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https://github.com/UberGames/rpgxEF.git
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52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifdef DEDICATED
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# ifdef _WIN32
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# include <windows.h>
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# define Sys_LoadLibrary(f) (void*)LoadLibrary(f)
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# define Sys_UnloadLibrary(h) FreeLibrary((HMODULE)h)
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# define Sys_LoadFunction(h,fn) (void*)GetProcAddress((HMODULE)h,fn)
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# define Sys_LibraryError() "unknown"
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# else
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# include <dlfcn.h>
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# define Sys_LoadLibrary(f) dlopen(f,RTLD_NOW)
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# define Sys_UnloadLibrary(h) dlclose(h)
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# define Sys_LoadFunction(h,fn) dlsym(h,fn)
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# define Sys_LibraryError() dlerror()
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# endif
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#else
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# ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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# include "SDL_loadso.h"
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# else
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# include <SDL.h>
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# include <SDL_loadso.h>
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# endif
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# define Sys_LoadLibrary(f) SDL_LoadObject(f)
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# define Sys_UnloadLibrary(h) SDL_UnloadObject(h)
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# define Sys_LoadFunction(h,fn) SDL_LoadFunction(h,fn)
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# define Sys_LibraryError() SDL_GetError()
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#endif
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void * QDECL Sys_LoadDll(const char *name, qboolean useSystemLib);
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