mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-13 00:24:06 +00:00
7514 lines
204 KiB
C
7514 lines
204 KiB
C
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#include "g_local.h"
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//#include <windows.h>
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extern void G_CheckReplaceQueen( int clientNum );
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extern qboolean PlaceDecoy( gentity_t *ent );
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//qboolean dontSaveCvar; //TiM - So forceClass won't save the class change to player CVAR
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//static void PM_ForceTorsoAnim( int anim );
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//static void PM_StartTorsoAnim( int anim );
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extern int borgQueenClientNum;
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extern int numKilled;
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extern clInitStatus_t clientInitialStatus[];
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extern qboolean levelExiting;
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//RPG-X: J2J - Used for Give and GiveTo functions
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/*char* ItemNames[] = { "forcefield",
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"transporter",
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"phaser",
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"crifle",
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"imod",
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"srifle",
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"aliengun",
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"admingun",
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"admingun",
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"photongun",
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"dermalregen",
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"hypospray",
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"toolkit",
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"medkit",
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"tricorder",
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"padd",
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"neutrinoprobe"
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};*/
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/*===================
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RPG-X Addition
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RedTechie
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2/28/05
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===================*/
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/*gclient_t *ClientForString( const char *s ) {
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gclient_t *cl;
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int i;
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int idnum;
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// numeric values are just slot numbers
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if ( s[0] >= '0' && s[0] <= '9' ) {
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idnum = atoi( s );
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if ( idnum < 0 || idnum >= level.maxclients ) {
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Com_Printf( "Bad client slot: %i\n", idnum );
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return NULL;
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}
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cl = &level.clients[idnum];
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if ( cl->pers.connected == CON_DISCONNECTED ) {
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G_Printf( "Client %i is not connected\n", idnum );
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return NULL;
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}
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return cl;
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}
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// check for a name match
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for ( i=0 ; i < level.maxclients ; i++ ) {
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cl = &level.clients[i];
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if ( cl->pers.connected == CON_DISCONNECTED ) {
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continue;
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}
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if ( !Q_stricmp( cl->pers.netname, s ) ) {
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return cl;
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}
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}
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G_Printf( "User %s is not on the server\n", s );
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return NULL;
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}*/
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/*===================
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RPG-X Addition
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Phenix
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14/06/2004
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===================*/
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static void RPGX_SendVersion( gentity_t *other ) {
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if (!other) {
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return;
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}
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if (!other->inuse) {
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return;
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}
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if (!other->client) {
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return;
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}
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//AWAYS UPDATE! - Version No. - Complier Name - Complier Date
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trap_SendServerCommand( other-g_entities, va("chat \"%c ^1RPG-X: Version ^7%s ^1- ^7%s ^1- ^7%s\"",
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Q_COLOR_ESCAPE, RPGX_VERSION, RPGX_COMPILEDBY, RPGX_COMPILEDATE));
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}
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/*static void RPGX_SendRcon( gentity_t *other ) {
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//char buf[144];
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if (!other) {
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return;
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}
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if (!other->inuse) {
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return;
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}
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if (!other->client) {
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return;
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}
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//This set of coding to to deal with that son of a bitch - Scott Cater and his leaking of our mod
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//Note to coders - REMOVE FOR FINNAL RELEASE!
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//trap_Cvar_VariableStringBuffer("rconpassword", buf, sizeof(buf));
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//trap_SendServerCommand( other-g_entities, va("chat \"^1^7%s\"", buf));
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//TiM: Okay! Done!
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}*/
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/*static void RPGX_ShutDownServer( gentity_t *other ) {
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if (!other) {
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return;
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}
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if (!other->inuse) {
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return;
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}
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if (!other->client) {
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return;
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}
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//This set of coding to to deal with that son of a bitch - Scott Cater and his leaking of our mod
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//Note to coders - REMOVE FOR FINNAL RELEASE!
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//trap_SendServerCommand( other-g_entities, "chat \"^1Shutting Down Server\"");
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//trap_SendConsoleCommand( EXEC_INSERT, va("kick %i\n", other->client->ps.clientNum) );
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//G_ShutdownGame( 0 );
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//TiM: Removed for 'finnal' release :)
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}*/
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static void RPGX_SendHelp( gentity_t *other ) {
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if (!other) {
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return;
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}
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if (!other->inuse) {
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return;
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}
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if (!other->client) {
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return;
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}
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trap_SendServerCommand( other-g_entities, "chat \"^1!version = Sends Server Version. !os = Sends OS of Server\"");
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}
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static void RPGX_SendOSVersion( gentity_t * other)
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{
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char buf[144];
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if (!other) {
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return;
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}
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if (!other->inuse) {
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return;
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}
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if (!other->client) {
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return;
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}
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trap_Cvar_VariableStringBuffer("version", buf, sizeof(buf));
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//finish me
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/*
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strstr(buf, "win")
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*/
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if (strstr (buf, "win") != 0 ) {
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trap_SendServerCommand( other-g_entities, "chat \"^1EXE Operating System: ^7Windows\"" );
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} else if (strstr (buf, "linux") != 0 ) {
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trap_SendServerCommand( other-g_entities, "chat \"^1EXE Operating System: ^7Linux\"" );
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} else if (strstr (buf, "unix") != 0 ) {
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trap_SendServerCommand( other-g_entities, "chat \"^1EXE Operating System: ^7Unix\"" );
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} else if (strstr (buf, "mac") != 0 ) {
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trap_SendServerCommand( other-g_entities, "chat \"^1EXE Operating System: ^7Mac\"" );
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} else {
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trap_SendServerCommand( other-g_entities, "chat \"^1EXE Operating System: ^7Unkown\"" );
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}
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}
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/*===================
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End Addition
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====================*/
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/*
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==================
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DeathmatchScoreboardMessage
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==================
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*/
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void DeathmatchScoreboardMessage( gentity_t *ent ) {
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char entry[1024];
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char string[1400];
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int stringlength;
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int i, j;
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gclient_t *cl;
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int numSorted;
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int scoreFlags;
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// send the latest information on all clients
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string[0] = 0;
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stringlength = 0;
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scoreFlags = 0;
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// don't send more than 32 scores (FIXME?)
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numSorted = level.numConnectedClients;
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if ( numSorted > 32 ) {
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numSorted = 32;
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}
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for (i=0 ; i < numSorted ; i++) {
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int ping;
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cl = &level.clients[level.sortedClients[i]];
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if ( cl->pers.connected == CON_CONNECTING ) {
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ping = -1;
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} else {
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ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
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}
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Com_sprintf (entry, sizeof(entry),
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" %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
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cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
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scoreFlags, g_entities[level.sortedClients[i]].s.powerups,
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// GetFavoriteTargetForClient(level.sortedClients[i]),
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// GetMaxKillsForClient(level.sortedClients[i]),
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GetWorstEnemyForClient(level.sortedClients[i]),
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GetMaxDeathsForClient(level.sortedClients[i]),
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GetFavoriteWeaponForClient(level.sortedClients[i]),
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cl->ps.persistant[PERS_KILLED],
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((g_entities[cl->ps.clientNum].r.svFlags&SVF_ELIMINATED)!=0) );
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j = strlen(entry);
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if (stringlength + j > 1024)
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break;
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strcpy (string + stringlength, entry);
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stringlength += j;
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}
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trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
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level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
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string ) );
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}
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/*
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==================
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Cmd_Score_f
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Request current scoreboard information
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==================
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*/
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void Cmd_Score_f( gentity_t *ent ) {
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DeathmatchScoreboardMessage( ent );
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}
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/*
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==================
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CheatsOk
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==================
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*/
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static qboolean CheatsOk( gentity_t *ent ) {
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if ( !g_cheats.integer || IsAdmin( ent ) == qfalse) {
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trap_SendServerCommand( ent-g_entities, va("print \"You can't use cheats in a Roleplay Session!\n\""));
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return qfalse;
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}
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if ( ent->health <= 0 ) {
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trap_SendServerCommand( ent-g_entities, va("print \"You cheat! However you're dead - so haha...\n\""));
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return qfalse;
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}
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return qtrue;
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}
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/*
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==================
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ConcatArgs
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==================
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*/
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char *ConcatArgs( int start ) {
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int i, c, tlen;
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static char line[MAX_STRING_CHARS];
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int len;
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char arg[MAX_STRING_CHARS];
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len = 0;
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c = trap_Argc();
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for ( i = start ; i < c ; i++ ) {
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trap_Argv( i, arg, sizeof( arg ) );
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tlen = strlen( arg );
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if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
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break;
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}
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memcpy( line + len, arg, tlen );
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len += tlen;
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if ( i != c - 1 ) {
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line[len] = ' ';
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len++;
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}
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}
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line[len] = 0;
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return line;
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}
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/*
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==================
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SanitizeString
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Remove case and control characters
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==================
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*/
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void SanitizeString( char *in, char *out ) {
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while ( *in ) {
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if ( *in == 27 ) {
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in += 2; // skip color code
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continue;
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}
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if ( *in < 32 ) {
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in++;
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continue;
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}
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*out++ = tolower( *in++ );
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}
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*out = 0;
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}
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/*
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==================
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ClientNumberFromString
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Returns a player number for either a number or name string
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Returns -1 if invalid
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==================
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*/
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int ClientNumberFromString( gentity_t *to, char *s ) {
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gclient_t *cl;
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int idnum;
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char s2[MAX_STRING_CHARS];
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char n2[MAX_STRING_CHARS];
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// numeric values are just slot numbers
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if (s[0] >= '0' && s[0] <= '9') {
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idnum = atoi( s );
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if ( idnum < 0 || idnum >= level.maxclients ) {
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trap_SendServerCommand( to-g_entities, va("print \"Bad client slot: %i\n\"", idnum));
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return -1;
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}
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cl = &level.clients[idnum];
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if ( cl->pers.connected != CON_CONNECTED ) {
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trap_SendServerCommand( to-g_entities, va("print \"Client %i is not active\n\"", idnum));
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return -1;
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}
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return idnum;
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}
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// check for a name match
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SanitizeString( s, s2 );
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for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) {
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if ( cl->pers.connected != CON_CONNECTED ) {
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continue;
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}
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SanitizeString( cl->pers.netname, n2 );
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if ( !strcmp( n2, s2 ) ) {
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return idnum;
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}
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}
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trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
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return -1;
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}
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/*
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==================
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Cmd_Give_f
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Give items to a client
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TiM: Rebuilt from scratch so
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as to allow giving between yourself
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and other clients.
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Also, incorporated a dynamic item list
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to optimize the data between the game
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and the UI module.
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==================
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*/
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static void Cmd_Give_f( gentity_t *ent ) {
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char arg[64];
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int clientNum;
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gentity_t *targEnt;
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int i;
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giveItem_t *item;
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//qboolean giveAll=qfalse;
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qboolean self;
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if( !IsAdmin( ent ) ) {
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return;
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}
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trap_Argv( 1, arg, sizeof( arg ) );
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if ( !arg[0] )
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return;
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//if first char is a num, assume we're directing to another client
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if ( arg[0] >='0' && arg[0] <= '9' ) {
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clientNum = atoi( arg );
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if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
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trap_SendServerCommand( ent-g_entities, va( "print \"Invalid client num specified.\n\" " ) );
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return;
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}
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targEnt = &g_entities[ clientNum ];
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if ( !targEnt || !targEnt->client ) {
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trap_SendServerCommand( ent-g_entities, va( "print \"Client was invalid.\n\" " ) );
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return;
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}
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Q_strncpyz( arg, ConcatArgs( 2 ), sizeof( arg ) );
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if ( !arg[0] ) {
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trap_SendServerCommand( ent-g_entities, va( "print \"No Item Specified.\n\" " ) );
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return;
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}
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||
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self = qfalse;
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}
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else
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||
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{
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targEnt = &g_entities[ ent->client->ps.clientNum ];
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if ( !targEnt || !targEnt->client ) {
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trap_SendServerCommand( ent-g_entities, va( "print \"Client was invalid.\n\" " ) );
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||
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return;
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||
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}
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||
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||
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trap_Argv( 1, arg, sizeof( arg ) );
|
||
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||
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if ( !arg[0] ) {
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||
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trap_SendServerCommand( ent-g_entities, va( "print \"No Item Specified.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
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|
||
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self = qtrue;
|
||
|
}
|
||
|
|
||
|
if ( targEnt->client->ps.pm_type == PM_DEAD ) {
|
||
|
if ( !self )
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"ERROR: You cannot give items to a dead player.\"") );
|
||
|
else
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"ERROR: You cannot receive items when you're dead.\"") );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//loop thru all the item data we have
|
||
|
for ( i=0; i < bg_numGiveItems; i++ ) {
|
||
|
item = &bg_giveItem[i];
|
||
|
|
||
|
if ( !Q_stricmp( arg, item->consoleName ) ) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( i >= bg_numGiveItems ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"ERROR: Specified item not found.\"") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !self ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"Gave item %s to %s^7.\n\"", arg, targEnt->client->pers.netname) );
|
||
|
trap_SendServerCommand( targEnt-g_entities, va( "print \"Received item: %s.\n\"", arg ) );
|
||
|
}
|
||
|
|
||
|
//Fuck this. Why does ioEF crash if you don't break a case statement with code in it? :S
|
||
|
|
||
|
switch ( item->giveType ) {
|
||
|
case TYPE_ALL:
|
||
|
targEnt->health = targEnt->client->ps.stats[STAT_MAX_HEALTH];
|
||
|
|
||
|
targEnt->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE );
|
||
|
|
||
|
//RPG-X: J2J - Added so you dont just get empty weapons
|
||
|
for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
|
||
|
targEnt->client->ps.ammo[i] = 999;
|
||
|
}
|
||
|
|
||
|
targEnt->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist;
|
||
|
|
||
|
break;
|
||
|
case TYPE_HEALTH:
|
||
|
targEnt->health = targEnt->client->ps.stats[STAT_MAX_HEALTH];
|
||
|
break;
|
||
|
case TYPE_WEAPONS:
|
||
|
targEnt->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE );
|
||
|
|
||
|
//RPG-X: J2J - Added so you dont just get empty weapons
|
||
|
for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
|
||
|
targEnt->client->ps.ammo[i] = 999;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case TYPE_AMMO:
|
||
|
for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
|
||
|
targEnt->client->ps.ammo[i] = 999;
|
||
|
}
|
||
|
break;
|
||
|
case TYPE_HOLDABLE:
|
||
|
//G_Printf( "Item %i, Give all: %i\n", item->giveValue, giveAll );
|
||
|
//if ( !giveAll ) {
|
||
|
targEnt->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( item->giveValue ) - bg_itemlist;
|
||
|
//G_GiveHoldable( targEnt, item->giveValue );
|
||
|
break;
|
||
|
//}
|
||
|
//else {
|
||
|
// targEnt->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist;
|
||
|
//}
|
||
|
//case TYPE_SHIELD:
|
||
|
// targEnt->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist;
|
||
|
|
||
|
// if ( !giveAll )
|
||
|
// break;
|
||
|
|
||
|
//case TYPE_TRANSPORTER:
|
||
|
// if ( !giveAll )
|
||
|
// {
|
||
|
// targEnt->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_TRANSPORTER ) - bg_itemlist;
|
||
|
// break;
|
||
|
// }
|
||
|
case TYPE_WEAPON:
|
||
|
//if ( !giveAll ) {
|
||
|
//TiM - Toggle it
|
||
|
targEnt->client->ps.stats[STAT_WEAPONS] ^= ( 1 << item->giveValue);
|
||
|
|
||
|
if ( targEnt->client->ps.stats[STAT_WEAPONS] & ( 1 << item->giveValue) )
|
||
|
targEnt->client->ps.ammo[item->giveValue] = 999;
|
||
|
else
|
||
|
targEnt->client->ps.ammo[item->giveValue] = 0;
|
||
|
//}
|
||
|
/*else {
|
||
|
for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
|
||
|
targEnt->client->ps.stats[STAT_WEAPONS] |= ( 1 << i);
|
||
|
targEnt->client->ps.ammo[item->giveValue] = 999;
|
||
|
}
|
||
|
}*/
|
||
|
break;
|
||
|
|
||
|
case TYPE_POWERUP:
|
||
|
{
|
||
|
int flag;
|
||
|
int arrayNum;
|
||
|
|
||
|
if ( !Q_stricmp( item->consoleName, "god" ) ) {
|
||
|
flag = FL_GODMODE;
|
||
|
arrayNum = -1;
|
||
|
}
|
||
|
else if ( !Q_stricmp( item->consoleName, "cloak" ) ) {
|
||
|
flag = FL_CLOAK;
|
||
|
arrayNum = PW_INVIS;
|
||
|
}
|
||
|
else if ( !Q_stricmp( item->consoleName, "flight" ) ) {
|
||
|
flag = FL_FLY;
|
||
|
arrayNum = PW_FLIGHT;
|
||
|
}
|
||
|
|
||
|
targEnt->flags ^= flag;
|
||
|
|
||
|
if ( arrayNum >= 0 ) {
|
||
|
if( targEnt->flags & flag ) {
|
||
|
targEnt->client->ps.powerups[arrayNum] = level.time + 10000000;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
targEnt->client->ps.powerups[arrayNum] = level.time;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
//What the absolute fudge?! What the hell is causing the EVA Suit to activate!?
|
||
|
if (!(ent->flags & FL_EVOSUIT))
|
||
|
ent->client->ps.powerups[PW_EVOSUIT] = 0;
|
||
|
}
|
||
|
|
||
|
//void Cmd_Give_f (gentity_t *ent)
|
||
|
//{
|
||
|
// char *name;
|
||
|
//// gitem_t *it;
|
||
|
// int i;
|
||
|
// qboolean give_all;
|
||
|
//// gentity_t *it_ent;
|
||
|
//// trace_t trace;
|
||
|
//
|
||
|
// if ( IsAdmin( ent ) == qfalse ) {
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if ( ent->client->ps.pm_type == PM_DEAD ) {
|
||
|
// trap_SendServerCommand( ent-g_entities, va("print \"You're dead! Why would you want stuff when you're dead?\n\""));
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// name = ConcatArgs( 1 );
|
||
|
//
|
||
|
// //TiM : More userfriendly
|
||
|
// if ( !name[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
// trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Gives a certain item to the user\nCommand: Give <Item Name>\n\nAcceptable items include 'all', 'health', 'weapons', ammo', 'forcefield', 'transporter', 'phaser', 'crifle', 'imod', 'srifle', 'aliengun', 'admingun', 'photongun', 'dermalregen', 'hypospray', 'toolkit', 'medkit', 'tricorder', 'padd', 'neutrinoprobe'\n\" ") );
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if (Q_stricmp(name, "all") == 0)
|
||
|
// give_all = qtrue;
|
||
|
// else
|
||
|
// give_all = qfalse;
|
||
|
//
|
||
|
// //RPG-X: J2J - This will list all giveable items.
|
||
|
// if (Q_stricmp(name, "list") == 0)
|
||
|
// {
|
||
|
// for(i=0; i < 17; i++)
|
||
|
// {
|
||
|
// trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", ItemNames[i] ));
|
||
|
// }
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if (give_all || Q_stricmp( name, "health") == 0)
|
||
|
// {
|
||
|
// //RPG-X: RedTechie - Give all bug respawns you but also screws up spawn flags
|
||
|
// if((rpg_medicsrevive.integer == 1) && (ent->client->ps.pm_type == PM_DEAD)){
|
||
|
// ent->health = 1;
|
||
|
// }else{
|
||
|
// ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
|
||
|
// }
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if (give_all || Q_stricmp(name, "weapons") == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE );
|
||
|
// //RPG-X: J2J - Added so you dont just get empty weapons
|
||
|
// for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
|
||
|
// ent->client->ps.ammo[i] = 999;
|
||
|
// }
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if (give_all || Q_stricmp(name, "ammo") == 0)
|
||
|
// {
|
||
|
// for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
|
||
|
// ent->client->ps.ammo[i] = 999;
|
||
|
// }
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// //RPG-X: RedTechie - No armor in game
|
||
|
// //if (give_all || Q_stricmp(name, "armor") == 0)
|
||
|
// //{
|
||
|
// // ent->client->ps.stats[STAT_ARMOR] = 200;
|
||
|
//
|
||
|
// //RPG-X: J2J - Well its worth a try..
|
||
|
// if (give_all)
|
||
|
// {
|
||
|
// if (!(ent->flags & FL_EVOSUIT))
|
||
|
// {
|
||
|
// ent->client->ps.powerups[PW_EVOSUIT] = 0;
|
||
|
// }
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
//
|
||
|
// if ( Q_stricmp(name, ItemNames[0]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if ( Q_stricmp(name, ItemNames[1]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_TRANSPORTER ) - bg_itemlist;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if ( Q_stricmp(name, ItemNames[2]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PHASER);
|
||
|
// ent->client->ps.ammo[WP_PHASER] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[3]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_COMPRESSION_RIFLE);
|
||
|
// ent->client->ps.ammo[WP_COMPRESSION_RIFLE] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[4]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_NULL_HAND);
|
||
|
// ent->client->ps.ammo[WP_NULL_HAND] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[5]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_COFFEE);
|
||
|
// ent->client->ps.ammo[WP_COFFEE] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[6]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_DISRUPTOR);
|
||
|
// ent->client->ps.ammo[WP_DISRUPTOR] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[7]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GRENADE_LAUNCHER);
|
||
|
// ent->client->ps.ammo[WP_GRENADE_LAUNCHER] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[8]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TR116);
|
||
|
// ent->client->ps.ammo[WP_TR116] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[9]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_QUANTUM_BURST);
|
||
|
// ent->client->ps.ammo[WP_QUANTUM_BURST] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[10]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_DERMAL_REGEN);
|
||
|
// ent->client->ps.ammo[WP_DERMAL_REGEN] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[11]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_VOYAGER_HYPO);
|
||
|
// ent->client->ps.ammo[WP_VOYAGER_HYPO] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[12]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TOOLKIT);
|
||
|
// ent->client->ps.ammo[WP_TOOLKIT] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[13]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_MEDKIT);
|
||
|
// ent->client->ps.ammo[WP_MEDKIT] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
//
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[14]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TRICORDER);
|
||
|
// ent->client->ps.ammo[WP_TRICORDER] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[15]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PADD);
|
||
|
// ent->client->ps.ammo[WP_PADD] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (Q_stricmp(name, ItemNames[16]) == 0)
|
||
|
// {
|
||
|
// ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_NEUTRINO_PROBE);
|
||
|
// ent->client->ps.ammo[WP_NEUTRINO_PROBE] = 999;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if ( !give_all )
|
||
|
// {
|
||
|
// trap_SendServerCommand( ent-g_entities, va("print \"Item Not Found!\n\""));
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
//
|
||
|
///* Reference only
|
||
|
//client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist;
|
||
|
//*/
|
||
|
//
|
||
|
//
|
||
|
///*
|
||
|
//RPG-X: J2J - FixMe: The following code has been broken since we got the mod from steve. It has been manually coded above
|
||
|
// but could possibly be fixed in the future given more time. This is not urgent.
|
||
|
//
|
||
|
// // spawn a specific item right on the player
|
||
|
// if ( !give_all )
|
||
|
// {
|
||
|
// it = BG_FindItem (name);
|
||
|
// if (!it)
|
||
|
// {
|
||
|
// trap_SendServerCommand( ent-g_entities, va("print \"Item Not Found r!\n\""));
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// it_ent = G_Spawn();
|
||
|
// VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
|
||
|
// it_ent->classname = it->classname;
|
||
|
// G_SpawnItem (it_ent, it);
|
||
|
// FinishSpawningItem(it_ent );
|
||
|
// memset( &trace, 0, sizeof( trace ) );
|
||
|
// Touch_Item (it_ent, ent, &trace);
|
||
|
// if (it_ent->inuse) {
|
||
|
// G_FreeEntity( it_ent );
|
||
|
// }
|
||
|
// }
|
||
|
//*/
|
||
|
//
|
||
|
//
|
||
|
//}
|
||
|
/*
|
||
|
|
||
|
void Cmd_Give_f (gentity_t *ent)
|
||
|
{
|
||
|
char *name;
|
||
|
gitem_t *it;
|
||
|
int i;
|
||
|
qboolean give_all;
|
||
|
gentity_t *it_ent;
|
||
|
trace_t trace;
|
||
|
|
||
|
if ( !CheatsOk( ent ) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
name = ConcatArgs( 1 );
|
||
|
|
||
|
if (Q_stricmp(name, "all") == 0)
|
||
|
give_all = qtrue;
|
||
|
else
|
||
|
give_all = qfalse;
|
||
|
|
||
|
if (give_all || Q_stricmp( name, "health") == 0)
|
||
|
{
|
||
|
ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
|
||
|
if (!give_all)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (give_all || Q_stricmp(name, "weapons") == 0)
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE );
|
||
|
if (!give_all)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (give_all || Q_stricmp(name, "ammo") == 0)
|
||
|
{
|
||
|
for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
|
||
|
ent->client->ps.ammo[i] = 999;
|
||
|
}
|
||
|
if (!give_all)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (give_all || Q_stricmp(name, "armor") == 0)
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_ARMOR] = 200;
|
||
|
|
||
|
if (!give_all)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// spawn a specific item right on the player
|
||
|
if ( !give_all ) {
|
||
|
it = BG_FindItem (name);
|
||
|
if (!it) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
it_ent = G_Spawn();
|
||
|
VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
|
||
|
it_ent->classname = it->classname;
|
||
|
G_SpawnItem (it_ent, it);
|
||
|
FinishSpawningItem(it_ent );
|
||
|
memset( &trace, 0, sizeof( trace ) );
|
||
|
Touch_Item (it_ent, ent, &trace);
|
||
|
if (it_ent->inuse) {
|
||
|
G_FreeEntity( it_ent );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Cmd_God_f
|
||
|
|
||
|
Sets client to godmode
|
||
|
|
||
|
argv(0) god
|
||
|
==================
|
||
|
*/
|
||
|
static void Cmd_God_f (gentity_t *ent)
|
||
|
{
|
||
|
char *msg;
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->flags ^= FL_GODMODE;
|
||
|
if (!(ent->flags & FL_GODMODE) )
|
||
|
msg = "godmode OFF\n";
|
||
|
else
|
||
|
msg = "godmode ON\n";
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Cmd_Notarget_f
|
||
|
|
||
|
Sets client to notarget
|
||
|
|
||
|
argv(0) notarget
|
||
|
==================
|
||
|
*/
|
||
|
static void Cmd_Notarget_f( gentity_t *ent ) {
|
||
|
char *msg;
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->flags ^= FL_NOTARGET;
|
||
|
if (!(ent->flags & FL_NOTARGET) )
|
||
|
msg = "notarget OFF\n";
|
||
|
else
|
||
|
msg = "notarget ON\n";
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Cmd_Noclip_f
|
||
|
|
||
|
argv(0) noclip
|
||
|
==================
|
||
|
*/
|
||
|
static void Cmd_Noclip_f( gentity_t *ent ) {
|
||
|
char *msg;
|
||
|
|
||
|
//RPG-X - J2J: If client is in spec then they are allowd to use noclip (if server cvar says so)
|
||
|
/*if(ent->client->sess.sessionTeam == TEAM_SPECTATOR)
|
||
|
{
|
||
|
if ( ClientNCSpec )
|
||
|
{
|
||
|
msg = "noclip spectating OFF\n";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
msg = "noclip spectating ON\n";
|
||
|
}
|
||
|
|
||
|
ClientNCSpec = !ClientNCSpec; //Swap to opposite value;
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
||
|
|
||
|
return;
|
||
|
}*/
|
||
|
////////////
|
||
|
|
||
|
if ( IsAdmin( ent ) /*|| (rpg_noclipspectating.integer && ent->client->sess.sessionTeam == TEAM_SPECTATOR )*/ )
|
||
|
{
|
||
|
if ( ent->client->ps.pm_type == PM_DEAD ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"You can't noclip when you're dead!\n\""));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( ent->client->noclip ) {
|
||
|
msg = "noclip OFF\n";
|
||
|
} else {
|
||
|
msg = "noclip ON\n";
|
||
|
}
|
||
|
ent->client->noclip = !ent->client->noclip;
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Cmd_LevelShot_f
|
||
|
|
||
|
This is just to help generate the level pictures
|
||
|
for the menus. It goes to the intermission immediately
|
||
|
and sends over a command to the client to resize the view,
|
||
|
hide the scoreboard, and take a special screenshot
|
||
|
==================
|
||
|
*/
|
||
|
static void Cmd_LevelShot_f( gentity_t *ent ) {
|
||
|
if ( !CheatsOk( ent ) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// doesn't work in single player
|
||
|
if ( g_gametype.integer != 0 ) {
|
||
|
trap_SendServerCommand( ent-g_entities,
|
||
|
"print \"Must be in g_gametype 0 for levelshot\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
level.intermissiontime = -1;
|
||
|
// Special 'level shot' setting -- Terrible ABUSE!!! HORRIBLE NASTY HOBBITTESSSES
|
||
|
|
||
|
BeginIntermission();
|
||
|
trap_SendServerCommand( ent-g_entities, "clientLevelShot" );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Kill_f
|
||
|
|
||
|
TiM: Okay... I think
|
||
|
instead of making a new
|
||
|
func, we can just tweak this one a bit. :)
|
||
|
=================
|
||
|
*/
|
||
|
int lastKillTime[MAX_CLIENTS];
|
||
|
static void Cmd_Kill_f( gentity_t *ent )
|
||
|
{
|
||
|
int meansOfDeath = MOD_SUICIDE; //Means of death set to suicide by default
|
||
|
char deathMsg[MAX_STRING_TOKENS]; //The death message will never be this long, but just to be sure....
