|
||
|
Lua_RegConstInteger(vm->L, FS_APPEND_SYNC);
|
||
|
Lua_RegConstInteger(vm->L, SAY_ALL);
|
||
|
Lua_RegConstInteger(vm->L, SAY_TEAM);
|
||
|
Lua_RegConstString(vm->L, HOSTARCH);
|
||
|
|
||
|
luaopen_base(vm->L);
|
||
|
luaopen_string(vm->L);
|
||
|
luaopen_coroutine(vm->L);
|
||
|
Luaopen_Qmath(vm->L);
|
||
|
Luaopen_Vector(vm->L);
|
||
|
|
||
|
res = luaL_loadbuffer(vm->L, vm->code, vm->code_size, vm->filename);
|
||
|
if(res == LUA_ERRSYNTAX)
|
||
|
{
|
||
|
LUA_LOG("Lua: syntax error during pre-compilation: %s\n", (char *)lua_tostring(vm->L, -1));
|
||
|
CG_Printf(S_COLOR_YELLOW "Lua: syntax error: %s\n", (char *)lua_tostring(vm->L, -1));
|
||
|
lua_pop(vm->L, 1);
|
||
|
vm->error++;
|
||
|
return qfalse;
|
||
|
}
|
||
|
else if(res == LUA_ERRMEM)
|
||
|
{
|
||
|
LUA_LOG("Lua: memory allocation error #1 ( %s )\n", vm->filename);
|
||
|
vm->error++;
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
if(!CG_LuaCall(vm, "CG_LuaStartVM", 0, 0))
|
||
|
return qfalse;
|
||
|
|
||
|
LUA_LOG("Lua: Loading %s\n", vm->filename);
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
void CG_LuaStopVM(lvm_t * vm)
|
||
|
{
|
||
|
if(vm == NULL)
|
||
|
return;
|
||
|
if(vm->code != NULL)
|
||
|
{
|
||
|
free(vm->code);
|
||
|
vm->code = NULL;
|
||
|
}
|
||
|
if(vm->id >= 0)
|
||
|
{
|
||
|
if(lVM[vm->id] == vm)
|
||
|
lVM[vm->id] = NULL;
|
||
|
if(!vm->error)
|
||
|
{
|
||
|
LUA_LOG("Lua: Lua module [%s] unloaded.\n", vm->filename);
|
||
|
}
|
||
|
}
|
||
|
free(vm);
|
||
|
}
|
||
|
|
||
|
void CG_LuaShutdown()
|
||
|
{
|
||
|
int i;
|
||
|
lvm_t *vm;
|
||
|
|
||
|
for(i = 0; i < NUM_VMS; i++)
|
||
|
{
|
||
|
vm = lVM[i];
|
||
|
if(vm)
|
||
|
{
|
||
|
CG_LuaStopVM(vm);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
trap_FS_FCloseFile(lualog);
|
||
|
}
|
||
|
|
||
|
void CG_LuaStatus(void)
|
||
|
{
|
||
|
int i, cnt = 0;
|
||
|
|
||
|
for(i = 0; i < NUM_VMS; i++)
|
||
|
if(lVM[i])
|
||
|
cnt++;
|
||
|
|
||
|
if(cnt == 0)
|
||
|
{
|
||
|
CG_Printf("Lua: no scripts loaded.\n");
|
||
|
return;
|
||
|
}
|
||
|
else if(cnt == 1)
|
||
|
{
|
||
|
CG_Printf("Lua: showing lua information ( 1 module loaded )\n");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CG_Printf("Lua: showing lua information ( %d modules loaded )\n", cnt);
|
||
|
}
|
||
|
CG_Printf("%-2s %-24s\n", "VM", "Filename");
|
||
|
CG_Printf("-- ------------------------\n");
|
||
|
for(i = 0; i < NUM_VMS; i++)
|
||
|
{
|
||
|
if(lVM[i])
|
||
|
{
|
||
|
CG_Printf("%2d %-24s\n", lVM[i]->id, lVM[i]->filename);
|
||
|
}
|
||
|
}
|
||
|
CG_Printf("-- ------------------------\n");
|
||
|
|
||
|
}
|
||
|
|
||
|
lvm_t *CG_LuaGetVM(lua_State * L)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for(i = 0; i < NUM_VMS; i++)
|
||
|
if(lVM[i] && lVM[i]->L == L)
|
||
|
return lVM[i];
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif
|