rpgxef/code/cgame/cg_lensflares.c

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/***************************************************
Copyright TiM - UberGames, 2005
cg_lensflares.c - Stores all of the functions
required to draw a dynamic lensflare ingame
The flare is broken up and drawn in separate passes:
Ambient Glow - Colored hazy glow (controlled by a vec4_t)
that expands around the core
Direct Glow - Much stronger glow that surrounds the
core directly
White Core - The actual white, focussed part of the flare
Anamorphic Streak - Horizontal line running through
the flare (Current rage in lensflare FX)
Lens Reflections - Circular parts that go in the opposite dir
of the flare itself
***************************************************/
//#include "cg_local.h"
//#include "cg_text.h"