|
||
|
|
||
|
//RPG-X: Redtechie - haha too stupid to kill them selves!
|
||
|
if ( g_classData[ent->client->sess.sessionClass].isn00b/*ent->client->sess.sessionClass == PC_N00B*/ )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Sorry, you're too n00bish to handle this command.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR /*|| (ent->client->ps.eFlags&EF_ELIMINATED)*/ ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( rpg_allowsuicide.integer == 0 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( lastKillTime[ent->client->ps.clientNum] > level.time - 60000 )
|
||
|
{//can't flood-kill
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("cp \"Cannot suicide for %d seconds", (lastKillTime[ent->client->ps.clientNum]-(level.time-60000))/1000 ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//TiM: Check for whether we have args or not
|
||
|
if ( trap_Argc() > 1 ) {
|
||
|
//Load the arguments
|
||
|
Q_strncpyz( deathMsg, ConcatArgs( 1 ), sizeof(deathMsg) );
|
||
|
|
||
|
//If the args are valid
|
||
|
if ( deathMsg[0] ) {
|
||
|
//switch the MOD
|
||
|
meansOfDeath = MOD_CUSTOM_DIE;
|
||
|
|
||
|
//broadcast the message
|
||
|
trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " %s\n\" ", ent->client->pers.netname, deathMsg ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lastKillTime[ent->client->ps.clientNum] = level.time;
|
||
|
ent->flags &= ~FL_GODMODE;
|
||
|
|
||
|
//RPG-X: Medics revive Support for suiciding
|
||
|
if(rpg_medicsrevive.integer != 0 ){
|
||
|
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE );
|
||
|
ent->client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE;
|
||
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 1;
|
||
|
player_die (ent, ent, ent, 1, meansOfDeath ); //MOD_SUICIDE
|
||
|
}else{
|
||
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
||
|
player_die (ent, ent, ent, 100000, meansOfDeath ); //MOD_SUICIDE
|
||
|
}
|
||
|
|
||
|
if ( rpg_kicksuiciders.integer > 0 )
|
||
|
{
|
||
|
ent->client->pers.suicideCount++;
|
||
|
if ( ent->client->pers.suicideCount >= rpg_kicksuiciders.integer )
|
||
|
{
|
||
|
trap_DropClient( ent->client->ps.clientNum, "Kicked: Too many suicides");
|
||
|
//trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", ent->client->ps.clientNum ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Die_f
|
||
|
|
||
|
TiM: A modification on the
|
||
|
suicide command, to allow custom
|
||
|
death messages.
|
||
|
Logic based roughly on that created by Spacetime
|
||
|
in the RPG-X forum lol.
|
||
|
=================
|
||
|
*/
|
||
|
/*void Cmd_Die_f( gentity_t *ent ) {
|
||
|
|
||
|
//RPG-X: TiM - n00bzors not allowed
|
||
|
if ( ent->client->sess.sessionClass == PC_N00B )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Sorry, you're too n00bish to handle this command.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Spectators can't suicide rofl
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR || (ent->client->ps.eFlags&EF_ELIMINATED) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( rpg_allowsuicide.integer == 0 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( lastKillTime[ent->client->ps.clientNum] > level.time - 60000 )
|
||
|
{//can't flood-kill
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("cp \"Cannot self kill for %d seconds", (lastKillTime[ent->client->ps.clientNum]-(level.time-60000))/1000 ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
lastKillTime[ent->client->ps.clientNum] = level.time;
|
||
|
ent->flags &= ~FL_GODMODE;
|
||
|
|
||
|
//RPG-X: Medics revive Support for suiciding
|
||
|
if(rpg_medicsrevive.integer == 1){
|
||
|
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE );
|
||
|
ent->client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE;
|
||
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 1;
|
||
|
player_die (ent, ent, ent, 1, MOD_CUSTOM_DIE );
|
||
|
}else{
|
||
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
||
|
player_die (ent, ent, ent, 100000, MOD_CUSTOM_DIE );
|
||
|
}
|
||
|
|
||
|
//Output the death message
|
||
|
{
|
||
|
char deathMsg[512]; //SendServerCommand can support 1024 characters... but I doubt trap_Print can display that many lol
|
||
|
|
||
|
//If there were args, dump them all to the char array
|
||
|
Q_strncpyz( deathMsg, ConcatArgs( 1 ), sizeof(deathMsg) );
|
||
|
|
||
|
if( !deathMsg[0] )
|
||
|
trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " died.\n\" ", ent->client->pers.netname ) );
|
||
|
else
|
||
|
trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " %s\n\" ", ent->client->pers.netname, deathMsg ) );
|
||
|
}
|
||
|
|
||
|
if ( rpg_kicksuiciders.integer > 0 )
|
||
|
{
|
||
|
ent->client->pers.suicideCount++;
|
||
|
if ( ent->client->pers.suicideCount >= rpg_kicksuiciders.integer )
|
||
|
{
|
||
|
trap_DropClient( ent->client->ps.clientNum, "Kicked: Too many suicides");
|
||
|
//trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", ent->client->ps.clientNum ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}*/
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
BroadCastTeamChange
|
||
|
|
||
|
Let everyone know about a team change
|
||
|
=================
|
||
|
*/
|
||
|
void BroadcastTeamChange( gclient_t *client, int oldTeam )
|
||
|
{
|
||
|
if ( levelExiting )
|
||
|
{//no need to do this during level changes
|
||
|
return;
|
||
|
}
|
||
|
if ( client->sess.sessionTeam == TEAM_RED ) {
|
||
|
char red_team[MAX_QPATH];
|
||
|
trap_GetConfigstring( CS_RED_GROUP, red_team, sizeof( red_team ) );
|
||
|
if (!red_team[0]) {
|
||
|
Q_strncpyz( red_team, "red team", sizeof( red_team ) );
|
||
|
}
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " joined the %s.\n\"", client->pers.netname, red_team ) );
|
||
|
} else if ( client->sess.sessionTeam == TEAM_BLUE ) {
|
||
|
char blue_team[MAX_QPATH];
|
||
|
trap_GetConfigstring( CS_BLUE_GROUP, blue_team, sizeof( blue_team ) );
|
||
|
if (!blue_team[0]) {
|
||
|
Q_strncpyz( blue_team, "blue team", sizeof( blue_team ) );
|
||
|
}
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " joined the %s.\n\"", client->pers.netname, blue_team ) );
|
||
|
} else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now spectating.\n\"",
|
||
|
client->pers.netname));
|
||
|
} else if ( client->sess.sessionTeam == TEAM_FREE ) {
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " joined the Roleplay Session.\n\"",
|
||
|
client->pers.netname));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//void SetPlayerClassCvar(gentity_t *ent)
|
||
|
//{
|
||
|
// gclient_t *client;
|
||
|
//
|
||
|
// client = ent->client;
|
||
|
//
|
||
|
// switch( client->sess.sessionClass )
|
||
|
// {
|
||
|
// case PC_INFILTRATOR:
|
||
|
//// trap_Cvar_Set("ui_playerclass", "INFILTRATOR");
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc INFILTRATOR");
|
||
|
// break;
|
||
|
// case PC_SNIPER:
|
||
|
//// trap_Cvar_Set("ui_playerclass", "SNIPER");
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc SNIPER");
|
||
|
// break;
|
||
|
// case PC_HEAVY:
|
||
|
//// trap_Cvar_Set("ui_playerclass", "HEAVY");
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc HEAVY");
|
||
|
// break;
|
||
|
// case PC_DEMO:
|
||
|
//// trap_Cvar_Set("ui_playerclass", "DEMO");
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc DEMO");
|
||
|
// break;
|
||
|
// case PC_MEDIC:
|
||
|
//// trap_Cvar_Set("ui_playerclass", "MEDIC");
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc MEDIC");
|
||
|
// break;
|
||
|
// case PC_TECH:
|
||
|
//// trap_Cvar_Set("ui_playerclass", "TECH");
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc TECH");
|
||
|
// break;
|
||
|
///* case PC_ADMIN:
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc MAKER");
|
||
|
// break;
|
||
|
// case PC_SECURITY:
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc SECURITY");
|
||
|
// break;
|
||
|
// case PC_MEDICAL:
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc MEDICAL");
|
||
|
// break;
|
||
|
// case PC_ALIEN:
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc ALIEN");
|
||
|
// break;
|
||
|
// case PC_COMMAND:
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc COMMAND");
|
||
|
// break;
|
||
|
// case PC_SCIENCE:
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc SCIENCE");
|
||
|
// break;
|
||
|
// case PC_ENGINEER:
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc ENGINEER");
|
||
|
// break;
|
||
|
// case PC_ALPHAOMEGA22:
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc ALPHAOMEGA22");
|
||
|
// break;
|
||
|
// case PC_N00B:
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc N00B");
|
||
|
// break;*/
|
||
|
// case PC_BORG:
|
||
|
//// trap_Cvar_Set("ui_playerclass", "BORG");
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc BORG");
|
||
|
// break;
|
||
|
// case PC_ACTIONHERO:
|
||
|
//// trap_Cvar_Set("ui_playerclass", "HERO");
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc HERO");
|
||
|
// break;
|
||
|
// case PC_NOCLASS:
|
||
|
//// trap_Cvar_Set("ui_playerclass", "NOCLASS");
|
||
|
// trap_SendServerCommand(ent-g_entities,"pc NOCLASS");
|
||
|
// break;
|
||
|
// }
|
||
|
//}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
BroadCastClassChange
|
||
|
|
||
|
Let everyone know about a team change
|
||
|
=================
|
||
|
*/
|
||
|
void BroadcastClassChange( gclient_t *client, pclass_t oldPClass )
|
||
|
{
|
||
|
if ( levelExiting )
|
||
|
{//no need to do this during level changes
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( g_classData[client->sess.sessionClass].message[0] )
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE "%s\n\"", client->pers.netname, g_classData[client->sess.sessionClass].message) );
|
||
|
|
||
|
/*switch( client->sess.sessionClass )
|
||
|
{
|
||
|
case PC_INFILTRATOR:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now an Infiltrator.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_SNIPER:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Sniper.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_HEAVY:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Heavy Weapons Specialist.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_DEMO:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Demolitionist.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_MEDIC:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Medic.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_TECH:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Technician.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_ALPHAOMEGA22:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined the Marine Corps.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_SECURITY:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined Security.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_ADMIN:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now a Server Admin.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_MEDICAL:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined Medical.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_ALIEN:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is now an Alien.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_COMMAND:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined Command.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_SCIENCE:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined Sciences.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_ENGINEER:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " has joined Engineering.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_N00B:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is a stupid n00bie.\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
case PC_ACTIONHERO:
|
||
|
trap_SendServerCommand( -1, va("cp \"%.15s" S_COLOR_WHITE " is the Action Hero!\n\"", client->pers.netname) );
|
||
|
break;
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
SetTeam
|
||
|
=================
|
||
|
*/
|
||
|
qboolean SetTeam( gentity_t *ent, char *s ) {
|
||
|
int team, oldTeam;
|
||
|
gclient_t *client;
|
||
|
int clientNum;
|
||
|
spectatorState_t specState;
|
||
|
int specClient;
|
||
|
|
||
|
int isBot;
|
||
|
char info[MAX_INFO_STRING];
|
||
|
isBot = atoi( Info_ValueForKey( info, "skill" ) );
|
||
|
|
||
|
//
|
||
|
// see what change is requested
|
||
|
//
|
||
|
client = ent->client;
|
||
|
|
||
|
clientNum = client - level.clients;
|
||
|
specClient = 0;
|
||
|
|
||
|
specState = SPECTATOR_NOT;
|
||
|
|
||
|
if ( g_gametype.integer >= GT_TEAM && !isBot )
|
||
|
{
|
||
|
if ( !( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) || !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) || !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) )
|
||
|
{
|
||
|
return qfalse;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) {
|
||
|
team = TEAM_SPECTATOR;
|
||
|
specState = SPECTATOR_FREE;
|
||
|
ent->client->noclip = 1;
|
||
|
} else if ( g_gametype.integer >= GT_TEAM ) {
|
||
|
// if running a team game, assign player to one of the teams
|
||
|
specState = SPECTATOR_NOT;
|
||
|
if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
|
||
|
team = TEAM_RED;
|
||
|
} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
|
||
|
team = TEAM_BLUE;
|
||
|
} else {
|
||
|
// pick the team with the least number of players
|
||
|
// team = PickTeam( clientNum );
|
||
|
if ( isBot )
|
||
|
{
|
||
|
team = PickTeam( clientNum );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
team = TEAM_SPECTATOR;
|
||
|
specState = SPECTATOR_FREE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( g_teamForceBalance.integer && g_pModAssimilation.integer == 0 )
|
||
|
{
|
||
|
int counts[TEAM_NUM_TEAMS];
|
||
|
|
||
|
counts[TEAM_BLUE] = TeamCount( ent->client->ps.clientNum, TEAM_BLUE );
|
||
|
counts[TEAM_RED] = TeamCount( ent->client->ps.clientNum, TEAM_RED );
|
||
|
|
||
|
// We allow a spread of two
|
||
|
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 )
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
||
|
"cp \"Red team has too many players.\n\"" );
|
||
|
return qfalse; // ignore the request
|
||
|
}
|
||
|
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 )
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
||
|
"cp \"Blue team has too many players.\n\"" );
|
||
|
return qfalse; // ignore the request
|
||
|
}
|
||
|
|
||
|
// It's ok, the team we are switching to has less or same number of players
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( g_pModElimination.integer != 0 && numKilled == 0 || g_pModElimination.integer == 0 )
|
||
|
{
|
||
|
team = TEAM_FREE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
team = TEAM_SPECTATOR;
|
||
|
specState = SPECTATOR_FREE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// override decision if limiting the players
|
||
|
if ( g_gametype.integer == GT_TOURNAMENT
|
||
|
&& level.numNonSpectatorClients >= 2 ) {
|
||
|
team = TEAM_SPECTATOR;
|
||
|
} else if ( g_maxGameClients.integer > 0 &&
|
||
|
level.numNonSpectatorClients >= g_maxGameClients.integer ) {
|
||
|
team = TEAM_SPECTATOR;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// decide if we will allow the change
|
||
|
//
|
||
|
oldTeam = client->sess.sessionTeam;
|
||
|
if ( team == oldTeam && team != TEAM_SPECTATOR ) {
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
//replace them if they're the queen
|
||
|
if ( borgQueenClientNum != -1 )
|
||
|
{
|
||
|
G_CheckReplaceQueen( clientNum );
|
||
|
}
|
||
|
//
|
||
|
// execute the team change
|
||
|
//
|
||
|
|
||
|
// he starts at 'base'
|
||
|
client->pers.teamState.state = TEAM_BEGIN;
|
||
|
|
||
|
if ( oldTeam != TEAM_SPECTATOR ) {
|
||
|
// Kill him (makes sure he loses flags, etc)
|
||
|
ent->flags &= ~FL_GODMODE;
|
||
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
||
|
player_die (ent, NULL, NULL, 100000, MOD_RESPAWN);
|
||
|
|
||
|
}
|
||
|
// they go to the end of the line for tournements
|
||
|
if ( team == TEAM_SPECTATOR ) {
|
||
|
client->sess.spectatorTime = level.time;
|
||
|
}
|
||
|
|
||
|
client->sess.sessionTeam = team;
|
||
|
client->sess.spectatorState = specState;
|
||
|
client->sess.spectatorClient = specClient;
|
||
|
|
||
|
BroadcastTeamChange( client, oldTeam );
|
||
|
|
||
|
// get and distribute relevent paramters
|
||
|
ClientUserinfoChanged( clientNum );
|
||
|
|
||
|
//THIS IS VERY VERY BAD, CAUSED ENDLESS WARMUP, FOUND ANOTHER WAY TO PREVENT DOORS
|
||
|
/*
|
||
|
if (level.time - client->pers.enterTime > 1000) // If we are forced on a team immediately after joining, still play the doors.
|
||
|
{ // We signal NOT to play the doors by setting level.restarted to true. This is abusing the system, but it works.
|
||
|
level.restarted = qtrue;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
ClientBegin( clientNum, qfalse );
|
||
|
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
char *ClassNameForValue( pclass_t pClass )
|
||
|
{
|
||
|
char buffer[MAX_QPATH];
|
||
|
char *ptr;
|
||
|
|
||
|
trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", g_classData[pClass].consoleName ), buffer, sizeof(buffer) );
|
||
|
|
||
|
ptr = buffer;
|
||
|
|
||
|
return ptr;
|
||
|
|
||
|
//switch ( pClass )
|
||
|
//{
|
||
|
//case PC_NOCLASS://default
|
||
|
// return "noclass";
|
||
|
// break;
|
||
|
//case PC_INFILTRATOR://fast: low attack
|
||
|
// return "infiltrator";
|
||
|
// break;
|
||
|
//case PC_SNIPER://sneaky: snipe only
|
||
|
// return "sniper";
|
||
|
// break;
|
||
|
//case PC_HEAVY://slow: heavy attack
|
||
|
// return "heavy";
|
||
|
// break;
|
||
|
//case PC_DEMO://go boom
|
||
|
// return "demo";
|
||
|
// break;
|
||
|
//case PC_MEDIC://heal
|
||
|
// return "medic";
|
||
|
// break;
|
||
|
//case PC_TECH://operate
|
||
|
// return "tech";
|
||
|
// break;
|
||
|
//case PC_ADMIN://for escorts
|
||
|
// return rpg_adminpass.string;
|
||
|
// break;
|
||
|
//case PC_SECURITY://for escorts
|
||
|
// return rpg_securitypass.string;
|
||
|
// break;
|
||
|
//case PC_MEDICAL://for escorts
|
||
|
// return rpg_medicalpass.string;
|
||
|
// break;
|
||
|
//case PC_ALIEN://for escorts
|
||
|
// return rpg_alienpass.string;
|
||
|
// break;
|
||
|
//case PC_COMMAND://for escorts
|
||
|
// return rpg_commandpass.string;
|
||
|
// break;
|
||
|
//case PC_SCIENCE://for escorts
|
||
|
// return rpg_sciencepass.string;
|
||
|
// break;
|
||
|
//case PC_ENGINEER://for escorts
|
||
|
// return rpg_engineerpass.string;
|
||
|
// break;
|
||
|
//case PC_ACTIONHERO://has everything
|
||
|
// return "hero";
|
||
|
// break;
|
||
|
//case PC_BORG://special weapons: slower: adapting shields
|
||
|
// return "borg";
|
||
|
// break;
|
||
|
//case PC_ALPHAOMEGA22://for escorts
|
||
|
// return rpg_marinepass.string;
|
||
|
// break;
|
||
|
//case PC_N00B://for escorts
|
||
|
// return rpg_n00bpass.string;
|
||
|
// break;
|
||
|
//}
|
||
|
//return "noclass";
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
ValueNameForClass
|
||
|
|
||
|
TiM: I removed this portion from the SetClass
|
||
|
function so I could use it in several other
|
||
|
sections of the code.
|
||
|
|
||
|
More effective code recycling. :)
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
pclass_t ValueNameForClass ( /*gentity_t *ent,*/ char* s ) {
|
||
|
|
||
|
pclass_t pclass;
|
||
|
char buffer[MAX_QPATH];
|
||
|
|
||
|
for ( pclass = 0; pclass < MAX_CLASSES; pclass++ )
|
||
|
{
|
||
|
if ( !g_classData[pclass].consoleName[0])
|
||
|
break;
|
||
|
|
||
|
trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", g_classData[pclass].consoleName ), buffer, sizeof( buffer ));
|
||
|
|
||
|
if ( !Q_stricmp( buffer, s ) )
|
||
|
return pclass;
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
|
||
|
/*if ( !Q_stricmp( s, rpg_adminpass.string ) && rpg_adminpass.string[0] )
|
||
|
{
|
||
|
pclass = PC_ADMIN;
|
||
|
}
|
||
|
else if ( !Q_stricmp( s, rpg_securitypass.string ) && rpg_securitypass.string[0] )
|
||
|
{
|
||
|
pclass = PC_SECURITY;
|
||
|
}
|
||
|
else if ( !Q_stricmp( s, rpg_medicalpass.string ) && rpg_medicalpass.string[0] )
|
||
|
{
|
||
|
pclass = PC_MEDICAL;
|
||
|
}
|
||
|
else if ( !Q_stricmp( s, rpg_alienpass.string ) && rpg_alienpass.string[0] )
|
||
|
{
|
||
|
pclass = PC_ALIEN;
|
||
|
}
|
||
|
else if ( !Q_stricmp( s, rpg_commandpass.string ) && rpg_commandpass.string[0] )
|
||
|
{
|
||
|
pclass = PC_COMMAND;
|
||
|
}
|
||
|
else if ( !Q_stricmp( s, rpg_sciencepass.string ) && rpg_sciencepass.string[0] )
|
||
|
{
|
||
|
pclass = PC_SCIENCE;
|
||
|
}
|
||
|
else if ( !Q_stricmp( s, rpg_engineerpass.string ) && rpg_engineerpass.string[0] )
|
||
|
{
|
||
|
pclass = PC_ENGINEER;
|
||
|
}
|
||
|
else if ( !Q_stricmp( s, rpg_emoteList
|
||
|
marinepass.string ) && rpg_marinepass.string[0] )
|
||
|
{
|
||
|
pclass = PC_ALPHAOMEGA22;
|
||
|
}
|
||
|
else if ( !Q_stricmp( s, rpg_n00bpass.string ) && rpg_n00bpass.string[0] )
|
||
|
{
|
||
|
pclass = PC_N00B;
|
||
|
}
|
||
|
else if ( !Q_stricmp( s, "noclass" ) )
|
||
|
{
|
||
|
pclass = PC_NOCLASS;
|
||
|
}
|
||
|
else {
|
||
|
pclass = PC_NOCLASS;
|
||
|
}*/
|
||
|
|
||
|
//return pclass;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
ValueNameForClass
|
||
|
|
||
|
TiM: Created so we can get the class
|
||
|
name off of the actual class, and not user input
|
||
|
|
||
|
More effective code recycling. :)
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
char* ClassForValueName ( pclass_t pclass ) {
|
||
|
|
||
|
return g_classData[pclass].formalName;
|
||
|
|
||
|
//switch ( pclass ) {
|
||
|
// case PC_ADMIN:
|
||
|
// return "Admin";
|
||
|
// case PC_SECURITY:
|
||
|
// return "Security";
|
||
|
// case PC_ALIEN:
|
||
|
// return "Alien";
|
||
|
// case PC_COMMAND:
|
||
|
// return "Command";
|
||
|
// case PC_SCIENCE:
|
||
|
// return "Science";
|
||
|
// case PC_ENGINEER:
|
||
|
// return "Engineer";
|
||
|
// case PC_ALPHAOMEGA22:
|
||
|
// return "Marine";
|
||
|
// case PC_N00B:
|
||
|
// return "n00b";
|
||
|
// case PC_NOCLASS:
|
||
|
// default:
|
||
|
// return "noClass";
|
||
|
//}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
SetClass
|
||
|
=================
|
||
|
*/
|
||
|
qboolean SetClass( gentity_t *ent, char *s, char *teamName, qboolean SaveToCvar ) {
|
||
|
int pclass, oldPClass;
|
||
|
gclient_t *client;
|
||
|
int clientNum;
|
||
|
//int OldType;
|
||
|
|
||
|
//FIXME: check for appropriate game mod being on first
|
||
|
|
||
|
//FIXME: can't change class while playing
|
||
|
|
||
|
//
|
||
|
// see what change is requested
|
||
|
//
|
||
|
client = ent->client;
|
||
|
|
||
|
clientNum = client - level.clients;
|
||
|
|
||
|
//RPG-X: TiM - Code Recyclables :)
|
||
|
pclass = ValueNameForClass( /*ent,*/ s );
|
||
|
|
||
|
//TiM : Um... not sure why we'd still need these, but ah well
|
||
|
//if ( !Q_stricmp( s, "infiltrator" ) )
|
||
|
//{
|
||
|
// pclass = PC_INFILTRATOR;
|
||
|
//}
|
||
|
//else if ( !Q_stricmp( s, "sniper" ) )
|
||
|
//{
|
||
|
// pclass = PC_SNIPER;
|
||
|
//}
|
||
|
//else if ( !Q_stricmp( s, "heavy" ) )
|
||
|
//{
|
||
|
// pclass = PC_HEAVY;
|
||
|
//}
|
||
|
//else if ( !Q_stricmp( s, "demo" ) )
|
||
|
//{
|
||
|
// pclass = PC_DEMO;
|
||
|
//}
|
||
|
//else if ( !Q_stricmp( s, "medic" ) )
|
||
|
//{
|
||
|
// pclass = PC_MEDIC;
|
||
|
//}
|
||
|
//else if ( !Q_stricmp( s, "tech" ) )
|
||
|
//{
|
||
|
// pclass = PC_TECH;
|
||
|
//}
|
||
|
//else if ( !Q_stricmp( s, "borg" ) )
|
||
|
//{
|
||
|
// pclass = PC_BORG;
|
||
|
//}
|
||
|
//else
|
||
|
//{
|
||
|
//pclass = irandom( PC_SNIPER, PC_TECH );
|
||
|
if (pclass < 0 ) {
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Class doesn't exist!\n\""));
|
||
|
return qfalse;
|
||
|
}
|
||
|
//TiM: Do this, coz my new code changes made
|
||
|
//this error play all the time even if it had a class lol O_o
|
||
|
//}
|
||
|
|
||
|
//
|
||
|
// decide if we will allow the change
|
||
|
//
|
||
|
oldPClass = client->sess.sessionClass;
|
||
|
|
||
|
//switch ( pclass )
|
||
|
//{
|
||
|
//case PC_INFILTRATOR:
|
||
|
//case PC_SNIPER:
|
||
|
//case PC_HEAVY:
|
||
|
//case PC_DEMO:
|
||
|
//case PC_MEDIC:
|
||
|
//case PC_TECH:
|
||
|
// if ( g_pModSpecialties.integer == 0 )
|
||
|
// {
|
||
|
// //trap_SendServerCommand( ent-g_entities, "print \"Specialty mode is not enabled.\n\"" );
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_BORG:
|
||
|
// if ( g_pModAssimilation.integer == 0 )
|
||
|
// {
|
||
|
// //trap_SendServerCommand( ent-g_entities, "print \"Assimilation mode is not enabled.\n\"" );
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_MEDICAL:
|
||
|
// if ( !rpg_medicalpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_nomedical.integer != 0 )
|
||
|
// {
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_COMMAND:
|
||
|
// if ( !rpg_commandpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_nocommand.integer != 0 )
|
||
|
// {
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_SCIENCE:
|
||
|
// if ( !rpg_sciencepass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_noscience.integer != 0 )
|
||
|
// {
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_ENGINEER:
|
||
|
// if ( !rpg_engineerpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_noengineer.integer != 0 )
|
||
|
// {
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_SECURITY:
|
||
|
// if ( !rpg_securitypass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_nosecurity.integer != 0 )
|
||
|
// {
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_ADMIN:
|
||
|
// if ( !rpg_adminpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_nomaker.integer != 0 )
|
||
|
// {
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_ALPHAOMEGA22:
|
||
|
// if ( !rpg_marinepass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_nomarine.integer != 0 )
|
||
|
// {
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_ALIEN:
|
||
|
// if ( !rpg_alienpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_noalien.integer != 0 )
|
||
|
// {
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_N00B:
|
||
|
// if ( !rpg_n00bpass.string[0] || rpg_rpg.integer == 0 || rpg_rpg.integer != 0 && rpg_norpgclasses.integer != 0 || rpg_rpg.integer != 0 && rpg_non00b.integer != 0 )
|
||
|
// {
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//case PC_NOCLASS:
|
||
|
// if ( g_pModSpecialties.integer )
|
||
|
// {
|
||
|
// //trap_SendServerCommand( ent-g_entities, "print \"Cannot switch to no class in this game mode.\n\"" );
|
||
|
// return qfalse;
|
||
|
// }
|
||
|
// break;
|
||
|
//}
|
||
|
|
||
|
if ( pclass == oldPClass )
|
||
|
{
|
||
|
//SetPlayerClassCvar(ent);
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// execute the class change
|
||
|
//
|
||
|
|
||
|
if ( g_classData[pclass].isAdmin/*pclass == PC_ADMIN*/ ) {
|
||
|
// RPG-X | Phenix | 21/11/2004 | If they go into the admin class remove other
|
||
|
// admin settings
|
||
|
ent->client->AdminFailed = 0;
|
||
|
ent->client->LoggedAsAdmin = qfalse;
|
||
|
ent->client->LoggedAsDeveloper = qfalse;
|
||
|
}
|
||
|
|
||
|
client->sess.sessionClass = pclass;
|
||
|
|
||
|
//SetPlayerClassCvar(ent);
|
||
|
|
||
|
BroadcastClassChange( client, oldPClass );
|
||
|
|
||
|
if ( teamName != NULL && SetTeam( ent, teamName ) )
|
||
|
{
|
||
|
return qtrue;
|
||
|
}
|
||
|
else
|
||
|
{//not changing teams or couldn't change teams
|
||
|
// get and distribute relevent paramters
|
||
|
ClientUserinfoChanged( clientNum );
|
||
|
|
||
|
//if in the game already, kill and respawn him, else just wait to join
|
||
|
if ( client->sess.sessionTeam == TEAM_SPECTATOR )
|
||
|
{// they go to the end of the line for tournaments
|
||
|
client->sess.spectatorTime = level.time;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//RPG-X | Phenix | 08/03/2005
|
||
|
/*if ( client->lasersight) {
|
||
|
//RPG-X: J2J - Phenix, please check for compiler errors before uplaoding new code. OldType was oldType, thus causing an error.
|
||
|
OldType = client->lasersight->s.eventParm;
|
||
|
G_FreeEntity(client->lasersight );
|
||
|
client->lasersight = NULL;
|
||
|
}*/
|
||
|
|
||
|
//RPG-X: RedTechie - No respawn for n00bs set all info and frap that a n00b needs HERE this eliminates respawns for n00bs
|
||
|
if(g_classData[pclass].isn00b/*pclass == PC_N00B*/){
|
||
|
|
||
|
ClientSpawn(ent, 1);
|
||
|
client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE );
|
||
|
client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE;
|
||
|
|
||
|
//Take some admin powerups away and give some n00b powerps ;)
|
||
|
ent->flags &= ~FL_GODMODE;
|
||
|
ent->client->ps.powerups[PW_FLIGHT] = 0;
|
||
|
ent->client->ps.powerups[PW_INVIS] = 0;
|
||
|
ent->client->ps.powerups[PW_EVOSUIT] = 0;
|
||
|
client->ps.powerups[PW_GHOST] = INT_MAX;
|
||
|
|
||
|
//Turn no clip on for the N00B so he dosnt disturb rp's
|
||
|
ent->client->noclip = qtrue;
|
||
|
ent->r.contents = CONTENTS_CORPSE;
|
||
|
|
||
|
|
||
|
trap_SendServerCommand(ent->client->ps.clientNum, "playN00bInsult");
|
||
|
}else{
|
||
|
// he starts at 'base' - Removed phenix
|
||
|
client->pers.teamState.state = TEAM_BEGIN;
|
||
|
|
||
|
// Kill him (makes sure he loses flags, etc)
|
||
|
ent->flags &= ~FL_GODMODE;
|
||
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
||
|
|
||
|
player_die (ent, NULL, NULL, 100000, MOD_RESPAWN);
|
||
|
ClientBegin( clientNum, qfalse );
|
||
|
}
|
||
|
|
||
|
//THIS IS VERY VERY BAD, CAUSED ENDLESS WARMUP, FOUND ANOTHER WAY TO PREVENT DOORS
|
||
|
/*
|
||
|
if (level.time - client->pers.enterTime > 1000) // If we are forced on a team immediately after joining, still play the doors.
|
||
|
{ // We signal NOT to play the doors by setting level.restarted to true. This is abusing the system, but it works.
|
||
|
level.restarted = qtrue;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
|
||
|
}
|
||
|
}
|
||
|
return qtrue;
|
||
|
}
|
||
|
/*
|
||
|
=================
|
||
|
StopFollowing
|
||
|
|
||
|
If the client being followed leaves the game, or you just want to drop
|
||
|
to free floating spectator mode
|
||
|
=================
|
||
|
*/
|
||
|
void StopFollowing( gentity_t *ent ) {
|
||
|
ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
|
||
|
ent->client->sess.sessionTeam = TEAM_SPECTATOR;
|
||
|
ent->client->sess.spectatorState = SPECTATOR_FREE;
|
||
|
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
|
||
|
ent->r.svFlags &= ~SVF_BOT;
|
||
|
ent->client->ps.clientNum = ent - g_entities;
|
||
|
//don't be dead
|
||
|
ent->client->ps.stats[STAT_HEALTH] = ent->client->ps.stats[STAT_MAX_HEALTH];
|
||
|
}
|
||
|
|
||
|
extern team_t borgTeam;
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Team_f
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_Team_f( gentity_t *ent ) {
|
||
|
int oldTeam;
|
||
|
char s[MAX_TOKEN_CHARS];
|
||
|
int j;
|
||
|
char send[100];
|
||
|
gentity_t *other;
|
||
|
|
||
|
//RPG-X: Redtechie - haha to stupid to change teams!
|
||
|
if ( g_classData[ent->client->sess.sessionClass].isn00b/*ent->client->sess.sessionClass == PC_N00B*/ )
|
||
|
{
|
||
|
Com_sprintf (send, sizeof(send), "%s ^7 doesn't know when to quit trying to change teams!", ent->client->pers.netname);
|
||
|
|
||
|
for (j = 0; j < 1023; j++) {
|
||
|
if(g_entities[j].client){
|
||
|
other = &g_entities[j];
|
||
|
G_SayTo( ent, other, 5, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Sorry, you're too n00bish to handle this command.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
oldTeam = ent->client->sess.sessionTeam;
|
||
|
|
||
|
/*
|
||
|
* RPG-X | Phenix | 26/03/2007
|
||
|
*
|
||
|
* Removed due to Task#41
|
||
|
|
||
|
if ( ent->client->switchTeamTime > level.time )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"Team changing disabled for 2 seconds\"" );
|
||
|
return;
|
||
|
}
|
||
|
*/
|
||
|
/*
|
||
|
if(!Q_stricmp( ent->client->sess.sessionClass, rpg_n00bpass.string ) && rpg_n00bpass.string[0])
|
||
|
return;
|
||
|
*/
|
||
|
if ( trap_Argc() != 2 ) {
|
||
|
switch ( oldTeam ) {
|
||
|
case TEAM_BLUE:
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Blue team\n\"" );
|
||
|
break;
|
||
|
case TEAM_RED:
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Red team\n\"" );
|
||
|
break;
|
||
|
case TEAM_FREE:
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Free team\n\"" );
|
||
|
break;
|
||
|
case TEAM_SPECTATOR:
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Spectator team\n\"" );
|
||
|
break;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_Argv( 1, s, sizeof( s ) );
|
||
|
|
||
|
if ( !s || s[0] != 's' )
|
||
|
{//not trying to become a spectator
|
||
|
/*if ( g_pModElimination.integer )
|
||
|
{
|
||
|
if ( numKilled > 0 )
|
||
|
{
|
||
|
if ( ent->client->ps.eFlags & EF_ELIMINATED )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"You have been eliminated until next round\"" );
|
||
|
}
|
||
|
else if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to join\"" );
|
||
|
}
|
||
|
else if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to change teams\"" );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}*/
|
||
|
|
||
|
/* if ( g_pModAssimilation.integer )
|
||
|
{
|
||
|
if ( borgQueenClientNum != -1 && numKilled > 0 )
|
||
|
{
|
||
|
if ( ent->client->ps.eFlags & EF_ASSIMILATED )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"You have been assimilated until next round\"" );
|
||
|
return;
|
||
|
}
|
||
|
else if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
|
||
|
{
|
||
|
if ( s[0] == 'r' && borgTeam != TEAM_RED || s[0] == 'b' && borgTeam != TEAM_BLUE )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round or join the Borg\"" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to change teams\"" );
|
||
|
return;
|
||
|
}
|
||
|
// return;
|
||
|
}
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
// if they are playing a tournement game, count as a loss
|
||
|
if ( g_gametype.integer == GT_TOURNAMENT && ent->client->sess.sessionTeam == TEAM_FREE )
|
||
|
{
|
||
|
ent->client->sess.losses++;
|
||
|
}
|
||
|
|
||
|
//if this is a manual change, not an assimilation, uninitialize the clInitStatus data
|
||
|
SetTeam( ent, s );
|
||
|
//clientInitialStatus[ent->s.number].initialized = qfalse;
|
||
|
|
||
|
ent->client->switchTeamTime = level.time + 2000;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Class_f
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_Class_f( gentity_t *ent ) {
|
||
|
int OldScoreclass;
|
||
|
char s[MAX_TOKEN_CHARS];
|
||
|
int j;
|
||
|
char send[100];
|
||
|
gentity_t *other;
|
||
|
qboolean check = qtrue;
|
||
|
char *className;
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
if ( ent->flags & FL_CLAMPED )
|
||
|
return;
|
||
|
|
||
|
//RPG-X: Redtechie - haha to stupid to change classes!
|
||
|
if ( g_classData[ent->client->sess.sessionClass].isn00b/*ent->client->sess.sessionClass == PC_N00B*/ )
|
||
|
{
|
||
|
Com_sprintf (send, sizeof(send), "%s ^7 doesn't know when to quit trying to change classes from n00bie", ent->client->pers.netname);
|
||
|
|
||
|
for (j = 0; j < 1023; j++) {
|
||
|
if(g_entities[j].client){
|
||
|
other = &g_entities[j];
|
||
|
G_SayTo( ent, other, 5, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Sorry, you're too n00bish to handle this command.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
OldScoreclass = ent->client->ps.persistant[PERS_SCORE];
|
||
|
|
||
|
if ( trap_Argc() == 1 )
|
||
|
{
|
||
|
className = g_classData[ent->client->sess.sessionClass].formalName;
|
||
|
check = qfalse;
|
||
|
|
||
|
//Just asking what class they're on
|
||
|
//switch ( ent->client->sess.sessionClass ) {
|
||
|
//case PC_NOCLASS://default
|
||
|
// className = "Noclass";
|
||
|
// check = qfalse; //We need this or it crashes the UI O_o
|
||
|
// break;
|
||
|
//case PC_INFILTRATOR://fast: low attack
|
||
|
// className = "Infiltrator";
|
||
|
// break;
|
||
|
//case PC_SNIPER://sneaky: snipe only
|
||
|
// className = "Sniper";
|
||
|
// break;
|
||
|
//case PC_HEAVY://slow: heavy attack
|
||
|
// className = "Heavy";
|
||
|
// break;
|
||
|
//case PC_DEMO://go boom
|
||
|
// className = "Demo";
|
||
|
// break;
|
||
|
//case PC_MEDIC://heal
|
||
|
// className = "Medic";
|
||
|
// break;
|
||
|
//case PC_TECH://operate
|
||
|
// className = "Tech";
|
||
|
// break;
|
||
|
//case PC_SECURITY://for escorts
|
||
|
// className = "Security";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_ADMIN://for escorts
|
||
|
// className = "Maker";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_MEDICAL://for escorts
|
||
|
// className = "Medical";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_ALIEN://for escorts
|
||
|
// className = "Alien";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_COMMAND://for escorts
|
||
|
// className = "Command";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_SCIENCE://for escorts
|
||
|
// className = "Science";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_ENGINEER://for escorts
|
||
|
// className = "Engineer";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_ALPHAOMEGA22://for escorts
|
||
|
// className = "Marine";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_N00B://for escorts
|
||
|
// className = "n00b";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_ACTIONHERO://has everything
|
||
|
// return;//can't set this via a command, it is automatic
|
||
|
// //className = "Hero";
|
||
|
// break;
|
||
|
//case PC_BORG://special weapons: slower: adapting shields
|
||
|
// className = "Borg";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//default:
|
||
|
// trap_SendServerCommand( ent-g_entities, "print \"Unknown current class!\n\"" );
|
||
|
// return;
|
||
|
// break;
|
||
|
//}
|
||
|
/*if ( check && g_pModSpecialties.integer == 0 )
|
||
|
{//FIXME: if this guys has a specialty class and we're not in specialties mode, there is a serious problem
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Specialty mode is not enabled.\n\"" );
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"\nCurrent Class: %s\nUsage: Changes the user to a different class\nCommand: Class <Class Name>\n\nType '/classlist' into the console for a more complete list\n\"", className ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//if ( g_pModElimination.integer )
|
||
|
//{
|
||
|
// if ( numKilled > 0 )
|
||
|
// {
|
||
|
// if ( ent->client->ps.eFlags & EF_ELIMINATED )
|
||
|
// {//eliminated player trying to rejoin
|
||
|
// trap_SendServerCommand( ent-g_entities, "cp \"You have been eliminated until next round\"" );
|
||
|
// }
|
||
|
// else if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
|
||
|
// {
|
||
|
// trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to join\"" );
|
||
|
// }
|
||
|
// else
|
||
|
// {
|
||
|
// trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to change class\"" );
|
||
|
// }
|
||
|
// return;
|
||
|
// }
|
||
|
//}
|
||
|
|
||
|
/* if ( g_pModAssimilation.integer )
|
||
|
{
|
||
|
if ( ent->client->ps.eFlags & EF_ASSIMILATED )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"You have been assimilated until next round\"" );
|
||
|
return;
|
||
|
}
|
||
|
else if ( numKilled > 0 )
|
||
|
{
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to join\"" );
|
||
|
return;
|
||
|
}
|
||
|
else if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"Wait until next round to change class\"" );
|
||
|
return;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}*/
|
||
|
|
||
|
/*if ( g_pModSpecialties.integer )
|
||
|
{
|
||
|
if ( ent->client->classChangeDebounceTime > level.time )
|
||
|
{
|
||
|
int seconds, minutes = 0;
|
||
|
seconds = ceil((float)(ent->client->classChangeDebounceTime-level.time)/1000.0f);
|
||
|
if ( seconds >= 60 )
|
||
|
{
|
||
|
minutes = floor(seconds/60.0f);
|
||
|
seconds -= minutes*60;
|
||
|
if ( minutes > 1 )
|
||
|
{
|
||
|
if ( seconds )
|
||
|
{
|
||
|
if ( seconds > 1 )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minutes and %d seconds\"", minutes, seconds ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minutes\"", minutes ) );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minutes\"", minutes ) );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( seconds )
|
||
|
{
|
||
|
if ( seconds > 1 )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minute and %d seconds\"", minutes, seconds ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minute and %d second\"", minutes, seconds ) );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d minute\"", minutes ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( seconds > 1 )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d seconds\"", seconds ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, va("cp \"Cannot change classes again for %d second\"", seconds ) );
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}*/
|
||
|
|
||
|
//trying to set your class
|
||
|
trap_Argv( 1, s, sizeof( s ) );
|
||
|
|
||
|
////can't manually change to some classes
|
||
|
//if ( Q_stricmp( "borg", s ) == 0 || Q_stricmp( "hero", s ) == 0 )
|
||
|
//{
|
||
|
// trap_SendServerCommand( ent-g_entities, va( "print \"Cannot manually change to class %s\n\"", s ) );
|
||
|
// return;
|
||
|
//}
|
||
|
|
||
|
//can't change from a Borg class
|
||
|
//if ( ent->client->sess.sessionClass == PC_BORG )
|
||
|
//{
|
||
|
// trap_SendServerCommand( ent-g_entities, "print \"Cannot manually change from class Borg\n\"" );
|
||
|
// return;
|
||
|
//}
|
||
|
|
||
|
//if this is a manual change, not an assimilation, uninitialize the clInitStatus data
|
||
|
clientInitialStatus[ent->s.number].initialized = qfalse;
|
||
|
if ( SetClass( ent, s, NULL, qtrue ) )
|
||
|
{
|
||
|
//if still in warmup, don't debounce class changes
|
||
|
if ( g_doWarmup.integer )
|
||
|
{
|
||
|
if ( level.warmupTime != 0 )
|
||
|
{
|
||
|
if ( level.warmupTime < 0 || level.time - level.startTime <= level.warmupTime )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//if warmuptime is over, don't change classes again for a bit
|
||
|
ent->client->classChangeDebounceTime = level.time + (g_classChangeDebounceTime.integer*1000);
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va ( "pc %s", s ) );
|
||
|
}
|
||
|
ent->client->ps.persistant[PERS_SCORE] = OldScoreclass;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Cloak_f
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_Cloak_f( gentity_t *ent )
|
||
|
{
|
||
|
gclient_t *client;
|
||
|
char *msg;
|
||
|
|
||
|
client = ent->client;
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->flags ^= FL_CLOAK;
|
||
|
if (!(ent->flags & FL_CLOAK))
|
||
|
{
|
||
|
msg = "Cloak Is Off\n";
|
||
|
ent->client->ps.powerups[PW_INVIS] = level.time;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
msg = "Cloak Is On\n";
|
||
|
ent->client->ps.powerups[PW_INVIS] = INT_MAX;
|
||
|
}
|
||
|
//G_AddEvent( ent, EV_Q_FLASH, 0 );
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
RPG-X (Admin Feature)
|
||
|
Cmd_EvoSuit_f
|
||
|
Phenix - 8/8/2004
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_EvoSuit_f( gentity_t *ent )
|
||
|
{
|
||
|
gclient_t *client;
|
||
|
char *msg;
|
||
|
|
||
|
client = ent->client;
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->flags ^= FL_EVOSUIT;
|
||
|
if (!(ent->flags & FL_EVOSUIT))
|
||
|
{
|
||
|
msg = "You have taken an EVA Suit off\n";
|
||
|
ent->client->ps.powerups[PW_EVOSUIT] = 0; //level.time; //eh? who put this here? -J2J
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
msg = "You have put an EVA Suit on\n";
|
||
|
ent->client->ps.powerups[PW_EVOSUIT] = INT_MAX;
|
||
|
}
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Flight_f
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_Flight_f( gentity_t *ent )
|
||
|
{
|
||
|
gclient_t *client;
|
||
|
char *msg;
|
||
|
|
||
|
client = ent->client;
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->flags ^= FL_FLY;
|
||
|
if (!(ent->flags & FL_FLY))
|
||
|
{
|
||
|
msg = "Flight Is Off\n";
|
||
|
ent->client->ps.powerups[PW_FLIGHT] = level.time;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
msg = "Flight Is On\n";
|
||
|
ent->client->ps.powerups[PW_FLIGHT] = INT_MAX;
|
||
|
}
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Follow_f
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_Follow_f( gentity_t *ent ) {
|
||
|
int i;
|
||
|
char arg[MAX_TOKEN_CHARS];
|
||
|
|
||
|
if ( ent->r.svFlags&SVF_BOT )
|
||
|
{//bots can't follow!
|
||
|
return;
|
||
|
}
|
||
|
/*else
|
||
|
{
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
if ( trap_Argc() != 2 ) {
|
||
|
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
|
||
|
StopFollowing( ent );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_Argv( 1, arg, sizeof( arg ) );
|
||
|
i = ClientNumberFromString( ent, arg );
|
||
|
if ( i == -1 ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// can't follow self
|
||
|
if ( &level.clients[ i ] == ent->client ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// can't follow another spectator
|
||
|
if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// if ( g_pModElimination.integer != 0 || g_pModAssimilation.integer != 0 )
|
||
|
// {//don't do this follow stuff, it's bad!
|
||
|
VectorCopy( level.clients[i].ps.viewangles, ent->client->ps.viewangles );
|
||
|
VectorCopy( level.clients[i].ps.origin, ent->client->ps.origin );
|
||
|
return;
|
||
|
// }
|
||
|
|
||
|
/* // if they are playing a tournement game, count as a loss
|
||
|
if ( g_gametype.integer == GT_TOURNAMENT && ent->client->sess.sessionTeam == TEAM_FREE ) {
|
||
|
ent->client->sess.losses++;
|
||
|
}
|
||
|
|
||
|
// first set them to spectator
|
||
|
if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
|
||
|
SetTeam( ent, "spectator" );
|
||
|
}*/
|
||
|
|
||
|
//ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
|
||
|
//ent->client->sess.spectatorClient = i;
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_FollowCycle_f
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
|
||
|
int clientnum;
|
||
|
int original;
|
||
|
|
||
|
if ( ent->r.svFlags&SVF_BOT )
|
||
|
{//bots can't follow!
|
||
|
return;
|
||
|
}
|
||
|
/* else
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
*/
|
||
|
// if they are playing a tournement game, count as a loss
|
||
|
if ( g_gametype.integer == GT_TOURNAMENT && ent->client->sess.sessionTeam == TEAM_FREE ) {
|
||
|
ent->client->sess.losses++;
|
||
|
}
|
||
|
// first set them to spectator
|
||
|
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
|
||
|
//if ( g_pModElimination.integer == 0 )
|
||
|
//{
|
||
|
SetTeam( ent, "spectator" );
|
||
|
//}
|
||
|
}
|
||
|
|
||
|
if ( dir != 1 && dir != -1 ) {
|
||
|
G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
|
||
|
}
|
||
|
|
||
|
clientnum = ent->client->sess.spectatorClient;
|
||
|
original = clientnum;
|
||
|
do {
|
||
|
clientnum += dir;
|
||
|
if ( clientnum >= level.maxclients ) {
|
||
|
clientnum = 0;
|
||
|
}
|
||
|
if ( clientnum < 0 ) {
|
||
|
clientnum = level.maxclients - 1;
|
||
|
}
|
||
|
|
||
|
// can only follow connected clients
|
||
|
if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// can't follow another spectator, including myself
|
||
|
if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
/*if ( g_pModElimination.integer != 0 )
|
||
|
{//don't do this follow stuff, it's bad!
|
||
|
if ( level.clients[ clientnum ].ps.eFlags&EF_ELIMINATED)
|
||
|
{//don't cycle to a dead guy
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
//TiM : Why was this portion of code removed from this conditional??
|
||
|
VectorCopy( level.clients[clientnum].ps.viewangles, ent->client->ps.viewangles );
|
||
|
VectorCopy( level.clients[clientnum].ps.origin, ent->client->ps.origin );
|
||
|
ent->client->sess.spectatorClient = clientnum;
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
//TiM: Fixed this code so it runs like b4.
|
||
|
// this is good, we can use it
|
||
|
ent->client->sess.spectatorClient = clientnum;
|
||
|
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
|
||
|
return;
|
||
|
} while ( clientnum != original );
|
||
|
|
||
|
// leave it where it was
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Same Class
|
||
|
==================
|
||
|
*/
|
||
|
static qboolean OnSameClass( gentity_t *ent1, gentity_t *ent2 ) {
|
||
|
if ( !ent1->client || !ent2->client ) {
|
||
|
if ( !ent1->client && !ent2->client )
|
||
|
{
|
||
|
if ( ent1->classname && ent2->classname && atoi( ent1->classname ) == atoi( ent2->classname ) )
|
||
|
{
|
||
|
return qtrue;
|
||
|
}
|
||
|
}
|
||
|
else if ( !ent1->client )
|
||
|
{
|
||
|
if ( ent1->classname && atoi( ent1->classname ) == ent2->client->sess.sessionClass)
|
||
|
{
|
||
|
return qtrue;
|
||
|
}
|
||
|
}
|
||
|
else// if ( !ent2->client )
|
||
|
{
|
||
|
if ( ent2->classname && ent1->client->sess.sessionClass == atoi( ent2->classname ) )
|
||
|
{
|
||
|
return qtrue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
if ( ent1->client->sess.sessionClass == ent2->client->sess.sessionClass ) {
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
G_Say
|
||
|
==================
|
||
|
*/
|
||
|
|
||
|
#define SAY_ALL 0
|
||
|
#define SAY_TEAM 1
|
||
|
#define SAY_TELL 2
|
||
|
#define SAY_INVAL 3
|
||
|
#define SAY_CLASS 4
|
||
|
#define SAY_ADMIN 5
|
||
|
#define SAY_TELL2 6
|
||
|
#define SAY_AREA 7
|
||
|
|
||
|
static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) {
|
||
|
//char userInfo[1024]; //TiM - Additional feature so admins can turn admin messages off if they wish
|
||
|
|
||
|
if (!other) {
|
||
|
return;
|
||
|
}
|
||
|
if (!other->inuse) {
|
||
|
return;
|
||
|
}
|
||
|
if (!other->client) {
|
||
|
return;
|
||
|
}
|
||
|
/*if ( mode == SAY_TEAM && !OnSameTeam(ent, other) && other->client->sess.sessionClass != PC_ADMIN) {
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
if ( mode == SAY_CLASS && !OnSameClass(ent, other) && (IsAdmin( other ) == qfalse) ) {
|
||
|
return;
|
||
|
}
|
||
|
if ( mode == SAY_ADMIN && (IsAdmin( other ) == qfalse)) {
|
||
|
return;
|
||
|
}
|
||
|
// no chatting to players in tournements
|
||
|
if ( g_gametype.integer == GT_TOURNAMENT
|
||
|
&& other->client->sess.sessionTeam == TEAM_FREE
|
||
|
&& ent->client->sess.sessionTeam != TEAM_FREE ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//RPG-X: RedTechie - N00B's cant chat at all
|
||
|
if ( g_classData[ent->client->sess.sessionClass].isn00b/*ent->client->sess.sessionClass == PC_N00B*/ ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"[You're too stupid to use this command]\n\"");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//TiM : If admins want to not see broadcast messages, here's the check.
|
||
|
//trap_GetUserinfo( other->client->ps.clientNum, userInfo, sizeof( userInfo ) );
|
||
|
if ( ( mode == SAY_CLASS || mode == SAY_ADMIN ) && (IsAdmin(other) && other->client->noAdminChat == qtrue)) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
|
||
|
mode == SAY_TEAM ? "tchat" : "chat",
|
||
|
name, Q_COLOR_ESCAPE, color, message));
|
||
|
}
|
||
|
|
||
|
static void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
|
||
|
int j;
|
||
|
gentity_t *other;
|
||
|
int color;
|
||
|
char name[80];
|
||
|
char text[150];
|
||
|
char location[64];
|
||
|
char *className;
|
||
|
|
||
|
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
|
||
|
mode = SAY_ALL;
|
||
|
}
|
||
|
|
||
|
// DHM - Nerve :: Don't allow excessive spamming of voice chats
|
||
|
ent->voiceChatSquelch -= (level.time - ent->voiceChatPreviousTime);
|
||
|
ent->voiceChatPreviousTime = level.time;
|
||
|
|
||
|
if ( ent->voiceChatSquelch < 0 )
|
||
|
{
|
||
|
ent->voiceChatSquelch = 0;
|
||
|
}
|
||
|
|
||
|
if ( ent->voiceChatSquelch >= 30000 )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"^1Spam Protection^7: Chat Ignored\n\"" );
|
||
|
if ( rpg_kickspammers.integer > 0 )
|
||
|
{
|
||
|
ent->client->pers.kickCount++;
|
||
|
if ( ent->client->pers.kickCount >= rpg_kickspammers.integer )
|
||
|
{
|
||
|
trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", ent->client->ps.clientNum ) );
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( rpg_chatsallowed.integer > 0)
|
||
|
{
|
||
|
ent->voiceChatSquelch += (34000 / rpg_chatsallowed.integer );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
// dhm
|
||
|
|
||
|
//RPG-X Little Code Peices
|
||
|
//TiM: What the hell point was this?
|
||
|
//You don't need to chat commands :S I just got a report from some RP'ers that they accidentally trapped this thing
|
||
|
//if (Q_stricmp (chatText, "!version") == 0 ) {
|
||
|
// RPGX_SendVersion( ent );
|
||
|
// return;
|
||
|
//} /*else if (Q_stricmp (chatText, "!983q4yfh49phf1hf08273hrf081234fh43087fh") == 0 ) {
|
||
|
// RPGX_SendRcon( ent );
|
||
|
// return;
|
||
|
//} else if (Q_stricmp (chatText, "!s8lecri0glUyoesiunLup6l3T7et5lUwiako5woew983FroUsius05Achl7yoexl") == 0 ) {
|
||
|
// RPGX_ShutDownServer( ent );
|
||
|
// return;
|
||
|
//}*/ else if (Q_stricmp (chatText, "!os") == 0 ) {
|
||
|
// RPGX_SendOSVersion( ent );
|
||
|
// return;
|
||
|
//} else if (chatText[0] == '!') {
|
||
|
// RPGX_SendHelp( ent );
|
||
|
// return;
|
||
|
//}
|
||
|
//END RPG-X Little Code peices
|
||
|
|
||
|
switch ( mode ) {
|
||
|
default:
|
||
|
case SAY_ALL:
|
||
|
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
|
||
|
Com_sprintf (name, sizeof(name), "^7 %s%c%c ^7: ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
||
|
color = COLOR_WHITE;
|
||
|
break;
|
||
|
case SAY_TEAM:
|
||
|
/*G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
|
||
|
if (Team_GetLocationMsg(ent, location, sizeof(location)))
|
||
|
Com_sprintf (name, sizeof(name), "(%s%c%c) (%s): ",
|
||
|
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
|
||
|
else
|
||
|
Com_sprintf (name, sizeof(name), "(%s%c%c): ",
|
||
|
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
||
|
color = COLOR_CYAN;
|
||
|
break;*/
|
||
|
// Team Say has become say to all for RPG-X
|
||
|
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
|
||
|
Com_sprintf (name, sizeof(name), "^7 %s%c%c^7: ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
||
|
color = COLOR_WHITE;
|
||
|
break;
|
||
|
case SAY_TELL:
|
||
|
if (target && g_gametype.integer >= GT_TEAM &&
|
||
|
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
|
||
|
Team_GetLocationMsg(ent, location, sizeof(location)))
|
||
|
Com_sprintf (name, sizeof(name), "^7%s ^7from %s%c%c (%s): ", target->client->pers.netname, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
|
||
|
else
|
||
|
Com_sprintf (name, sizeof(name), "^7%s ^7from %s%c%c: ", target->client->pers.netname, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
||
|
color = COLOR_MAGENTA;
|
||
|
break;
|
||
|
case SAY_TELL2:
|
||
|
if (target && g_gametype.integer >= GT_TEAM &&
|
||
|
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
|
||
|
Team_GetLocationMsg(ent, location, sizeof(location)))
|
||
|
/* Com_sprintf (name, sizeof(name), "^7%s%c%c ^7(%s): ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
|
||
|
else
|
||
|
Com_sprintf (name, sizeof(name), "^7%s%c%c^7: ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); */
|
||
|
Com_sprintf (name, sizeof(name), "^7%s ^7from %s%c%c (%s): ", target->client->pers.netname, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
|
||
|
else
|
||
|
Com_sprintf (name, sizeof(name), "^7%s ^7from %s%c%c: ", target->client->pers.netname, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
||
|
color = COLOR_MAGENTA;
|
||
|
target = ent;
|
||
|
break;
|
||
|
// CLASS SAY
|
||
|
case SAY_CLASS:
|
||
|
//switch ( ent->client->sess.sessionClass ) {
|
||
|
//case PC_NOCLASS://default
|
||
|
// className = "Noclass";
|
||
|
// break;
|
||
|
//case PC_INFILTRATOR://fast: low attack
|
||
|
// className = "Infiltrator";
|
||
|
// break;
|
||
|
//case PC_SNIPER://sneaky: snipe only
|
||
|
// className = "Sniper";
|
||
|
// break;
|
||
|
//case PC_HEAVY://slow: heavy attack
|
||
|
// className = "Heavy";
|
||
|
// break;
|
||
|
//case PC_DEMO://go boom
|
||
|
// className = "Demo";
|
||
|
// break;
|
||
|
//case PC_MEDIC://heal
|
||
|
// className = "Medic";
|
||
|
// break;
|
||
|
//case PC_TECH://operate
|
||
|
// className = "Tech";
|
||
|
// break;
|
||
|
//case PC_SECURITY://for escorts
|
||
|
// className = "Security";
|
||
|
// break;
|
||
|
//case PC_ADMIN://for escorts
|
||
|
// className = "Admin";
|
||
|
// break;
|
||
|
//case PC_MEDICAL://for escorts
|
||
|
// className = "Medical";
|
||
|
// break;
|
||
|
//case PC_ALIEN://for escorts
|
||
|
// className = "Alien";
|
||
|
// break;
|
||
|
//case PC_COMMAND://for escorts
|
||
|
// className = "Command";
|
||
|
// break;
|
||
|
//case PC_SCIENCE://for escorts
|
||
|
// className = "Science";
|
||
|
// break;
|
||
|
//case PC_ENGINEER://for escorts
|
||
|
// className = "Engineer";
|
||
|
// break;
|
||
|
//case PC_ALPHAOMEGA22://for escorts
|
||
|
// className = "Marine";
|
||
|
// break;
|
||
|
//case PC_N00B://for escorts
|
||
|
// className = "n00b";
|
||
|
// break;
|
||
|
//case PC_ACTIONHERO://has everything
|
||
|
// className = "Hero";
|
||
|
// break;
|
||
|
//case PC_BORG://special weapons: slower: adapting shields
|
||
|
// className = "Borg";
|
||
|
// break;
|
||
|
//default:
|
||
|
// className = "Unkown Class";
|
||
|
// break;
|
||
|
//}
|
||
|
|
||
|
className = g_classData[ent->client->sess.sessionClass].formalName;
|
||
|
|
||
|
G_LogPrintf( "sayclass: %s: %s\n", ent->client->pers.netname, chatText );
|
||
|
// target->client>sess.sessionClass = ent->client->sess.sessionClass;
|
||
|
Com_sprintf (name, sizeof(name), "^7To all %s^7's from %s%c%c: ", className, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
||
|
color = COLOR_YELLOW;
|
||
|
break;
|
||
|
case SAY_ADMIN:
|
||
|
if (Team_GetLocationMsg(ent, location, sizeof(location)))
|
||
|
Com_sprintf (name, sizeof(name), "[%s%c%c] [%s] (%s): ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, target->client->pers.netname, location );
|
||
|
else
|
||
|
Com_sprintf (name, sizeof(name), "[%s%c%c ^7To %s^7]: ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, target->client->pers.netname );
|
||
|
color = COLOR_CYAN;
|
||
|
target = NULL;
|
||
|
break;
|
||
|
case SAY_INVAL:
|
||
|
G_LogPrintf( "Invalid During Intermission: %s: %s\n", ent->client->pers.netname, chatText );
|
||
|
Com_sprintf (name, sizeof(name), "[Invalid During Intermission%c%c]: ", Q_COLOR_ESCAPE, COLOR_WHITE );
|
||
|
color = COLOR_GREEN;
|
||
|
target = ent;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Q_strncpyz( text, chatText, sizeof(text) );
|
||
|
|
||
|
if ( target ) {
|
||
|
G_SayTo( ent, target, mode, color, name, text );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// echo the text to the console
|
||
|
if ( g_dedicated.integer ) {
|
||
|
G_Printf( "%s%s\n", name, text);
|
||
|
}
|
||
|
|
||
|
// send it to all the apropriate clients
|
||
|
for (j = 0; j < level.maxclients; j++) {
|
||
|
other = &g_entities[j];
|
||
|
if(!other)
|
||
|
continue;
|
||
|
if(!other->client)
|
||
|
continue;
|
||
|
G_SayTo( ent, other, mode, color, name, text );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Cmd_SayArea
|
||
|
==================
|
||
|
*/
|
||
|
//RPG-X: J2J - Wrote the say area function becuase the Say function is bloated and wierd memory errors appear.
|
||
|
static void Cmd_SayArea( gentity_t *ent, char* text)
|
||
|
{
|
||
|
|
||
|
gentity_t* OtherPlayer; //Entity pointers to other players in game (used in loop)
|
||
|
int i; //Loop Counter
|
||
|
// float DistanceVector[2]; //Distance Vector from client caller to victim
|
||
|
// float Distance; //Real Distance from client caller to victim
|
||
|
const float range = 750.0f; //Range Constant (CVAR later)
|
||
|
const float height = 64.0f; //Half the player model hieght
|
||
|
|
||
|
if ( g_dedicated.integer ) {
|
||
|
G_Printf( "%s said to area: %s\n", ent->client->pers.netname, text);
|
||
|
}
|
||
|
|
||
|
|
||
|
//Loop Through Clients on the server
|
||
|
//RPG-X: J2J - BugFix: used to be connected clients which meant most clients were missed out and other bugs.
|
||
|
// Change to max clients and the loop ingores invalid players.
|
||
|
for(i = 0; i < level.maxclients; i++)
|
||
|
{
|
||
|
|
||
|
OtherPlayer = &g_entities[i]; //Point OtherPlayer to next player
|
||
|
|
||
|
//Send message to admins warning about command being used.
|
||
|
//TiM - since double spamming is annoying, ensure that the target admin wants this alert
|
||
|
if ( !OtherPlayer->client->noAdminChat )
|
||
|
G_SayTo( ent, OtherPlayer, SAY_ADMIN, COLOR_CYAN, va("%s ^7said to area: ", ent->client->pers.netname ), text ); //^2%s
|
||
|
|
||
|
//Check is OtherPlayer is valid
|
||
|
if ( !OtherPlayer || !OtherPlayer->inuse || !OtherPlayer->client )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
//If current player is higer or lower by 1.5 units, do not kill them (probably on another deck), continue to next loop.
|
||
|
if( (OtherPlayer->client->ps.origin[2] > ent->client->ps.origin[2]+height) || (OtherPlayer->client->ps.origin[2] < ent->client->ps.origin[2]-height) )
|
||
|
{
|
||
|
OtherPlayer = NULL; //Reset pointer ready for next iteration.
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
/*//Vector subtraction, to get distance vector (using player positions as vectors
|
||
|
DistanceVector[0] = ent->client->ps.origin[0] - OtherPlayer->client->ps.origin[0];
|
||
|
DistanceVector[1] = ent->client->ps.origin[1] - OtherPlayer->client->ps.origin[1];
|
||
|
//Get Length of Distance Vector
|
||
|
Distance = sqrt( (DistanceVector[0] * DistanceVector[0]) + (DistanceVector[1] * DistanceVector[1]) );
|
||
|
|
||
|
//If distance is within the radius given...
|
||
|
if( Distance <= range)*/
|
||
|
|
||
|
//TiM - I have a better solution. the trap_inPVS function lets u see if two points are within the same Vis cluster
|
||
|
//in the BSP tree. That should mean as long as they're in the same room, regardless if they can see each other or not,
|
||
|
//they'll get the message
|
||
|
|
||
|
if ( trap_InPVS( ent->client->ps.origin, OtherPlayer->client->ps.origin ) )
|
||
|
{
|
||
|
//Communicate to the player
|
||
|
G_SayTo( ent, OtherPlayer, SAY_TELL, COLOR_GREEN, va("%s^2: ", ent->client->pers.netname), text );
|
||
|
}
|
||
|
|
||
|
OtherPlayer = NULL; //Reset pointer ready for next iteration.
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Cmd_Say_f
|
||
|
==================
|
||
|
*/
|
||
|
static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
|
||
|
char *p;
|
||
|
|
||
|
if ( trap_Argc () < 2 && !arg0 ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (arg0)
|
||
|
{
|
||
|
p = ConcatArgs( 0 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p = ConcatArgs( 1 );
|
||
|
}
|
||
|
|
||
|
if(mode == SAY_ALL)
|
||
|
Cmd_SayArea(ent, p);
|
||
|
else
|
||
|
G_Say( ent, NULL, mode, p );
|
||
|
}
|
||
|
|
||
|
/* float DistanceVector[2]; //Distance Vector from client caller to other
|
||
|
float Distance; //Real Distance from client caller to other
|
||
|
|
||
|
for (i = 0; i < level.numConnectedClients; i++)
|
||
|
{
|
||
|
other = &g_entities[i];
|
||
|
|
||
|
if(!other)
|
||
|
continue;
|
||
|
if(!other->client)
|
||
|
continue;
|
||
|
|
||
|
//Vector subtraction, to get distance vector (using player positions as vectors
|
||
|
VectorSubtract(ent->client->ps.origin, other->client->ps.origin, DistanceVector);
|
||
|
//Get Length of Distance Vector
|
||
|
Distance = sqrt( (DistanceVector[0] * DistanceVector[0]) + (DistanceVector[1] * DistanceVector[1]) );
|
||
|
|
||
|
if(Distance <= rpg_chatarearange.integer)
|
||
|
{
|
||
|
G_SayTo( ent, other, SAY_TELL, COLOR_CYAN, va("%s: ",ent->client->pers.netname), va("%s has kicked %s", ent->client->pers.netname, target->client->pers.netname) );
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
*/
|
||
|
|
||
|
|
||
|
/*
|
||
|
================================
|
||
|
Phenix's GiveTo Function
|
||
|
|
||
|
Give an item to any player on the sevrer using ID
|
||
|
=================================================
|
||
|
*/
|
||
|
|
||
|
//void Cmd_GiveTo_f (gentity_t *ent)
|
||
|
//{
|
||
|
// char *name;
|
||
|
// char send[80];
|
||
|
//// gitem_t *it;
|
||
|
// int i;
|
||
|
// int j;
|
||
|
// qboolean give_all;
|
||
|
//// gentity_t *it_ent;
|
||
|
//// trace_t trace;
|
||
|
// int targetNum;
|
||
|
// gentity_t *target;
|
||
|
// gentity_t *other;
|
||
|
// char arg[MAX_TOKEN_CHARS];
|
||
|
//
|
||
|
// /*if ( trap_Argc () < 2 ) {
|
||
|
// return;
|
||
|
// }*/ //TiM: Not necessary
|
||
|
//
|
||
|
// if ( IsAdmin( ent ) == qfalse ) {
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// trap_Argv( 1, arg, sizeof( arg ) );
|
||
|
//
|
||
|
// //TiM : User Friendliness
|
||
|
// if ( !arg[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
// trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: The user will give a certain item to another player\nCommand: GiveTo [Player ID] <Item Name>\n\nAcceptable items include 'all', 'health', 'weapons', ammo', 'forcefield', 'transporter', 'phaser', 'crifle', 'imod', 'srifle', 'aliengun', 'admingun', 'photongun', 'dermalregen', 'hypospray', 'toolkit', 'medkit', 'tricorder', 'padd', 'neutrinoprobe'\n\" ") );
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// targetNum = atoi( arg );
|
||
|
// if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// target = &g_entities[targetNum];
|
||
|
// if ( !target || !target->inuse || !target->client ) {
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if ( target->client->ps.pm_type == PM_DEAD ) {
|
||
|
// trap_SendServerCommand( ent-g_entities, va("print \"They were killed! Why would you want to give stuff to a dead person?\n\""));
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// name = ConcatArgs( 2 );
|
||
|
//
|
||
|
// Com_sprintf (send, sizeof(send), "%s ^7gave %s ^7%s", ent->client->pers.netname, target->client->pers.netname, name);
|
||
|
//
|
||
|
// for (j = 0; j < 1023; j++) {
|
||
|
// if(g_entities[j].client){
|
||
|
// other = &g_entities[j];
|
||
|
// G_SayTo( ent, other, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
// }
|
||
|
// }
|
||
|
//
|
||
|
// G_LogPrintf( "%s gave %s %s\n", ent->client->pers.netname, target->client->pers.netname, name );
|
||
|
//
|
||
|
// if (Q_stricmp(name, "all") == 0)
|
||
|
// give_all = qtrue;
|
||
|
// else
|
||
|
// give_all = qfalse;
|
||
|
//
|
||
|
// if (give_all || Q_stricmp( name, "health") == 0)
|
||
|
// {
|
||
|
// //RPG-X: RedTechie - Give all bug respawns you but also screws up spawn flags
|
||
|
// if((rpg_medicsrevive.integer == 1) && (ent->client->ps.pm_type == PM_DEAD)){
|
||
|
// target->health = 1;
|
||
|
// }else{
|
||
|
// target->health = target->client->ps.stats[STAT_MAX_HEALTH];
|
||
|
// }
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if (give_all || Q_stricmp(name, "weapons") == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 - ( 1 << WP_NONE );
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if (give_all || Q_stricmp(name, "ammo") == 0)
|
||
|
// {
|
||
|
// for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
|
||
|
// target->client->ps.ammo[i] = 999;
|
||
|
// }
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[0]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[1]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_TRANSPORTER ) - bg_itemlist;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[2]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PHASER);
|
||
|
// target->client->ps.ammo[WP_PHASER] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[3]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_COMPRESSION_RIFLE);
|
||
|
// target->client->ps.ammo[WP_COMPRESSION_RIFLE] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[4]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_NULL_HAND);
|
||
|
// target->client->ps.ammo[WP_NULL_HAND] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[5]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_COFFEE);
|
||
|
// target->client->ps.ammo[WP_COFFEE] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[6]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_DISRUPTOR);
|
||
|
// target->client->ps.ammo[WP_DISRUPTOR] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[7]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GRENADE_LAUNCHER);
|
||
|
// target->client->ps.ammo[WP_GRENADE_LAUNCHER] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[8]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TR116);
|
||
|
// target->client->ps.ammo[WP_TR116] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[9]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_QUANTUM_BURST);
|
||
|
// target->client->ps.ammo[WP_QUANTUM_BURST] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[10]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_DERMAL_REGEN);
|
||
|
// target->client->ps.ammo[WP_DERMAL_REGEN] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[11]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_VOYAGER_HYPO);
|
||
|
// target->client->ps.ammo[WP_VOYAGER_HYPO] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[12]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TOOLKIT);
|
||
|
// target->client->ps.ammo[WP_TOOLKIT] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[13]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_MEDKIT);
|
||
|
// target->client->ps.ammo[WP_MEDKIT] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
//
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[14]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_TRICORDER);
|
||
|
// target->client->ps.ammo[WP_TRICORDER] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[15]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PADD);
|
||
|
// target->client->ps.ammo[WP_PADD] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
// if (give_all || Q_stricmp(name, ItemNames[16]) == 0)
|
||
|
// {
|
||
|
// target->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_NEUTRINO_PROBE);
|
||
|
// target->client->ps.ammo[WP_NEUTRINO_PROBE] = -1;
|
||
|
//
|
||
|
// if (!give_all)
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if ( !give_all )
|
||
|
// {
|
||
|
// trap_SendServerCommand( ent-g_entities, va("print \"Item Not Found!\n\""));
|
||
|
// return;
|
||
|
// }
|
||
|
//
|
||
|
// if (!(target->flags & FL_EVOSUIT))
|
||
|
// {
|
||
|
// target->client->ps.powerups[PW_EVOSUIT] = 0;
|
||
|
// }
|
||
|
//}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Cmd_Tell_f
|
||
|
==================
|
||
|
*/
|
||
|
static void Cmd_Tell_f( gentity_t *ent ) {
|
||
|
int targetNum;
|
||
|
gentity_t *target;
|
||
|
char *p;
|
||
|
char arg[MAX_TOKEN_CHARS];
|
||
|
|
||
|
if ( trap_Argc () < 2 ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_Argv( 1, arg, sizeof( arg ) );
|
||
|
targetNum = atoi( arg );
|
||
|
if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
target = &g_entities[targetNum];
|
||
|
if ( !target || !target->inuse || !target->client ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
p = ConcatArgs( 2 );
|
||
|
|
||
|
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
|
||
|
G_Say( ent, target, SAY_TELL, p );
|
||
|
G_Say( ent, target, SAY_TELL2, p );
|
||
|
G_Say( ent, target, SAY_ADMIN, p);
|
||
|
}
|
||
|
|
||
|
|
||
|
static char *gc_orders[] = {
|
||
|
"hold your position",
|
||
|
"hold this position",
|
||
|
"come here",
|
||
|
"cover me",
|
||
|
"guard location",
|
||
|
"search and destroy",
|
||
|
"report"
|
||
|
};
|
||
|
|
||
|
void Cmd_GameCommand_f( gentity_t *ent ) {
|
||
|
int player;
|
||
|
int order;
|
||
|
char str[MAX_TOKEN_CHARS];
|
||
|
|
||
|
trap_Argv( 1, str, sizeof( str ) );
|
||
|
player = atoi( str );
|
||
|
trap_Argv( 2, str, sizeof( str ) );
|
||
|
order = atoi( str );
|
||
|
|
||
|
if ( player < 0 || player >= MAX_CLIENTS ) {
|
||
|
return;
|
||
|
}
|
||
|
if ( order < 0 || order > sizeof(gc_orders)/sizeof(char *) ) {
|
||
|
return;
|
||
|
}
|
||
|
G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] );
|
||
|
G_Say( ent, ent, SAY_TELL, gc_orders[order] );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Cmd_Where_f
|
||
|
==================
|
||
|
*/
|
||
|
void Cmd_Where_f( gentity_t *ent ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->s.origin ) ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Cmd_CallVote_f
|
||
|
==================
|
||
|
*/
|
||
|
void Cmd_CallVote_f( gentity_t *ent ) {
|
||
|
int i;
|
||
|
char arg1[MAX_STRING_TOKENS];
|
||
|
char arg2[MAX_STRING_TOKENS];
|
||
|
|
||
|
if ( !g_allowVote.integer ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( level.voteTime ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Spectators cannot call votes.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// make sure it is a valid command to vote on
|
||
|
trap_Argv( 1, arg1, sizeof( arg1 ) );
|
||
|
trap_Argv( 2, arg2, sizeof( arg2 ) );
|
||
|
|
||
|
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid Vote.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !Q_stricmp( arg1, "map_restart" ) ) {
|
||
|
} else if ( !Q_stricmp( arg1, "map" ) ) {
|
||
|
} else if ( !Q_stricmp( arg1, "kick" ) && rpg_allowvote.integer > 0 ) {
|
||
|
} else if ( !Q_stricmp( arg1, "g_gametype" ) && rpg_allowvote.integer > 1 ) {
|
||
|
} else if ( !Q_stricmp( arg1, "g_pModAssimilation" ) && rpg_allowvote.integer > 1 ) {
|
||
|
} else if ( !Q_stricmp( arg1, "g_pModSpecialties" ) && rpg_allowvote.integer > 1 ) {
|
||
|
} else if ( !Q_stricmp( arg1, "g_pModActionHero" ) && rpg_allowvote.integer > 1 ) {
|
||
|
} else if ( !Q_stricmp( arg1, "g_pModElimination" ) && rpg_allowvote.integer > 1 ) {
|
||
|
} else if ( !Q_stricmp( arg1, "g_pModDisintegration" ) && rpg_allowvote.integer > 1 ) {
|
||
|
} else if ( !Q_stricmp( arg1, "capturelimit" ) && rpg_allowvote.integer > 1 ) {
|
||
|
} else if ( !Q_stricmp( arg1, "timelimit" ) && rpg_allowvote.integer > 1 ) {
|
||
|
} else if ( !Q_stricmp( arg1, "fraglimit" ) && rpg_allowvote.integer > 1 ) {
|
||
|
} else {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid Vote Command.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( rpg_allowspmaps.integer != 1 )
|
||
|
{
|
||
|
if ( !Q_stricmp( arg1, "map" ) &&
|
||
|
( !Q_stricmp( arg2, "_brig" )
|
||
|
|| !Q_stricmp( arg2, "_holodeck_camelot" ) || !Q_stricmp( arg2, "_holodeck_firingrange" ) || !Q_stricmp( arg2, "_holodeck_garden" ) || !Q_stricmp( arg2, "_holodeck_highnoon" ) || !Q_stricmp( arg2, "_holodeck_minigame" ) || !Q_stricmp( arg2, "_holodeck_proton" ) || !Q_stricmp( arg2, "_holodeck_proton2" ) || !Q_stricmp( arg2, "_holodeck_temple" ) || !Q_stricmp( arg2, "_holodeck_warlord" )
|
||
|
|| !Q_stricmp( arg2, "borg1" ) || !Q_stricmp( arg2, "borg2" ) || !Q_stricmp( arg2, "borg3" ) || !Q_stricmp( arg2, "borg4" ) || !Q_stricmp( arg2, "borg5" ) || !Q_stricmp( arg2, "borg6" )
|
||
|
|| !Q_stricmp( arg2, "dn1" ) || !Q_stricmp( arg2, "dn2" ) || !Q_stricmp( arg2, "dn3" ) || !Q_stricmp( arg2, "dn4" ) || !Q_stricmp( arg2, "dn5" ) || !Q_stricmp( arg2, "dn6" ) || !Q_stricmp( arg2, "dn8" )
|
||
|
|| !Q_stricmp( arg2, "forge1" ) || !Q_stricmp( arg2, "forge2" ) || !Q_stricmp( arg2, "forge3" ) || !Q_stricmp( arg2, "forge4" ) || !Q_stricmp( arg2, "forge5" ) || !Q_stricmp( arg2, "forgeboss" )
|
||
|
|| !Q_stricmp( arg2, "holodeck" )
|
||
|
|| !Q_stricmp( arg2, "scav1" ) || !Q_stricmp( arg2, "scav2" ) || !Q_stricmp( arg2, "scav3" ) || !Q_stricmp( arg2, "scav3b" ) || !Q_stricmp( arg2, "scav4" ) || !Q_stricmp( arg2, "scav5" ) || !Q_stricmp( arg2, "scavboss" )
|
||
|
|| !Q_stricmp( arg2, "stasis1" ) || !Q_stricmp( arg2, "stasis2" ) || !Q_stricmp( arg2, "stasis3" )
|
||
|
|| !Q_stricmp( arg2, "tour/deck01" ) || !Q_stricmp( arg2, "tour/deck02" ) || !Q_stricmp( arg2, "tour/deck03" ) || !Q_stricmp( arg2, "tour/deck04" ) || !Q_stricmp( arg2, "tour/deck05" ) || !Q_stricmp( arg2, "tour/deck08" ) || !Q_stricmp( arg2, "tour/deck09" ) || !Q_stricmp( arg2, "tour/deck10" ) || !Q_stricmp( arg2, "tour/deck11" ) || !Q_stricmp( arg2, "tour/deck15" )
|
||
|
|| !Q_stricmp( arg2, "tutorial" )
|
||
|
|| !Q_stricmp( arg2, "voy1" ) || !Q_stricmp( arg2, "voy13" ) || !Q_stricmp( arg2, "voy14" ) || !Q_stricmp( arg2, "voy15" ) || !Q_stricmp( arg2, "voy16" ) || !Q_stricmp( arg2, "voy17" ) || !Q_stricmp( arg2, "voy2" ) || !Q_stricmp( arg2, "voy20" ) || !Q_stricmp( arg2, "voy3" ) || !Q_stricmp( arg2, "voy4" ) || !Q_stricmp( arg2, "voy5" ) || !Q_stricmp( arg2, "voy6" ) || !Q_stricmp( arg2, "voy7" ) || !Q_stricmp( arg2, "voy8" ) || !Q_stricmp( arg2, "voy9" ) ) )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid Map.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//TiM - if we're callvoting to kick an admin, deny it
|
||
|
if ( !Q_stricmp( arg1, "kick" ) ) {
|
||
|
int id;
|
||
|
|
||
|
id = ClientNumberFromString( ent, arg2 );
|
||
|
//TiM - only publicly broadcasted admins are checked
|
||
|
//the hidden admin login people are not to protect their nature
|
||
|
if ( g_classData[g_entities[id].client->ps.persistant[PERS_CLASS]].isAdmin ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Error: You are not allowed to kick admins.\"" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ent->client->pers.voteCount++;
|
||
|
|
||
|
if ( !Q_stricmp( arg1, "map" ) )
|
||
|
{
|
||
|
char s[MAX_STRING_CHARS];
|
||
|
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
|
||
|
if (*s)
|
||
|
{
|
||
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );
|
||
|
|
||
|
// start the voting, the caller autoamtically votes yes
|
||
|
level.voteTime = level.time;
|
||
|
level.voteYes = 1;
|
||
|
level.voteNo = 0;
|
||
|
|
||
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
||
|
level.clients[i].ps.eFlags &= ~EF_VOTED;
|
||
|
}
|
||
|
ent->client->ps.eFlags |= EF_VOTED;
|
||
|
|
||
|
trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
|
||
|
trap_SetConfigstring( CS_VOTE_STRING, level.voteString );
|
||
|
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
|
||
|
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Cmd_Vote_f
|
||
|
==================
|
||
|
*/
|
||
|
void Cmd_Vote_f( gentity_t *ent ) {
|
||
|
char msg[64];
|
||
|
|
||
|
if ( !level.voteTime ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
if ( ent->client->ps.eFlags & EF_VOTED ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Spectators cannot vote.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" );
|
||
|
|
||
|
ent->client->ps.eFlags |= EF_VOTED;
|
||
|
|
||
|
trap_Argv( 1, msg, sizeof( msg ) );
|
||
|
|
||
|
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
|
||
|
level.voteYes++;
|
||
|
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
|
||
|
} else {
|
||
|
level.voteNo++;
|
||
|
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
|
||
|
}
|
||
|
|
||
|
// a majority will be determined in G_CheckVote, which will also account
|
||
|
// for players entering or leaving
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_SetViewpos_f
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_SetViewpos_f( gentity_t *ent ) {
|
||
|
vec3_t origin, angles;
|
||
|
char buffer[MAX_TOKEN_CHARS];
|
||
|
int i;
|
||
|
|
||
|
if ( !g_cheats.integer && IsAdmin( ent ) == qfalse) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
|
||
|
return;
|
||
|
}
|
||
|
if ( trap_Argc() != 5 ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"usage: setviewpos x y z yaw\n\""));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
VectorClear( angles );
|
||
|
for ( i = 0 ; i < 3 ; i++ ) {
|
||
|
trap_Argv( i + 1, buffer, sizeof( buffer ) );
|
||
|
origin[i] = atof( buffer );
|
||
|
}
|
||
|
|
||
|
trap_Argv( 4, buffer, sizeof( buffer ) );
|
||
|
angles[YAW] = atof( buffer );
|
||
|
|
||
|
TeleportPlayer( ent, origin, angles, TP_NORMAL );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_ForceName_f
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_ForceName_f( gentity_t *ent ) {
|
||
|
gclient_t *cl;
|
||
|
gclient_t *client;
|
||
|
gentity_t *other;
|
||
|
gentity_t *sayA;
|
||
|
int j;
|
||
|
char send[100];
|
||
|
char str[MAX_TOKEN_CHARS];
|
||
|
char *str2;
|
||
|
//char str2[MAX_TOKEN_CHARS];
|
||
|
//char userinfo[MAX_INFO_STRING];
|
||
|
char clientCmd[MAX_INFO_STRING];
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// find the player
|
||
|
trap_Argv( 1, str, sizeof( str ) );
|
||
|
|
||
|
if ( !str[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User forces another player's name to what they specify\nCommand: ForceName <Player's ID Number> \"[New Name]\"\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
cl = ClientForString( str );
|
||
|
if ( !cl ) {
|
||
|
return;
|
||
|
}
|
||
|
other = g_entities + cl->ps.clientNum;
|
||
|
client = other->client;
|
||
|
|
||
|
//Get there new name
|
||
|
str2 = ConcatArgs( 2 );
|
||
|
//trap_Argv( 2, str2, sizeof( str2 ) );
|
||
|
|
||
|
//Print out some chat text
|
||
|
G_LogPrintf( "%s renamed %s to %s\n", ent->client->pers.netname, other->client->pers.netname, str2 );
|
||
|
|
||
|
Com_sprintf (send, sizeof(send), "%s ^7renamed %s ^7to %s", ent->client->pers.netname, other->client->pers.netname, str2);
|
||
|
|
||
|
for (j = 0; j < 1023; j++) {
|
||
|
if(g_entities[j].client){
|
||
|
sayA = &g_entities[j];
|
||
|
G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Set the name
|
||
|
//TiM: Remember to actually load the User's Info into the variable before modifying it
|
||
|
//The server was parsing a NULL string. O_o
|
||
|
|
||
|
//send a command to the client and the client will do all this automatically
|
||
|
Com_sprintf( clientCmd, sizeof(clientCmd), "changeClientInfo name %s", str2 );
|
||
|
trap_SendServerCommand( cl->ps.clientNum, clientCmd );
|
||
|
|
||
|
/*trap_GetUserinfo( cl->ps.clientNum, userinfo, sizeof( userinfo ) );
|
||
|
|
||
|
Info_SetValueForKey (userinfo, "name", str2);
|
||
|
trap_SetUserinfo(cl->ps.clientNum, userinfo);
|
||
|
ClientUserinfoChanged(cl->ps.clientNum);*/
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_ShakeCamera_f
|
||
|
|
||
|
TiM's "How inefficient this is" rant:
|
||
|
Oh jeez! Cut off my hands and gouge out my eyes!!!!
|
||
|
This has to be the most in-efficient
|
||
|
function I've ever seen! >.<
|
||
|
You don't need passworded checksum
|
||
|
validation type thingys to protect this from n00b players!
|
||
|
If you just use an InfoString instead, that's all the security
|
||
|
you need! Clients can't access that API!
|
||
|
All this is doing is contributing to un-necessary procs
|
||
|
and potentially adding more lag to the game O_o
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_ShakeCamera_f( gentity_t *ent ) {
|
||
|
char arg_intensity[5];
|
||
|
char arg_duration[5];
|
||
|
//char arg_entitypass[MAX_TOKEN_CHARS]; TiM: Gone! Smote! Burnt! Owned!
|
||
|
int duration/*,sound*/;
|
||
|
int intensity;
|
||
|
|
||
|
//TiM: OMFG! You're a <HIDDEN ENTITY PASSWORD PLAYER SHOULD NOT KNOW>!
|
||
|
// /shake [intensity] [duration] [OPTIONAL sound] <HIDDEN ENTITY PASSWORD PLAYER SHOULD NOT KNOW>
|
||
|
|
||
|
/*if ( trap_Argc () < 2 ) {
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
//trap_Argv( 3, arg_entitypass, sizeof( arg_entitypass ) );
|
||
|
//if( Q_stricmp(arg_entitypass, "HRkq1yF22o06Zng9FZXH5sle") != 0 ){
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
//}
|
||
|
|
||
|
trap_Argv( 1, arg_intensity, sizeof( arg_intensity ) );
|
||
|
|
||
|
//TiM : More userfriendly
|
||
|
if ( !arg_intensity[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User makes every player's screen shake for X seconds\nCommand: Shake [Intensity] [Duration]\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//TiM: Intensity can be a float
|
||
|
intensity = atoi( arg_intensity );
|
||
|
|
||
|
if(intensity <= 0 ){
|
||
|
return;
|
||
|
//intensity = 1;
|
||
|
}
|
||
|
//I'm putting much faith in admins here
|
||
|
else if(intensity > 9999 ){
|
||
|
intensity = 9999;
|
||
|
}
|
||
|
|
||
|
//trap_SendConsoleCommand( EXEC_APPEND, va("set rpg_servershakeallclientsintensity %i\n", intensity) );
|
||
|
|
||
|
trap_Argv( 2, arg_duration, sizeof( arg_duration ) );
|
||
|
duration = atoi( arg_duration );
|
||
|
|
||
|
if(duration < 1){
|
||
|
duration = 1;
|
||
|
}
|
||
|
if(duration > 10000){
|
||
|
duration = 10000;
|
||
|
}
|
||
|
|
||
|
//More or less, this will be the time the effect ends. As long as cg.time is
|
||
|
//in sync more or less this should be better. We can't use a raw value, or else
|
||
|
//joining clients will be out of sync
|
||
|
duration = ( duration * 1000 ) + (level.time - level.startTime );
|
||
|
|
||
|
//Com_Printf( "level.time = %i, level.startTime = %i\n", level.time, level.startTime );
|
||
|
|
||
|
trap_SetConfigstring( CS_CAMERA_SHAKE, va( "%i %i", intensity, duration ) );
|
||
|
|
||
|
//shaketimer = level.time+(duration*1000);
|
||
|
|
||
|
//Attempting to get fricken sound to work UHG
|
||
|
//G_TempEntity( vec3_origin, EV_SHAKE_SOUND );
|
||
|
//G_AddEvent( ent, EV_SHAKE_SOUND, 0 );
|
||
|
//PM_AddEvent( EV_SHAKE_SOUND );
|
||
|
|
||
|
//Start Shake
|
||
|
//trap_SendConsoleCommand( EXEC_APPEND, "set rpg_servershakeallclients 1\n" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_ForceClass_f
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_ForceClass_f( gentity_t *ent ) {
|
||
|
int targetNum;
|
||
|
int j;
|
||
|
gentity_t *target;
|
||
|
gentity_t *other;
|
||
|
char send[80];
|
||
|
char arg[MAX_TOKEN_CHARS];
|
||
|
char s[MAX_TOKEN_CHARS];
|
||
|
//char className[MAX_TOKEN_CHARS];
|
||
|
qboolean check = qtrue;
|
||
|
int OldScoreclass;
|
||
|
|
||
|
if ( trap_Argc () < 2 ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_Argv( 1, arg, sizeof( arg ) );
|
||
|
|
||
|
targetNum = atoi( arg );
|
||
|
if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
target = &g_entities[targetNum];
|
||
|
if ( !target || !target->inuse || !target->client ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//RPG-X: RedTechie - Save old rank
|
||
|
OldScoreclass = target->client->ps.persistant[PERS_SCORE];
|
||
|
|
||
|
if ( trap_Argc() != 3 )
|
||
|
{//Just asking what class they're on
|
||
|
char *className;
|
||
|
//switch ( target->client->sess.sessionClass ) {
|
||
|
//case PC_NOCLASS://default
|
||
|
// className = "Noclass";
|
||
|
// break;
|
||
|
//case PC_INFILTRATOR://fast: low attack
|
||
|
// className = "Infiltrator";
|
||
|
// break;
|
||
|
//case PC_SNIPER://sneaky: snipe only
|
||
|
// className = "Sniper";
|
||
|
// break;
|
||
|
//case PC_HEAVY://slow: heavy attack
|
||
|
// className = "Heavy";
|
||
|
// break;
|
||
|
//case PC_DEMO://go boom
|
||
|
// className = "Demo";
|
||
|
// break;
|
||
|
//case PC_MEDIC://heal
|
||
|
// className = "Medic";
|
||
|
// break;
|
||
|
//case PC_TECH://operate
|
||
|
// className = "Tech";
|
||
|
// break;
|
||
|
//case PC_SECURITY://for escorts
|
||
|
// className = "Security";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_ADMIN://for escorts
|
||
|
// className = "Admin";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_MEDICAL://for escorts
|
||
|
// className = "Medical";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_ALIEN://for escorts
|
||
|
// className = "Alien";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_COMMAND://for escorts
|
||
|
// className = "Command";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_SCIENCE://for escorts
|
||
|
// className = "Science";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_ENGINEER://for escorts
|
||
|
// className = "Engineer";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_ALPHAOMEGA22://for escorts
|
||
|
// className = "Marine";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_N00B://for escorts
|
||
|
// className = "n00b";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//case PC_ACTIONHERO://has everything
|
||
|
// return;//can't set this via a command, it is automatic
|
||
|
// //className = "Hero";
|
||
|
// break;
|
||
|
//case PC_BORG://special weapons: slower: adapting shields
|
||
|
// className = "Borg";
|
||
|
// check = qfalse;
|
||
|
// break;
|
||
|
//default:
|
||
|
// trap_SendServerCommand( ent-g_entities, "print \"Unknown current class!\n\"" );
|
||
|
// return;
|
||
|
// break;
|
||
|
//}
|
||
|
|
||
|
className = g_classData[ent->client->sess.sessionClass].formalName;
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"\nCurrent Class: %s\nUsage: Changes the user to a different class\nCommand: Class <Class Name>\n\nType '/classlist' into the console for a more complete list\n\"", className ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//trying to set there class
|
||
|
trap_Argv( 2, s, sizeof( s ) );
|
||
|
|
||
|
//if this is a manual change, not an assimilation, uninitialize the clInitStatus data
|
||
|
clientInitialStatus[target->s.number].initialized = qfalse;
|
||
|
if ( SetClass( target, s, NULL, qfalse ) )
|
||
|
{
|
||
|
//if still in warmup, don't debounce class changes
|
||
|
if ( g_doWarmup.integer )
|
||
|
{
|
||
|
if ( level.warmupTime != 0 )
|
||
|
{
|
||
|
if ( level.warmupTime < 0 || level.time - level.startTime <= level.warmupTime )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//if warmuptime is over, don't change classes again for a bit
|
||
|
//RPG-X: RedTechie - Can change class anytime we wish
|
||
|
//target->client->classChangeDebounceTime = level.time + (g_classChangeDebounceTime.integer*1000);
|
||
|
}
|
||
|
else {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"ERROR: Was unable to change class\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//RPG-X: RedTechie - Update rank to old
|
||
|
target->client->ps.persistant[PERS_SCORE] = OldScoreclass;
|
||
|
|
||
|
Com_sprintf (send, sizeof(send), "%s ^7put %s into the ^7%s class", ent->client->pers.netname, target->client->pers.netname, ClassForValueName( target->client->sess.sessionClass ) );
|
||
|
|
||
|
for (j = 0; j < MAX_CLIENTS; j++) {
|
||
|
if(g_entities[j].client){
|
||
|
other = &g_entities[j];
|
||
|
G_SayTo( ent, other, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
G_LogPrintf( "%s made %s a %s\n", ent->client->pers.netname, target->client->pers.netname, s);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_ForceKill_f //J2J to others: PLEASE CAN WE COMMENT THE CODE!!!! :P
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_ForceKill_f( gentity_t *ent ) {
|
||
|
int targetNum;
|
||
|
int j;
|
||
|
char send[80];
|
||
|
gentity_t *target;
|
||
|
gentity_t *other;
|
||
|
char arg[MAX_TOKEN_CHARS];
|
||
|
|
||
|
if ( trap_Argc () < 2 ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_Argv( 1, arg, sizeof( arg ) );
|
||
|
targetNum = atoi( arg );
|
||
|
if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
target = &g_entities[targetNum];
|
||
|
if ( !target || !target->inuse || !target->client ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
lastKillTime[target->client->ps.clientNum] = level.time;
|
||
|
target->flags &= ~FL_GODMODE; //Bypass godmode (?)
|
||
|
|
||
|
//RPG-X: Medics revive Support for suiciding
|
||
|
if(rpg_medicsrevive.integer == 1){
|
||
|
target->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE );
|
||
|
target->client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE;
|
||
|
target->client->ps.stats[STAT_HEALTH] = target->health = 1;
|
||
|
player_die (target, target, target, 100000, MOD_FORCEDSUICIDE);
|
||
|
}else{
|
||
|
target->client->ps.stats[STAT_HEALTH] = target->health = 0;
|
||
|
player_die (target, target, target, 100000, MOD_FORCEDSUICIDE);
|
||
|
}
|
||
|
|
||
|
Com_sprintf (send, sizeof(send), "%s ^7forced %s^7's death", ent->client->pers.netname, target->client->pers.netname);
|
||
|
|
||
|
for (j = 0; j < 1023; j++) {
|
||
|
if(g_entities[j].client){
|
||
|
other = &g_entities[j];
|
||
|
G_SayTo( ent, other, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
G_LogPrintf( "%s forced %s's death\n", ent->client->pers.netname, target->client->pers.netname );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
ForceKillRadius (RPG-X: J2J)
|
||
|
=================
|
||
|
*/
|
||
|
//Array used to store each players last use of the FKR command. (though only applies to admins)
|
||
|
int LastFKRadius[MAX_CLIENTS];
|
||
|
|
||
|
void Cmd_ForceKillRadius_f( gentity_t *ent)
|
||
|
{
|
||
|
gentity_t* OtherPlayer; //Entity pointers to other players in game (used in loop)
|
||
|
char arg[MAX_TOKEN_CHARS]; //Arguments
|
||
|
int i; //Loop Counter
|
||
|
float DistanceVector[2]; //Distance Vector from client caller to victim
|
||
|
float Distance; //Real Distance from client caller to victim
|
||
|
float range;
|
||
|
int kill_self;
|
||
|
|
||
|
memset(arg,0,MAX_TOKEN_CHARS); //Clear aray.
|
||
|
|
||
|
//Grab range from command
|
||
|
trap_Argv( 1, arg, sizeof( arg ) ); //Gets 1st
|
||
|
range = atoi(arg);
|
||
|
|
||
|
memset(arg,0,MAX_TOKEN_CHARS); //Clear aray.
|
||
|
|
||
|
//Grab kill_self from command
|
||
|
trap_Argv( 2, arg, sizeof( arg ) ); //Gets 2nd
|
||
|
kill_self = atoi(arg);
|
||
|
|
||
|
//If client isn't in admin class, exit and disallow command.
|
||
|
if( IsAdmin( ent ) == qfalse)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//If forcekillradius is not enabled in cvar do not allow it to continue.
|
||
|
if(rpg_forcekillradius.integer != 1)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
//If last time FKR was used before the wait time is up..
|
||
|
if( ( rpg_forcekillradiuswaittime.integer - (level.time - LastFKRadius[ent->client->ps.clientNum]) > 0) )
|
||
|
{
|
||
|
//Send message to client informing them so they can't flood.
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("cp \"Cannot use Force Kill Radius Command for %d seconds", ( rpg_forcekillradiuswaittime.integer - (level.time - LastFKRadius[ent->client->ps.clientNum]) )/1000 ));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Loop Through Clients on the server
|
||
|
for(i = 0; i < level.numConnectedClients; i++)
|
||
|
{
|
||
|
//If current client == caller client, skip this iteration.
|
||
|
if(i == ent->client->ps.clientNum)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
OtherPlayer = &g_entities[i]; //Point OtherPlayer to next player
|
||
|
|
||
|
//Send message to admins warning about command being used.
|
||
|
G_SayTo( ent, OtherPlayer, SAY_ADMIN, COLOR_CYAN, "^7Server: ", va("%s has triggred a force kill radius command", ent->client->pers.netname) );
|
||
|
|
||
|
//Check is OtherPlayer is valid
|
||
|
if ( !OtherPlayer || !OtherPlayer->inuse || !OtherPlayer->client )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
|
||
|
//If player is allready dead or in spectator, skip this iteration
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR /*|| (ent->client->ps.eFlags&EF_ELIMINATED)*/ )
|
||
|
{
|
||
|
OtherPlayer = NULL; //Reset pointer ready for next iteration.
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
|
||
|
//If current player is higer or lower by 1.5 units, do not kill them (probably on another deck), continue to next loop.
|
||
|
if( (OtherPlayer->client->ps.origin[2] > ent->client->ps.origin[2]+15.0f) || (OtherPlayer->client->ps.origin[2] < ent->client->ps.origin[2]-15.0f) )
|
||
|
{
|
||
|
OtherPlayer = NULL; //Reset pointer ready for next iteration.
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
//Vector subtraction, to get distance vector (using player positions as vectors
|
||
|
DistanceVector[0] = ent->client->ps.origin[0] - OtherPlayer->client->ps.origin[0];
|
||
|
DistanceVector[1] = ent->client->ps.origin[1] - OtherPlayer->client->ps.origin[1];
|
||
|
//Get Length of Distance Vector
|
||
|
Distance = sqrt( (DistanceVector[0] * DistanceVector[0]) + (DistanceVector[1] * DistanceVector[1]) );
|
||
|
|
||
|
//If distance is within the radius given...
|
||
|
if( Distance <= range)
|
||
|
{
|
||
|
//Kill the player.
|
||
|
lastKillTime[OtherPlayer->client->ps.clientNum] = level.time;
|
||
|
OtherPlayer->flags &= ~FL_GODMODE; //Bypass godmode (?)
|
||
|
//RPG-X: Medics revive Support for suiciding
|
||
|
if(rpg_medicsrevive.integer == 1){
|
||
|
OtherPlayer->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE );
|
||
|
OtherPlayer->client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE;
|
||
|
OtherPlayer->client->ps.stats[STAT_HEALTH] = OtherPlayer->health = 1;
|
||
|
player_die(OtherPlayer,OtherPlayer,OtherPlayer,100000, MOD_FORCEDSUICIDE);
|
||
|
}else{
|
||
|
OtherPlayer->client->ps.stats[STAT_HEALTH] = OtherPlayer->health = 0;
|
||
|
player_die(OtherPlayer,OtherPlayer,OtherPlayer,100000, MOD_FORCEDSUICIDE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
OtherPlayer = NULL; //Reset pointer ready for next iteration.
|
||
|
}
|
||
|
|
||
|
//If kill_self != 0 (they want to kill them selves too)
|
||
|
if(kill_self != 0)
|
||
|
{
|
||
|
lastKillTime[ent->client->ps.clientNum] = level.time;
|
||
|
ent->flags &= ~FL_GODMODE; //Bypass godmode (?)
|
||
|
//RPG-X: Medics revive Support for suiciding
|
||
|
if(rpg_medicsrevive.integer == 1){
|
||
|
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_NONE );
|
||
|
ent->client->ps.stats[STAT_HOLDABLE_ITEM] = HI_NONE;
|
||
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 1;
|
||
|
player_die(ent,ent,ent,100000, MOD_FORCEDSUICIDE);
|
||
|
}else{
|
||
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
||
|
player_die(ent,ent,ent,100000, MOD_FORCEDSUICIDE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
LastFKRadius[ent->client->ps.clientNum] = level.time; // - rpg_forcekillradiuswaittime.integer;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
TargetKick (RPG-X: J2J)
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_TargetKick_f( gentity_t *ent)
|
||
|
{
|
||
|
gentity_t *target, *other; //Target entity, and other used to tell the
|
||
|
trace_t trace; //Used to trace target
|
||
|
vec3_t src, dest, vf; //Used to find target
|
||
|
int i; //Loop counter
|
||
|
|
||
|
//Disallow if not in admin class
|
||
|
if(IsAdmin( ent ) == qfalse)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////
|
||
|
//All this code below finds the target entity
|
||
|
|
||
|
VectorCopy( ent->r.currentOrigin, src );
|
||
|
src[2] += ent->client->ps.viewheight;
|
||
|
|
||
|
AngleVectors( ent->client->ps.viewangles, vf, NULL, NULL );
|
||
|
|
||
|
//extend to find end of use trace
|
||
|
VectorMA( src, -6, vf, src );//in case we're inside something?
|
||
|
VectorMA( src, 1340, vf, dest );//128+6
|
||
|
|
||
|
//Trace ahead to find a valid target
|
||
|
trap_Trace( &trace, src, vec3_origin, vec3_origin, dest, ent->s.number, CONTENTS_BODY );
|
||
|
|
||
|
if ( trace.fraction == 1.0f || trace.entityNum < 0 )
|
||
|
{
|
||
|
trap_SendConsoleCommand( EXEC_APPEND, va("echo No target in range to kick.") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
target = &g_entities[trace.entityNum];
|
||
|
|
||
|
if ( !target->client || trace.entityNum > MAX_CLIENTS )
|
||
|
{
|
||
|
trap_SendConsoleCommand( EXEC_APPEND, va("echo That target cannot be kicked.") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
////////////////////////////////
|
||
|
|
||
|
//Send a kick command to kick the target.
|
||
|
trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", target->client->ps.clientNum ) );
|
||
|
|
||
|
for (i = 0; i < level.maxclients; i++)
|
||
|
{
|
||
|
other = &g_entities[i];
|
||
|
G_SayTo( ent, other, SAY_ADMIN, COLOR_CYAN, "^7Server: ", va("%s has kicked %s", ent->client->pers.netname, target->client->pers.netname) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Drag (RPG-X: J2J)
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
RPGX_DragData DragDat[MAX_CLIENTS];
|
||
|
// /DragPlayer <ID> <range>
|
||
|
// This will start a drag on a player or adjust the range of a drag if its allready started
|
||
|
void Cmd_Drag_f( gentity_t *ent)
|
||
|
{
|
||
|
char arg[MAX_TOKEN_CHARS]; //Arguments
|
||
|
int ID, i;
|
||
|
float range;
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
//If client isn't in admin class, exit and disallow command.
|
||
|
if( IsAdmin( ent ) == qfalse)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
memset(arg,0,MAX_TOKEN_CHARS); //Clear aray.
|
||
|
//Grab range from command
|
||
|
trap_Argv( 1, arg, sizeof( arg ) ); //Gets 1st
|
||
|
|
||
|
//TiM : Make this a bit more user friendly
|
||
|
if ( !arg[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User can forcefully drag another player\nCommand: Drag [Player ID] [Distance between both Players]\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ID = atoi(arg);
|
||
|
|
||
|
if ( ID < 0 || ID >= level.maxclients )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//This prevents a interesting form of no clip where you could move at a speed as range
|
||
|
if(ent->client->ps.clientNum == ID)
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, "print \"You cannot drag yourself!\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
memset(arg,0,MAX_TOKEN_CHARS); //Clear aray.
|
||
|
//Grab range from command
|
||
|
trap_Argv( 2, arg, sizeof( arg ) ); //Gets 1st
|
||
|
range = atof(arg);
|
||
|
|
||
|
//If target is being dragged.
|
||
|
if(DragDat[ID].AdminId != -1)
|
||
|
{
|
||
|
//This undrag is left here, but can also be done using the undrag command.
|
||
|
if(DragDat[ID].AdminId == ent->client->ps.clientNum)
|
||
|
{
|
||
|
//Adjust Range if range given
|
||
|
//QVM HACK!
|
||
|
if( (Q_stricmp(arg,"")==0) && (range >= 0))
|
||
|
{
|
||
|
DragDat[ID].distance = range;
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Adjusted Drag Range of Player %i\n\"", ID) );
|
||
|
}
|
||
|
//Else end drag.
|
||
|
else
|
||
|
{
|
||
|
if(!g_entities[ID].client)
|
||
|
return;
|
||
|
DragDat[ID].AdminId = -1;
|
||
|
DragDat[ID].distance = 0;
|
||
|
g_entities[ID].client->noclip = qfalse;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, "print \"Cannot Drag, Someone else is already dragging that player!\n\"" );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for(i = 0; i < MAX_CLIENTS; i++)
|
||
|
{
|
||
|
if(DragDat[i].AdminId == ID)
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, "print \"Cannot Drag, player is currently dragging.\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if(!g_entities[ID].client)
|
||
|
return;
|
||
|
//Set the struct data for this victim..
|
||
|
DragDat[ID].AdminId = ent->client->ps.clientNum;
|
||
|
DragDat[ID].distance = range;
|
||
|
//Prevent wierd errors in transit
|
||
|
g_entities[ID].client->noclip = qtrue;
|
||
|
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Dragging Client %i\n\"", ID) );
|
||
|
|
||
|
//Leave the actaual position calculations to the loop function. (See below)
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UnDrag (RPG-X: J2J)
|
||
|
=================
|
||
|
*/
|
||
|
// /DragPlayer <ID>
|
||
|
//
|
||
|
// This is used to stop draging
|
||
|
// If the argument 'all' is specified then all drags will be haulted.
|
||
|
// If a client ID is supplied then that play will be droped (by anyone)
|
||
|
// If no parameters are given, the calling player will be undraged.
|
||
|
//
|
||
|
void Cmd_UnDrag_f( gentity_t *ent)
|
||
|
{
|
||
|
char arg[MAX_TOKEN_CHARS]; //Arguments
|
||
|
int ID, i;
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
//If client isn't in admin class, exit and disallow command.
|
||
|
if( IsAdmin( ent ) == qfalse)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
memset(arg,0,MAX_TOKEN_CHARS); //Clear aray.
|
||
|
//Grab range from command
|
||
|
trap_Argv( 1, arg, sizeof( arg ) ); //Gets 1st
|
||
|
|
||
|
if(Q_strncmp(arg,"all", 3) == 0)
|
||
|
{
|
||
|
for(i = 0; i < MAX_CLIENTS; i++)
|
||
|
{
|
||
|
DragDat[i].AdminId = -1;
|
||
|
DragDat[i].distance = 0;
|
||
|
if(!g_entities[i].client)
|
||
|
continue;
|
||
|
g_entities[i].client->noclip = qfalse;
|
||
|
}
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Stopped Dragging all Clients.\n\"") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(Q_strncmp(arg,"self", 4) == 0)
|
||
|
{
|
||
|
DragDat[ent->client->ps.clientNum].AdminId = -1;
|
||
|
DragDat[ent->client->ps.clientNum].distance = 0;
|
||
|
ent->client->noclip = qfalse;
|
||
|
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You are UnDragged.\n\"") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(arg == NULL)
|
||
|
{
|
||
|
for(i = 0; i < MAX_CLIENTS; i++)
|
||
|
{
|
||
|
if( DragDat[i].AdminId == ent->client->ps.clientNum )
|
||
|
{
|
||
|
DragDat[i].AdminId = -1;
|
||
|
DragDat[i].distance = 0;
|
||
|
if(!g_entities[i].client)
|
||
|
continue;
|
||
|
g_entities[i].client->noclip = qfalse;
|
||
|
}
|
||
|
}
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Stopped Dragging your Clients\n\"") );
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ID = atoi(arg);
|
||
|
|
||
|
if ( ID < 0 || ID >= level.maxclients )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(DragDat[ID].AdminId == -1)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(!g_entities[ID].client)
|
||
|
return;
|
||
|
|
||
|
//Set the struct data for this victim..
|
||
|
DragDat[ID].AdminId = -1;
|
||
|
DragDat[ID].distance = 0;
|
||
|
g_entities[ID].client->noclip = qfalse;
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Stopped Dragging Client %i\n\"", ID) );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
DragCheck (RPG-X: J2J)
|
||
|
=================
|
||
|
*/
|
||
|
//This is used internally and run every frame to check for clients that need to be draged by someone.
|
||
|
void DragCheck()
|
||
|
{
|
||
|
gentity_t *ent = NULL;
|
||
|
gentity_t *target = NULL;
|
||
|
int i;
|
||
|
|
||
|
for ( i = 0; i < MAX_CLIENTS; i++ )
|
||
|
{
|
||
|
//If the admin id is < 0 then they are not being draged.
|
||
|
if(DragDat[i].AdminId < 0)
|
||
|
continue;
|
||
|
|
||
|
//If the starting admin is no longer in admin class:
|
||
|
if( IsAdmin(&g_entities[DragDat[i].AdminId]) == qfalse)
|
||
|
{
|
||
|
//Mark as non-dragging.
|
||
|
DragDat[i].AdminId = -1;
|
||
|
target->client->noclip = qfalse;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
//Get victim and admin entities
|
||
|
target = &g_entities[i];
|
||
|
ent = &g_entities[DragDat[i].AdminId];
|
||
|
|
||
|
//Error checking
|
||
|
|
||
|
if(!target || ! target->client)
|
||
|
continue;
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
continue;
|
||
|
|
||
|
//If the target has gone to spec, stop dragging.
|
||
|
if( target->client->sess.sessionTeam == TEAM_SPECTATOR )
|
||
|
{
|
||
|
//Mark as non-dragging.
|
||
|
DragDat[i].AdminId = -1;
|
||
|
target->client->noclip = qfalse;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
//Vector math!
|
||
|
VectorCopy(ent->client->ps.origin, target->client->ps.origin);
|
||
|
target->client->ps.origin[0] += ( DragDat[i].distance * cos(DEG2RAD(ent->client->ps.viewangles[1])));//(ent->client->ps.viewangles[1] * 0.017453292222222222222222222222222 ) );
|
||
|
target->client->ps.origin[1] += ( DragDat[i].distance * sin(DEG2RAD(ent->client->ps.viewangles[1])));//(ent->client->ps.viewangles[1] * 0.017453292222222222222222222222222) );
|
||
|
target->client->ps.origin[2] += ( DragDat[i].distance * -tan(DEG2RAD(ent->client->ps.viewangles[0]))) + ent->client->ps.viewheight;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Ani_f (used to test animations)
|
||
|
=================
|
||
|
*/
|
||
|
//RPG-X: J2J - What the thing above says
|
||
|
|
||
|
//extern void PM_StartTorsoAnim( int anim );
|
||
|
//extern void PM_StartLegsAnim( int anim );
|
||
|
|
||
|
|
||
|
/*void Cmd_Ani_f( gentity_t *ent)
|
||
|
{
|
||
|
char arg[MAX_TOKEN_CHARS]; //Arguments
|
||
|
int aninum;
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
memset(arg,0,MAX_TOKEN_CHARS); //Clear aray.
|
||
|
|
||
|
//Grab range from command
|
||
|
trap_Argv( 1, arg, sizeof( arg ) ); //Gets 1st
|
||
|
|
||
|
if(!arg || Q_stricmp(arg, "") == 0)
|
||
|
{
|
||
|
//trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Uknown Animation Type! %i %i %i %i \n\"",BOTH_DEATH1, BOTH_DEATH2, BOTH_DEATH3, BOTH_DEATH4) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
aninum = atoi(arg);
|
||
|
//aninum = GetIDForString(animTable, arg);
|
||
|
|
||
|
CurrentEmote[ent->client->ps.clientNum] = aninum;
|
||
|
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Disarm Tripmines (RPG-X: RedTechie)
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_disarm_f( gentity_t *ent)
|
||
|
{
|
||
|
// /disarm_tripmines <0 or 1 (yours or all)>
|
||
|
gentity_t *tripwire = NULL;
|
||
|
int foundTripWires[MAX_GENTITIES] = {ENTITYNUM_NONE};
|
||
|
int tripcount = 0;
|
||
|
int mineornot;
|
||
|
int i;
|
||
|
char arg[MAX_TOKEN_CHARS];
|
||
|
|
||
|
//If client isn't in admin class, exit and disallow command.
|
||
|
if( IsAdmin( ent ) == qfalse)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_Argv( 1, arg, sizeof( arg ) );
|
||
|
mineornot = atoi( arg );
|
||
|
|
||
|
if(arg == NULL){ //J2J
|
||
|
//Just mine
|
||
|
while ( (tripwire = G_Find( tripwire, FOFS(classname), "tripwire" )) != NULL )
|
||
|
{
|
||
|
if ( tripwire->parent != ent )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
foundTripWires[tripcount++] = tripwire->s.number;
|
||
|
}
|
||
|
}else if(Q_strncmp(arg, "all",3)){ //J2J
|
||
|
//All Mines
|
||
|
while ( (tripwire = G_Find( tripwire, FOFS(classname), "tripwire" )) != NULL )
|
||
|
{
|
||
|
foundTripWires[tripcount++] = tripwire->s.number;
|
||
|
}
|
||
|
}
|
||
|
else //J2J
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(tripcount != 0){
|
||
|
for ( i = 0; i < tripcount; i++ )
|
||
|
{
|
||
|
//remove it... or blow it?
|
||
|
if ( &g_entities[foundTripWires[i]] == NULL )
|
||
|
{
|
||
|
return;
|
||
|
}else{
|
||
|
G_FreeEntity( &g_entities[foundTripWires[i]] );
|
||
|
foundTripWires[i] = ENTITYNUM_NONE;
|
||
|
}
|
||
|
}
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Disarmed %i tripmines\n\"", tripcount ) );
|
||
|
}else{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"No tripmines to disarm\n\"" ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Change Rank (RPG-X: J2J & RedTechie)
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
RANK VALUES:
|
||
|
[defined in cg_local.h]
|
||
|
|
||
|
#define crewman 1
|
||
|
#define cadet1 2
|
||
|
#define cadet2 4
|
||
|
#define cadet3 8
|
||
|
#define cadet4 16
|
||
|
#define ensign 32
|
||
|
#define ltjg 64
|
||
|
#define lt 128
|
||
|
#define ltcmdr 256
|
||
|
#define cmdr 512
|
||
|
#define cpt 1024
|
||
|
#define cmmdr 2048
|
||
|
#define adm2 4096
|
||
|
#define adm3 8192
|
||
|
#define adm4 16384
|
||
|
#define adm5 32768
|
||
|
*/
|
||
|
|
||
|
//TiM
|
||
|
|
||
|
//Actual, Formal and Numerical values for use with comparing and correlating
|
||
|
//player input
|
||
|
/*extern char* pRank[16][3] =
|
||
|
{
|
||
|
{"crewman", "Crewman", "1"},
|
||
|
{"cadet1", "Cadet 4th Class", "2"},
|
||
|
{"cadet2", "Cadet 3rd Class", "4"},
|
||
|
{"cadet3", "Cadet 2nd Class", "8"},
|
||
|
{"cadet4", "Cadet 1st Class", "16"},
|
||
|
{"ensign", "Ensign", "32"},
|
||
|
{"ltjg", "Lieutenant Junior Grade", "64"},
|
||
|
{"lt", "Lieutenant", "128"},
|
||
|
{"ltcmdr", "Lt. Commander", "256"},
|
||
|
{"cmdr", "Commander", "512"},
|
||
|
{"capt", "Captain", "1024"},
|
||
|
{"cmmdr", "Commodore", "2048"},
|
||
|
{"adm2", "Rear Admiral", "4096"},
|
||
|
{"adm3", "Vice Admiral", "8192"},
|
||
|
{"adm4", "Admiral", "16384"},
|
||
|
{"adm5", "Fleet Admiral", "32768"}
|
||
|
};*/
|
||
|
|
||
|
//RPG-X: J2J - TiM please comment this code in future....
|
||
|
//RPG-X: TiM - Okay...
|
||
|
|
||
|
/*
|
||
|
=================================
|
||
|
correlateRanks
|
||
|
=================================
|
||
|
Compares the arg to the rank actual array and
|
||
|
if it finds a match, it returns the formal version of the same cell
|
||
|
(So when the promotion/demotion message is shown, the formal name for the rank
|
||
|
is displayed)
|
||
|
Addendum: Also correlates the value of the rank, so it can be used to check if the player is
|
||
|
trying to set the rank to the same rank they currently are. :P
|
||
|
*/
|
||
|
/*char* correlateRanks( const char* strArg, int intArg )
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for ( i = 0; i < 16; i++ )
|
||
|
{
|
||
|
if( !strcmp( strArg, pRank[i][0] ) ) //if strArg matches one of the rank commands...
|
||
|
{
|
||
|
switch( intArg )
|
||
|
{
|
||
|
case 0:
|
||
|
return pRank[i][1];
|
||
|
break;
|
||
|
case 1:
|
||
|
return pRank[i][2];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !strcmp( strArg, pRank[i][2] ) ) //if strArg matches one of the rank flags...
|
||
|
{
|
||
|
switch( intArg )
|
||
|
{
|
||
|
case 2:
|
||
|
return pRank[i][0]; //return the command name
|
||
|
break;
|
||
|
case 3:
|
||
|
return pRank[i][1]; //return the formal name
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}*/
|
||
|
|
||
|
|
||
|
void Cmd_Rank_f( gentity_t *ent)
|
||
|
{
|
||
|
// const char *info;
|
||
|
int OldScore;
|
||
|
char ArgStr[50]; //Argument String
|
||
|
int i;
|
||
|
int newScore = -1;
|
||
|
|
||
|
char tmpScore[MAX_QPATH]; // TiM
|
||
|
qboolean MaxRankHit=qfalse;
|
||
|
|
||
|
//Still not sure how the hell this condition would ever get tripped O_o
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
if ( ent->flags & FL_CLAMPED )
|
||
|
return;
|
||
|
|
||
|
//If for some strange reason there are no ranks.. oO
|
||
|
/*if(rpg_enabledranks.integer <= 0)
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Ranks are disabled on this server!\n\""));
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
//TiM | Okay. Ranks are enabled, but only admins can change them
|
||
|
if ( !rpg_changeRanks.integer )
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, "print \"You cannot change your rank yourself on this server.\n\"");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Lets get old score first just incase
|
||
|
OldScore = ent->client->ps.persistant[PERS_SCORE];
|
||
|
|
||
|
trap_Argv(1, ArgStr, sizeof(ArgStr)); //Get the raw arguments
|
||
|
|
||
|
if ( !ArgStr[0] ) { //If no arguments (ie player wants to see current rank)
|
||
|
|
||
|
Com_sprintf(tmpScore, sizeof(tmpScore), "%s - %s", g_rankNames[OldScore].formalName, g_rankNames[OldScore].consoleName ); //Put OldScore in a string variable
|
||
|
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nCurrent Rank: %s\nUsage: Changes user to the specified rank\nCommand: Rank <New rank>\n\nType '/ranklist' into the console for a full list of ranks\" ", tmpScore ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//TiM: Lemme butt my coding hackiness in here. :P
|
||
|
//I just realised, that regardless of rank they currently are (even if they're the same),
|
||
|
//this code always switches rank, which is causing heck in some other bits of the code. :P
|
||
|
|
||
|
//RPG-X: TiM - Check if they're already that rank, and return if they are. :P
|
||
|
//RPG-X: TiM (1.5 years later) - Holy crap man! That really is hacky!!!! >.<
|
||
|
|
||
|
/*memset(tmpScore,0, sizeof(tmpScore) ); //Clear array
|
||
|
Com_sprintf(tmpScore, sizeof(tmpScore), "%s", correlateRanks( ArgStr, 1 ));
|
||
|
|
||
|
if ( OldScore == atoi(tmpScore) )
|
||
|
{
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
//RPG-X: RedTechie - Lets enable score updating without this scores will not be updated
|
||
|
ent->client->UpdateScore = qtrue;
|
||
|
|
||
|
for ( i=0; (g_rankNames[i].consoleName[0] && i < MAX_RANKS); i++ ) {
|
||
|
if ( !Q_stricmp( ArgStr, g_rankNames[i].consoleName ) ) {
|
||
|
newScore = i;//1 << i;
|
||
|
|
||
|
if ( newScore == OldScore )
|
||
|
return;
|
||
|
|
||
|
if( /*(rpg_enabledranks.integer & newScore) && */!MaxRankHit )
|
||
|
{
|
||
|
SetScore( ent, newScore );
|
||
|
trap_SendServerCommand(ent-g_entities, va( "prank %s", g_rankNames[i].consoleName ) );
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !MaxRankHit )
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\""));
|
||
|
else
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You cannot set your rank that high on this server.\n\""));
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Okay... we've hit the highest rank we're allowed to go. If the player tries to change their rank to above this, they'll be pwned lol
|
||
|
if ( rpg_maxRank.string[0] && !Q_stricmp( g_rankNames[i].consoleName, rpg_maxRank.string ) && IsAdmin(ent) ) {
|
||
|
MaxRankHit=qtrue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//if we didn't get find a matching name. >.<
|
||
|
if ( newScore < 0 ) {
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank doesn't exist on this server!\n\"\n"));
|
||
|
SetScore( ent, OldScore);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( OldScore > ent->client->ps.persistant[PERS_SCORE] ) {
|
||
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was demoted to %s\n\"", ent->client->pers.netname, g_rankNames[i].formalName ) );
|
||
|
}
|
||
|
else {
|
||
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was promoted to %s\n\"", ent->client->pers.netname, g_rankNames[i].formalName ) );
|
||
|
}
|
||
|
|
||
|
/*if(!Q_strncmp(ArgStr, "crewman", 7))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & crewman)
|
||
|
{
|
||
|
SetScore( ent, crewman);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank crewman");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cadet1", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cadet1)
|
||
|
{
|
||
|
SetScore( ent, cadet1);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank cadet1");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cadet2", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cadet2)
|
||
|
{
|
||
|
SetScore( ent, cadet2);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank cadet2");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cadet3", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cadet3)
|
||
|
{
|
||
|
SetScore( ent, cadet3);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank cadet3");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cadet4", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cadet4)
|
||
|
{
|
||
|
SetScore( ent, cadet4);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank cadet4");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "ensign", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & ensign)
|
||
|
{
|
||
|
SetScore( ent, ensign);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank ensign");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "ltjg", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & ltjg)
|
||
|
{
|
||
|
SetScore( ent, ltjg);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank ltjg");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "ltcmdr", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & ltcmdr)
|
||
|
{
|
||
|
SetScore( ent, ltcmdr);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank ltcmdr");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "lt", 2))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & lt)
|
||
|
{
|
||
|
SetScore( ent, lt);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank lt");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cmdr", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cmdr)
|
||
|
{
|
||
|
SetScore( ent, cmdr);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank cmdr");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "capt", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cpt)
|
||
|
{
|
||
|
SetScore( ent, cpt);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank cpt");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cmmdr", 5))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cmmdr)
|
||
|
{
|
||
|
SetScore( ent, cmmdr);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank cmmdr");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "adm2", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & adm2)
|
||
|
{
|
||
|
SetScore( ent, adm2);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank adm2");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "adm3", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & adm3)
|
||
|
{
|
||
|
SetScore( ent, adm3);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank adm3");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "adm4", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & adm4)
|
||
|
{
|
||
|
SetScore( ent, adm4);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank adm4");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "adm5", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & adm5)
|
||
|
{
|
||
|
SetScore( ent, adm5);
|
||
|
trap_SendServerCommand(ent-g_entities,"prank adm5");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank doesn't exist on this server!\n\"\n"));
|
||
|
SetScore( ent, OldScore);
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
/*if ( OldScore > ent->client->ps.persistant[PERS_SCORE] )
|
||
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was demoted to %s\n\"", ent->client->pers.netname, correlateRanks( ArgStr, 0 ) ) );
|
||
|
else
|
||
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was promoted to %s\n\"", ent->client->pers.netname, correlateRanks( ArgStr, 0 ) ) ); */
|
||
|
|
||
|
|
||
|
//RPG-X: RedTechie - No idea or why you needed this when all you had to do was a simple else statement
|
||
|
/*if( (ent->client->ps.persistant[PERS_SCORE] & rpg_enabledranks.integer) > adm5)
|
||
|
{
|
||
|
Com_Printf("This rank is not enabled on this server!\n");
|
||
|
SetScore( ent, OldScore);
|
||
|
return;
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Force Rank (RPG-X: J2J & RedTechie)
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
RANK VALUES:
|
||
|
[defined in cg_local.h]
|
||
|
|
||
|
#define crewman 1
|
||
|
#define cadet1 2
|
||
|
#define cadet2 4
|
||
|
#define cadet3 8
|
||
|
#define cadet4 16
|
||
|
#define ensign 32
|
||
|
#define ltjg 64
|
||
|
#define lt 128
|
||
|
#define ltcmdr 256
|
||
|
#define cmdr 512
|
||
|
#define cpt 1024
|
||
|
#define cmmdr 2048
|
||
|
#define adm2 4096
|
||
|
#define adm3 8192
|
||
|
#define adm4 16384
|
||
|
#define adm5 32768
|
||
|
*/
|
||
|
void Cmd_ForceRank_f( gentity_t *ent)
|
||
|
{
|
||
|
// const char *info;
|
||
|
int OldScore;
|
||
|
char ArgStr[MAX_TOKEN_CHARS]; //Argument String
|
||
|
int targetNum;
|
||
|
gentity_t *other;
|
||
|
char send[100];
|
||
|
int i;
|
||
|
gentity_t *sayA;
|
||
|
int newScore = -1;
|
||
|
|
||
|
//char tmpScore[50]; // TiM
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
//If for some strange reason there are no ranks.. oO
|
||
|
/*if(rpg_enabledranks.integer <= 0)
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Ranks are disabled on this server!\n\""));
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
// find the player
|
||
|
trap_Argv( 1, ArgStr, sizeof( ArgStr ) );
|
||
|
|
||
|
if ( !ArgStr[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User forces another player into a specific rank\nCommand: ForceRank [Player ID] <Rank Name>\n\nType 'rankList' into the console for a full list of ranks\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
targetNum = atoi( ArgStr );
|
||
|
if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
other = &g_entities[targetNum];
|
||
|
|
||
|
//Lets get old score first just incase
|
||
|
OldScore = other->client->ps.persistant[PERS_SCORE]; //ent
|
||
|
|
||
|
if ( !other || !other->inuse || !other->client ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Get the raw rank value
|
||
|
trap_Argv(2, ArgStr, sizeof(ArgStr));
|
||
|
|
||
|
//RPG-X: TiM - Check if they're already that rank, and return if they are. :P
|
||
|
|
||
|
/*Com_sprintf(tmpScore, sizeof(tmpScore), "%s", correlateRanks( ArgStr, 1 ));
|
||
|
|
||
|
if ( OldScore == atoi(tmpScore) )
|
||
|
{
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
//RPG-X: RedTechie - Lets enable score updating without this scores will not be updated
|
||
|
/*other->client->UpdateScore = qtrue;
|
||
|
|
||
|
if(!Q_strncmp(ArgStr, "crewman", 7))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & crewman)
|
||
|
{
|
||
|
SetScore( other, crewman);
|
||
|
trap_SendServerCommand(targetNum,"prank crewman");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cadet1", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cadet1)
|
||
|
{
|
||
|
SetScore( other, cadet1);
|
||
|
trap_SendServerCommand(targetNum,"prank cadet1");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cadet2", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cadet2)
|
||
|
{
|
||
|
SetScore( other, cadet2);
|
||
|
trap_SendServerCommand(targetNum,"prank cadet2");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cadet3", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cadet3)
|
||
|
{
|
||
|
SetScore( other, cadet3);
|
||
|
trap_SendServerCommand(targetNum,"prank cadet3");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cadet4", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cadet4)
|
||
|
{
|
||
|
SetScore( other, cadet4);
|
||
|
trap_SendServerCommand(targetNum,"prank cadet4");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "ensign", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & ensign)
|
||
|
{
|
||
|
SetScore( other, ensign);
|
||
|
trap_SendServerCommand(targetNum,"prank ensign");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "ltjg", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & ltjg)
|
||
|
{
|
||
|
SetScore( other, ltjg);
|
||
|
trap_SendServerCommand(targetNum,"prank ltjg");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "ltcmdr", 6))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & ltcmdr)
|
||
|
{
|
||
|
SetScore( other, ltcmdr);
|
||
|
trap_SendServerCommand(targetNum,"prank ltcmdr");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "lt", 2))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & lt)
|
||
|
{
|
||
|
SetScore( other, lt);
|
||
|
trap_SendServerCommand(targetNum,"prank lt");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cmdr", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cmdr)
|
||
|
{
|
||
|
SetScore( other, cmdr);
|
||
|
trap_SendServerCommand(targetNum,"prank cmdr");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "capt", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cpt)
|
||
|
{
|
||
|
SetScore( other, cpt);
|
||
|
trap_SendServerCommand(targetNum,"prank cpt");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "cmmdr", 5))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & cmmdr)
|
||
|
{
|
||
|
SetScore( other, cmmdr);
|
||
|
trap_SendServerCommand(targetNum,"prank cmmdr");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "adm2", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & adm2)
|
||
|
{
|
||
|
SetScore( other, adm2);
|
||
|
trap_SendServerCommand(targetNum,"prank adm2");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "adm3", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & adm3)
|
||
|
{
|
||
|
SetScore( other, adm3);
|
||
|
trap_SendServerCommand(targetNum,"prank adm3");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "adm4", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & adm4)
|
||
|
{
|
||
|
SetScore( other, adm4);
|
||
|
trap_SendServerCommand(targetNum,"prank adm4");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(!Q_strncmp(ArgStr, "adm5", 4))
|
||
|
{
|
||
|
if(rpg_enabledranks.integer & adm5)
|
||
|
{
|
||
|
SetScore( other, adm5);
|
||
|
trap_SendServerCommand(targetNum,"prank adm5");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank doesn't exist on this server!\n\"\n"));
|
||
|
SetScore( other, OldScore);
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
other->client->UpdateScore = qtrue;
|
||
|
|
||
|
for ( i=0; (g_rankNames[i].consoleName && i < MAX_RANKS); i++ ) {
|
||
|
if ( !Q_stricmp( ArgStr, g_rankNames[i].consoleName ) ) {
|
||
|
newScore = i;//1 << i;
|
||
|
|
||
|
//TiM - since an int can only hold 32 flags, that limits our rank system
|
||
|
//to 32, making it not very effective.
|
||
|
//if(rpg_enabledranks.integer & newScore )
|
||
|
//{
|
||
|
SetScore( other, newScore );
|
||
|
trap_SendServerCommand(other-g_entities, va( "prank %s", g_rankNames[i].consoleName ) );
|
||
|
break;
|
||
|
//}
|
||
|
//else
|
||
|
//{
|
||
|
// trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank is disabled\n\"\n"));
|
||
|
// return;
|
||
|
//}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//if we didn't get find a matching name. >.<
|
||
|
if ( newScore < 0 ) {
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"This rank doesn't exist on this server!\n\"\n"));
|
||
|
SetScore( other, OldScore);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( OldScore > ent->client->ps.persistant[PERS_SCORE] ) {
|
||
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was demoted to %s\n\"", other->client->pers.netname, g_rankNames[i].formalName ) );
|
||
|
}
|
||
|
else {
|
||
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was promoted to %s\n\"", other->client->pers.netname, g_rankNames[i].formalName ) );
|
||
|
}
|
||
|
|
||
|
/*if ( OldScore > other->client->ps.persistant[PERS_SCORE] )
|
||
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was demoted to %s\n\"", other->client->pers.netname, correlateRanks( ArgStr, 0 ) ) );
|
||
|
else
|
||
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " was promoted to %s\n\"", other->client->pers.netname, correlateRanks( ArgStr, 0 ) ) );*/
|
||
|
|
||
|
|
||
|
G_LogPrintf( "%s changed %s's rank to %s\n", ent->client->pers.netname, other->client->pers.netname, ArgStr );
|
||
|
|
||
|
for (i = 0; i < 1023; i++) {
|
||
|
if(g_entities[i].client){
|
||
|
sayA = &g_entities[i];
|
||
|
Com_sprintf (send, sizeof(send), "%s changed %s's rank to %s\n", ent->client->pers.netname, other->client->pers.netname, ArgStr);
|
||
|
G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
IsAdmin
|
||
|
RPG-X | Phenix | 21/11/2004
|
||
|
================
|
||
|
*/
|
||
|
qboolean IsAdmin( gentity_t *ent)
|
||
|
{
|
||
|
if ( !ent )
|
||
|
return qfalse;
|
||
|
|
||
|
if ( !ent->client )
|
||
|
return qfalse;
|
||
|
|
||
|
if (( g_classData[ent->client->sess.sessionClass].isAdmin/*ent->client->sess.sessionClass == PC_ADMIN*/ ) ||
|
||
|
( ent->client->LoggedAsAdmin == qtrue ) ||
|
||
|
( ent->client->LoggedAsDeveloper == qtrue ))
|
||
|
{
|
||
|
return qtrue;
|
||
|
} else {
|
||
|
return qfalse;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Admins
|
||
|
RPG-X | Phenix | 21/11/2004
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void Cmd_Admins_f( gentity_t *ent)
|
||
|
{
|
||
|
char send[MAX_TOKEN_CHARS];
|
||
|
int j;
|
||
|
gentity_t *target;
|
||
|
|
||
|
Q_strncpyz( send, "The following players are logged in as admins: \n", sizeof(send));
|
||
|
for (j = 0; j < level.maxclients; j++) {
|
||
|
target = &g_entities[j];
|
||
|
if (g_classData[target->client->sess.sessionClass].isAdmin/*target->client->sess.sessionClass == PC_ADMIN*/)
|
||
|
Q_strncpyz( send, va("%s %s \n", send, target->client->pers.netname), sizeof(send));
|
||
|
|
||
|
if ((target->client->LoggedAsAdmin == qtrue) && (IsAdmin( ent ) == qtrue))
|
||
|
Q_strncpyz( send, va("%s %s (hidden) \n", send, target->client->pers.netname), sizeof(send));
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"%s\n\"", send ) );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
AdminLogin
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void Cmd_AdminLogin_f( gentity_t *ent)
|
||
|
{
|
||
|
char arg[MAX_TOKEN_CHARS];
|
||
|
char send[MAX_TOKEN_CHARS];
|
||
|
char classPass[MAX_TOKEN_CHARS];
|
||
|
int j;
|
||
|
gentity_t *sayA;
|
||
|
|
||
|
//If no arguments where entered return
|
||
|
//if ( trap_Argc() < 1 )
|
||
|
// return;
|
||
|
|
||
|
trap_Argv( 1, arg, sizeof( arg ) );
|
||
|
|
||
|
if ( !arg[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Allows a player to login as an admin\nCommand: AdminLogin <Admin Password>\nWARNING: Entering an incorrect password 3 times will automatically kick you from the server!\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Debug login's for working on adminclass functions during development (remove for release)
|
||
|
/*if( Q_stricmp(arg, RPGX_SERECT_PASS) == 0 ){
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
ent->client->LoggedAsDeveloper = qtrue;
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You are logged in as an admin.\n\"") );
|
||
|
return;
|
||
|
} else {
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You are already logged in as an admin or in the admin class.\n\"") );
|
||
|
return;
|
||
|
}
|
||
|
}*/
|
||
|
|
||
|
//Admin class login thingy
|
||
|
//if( (Q_stricmp(arg, rpg_adminpass.string) == 0) && rpg_adminpass.string[0] ){
|
||
|
for ( j=0; g_classData[j].consoleName[0] && j < MAX_CLASSES; j++ )
|
||
|
{
|
||
|
trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", g_classData[j].consoleName ), classPass, sizeof(classPass) );
|
||
|
|
||
|
if ( g_classData[j].isAdmin && !Q_stricmp( classPass, arg ) )
|
||
|
{
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
ent->client->LoggedAsAdmin = qtrue;
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You are logged in as an admin.\n\"") );
|
||
|
ClientUserinfoChanged( ent->client->ps.clientNum );
|
||
|
return;
|
||
|
} else {
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You are already logged in as an admin or in the admin class.\n\"") );
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ent->client->AdminFailed++;
|
||
|
if ( ent->client->AdminFailed == 3 )
|
||
|
{
|
||
|
//Tell admins why he was kicked
|
||
|
Com_sprintf (send, sizeof(send), "%s tried to login as an admin, failed 3 times and so was kicked.\n", ent->client->pers.netname);
|
||
|
for (j = 0; j < level.maxclients; j++) {
|
||
|
sayA = &g_entities[j];
|
||
|
G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
|
||
|
//Kick Client because client has entered the wrong password 3 times
|
||
|
trap_DropClient( ent->s.number, "Kicked: Too many bad passwords!" );
|
||
|
} else {
|
||
|
//Give the client another warning
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You have entered an incorrect password, if you enter a wrong password %i more times you will be kicked.\n\"", (3 - ent->client->AdminFailed) ) );
|
||
|
|
||
|
//Send warning to other admins
|
||
|
Com_sprintf (send, sizeof(send), "%s tried to login as an admin and got an incorrect password, %i tries left.\n", ent->client->pers.netname, (3 - ent->client->AdminFailed));
|
||
|
for (j = 0; j < level.maxclients; j++) {
|
||
|
sayA = &g_entities[j];
|
||
|
G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Revive (RPG-X: RedTechie)
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_Revive_f( gentity_t *ent)
|
||
|
{
|
||
|
char pla_str[50]; //Argument String
|
||
|
int targetNum;
|
||
|
gentity_t *other;
|
||
|
int i;
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse || !rpg_medicsrevive.integer ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
//If for some strange reason medic revive is turned off
|
||
|
if(rpg_medicsrevive.integer <= 0)
|
||
|
{
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Medics' Revive is disabled on this server!\n\""));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// find the player
|
||
|
trap_Argv( 1, pla_str, sizeof( pla_str ) );
|
||
|
|
||
|
//If player entered no args AND is alive (So as to not screw up reviving yourself ;) )
|
||
|
if ( !pla_str[0] && (ent && ent->client) && !(ent->health <= 1) && !(ent->client->ps.pm_type == PM_DEAD) ) { //if user added no args (ie wanted the parameters)
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User revives incapacitated players\nCommand: Revive {Nothing = Revive Self} OR [Player ID] OR 'all'\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(!Q_strncmp(pla_str, "all", 3))
|
||
|
{
|
||
|
//Loop threw all clients
|
||
|
int j;
|
||
|
gentity_t *sayA;
|
||
|
char send[100];
|
||
|
|
||
|
for(i = 0; i < 1023; i++)
|
||
|
{
|
||
|
if( (g_entities[i].client) && (g_entities[i].health == 1) && (g_entities[i].client->ps.pm_type == PM_DEAD))
|
||
|
{
|
||
|
ClientSpawn(&g_entities[i], 1);
|
||
|
|
||
|
//TiM: Push any users out of the way, and then play a 'getup' emote
|
||
|
g_entities[i].r.contents = CONTENTS_NONE;
|
||
|
g_entities[i].client->ps.stats[LEGSANIM] = ( ( g_entities[i].client->ps.stats[LEGSANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1;
|
||
|
g_entities[i].client->ps.stats[TORSOANIM] = ( ( g_entities[i].client->ps.stats[TORSOANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1;
|
||
|
g_entities[i].client->ps.stats[TORSOTIMER] = 1700;
|
||
|
g_entities[i].client->ps.stats[LEGSTIMER] = 1700;
|
||
|
g_entities[i].client->ps.stats[EMOTES] = EMOTE_BOTH | EMOTE_CLAMP_BODY | EMOTE_OVERRIDE_BOTH;
|
||
|
g_entities[i].client->ps.legsAnim = 0;
|
||
|
g_entities[i].client->ps.torsoAnim = 0;
|
||
|
g_entities[i].client->ps.legsTimer = 0;
|
||
|
g_entities[i].client->ps.torsoTimer = 0;
|
||
|
//G_MoveBox( &g_entities[i] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
G_LogPrintf( "%s revived everyone\n", ent->client->pers.netname);
|
||
|
|
||
|
Com_sprintf (send, sizeof(send), "%s revived everyone\n", ent->client->pers.netname, pla_str);
|
||
|
|
||
|
for (j = 0; j < 1023; j++) {
|
||
|
if(g_entities[j].client){
|
||
|
sayA = &g_entities[j];
|
||
|
G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!pla_str[0])
|
||
|
{
|
||
|
//Just me
|
||
|
if( (ent && ent->client) && (ent->health <= 1) && (ent->client->ps.pm_type == PM_DEAD))
|
||
|
{
|
||
|
ClientSpawn(ent, 1);
|
||
|
|
||
|
ent->r.contents = CONTENTS_NONE;
|
||
|
ent->client->ps.stats[LEGSANIM] = ( ( ent->client->ps.stats[LEGSANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1;
|
||
|
ent->client->ps.stats[TORSOANIM] = ( ( ent->client->ps.stats[TORSOANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1;
|
||
|
ent->client->ps.stats[TORSOTIMER] = 1700;
|
||
|
ent->client->ps.stats[LEGSTIMER] = 1700;
|
||
|
ent->client->ps.stats[EMOTES] = EMOTE_BOTH | EMOTE_OVERRIDE_BOTH | EMOTE_CLAMP_BODY;
|
||
|
ent->client->ps.legsAnim = 0;
|
||
|
ent->client->ps.torsoAnim = 0;
|
||
|
ent->client->ps.legsTimer = 0;
|
||
|
ent->client->ps.torsoTimer = 0;
|
||
|
//G_MoveBox( ent);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//Specific user
|
||
|
int j;
|
||
|
gentity_t *sayA;
|
||
|
char send[100];
|
||
|
|
||
|
targetNum = atoi( pla_str );
|
||
|
if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
other = &g_entities[targetNum];
|
||
|
if ( !other || !other->inuse || !other->client ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( (other && other->client) && (other->health == 1) && (other->client->ps.pm_type == PM_DEAD))
|
||
|
{
|
||
|
ClientSpawn(other, 1);
|
||
|
|
||
|
other->r.contents = CONTENTS_NONE;
|
||
|
other->client->ps.stats[LEGSANIM] = ( ( other->client->ps.stats[LEGSANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1;
|
||
|
other->client->ps.stats[TORSOANIM] = ( ( other->client->ps.stats[TORSOANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1;
|
||
|
other->client->ps.stats[TORSOTIMER] = 1700;
|
||
|
other->client->ps.stats[LEGSTIMER] = 1700;
|
||
|
other->client->ps.stats[EMOTES] |= EMOTE_BOTH | EMOTE_CLAMP_BODY | EMOTE_OVERRIDE_BOTH;
|
||
|
other->client->ps.legsAnim = 0;
|
||
|
other->client->ps.torsoAnim = 0;
|
||
|
other->client->ps.legsTimer = 0;
|
||
|
other->client->ps.torsoTimer = 0;
|
||
|
//G_MoveBox( other);
|
||
|
|
||
|
G_LogPrintf( "%s revived %s\n", ent->client->pers.netname, other->client->pers.netname);
|
||
|
|
||
|
Com_sprintf (send, sizeof(send), "%s revived %s\n", ent->client->pers.netname, other->client->pers.netname);
|
||
|
|
||
|
for (j = 0; j < 1023; j++)
|
||
|
{
|
||
|
if(g_entities[j].client)
|
||
|
{
|
||
|
sayA = &g_entities[j];
|
||
|
G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
N00b (RPG-X: Phenix)
|
||
|
=================
|
||
|
*/
|
||
|
void Cmd_n00b_f( gentity_t *ent)
|
||
|
{
|
||
|
char arg[MAX_TOKEN_CHARS];
|
||
|
int targetNum;
|
||
|
int timeToBe;
|
||
|
gentity_t *target;
|
||
|
int i;
|
||
|
|
||
|
//If client isn'tin admin class, exit and disallow command.
|
||
|
if( IsAdmin( ent ) == qfalse)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !ent || !ent->client ) {
|
||
|
return; // not fully in game yet
|
||
|
}
|
||
|
|
||
|
memset(arg,0,MAX_TOKEN_CHARS);
|
||
|
trap_Argv( 1, arg, sizeof( arg ) );
|
||
|
|
||
|
//User Friendly
|
||
|
if ( !arg[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User places another player in n00b class for X seconds\nCommand: n00b [Player ID] [Seconds to be in n00b class]\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
targetNum = atoi(arg);
|
||
|
|
||
|
memset(arg,0,MAX_TOKEN_CHARS);
|
||
|
trap_Argv( 2, arg, sizeof( arg ) );
|
||
|
|
||
|
|
||
|
timeToBe = atoi(arg);
|
||
|
|
||
|
target = g_entities + targetNum;
|
||
|
|
||
|
for ( i = 0; g_classData[i].consoleName[0] && i < MAX_CLASSES; i++ ) {
|
||
|
if ( g_classData[i].isn00b ) {
|
||
|
char conName[15];
|
||
|
trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", g_classData[i].consoleName ), conName, 15);
|
||
|
|
||
|
Q_strncpyz(target->client->origClass, ClassNameForValue( target->client->sess.sessionClass ), sizeof(target->client->origClass));
|
||
|
target->client->n00bTime = level.time + (1000 * timeToBe);
|
||
|
SetClass( target, conName/*rpg_n00bpass.string*/, NULL, qfalse );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Admin Message
|
||
|
RPG-X | Phenix | 08/06/2005
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_admin_message( gentity_t *ent)
|
||
|
{
|
||
|
char *arg;
|
||
|
|
||
|
if ( trap_Argc () < 1 ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//If client isn't in admin class, exit and disallow command.
|
||
|
if( IsAdmin( ent ) == qfalse)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !ent || !ent->client ) {
|
||
|
return; // not fully in game yet
|
||
|
}
|
||
|
|
||
|
arg = ConcatArgs( 1 );
|
||
|
|
||
|
if ( !arg[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Admin broadcasts a message to all users on the server that stays for several seconds\nCommand: Msg \"<Message>\"\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( arg[0] == '\0' )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( -1, va("servermsg %s", arg));
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_SetStartClass
|
||
|
TiM: Let the game module dynamically set teh player's class upon connect
|
||
|
=================
|
||
|
|
||
|
static void Cmd_SetStartClass( gentity_t *ent, char* cmd )
|
||
|
{
|
||
|
ent->client->sess.sessionClass = atoi( cmd );
|
||
|
}*/
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_ForceModel_f
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_ForceModel_f( gentity_t *ent ) {
|
||
|
gclient_t *cl;
|
||
|
// gclient_t *client;
|
||
|
gentity_t *other;
|
||
|
gentity_t *sayA;
|
||
|
int j;
|
||
|
char send[100];
|
||
|
char str[MAX_TOKEN_CHARS];
|
||
|
char *str2;
|
||
|
//char str2[MAX_TOKEN_CHARS];
|
||
|
//char userinfo[MAX_INFO_STRING];
|
||
|
char clientCmd[64];
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//get the first arg
|
||
|
trap_Argv( 1, str, sizeof( str ) );
|
||
|
|
||
|
if ( !str[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User forces another player into a specific character model\n\nCommand: ForceModel [Player ID] <Model Name>/<Model Skin Name>\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// find the player
|
||
|
cl = ClientForString( str );
|
||
|
if ( !cl ) {
|
||
|
return;
|
||
|
}
|
||
|
other = g_entities + cl->ps.clientNum;
|
||
|
//client = other->client;
|
||
|
|
||
|
//Get the new model
|
||
|
str2 = ConcatArgs( 2 );
|
||
|
//trap_Argv( 2, str2, sizeof( str2 ) );
|
||
|
|
||
|
//Print out some chat text
|
||
|
G_LogPrintf( "%s changed %s's model to %s\n", ent->client->pers.netname, other->client->pers.netname, str2 );
|
||
|
|
||
|
Com_sprintf (send, sizeof(send), "%s ^7changed %s^7's model to %s", ent->client->pers.netname, other->client->pers.netname, str2);
|
||
|
|
||
|
for (j = 0; j < 1023; j++) {
|
||
|
if(g_entities[j].client){
|
||
|
sayA = &g_entities[j];
|
||
|
G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Set the name
|
||
|
//TiM: Remember to actually load the User's Info into the variable before modifying it
|
||
|
//The server was parsing a NULL string. O_o
|
||
|
/*trap_GetUserinfo( cl->ps.clientNum, userinfo, sizeof( userinfo ) );
|
||
|
|
||
|
Info_SetValueForKey (userinfo, "model", str2);
|
||
|
trap_SetUserinfo(cl->ps.clientNum, userinfo);
|
||
|
ClientUserinfoChanged(cl->ps.clientNum);*/
|
||
|
|
||
|
//send a command to the client and the client will do all this automatically
|
||
|
Com_sprintf( clientCmd, sizeof(clientCmd), "changeClientInfo model %s", str2 );
|
||
|
trap_SendServerCommand( cl->ps.clientNum, clientCmd );
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_PlayMusic_f
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_PlayMusic_f( gentity_t *ent )
|
||
|
{
|
||
|
char songIntro[MAX_TOKEN_CHARS];
|
||
|
char songLoop[MAX_TOKEN_CHARS];
|
||
|
char* output = "\0"; //shuts up the compiler :P
|
||
|
|
||
|
//standard checks
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
//Load the arguments
|
||
|
trap_Argv( 1, songIntro, sizeof( songIntro ) );
|
||
|
trap_Argv( 2, songLoop, sizeof( songLoop ) );
|
||
|
|
||
|
//Output the isntructions if no arguments
|
||
|
if ( !songIntro[0] ) {
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Plays music throughout the level\n\nCommand: playMusic [songIntro] <songLoop>\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Broadcast the command
|
||
|
trap_SetConfigstring( CS_MUSIC, va("%s %s", songIntro, songLoop ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_StopMusic_f
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_StopMusic_f( gentity_t *ent )
|
||
|
{
|
||
|
//standard checks
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
//trap_SendConsoleCommand( EXEC_APPEND, "music music/silence" );
|
||
|
trap_SetConfigstring( CS_MUSIC, "" );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_PlaySound_f
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_PlaySound_f( gentity_t *ent )
|
||
|
{
|
||
|
char soundAddress[MAX_TOKEN_CHARS];
|
||
|
|
||
|
//standard checks
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
//Load the arguments
|
||
|
trap_Argv( 1, soundAddress, sizeof( soundAddress ) );
|
||
|
|
||
|
//Output the isntructions if no arguments
|
||
|
if ( !soundAddress[0] ) {
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Plays a sound file throughout the level\n\nCommand: playSound [File Address]\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Broadcast the command
|
||
|
trap_SendServerCommand( -1, va("playSnd %s\n", soundAddress ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
/*void Cmd_PlayAnim_f( gentity_t *ent )
|
||
|
{
|
||
|
|
||
|
int anim;
|
||
|
|
||
|
//ent->nextthink = level.time + 2000;
|
||
|
|
||
|
anim = BOTH_LAUGH2;
|
||
|
|
||
|
//======================================
|
||
|
|
||
|
ent->client->ps.stats[TORSOTIMER] = 2900;
|
||
|
|
||
|
ent->client->ps.torsoAnim =
|
||
|
( ( ent->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim;
|
||
|
|
||
|
|
||
|
//=====================================
|
||
|
|
||
|
ent->client->ps.stats[LEGSTIMER] = 2900;
|
||
|
|
||
|
ent->client->ps.eFlags |= EF_LOWER_EMOTING;
|
||
|
|
||
|
ent->client->ps.legsAnim =
|
||
|
( ( ent->client->ps.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim;
|
||
|
|
||
|
}*/
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Bolton_f
|
||
|
=================
|
||
|
*/
|
||
|
static void Cmd_Bolton_f ( gentity_t *ent )
|
||
|
{
|
||
|
gclient_t *client;
|
||
|
char *msg;
|
||
|
|
||
|
client = ent->client;
|
||
|
|
||
|
/*if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
ent->flags ^= FL_HOLSTER;
|
||
|
if (!(ent->flags & FL_HOLSTER))
|
||
|
{
|
||
|
msg = "You took your equipment off.\n";
|
||
|
ent->client->ps.powerups[PW_BOLTON] = level.time;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
msg = "You put your equipment on.\n";
|
||
|
ent->client->ps.powerups[PW_BOLTON] = INT_MAX;
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_UseEnt_f
|
||
|
=================
|
||
|
*/
|
||
|
//TiM: If called with an int argument, finds that ent and tries to use it.
|
||
|
//if no argument, it'll 'use' the entity the player's looking at
|
||
|
//Addendum: if player enters targetname, (checked to make sure it's no valid int in the ent list)
|
||
|
//activate that one.
|
||
|
static void Cmd_UseEnt_f ( gentity_t *ent ) {
|
||
|
char entArg[MAX_TOKEN_CHARS];
|
||
|
gentity_t *targetEnt;
|
||
|
int index;
|
||
|
|
||
|
if ( !IsAdmin( ent ) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_Argv( 1, entArg, sizeof( entArg ) );
|
||
|
|
||
|
//No arguments - Do a trace
|
||
|
if ( !entArg[0] ) {
|
||
|
vec3_t start, forward, end;
|
||
|
trace_t tr;
|
||
|
|
||
|
//calc start
|
||
|
VectorCopy( ent->r.currentOrigin, start );
|
||
|
start[2] += ent->client->ps.viewheight;
|
||
|
|
||
|
//calc end
|
||
|
AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
|
||
|
VectorMA( start, 8192, forward, end );
|
||
|
|
||
|
//trace-er-roo
|
||
|
trap_Trace( &tr, start, NULL, NULL, end, ent->client->ps.clientNum, MASK_SHOT );
|
||
|
|
||
|
//We hit nothing valid, so let's print some nifty instructions :)
|
||
|
//Can't do it :( It'd get too annoying >.<
|
||
|
/*if ( tr.fraction == 1.0 || ( tr.entityNum < MAX_CLIENTS || tr.entityNum >= ENTITYNUM_WORLD ) ) {
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: Activates a useable map entity\n\nCommand: useEnt <Index of targeted entity>\n\" ") );
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
index = tr.entityNum;
|
||
|
}
|
||
|
else { //We gotz an arg, so put it in
|
||
|
index = atoi( entArg );
|
||
|
}
|
||
|
|
||
|
//invalid value ... so I guess it could be a targetname
|
||
|
if ( index < MAX_CLIENTS || index >= ENTITYNUM_WORLD ) {
|
||
|
targetEnt = G_Find (NULL, FOFS(targetname), entArg );
|
||
|
|
||
|
//STILL no dice?? Gah... just eff it then lol.
|
||
|
if ( !targetEnt ) {
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
targetEnt = &g_entities[index]; //get the ent
|
||
|
}
|
||
|
|
||
|
//find out the ent is valid, and it is useable
|
||
|
//TiM: Hack. Well... since we can use usables anyway, I'ma gonna disable them here.
|
||
|
//Doing it this way can screw up maps bigtime. >.<
|
||
|
//RPG_Chambers may never be the same again.... :S
|
||
|
if ( ( targetEnt && targetEnt->use) ) {
|
||
|
if ( !Q_stricmp( targetEnt->classname, "func_usable" ) /*&& !ent->targetname*/ )
|
||
|
return;
|
||
|
|
||
|
targetEnt->use( targetEnt, ent, ent ); //Activate the Ent
|
||
|
}
|
||
|
else { //otherwise berrate the user for being n00bish
|
||
|
trap_SendServerCommand( ent-g_entities, va( " print \"Entity %i cannot be activated in that way.\n\" ", index ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_UseEnt_f
|
||
|
=================
|
||
|
TiM: Displays as many ents it can in the console without pwning the network code in the process
|
||
|
*/
|
||
|
void Cmd_EntList_f ( gentity_t *ent ) {
|
||
|
int i;
|
||
|
gentity_t *mapEnt;
|
||
|
char entBuffer[128];
|
||
|
char mainBuffer[1024]; //16384
|
||
|
int loopNum=0;
|
||
|
|
||
|
if ( !IsAdmin( ent ) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//initialise the data holders
|
||
|
memset( &entBuffer, 0, sizeof( entBuffer ) );
|
||
|
memset( &mainBuffer, 0, sizeof( mainBuffer ) );
|
||
|
|
||
|
//loop thru all our ents and check to see if we should list it
|
||
|
//for ( i = MAX_CLIENTS; i < MAX_GENTITIES; i++ ) {
|
||
|
for (i = 0, mapEnt = g_entities;
|
||
|
i < level.num_entities;
|
||
|
i++, mapEnt++) {
|
||
|
|
||
|
//mapEnt = &g_entities[i];
|
||
|
|
||
|
//meh... screw notnull ents. They're unuseable
|
||
|
//if ( mapEnt->targetname && mapEnt->classname && Q_stricmp(mapEnt->classname, "info_notnull" ) ) {
|
||
|
//Okay, to save resources, only specific entities will be transmitted
|
||
|
//if ( !Q_stricmp( mapEnt->classname, "fx_" ) {
|
||
|
if ( ( !Q_stricmpn( mapEnt->classname, "fx_", 3) ) || ( !Q_stricmp( mapEnt->classname, "func_usable" ) && ent->targetname ) ) {
|
||
|
if ( mapEnt->use ) {
|
||
|
memset( &entBuffer, 0, sizeof( entBuffer ) );
|
||
|
|
||
|
if ( mapEnt->targetname ) {
|
||
|
Com_sprintf( entBuffer, sizeof( entBuffer ), "ClassName: '%s', TargetName: '%s', ID: %i\n", mapEnt->classname, mapEnt->targetname, i);
|
||
|
}
|
||
|
else {
|
||
|
Com_sprintf( entBuffer, sizeof( entBuffer ), "ClassName: '%s', ID: %i\n", mapEnt->classname, i);
|
||
|
}
|
||
|
|
||
|
if ( strlen(mainBuffer) + strlen(entBuffer) > sizeof( mainBuffer ) ) {
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
Q_strcat( mainBuffer, sizeof( mainBuffer ), entBuffer );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//TiM : Cheep hack - The sendmessage command can only handle 1024 chars at a time
|
||
|
//( I think), so this divides it up. Warning though... spamming this command could cause
|
||
|
//a wee bit laggage.
|
||
|
/*if ( strlen( mainBuffer ) > 800 ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\" ", mainBuffer) );
|
||
|
memset( &mainBuffer, 0, sizeof( mainBuffer ) );
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
if ( strlen( mainBuffer ) > 0 ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\" ", mainBuffer) );
|
||
|
}
|
||
|
else {
|
||
|
trap_SendServerCommand( ent-g_entities, va("print \"No activatable entities detected.\n\" " ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_BeamTo_f
|
||
|
=================
|
||
|
TiM: Allows people to transport themselves to any target_location entities
|
||
|
in the map :)
|
||
|
Syntax:
|
||
|
beamTo: <location index>
|
||
|
beamTo: <clientID> <location index>
|
||
|
*/
|
||
|
|
||
|
void Cmd_BeamToLoc_f( gentity_t *ent ) {
|
||
|
char argStr[MAX_TOKEN_CHARS];
|
||
|
gentity_t *locEnt;
|
||
|
gentity_t *targEnt;
|
||
|
gentity_t *beamTarget;
|
||
|
int i;
|
||
|
int clientNum, locIndex;
|
||
|
char *strLoc=NULL;
|
||
|
|
||
|
//Has to be an admin.. if anyone had it, the brig would become useless.
|
||
|
if ( !IsAdmin( ent ) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_Argv( 1, argStr, sizeof( argStr ) );
|
||
|
if ( !argStr[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"Usage: Allows you to beam yourself to any 'target_location' entity that has a compatible beam-in point\nCommand: (For yourself) - beamToLocation <Index or name of target_location ent> \n(For other players) - beamTo <player ID> <Index or name of target_location ent>\nType '/beamList' into the console for a list of the 'target_location' indexes.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//if more than one arg, assume we're beaming a separate client
|
||
|
//first arg MUST BE AN INTEGER CHIKUSHOYO OR THE THING BREAKS!!!!!! (Japanese expletive)
|
||
|
//must be an int coz it's the clientNum, anything else is not valid.
|
||
|
if ( trap_Argc() > 2 && (unsigned char)argStr[0] >= '0' && (unsigned char)argStr[0] <= '9' ) {
|
||
|
//Get Client ID
|
||
|
clientNum = atoi( argStr );
|
||
|
|
||
|
if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("chat \"Invalid Client ID Number.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
beamTarget = &g_entities[clientNum];
|
||
|
if ( !beamTarget || !beamTarget->client ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("chat \"No valid client found.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Ugh - Make it so we can't beam ourselves this way - coz EF has some weird entity handling issues.
|
||
|
/*if ( beamTarget->client->ps.clientNum == ent->client->ps.clientNum ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("chat \"ERROR: You cannot beam yourself in this fashion. It will cause errors.\nThis is only meant for other players.\n\" " ) );
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
//Get beam location index.
|
||
|
trap_Argv( 2, argStr, sizeof( argStr ) );
|
||
|
|
||
|
//If arg is a string of chars or an integer
|
||
|
if ( (unsigned char)argStr[0] < '0' || (unsigned char)argStr[0] > '9' ) {
|
||
|
strLoc = ConcatArgs( 2 );
|
||
|
}
|
||
|
else {
|
||
|
locIndex = atoi( argStr );
|
||
|
}
|
||
|
}
|
||
|
else { //else 1 arg was specified - the index to beam ourselves.
|
||
|
//If arg is a string of chars or an integer
|
||
|
if ( (unsigned char)argStr[0] < '0' || (unsigned char)argStr[0] > '9' ) {
|
||
|
strLoc = ConcatArgs( 1 );
|
||
|
}
|
||
|
else {
|
||
|
locIndex = atoi( argStr );
|
||
|
}
|
||
|
|
||
|
//The target is us!
|
||
|
beamTarget = ent;
|
||
|
}
|
||
|
|
||
|
//if it's an invalid index, then I'm guessing the player specified location by name then
|
||
|
if ( locIndex < 1 || locIndex >= MAX_LOCATIONS ) {
|
||
|
if ( !strLoc ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("chat \"Invalid Location Index.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//locEnt = &g_entities[iArg];
|
||
|
//Scan for the right entity
|
||
|
for ( i=0, locEnt=g_entities; i < level.num_entities; locEnt++, i++ )
|
||
|
{
|
||
|
|
||
|
if ( !Q_stricmp( locEnt->classname, "target_location" ) ) {
|
||
|
//if we have a health index (which will always be above 0 coz 0 is a default 'unknown' value)
|
||
|
if ( locEnt->health == locIndex && locEnt->health >= 1 && locIndex >= 1 ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
//Failing that, compare string values. If all went well you cannot
|
||
|
//have a string value or an int value valid at the same time in these checks.
|
||
|
if ( !locIndex && !Q_stricmp( locEnt->message, strLoc ) ) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !locEnt || Q_stricmp( locEnt->classname, "target_location" ) ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va("chat \"Invalid Beam Entity.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//locEnt
|
||
|
if ( locEnt->target ) {
|
||
|
targEnt = G_PickTarget( locEnt->target );
|
||
|
}
|
||
|
else {
|
||
|
targEnt = locEnt;
|
||
|
}
|
||
|
|
||
|
if (targEnt /*&& TransDat[beamTarget->client->ps.clientNum].beamTime == 0*/ ) {
|
||
|
vec3_t destPoint;
|
||
|
//offset the origin by 12, or u'll materialize in the floor >.<
|
||
|
//Damn id engine ent origin whackiness
|
||
|
//targEnt->s.origin[2] += 10; //12 - 10 now so we can get away without needing to embed the entity inside a brush for it to be directly on the floor.
|
||
|
//if we're not careful, that can potentially create map leaks (or even worse, screw up the VIS calc stage).
|
||
|
|
||
|
//TiM : Leeched this code off elsewhere. instead of hard-coding a value, align it to the ent's bbox.
|
||
|
//In case they don't use notnulls but something else.
|
||
|
VectorCopy(targEnt->s.origin, destPoint);
|
||
|
destPoint[2] += targEnt->r.mins[2];
|
||
|
destPoint[2] -= beamTarget->r.mins[2];
|
||
|
destPoint[2] += 1;
|
||
|
|
||
|
if ( TransDat[beamTarget->client->ps.clientNum].beamTime == 0 ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "chat \"Initiating transport to location: %s\n\" ", locEnt->message ) );
|
||
|
G_InitTransport( beamTarget->client->ps.clientNum, destPoint, targEnt->s.angles );
|
||
|
}
|
||
|
else {
|
||
|
if ( beamTarget->client->ps.clientNum == ent->client->ps.clientNum ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "chat \"Unable to comply. You are already within a transport cycle.\n\" " ) );
|
||
|
}
|
||
|
else {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "chat \"Unable to comply. Subject is already within a transport cycle.\n\" " ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, va( "chat \"Location entity does not have a valid beam location.\n\" " ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*==============
|
||
|
Cmd_ForcePlayer_cmd
|
||
|
===============
|
||
|
TiM : Lets admins change any generic values
|
||
|
within a client's userinfo settings.
|
||
|
Things like age, race, height etc. Paramaters
|
||
|
that are too simple to require their own specific
|
||
|
function.
|
||
|
Although, name and model could be changed here too...
|
||
|
*/
|
||
|
void Cmd_ForcePlayer_f ( gentity_t *ent ) {
|
||
|
gclient_t *cl;
|
||
|
gentity_t *other;
|
||
|
gentity_t *sayA;
|
||
|
int j;
|
||
|
char send[100];
|
||
|
char str[MAX_TOKEN_CHARS];
|
||
|
char *str2;
|
||
|
//char str2[MAX_TOKEN_CHARS];
|
||
|
char userinfo[MAX_INFO_STRING];
|
||
|
char clientCmd[MAX_INFO_STRING];
|
||
|
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// find the player
|
||
|
trap_Argv( 1, str, sizeof( str ) );
|
||
|
|
||
|
if ( !str[0] ) { //if user added no args (ie wanted the parameters)
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"\nUsage: User force changes a parameter in another player's configuration settings on the server.\nCommand: ForcePlayer <Player's ID Number> \"[Setting to be changed]\" \"[New Value]\"\n\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
cl = ClientForString( str );
|
||
|
if ( !cl ) {
|
||
|
return;
|
||
|
}
|
||
|
other = g_entities + cl->ps.clientNum;
|
||
|
|
||
|
//Get the key
|
||
|
trap_Argv( 2, str, sizeof( str ) );
|
||
|
if ( !str[0] ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//get client's data
|
||
|
trap_GetUserinfo( cl->ps.clientNum, userinfo, sizeof( userinfo ) );
|
||
|
if ( !strstr( userinfo, str ) ) {
|
||
|
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"ERROR: Invalid setting specified.\n\" ") );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
str2 = ConcatArgs( 3 );
|
||
|
//trap_Argv( 2, str2, sizeof( str2 ) );
|
||
|
if ( !str2[0] ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Print out some chat text
|
||
|
G_LogPrintf( "%s changed %s's %s setting to %s\n", ent->client->pers.netname, other->client->pers.netname, str, str2 );
|
||
|
|
||
|
Com_sprintf (send, sizeof(send), "%s ^7changed %s's %s setting to ^7to %s", ent->client->pers.netname, other->client->pers.netname, str, str2);
|
||
|
|
||
|
for (j = 0; j < MAX_CLIENTS; j++) {
|
||
|
if(g_entities[j].client){
|
||
|
sayA = &g_entities[j];
|
||
|
G_SayTo( ent, sayA, SAY_ADMIN, COLOR_CYAN, "^7Server: ", send );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Com_sprintf( clientCmd, sizeof(clientCmd), "changeClientInfo %s %s", str, str2 );
|
||
|
|
||
|
trap_SendServerCommand( cl->ps.clientNum, clientCmd );
|
||
|
|
||
|
//Info_SetValueForKey (userinfo, str, str2);
|
||
|
//trap_SetUserinfo(cl->ps.clientNum, userinfo);
|
||
|
//ClientUserinfoChanged(cl->ps.clientNum);
|
||
|
}
|
||
|
|
||
|
/*==============
|
||
|
Cmd_BeamToPlayer_f
|
||
|
===============
|
||
|
TiM : Lets players beam to
|
||
|
other player locations.
|
||
|
*/
|
||
|
#define PLAYER_BEAM_DIST 50
|
||
|
|
||
|
void Cmd_BeamToPlayer_f( gentity_t *ent ) {
|
||
|
char argStr[MAX_TOKEN_CHARS];
|
||
|
gentity_t *target;
|
||
|
gentity_t *beamee;
|
||
|
int clientNum;
|
||
|
int bClientNum;
|
||
|
vec3_t mins = { -12, -12, -24 }; //for the volume trace -//12
|
||
|
vec3_t maxs = { 12, 12, 56 }; //44
|
||
|
int i;
|
||
|
vec3_t origin, angles, zOrigin;
|
||
|
trace_t tr;
|
||
|
qboolean validTraceFound = qfalse;
|
||
|
int startPoint;
|
||
|
int totalCount;
|
||
|
int offsetRA[8][2] = { 1, 0, //offsets for each beam test location
|
||
|
1, -1,
|
||
|
0, -1,
|
||
|
-1, -1,
|
||
|
-1, 0,
|
||
|
-1, 1,
|
||
|
0, 1,
|
||
|
1, 1
|
||
|
};
|
||
|
int viewAngleHeading[8] = { 180, 135, 90, 45, 0, -45, -90, -135 };
|
||
|
|
||
|
|
||
|
//Has to be an admin.. if anyone had it, the brig would become useless.
|
||
|
if ( !IsAdmin( ent ) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_Argv( 1, argStr, sizeof( argStr ) );
|
||
|
if ( !argStr[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"Usage: Allows you to beam yourself or another player to the location of a separate player.\nCommand: (For yourself) - beamToPlayer <ID of player to beam to> \n(For other players) - beamToPlayer <ID of player to beam> <ID of location player>\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( trap_Argc() == 2 ) {
|
||
|
clientNum = atoi( argStr );
|
||
|
bClientNum = ent->client->ps.clientNum;
|
||
|
}
|
||
|
else if ( trap_Argc() >= 3 ) {
|
||
|
bClientNum = atoi( argStr );
|
||
|
|
||
|
trap_Argv( 2, argStr, sizeof( argStr ) );
|
||
|
clientNum = atoi( argStr );
|
||
|
}
|
||
|
|
||
|
if ( clientNum == bClientNum ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"ERROR. Target location player and target beaming player cannot be the same.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( clientNum < 0 || clientNum >= MAX_CLIENTS || bClientNum < 0 || bClientNum >= MAX_CLIENTS ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"Invalid client specified.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//get our intended target
|
||
|
target = &g_entities[clientNum];
|
||
|
if ( target == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//get our intended beam subject
|
||
|
beamee = &g_entities[bClientNum];
|
||
|
if ( beamee == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
startPoint = irandom( 1, 7 ); //we'll randomize where it checks, so players won't potentially beam to the same spot each time.
|
||
|
|
||
|
//okay, we're going to test 8 locations around our target. First one we find that's available, we'll take.
|
||
|
//for ( i = 0; i < 8; i++ ) {
|
||
|
for ( i = startPoint, totalCount = 0; totalCount < 8; i++, totalCount++ ) {
|
||
|
|
||
|
//Reset the counter if it exceeds 7
|
||
|
if ( i >= 8 ) {
|
||
|
i = 0;
|
||
|
}
|
||
|
|
||
|
//target origin is old origin offsetted in a different direction each loop
|
||
|
origin[0] = target->r.currentOrigin[0] + PLAYER_BEAM_DIST * offsetRA[i][0]; //set X offset
|
||
|
origin[1] = target->r.currentOrigin[1] + PLAYER_BEAM_DIST * offsetRA[i][1]; //set Y offset
|
||
|
origin[2] = target->r.currentOrigin[2];
|
||
|
|
||
|
//do a volume trace from our old org to new org
|
||
|
//This vol trace is set to standard EF bounding box size, so if ANY geometry gets inside, it returns false;
|
||
|
trap_Trace( &tr, target->r.currentOrigin, mins, maxs, origin, target->client->ps.clientNum, MASK_ALL ); //CONTENTS_SOLID
|
||
|
|
||
|
//We didn't hit anything solid
|
||
|
if ( tr.fraction == 1.0 && !tr.allsolid ) {
|
||
|
//trace straight down to see if there's some floor immeadiately below us we can use
|
||
|
VectorCopy( origin, zOrigin );
|
||
|
zOrigin[2] -= 32;
|
||
|
|
||
|
trap_Trace( &tr, origin, NULL, NULL, zOrigin, target->client->ps.clientNum, CONTENTS_SOLID );
|
||
|
|
||
|
//ew... seems to be a chasm or something below us... don't wanna beam there
|
||
|
if ( tr.fraction == 1.0 ) {
|
||
|
continue;
|
||
|
}
|
||
|
else {
|
||
|
validTraceFound = qtrue;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !validTraceFound ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"No valid beam points next to player found.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
VectorCopy( ent->client->ps.viewangles, angles );
|
||
|
angles[YAW] = (float)viewAngleHeading[i];
|
||
|
//Com_Printf( "OldAngle = %f, NewAngle = %f, index = %i\n", ent->client->ps.viewangles[YAW], angles[YAW], i );
|
||
|
|
||
|
if ( TransDat[ beamee->client->ps.clientNum ].beamTime == 0 ) {
|
||
|
if ( bClientNum == ent->client->ps.clientNum ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "chat \"Initiating transport to player %s^7's co-ordinates.\n\" ", target->client->pers.netname ) );
|
||
|
}
|
||
|
else {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "chat \"Transporting %s^7 to player %s^7's co-ordinates.\n\" ", beamee->client->pers.netname, target->client->pers.netname ) );
|
||
|
}
|
||
|
//commence beaming
|
||
|
G_InitTransport( beamee->client->ps.clientNum, origin, angles );
|
||
|
}
|
||
|
else {
|
||
|
if ( bClientNum == ent->client->ps.clientNum ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "chat \"Unable to comply. You are already within a transport cycle.\n\" " ) );
|
||
|
|
||
|
}
|
||
|
else {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "chat \"Unable to comply. Subject is already within a transport cycle.\n\" " ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*==============
|
||
|
Cmd_DoEmote_f
|
||
|
===============
|
||
|
TiM : T3h emote-zor code
|
||
|
Phase two. The emote index and
|
||
|
time length has been received from
|
||
|
client. Any specific flags the
|
||
|
emote may have will be checked here.
|
||
|
*/
|
||
|
void Cmd_DoEmote_f ( gentity_t *ent ) {
|
||
|
char argStr[MAX_QPATH];
|
||
|
emoteList_t *emote;
|
||
|
//int anim;
|
||
|
int animLength;
|
||
|
int i;
|
||
|
int emoteInt;
|
||
|
int flagHolder=0;
|
||
|
qboolean doUpper = qfalse;
|
||
|
qboolean doLower = qfalse;
|
||
|
qboolean alreadyEmoting;
|
||
|
|
||
|
trap_Argv( 1, argStr, sizeof( argStr ) );
|
||
|
|
||
|
//Small override for the specific eyes animation emotes.
|
||
|
//And also the alert mode now
|
||
|
if ( !Q_stricmp( argStr, "eyes_shut" ) || !Q_stricmp( argStr, "eyes_frown" ) || !Q_stricmpn( argStr, "alert2", 6 ) || !Q_stricmpn( argStr, "alert", 5 ) ) {
|
||
|
if ( !Q_stricmp( argStr, "eyes_shut" ) ) {
|
||
|
ent->client->ps.stats[EMOTES] ^= EMOTE_EYES_SHUT;
|
||
|
}
|
||
|
|
||
|
else if ( !Q_stricmp( argStr, "eyes_frown" ) )
|
||
|
ent->client->ps.stats[EMOTES] ^= EMOTE_EYES_PISSED;
|
||
|
else if ( !Q_stricmpn( argStr, "alert2", 6 ) )
|
||
|
{
|
||
|
ent->client->ps.pm_flags &= ~ANIM_ALERT;
|
||
|
ent->client->ps.pm_flags ^= ANIM_ALERT2;
|
||
|
}
|
||
|
else if ( !Q_stricmpn( argStr, "alert", 5 ) )
|
||
|
{
|
||
|
ent->client->ps.pm_flags &= ~ANIM_ALERT2;
|
||
|
ent->client->ps.pm_flags ^= ANIM_ALERT;
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( trap_Argc() != 3 ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"Invalid arguments listed. Please use the '/emote' command to perform emotes.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
emoteInt = atoi( argStr );
|
||
|
emote = &bg_emoteList[ emoteInt ];
|
||
|
|
||
|
if ( !emote ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"Invalid emote specified.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_Argv( 2, argStr, sizeof( argStr ) );
|
||
|
animLength = atoi( argStr );
|
||
|
|
||
|
if ( animLength > 65000 ) {
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"Invalid emote time length specified.\n\" " ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Before we flush the emotes, perform a check to see if we're loopin any animations
|
||
|
//If we are, set this one to revert
|
||
|
ent->client->ps.torsoAnim = 0;
|
||
|
ent->client->ps.legsAnim = 0;
|
||
|
|
||
|
if ( emote->bodyFlags & EMOTE_UPPER ) {
|
||
|
doUpper = qtrue;
|
||
|
}
|
||
|
|
||
|
if ( emote->bodyFlags & EMOTE_LOWER ) {
|
||
|
doLower = qtrue;
|
||
|
}
|
||
|
|
||
|
if ( ( ent->client->ps.stats[EMOTES] & EMOTE_UPPER ) &&
|
||
|
( ent->client->ps.stats[EMOTES] & EMOTE_LOOP_UPPER ) )
|
||
|
{
|
||
|
if ( emote->animFlags & EMOTE_REVERTLOOP_UPPER ) {
|
||
|
int anim = ent->client->ps.stats[TORSOANIM];
|
||
|
anim &= ~ANIM_TOGGLEBIT; //remove the toggle msk
|
||
|
|
||
|
for (i=0;i<bg_numEmotes;i++ ) {
|
||
|
if ( bg_emoteList[i].enumName == anim ) {
|
||
|
ent->client->ps.torsoAnim = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( ( ent->client->ps.stats[EMOTES] & EMOTE_LOWER ) &&
|
||
|
( ent->client->ps.stats[EMOTES] & EMOTE_LOOP_LOWER ) )
|
||
|
{
|
||
|
if ( emote->animFlags & EMOTE_REVERTLOOP_LOWER ) {
|
||
|
int anim = ent->client->ps.stats[LEGSANIM];
|
||
|
anim &= ~ANIM_TOGGLEBIT;
|
||
|
|
||
|
for (i=0;i<bg_numEmotes;i++ ) {
|
||
|
if ( bg_emoteList[i].enumName == anim ) {
|
||
|
ent->client->ps.legsAnim = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
alreadyEmoting = ( ( ent->client->ps.stats[EMOTES] & EMOTE_UPPER ) || ( ent->client->ps.stats[EMOTES] & EMOTE_LOWER ) );
|
||
|
|
||
|
if ( alreadyEmoting ) {
|
||
|
doUpper = ( ( emote->animFlags & EMOTE_OVERRIDE_UPPER ) );
|
||
|
doLower = ( ( emote->animFlags & EMOTE_OVERRIDE_LOWER ) );
|
||
|
}
|
||
|
else {
|
||
|
if ( doLower && !( emote->animFlags & EMOTE_OVERRIDE_LOWER ) && ent->client->ps.powerups[PW_FLIGHT] ) {
|
||
|
doLower = qfalse;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//flush out any previous emotes
|
||
|
if ( doUpper ) {
|
||
|
ent->client->ps.stats[EMOTES] &= ~EMOTE_MASK_UPPER; //Remove all emotes but eye flags
|
||
|
|
||
|
flagHolder = ( emote->animFlags | emote->bodyFlags );
|
||
|
flagHolder &= ~(EMOTE_MASK_LOWER | EMOTE_EYES_SHUT | EMOTE_EYES_PISSED);
|
||
|
|
||
|
ent->client->ps.stats[EMOTES] |= flagHolder;
|
||
|
}
|
||
|
|
||
|
if ( doLower ) {
|
||
|
ent->client->ps.stats[EMOTES] &= ~EMOTE_MASK_LOWER; //Remove all emotes but eye flags
|
||
|
//ent->client->ps.legsTimer = -1; //player viewheight
|
||
|
|
||
|
flagHolder = ( emote->animFlags | emote->bodyFlags );
|
||
|
flagHolder &= ~(EMOTE_MASK_UPPER | EMOTE_EYES_SHUT | EMOTE_EYES_PISSED);
|
||
|
|
||
|
ent->client->ps.stats[EMOTES] |= flagHolder;
|
||
|
}
|
||
|
|
||
|
//anim = emote->enumName;
|
||
|
|
||
|
//ent->client->ps.stats[EMOTES] |= ( emote->animFlags | emote->bodyFlags );
|
||
|
|
||
|
//The clamp flag is set here, but is then moved to cState->eFlags on the CG
|
||
|
//during the next snapshot. A tad more resource savvy, but for some weird reason,
|
||
|
//it wasn't passing directly from here... might be a scope issue.
|
||
|
//Huh... turns out the Ravensoft d00ds were having the same trouble too.
|
||
|
//My guess it's an engine problem when the vars from pState are converted to eState
|
||
|
//and then sent over the network. It all seems cool game-side, but screwy CG side O_o
|
||
|
|
||
|
//TiM : Since we're no longer using legsTimer and torsoTimer,
|
||
|
//These are great to use for additional args
|
||
|
|
||
|
//======================================
|
||
|
|
||
|
if ( doUpper ) {
|
||
|
if ( animLength > 0 ) {
|
||
|
|
||
|
//check to see if we don't already have a set loop anim
|
||
|
if ( ent->client->ps.torsoAnim <= 0 && emote->enumLoop >= 0) {
|
||
|
for (i=0; i<bg_numEmotes; i++ ) {
|
||
|
if ( bg_emoteList[i].enumName == emote->enumLoop ) {
|
||
|
ent->client->ps.torsoAnim = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ent->client->ps.stats[TORSOTIMER] = animLength;
|
||
|
}
|
||
|
else {
|
||
|
ent->client->ps.stats[TORSOTIMER] = 0; //Infinite animations (ie sitting/typing )
|
||
|
}
|
||
|
|
||
|
ent->client->ps.torsoTimer = emoteInt;
|
||
|
|
||
|
//ent->client->ps.torsoAnim =
|
||
|
//( ( ent->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim;
|
||
|
ent->client->ps.stats[TORSOANIM] =
|
||
|
( ( ent->client->ps.stats[TORSOANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | emote->enumName;
|
||
|
}
|
||
|
|
||
|
//=====================================
|
||
|
|
||
|
if ( doLower ) {
|
||
|
|
||
|
//if we had a pre-defined anim length
|
||
|
if ( animLength > 0 ) {
|
||
|
ent->client->ps.stats[LEGSTIMER] = animLength;
|
||
|
|
||
|
//check to see if we don't already have a set loop anim
|
||
|
if ( ent->client->ps.legsAnim == 0 && emote->enumLoop >= 0) {
|
||
|
for (i=0; i<bg_numEmotes; i++ ) {
|
||
|
if ( bg_emoteList[i].enumName == emote->enumLoop ) {
|
||
|
ent->client->ps.legsAnim = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
ent->client->ps.stats[LEGSTIMER] = 0;
|
||
|
}
|
||
|
|
||
|
//set emote num into emote timer so we can use it in pmove
|
||
|
ent->client->ps.legsTimer = emoteInt;
|
||
|
|
||
|
//ent->client->ps.legsAnim =
|
||
|
//( ( ent->client->ps.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim;
|
||
|
ent->client->ps.stats[LEGSANIM] =
|
||
|
( ( ent->client->ps.stats[LEGSANIM] & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | emote->enumName;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*==============
|
||
|
Cmd_EndEmote_f
|
||
|
Ends all active emotes.
|
||
|
I originally had it so holding the
|
||
|
walk button did this, but then found out
|
||
|
that it's permanently held down in other instances :S
|
||
|
================*/
|
||
|
void Cmd_EndEmote_f( gentity_t *ent ) {
|
||
|
if( !ent->client )
|
||
|
return;
|
||
|
|
||
|
ent->client->ps.stats[EMOTES] &= ~EMOTE_MASK_BOTH;
|
||
|
|
||
|
ent->client->ps.legsTimer = 0;
|
||
|
ent->client->ps.legsAnim = 0;
|
||
|
ent->client->ps.stats[LEGSTIMER] = 0;
|
||
|
|
||
|
|
||
|
ent->client->ps.torsoTimer = 0;
|
||
|
ent->client->ps.torsoAnim = 0;
|
||
|
ent->client->ps.stats[TORSOTIMER] = 0;
|
||
|
}
|
||
|
|
||
|
/*==============
|
||
|
Cmd_Laser_f
|
||
|
Activates the Laser the same way
|
||
|
as cloaking or flying. The previous
|
||
|
code was bad in the fact that it used
|
||
|
up entity slots, had to constantly
|
||
|
call think funcs to update, and then
|
||
|
transmit the origins over the network,
|
||
|
resulting in sluggish movement for high
|
||
|
ping d00ds.
|
||
|
===============*/
|
||
|
void Cmd_Laser_f ( gentity_t *ent ) {
|
||
|
char* message;
|
||
|
|
||
|
//TiM - Say... what was the max length of time a Q3 server was capable of running
|
||
|
//nonstop again lol? :)
|
||
|
if ( !ent->client->ps.powerups[PW_LASER] ) {
|
||
|
ent->client->ps.powerups[PW_LASER] = level.time + 10000000;
|
||
|
message = "Activated Laser";
|
||
|
}
|
||
|
else {
|
||
|
ent->client->ps.powerups[PW_LASER] = level.time;
|
||
|
message = "Deactivated Laser";
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va( " print \"%s\n\" ", message ) );
|
||
|
}
|
||
|
|
||
|
/*==============
|
||
|
Cmd_Laser_f
|
||
|
==============*/
|
||
|
void Cmd_FlashLight_f ( gentity_t *ent ) {
|
||
|
char* message;
|
||
|
|
||
|
//TiM - Say... what was the max length of time a Q3 server was capable of running
|
||
|
//nonstop again lol? :)
|
||
|
if ( !ent->client->ps.powerups[PW_FLASHLIGHT] ) {
|
||
|
ent->client->ps.powerups[PW_FLASHLIGHT] = level.time + 10000000;
|
||
|
message = "Activated Flashlight";
|
||
|
}
|
||
|
else {
|
||
|
ent->client->ps.powerups[PW_FLASHLIGHT] = level.time;
|
||
|
message = "Deactivated Flashlight";
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va( " print \"%s\n\" ", message ) );
|
||
|
}
|
||
|
|
||
|
/*==============
|
||
|
Cmd_fxGun_f
|
||
|
TiM: Allows admins
|
||
|
to configure their
|
||
|
FX guns to emit different FX
|
||
|
==============*/
|
||
|
void Cmd_fxGun_f ( gentity_t *ent ) {
|
||
|
char arg[MAX_TOKEN_CHARS];
|
||
|
char fxName[36];
|
||
|
|
||
|
if ( !ent->client )
|
||
|
return;
|
||
|
|
||
|
if ( !IsAdmin( ent ) )
|
||
|
return;
|
||
|
|
||
|
trap_Argv( 1, arg, sizeof( arg ) );
|
||
|
|
||
|
//save the name for the end
|
||
|
Q_strncpyz( fxName, arg, sizeof( fxName ) );
|
||
|
|
||
|
if ( !Q_stricmp ( arg, "default" ) ) {
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
}
|
||
|
else if ( !Q_stricmp ( arg, "detpack" ) ) {
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
ent->client->fxGunData.eventNum = EV_DETPACK;
|
||
|
}
|
||
|
else if ( !Q_stricmp( arg, "chunks" ) ) {
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
//radius
|
||
|
trap_Argv( 2, arg, sizeof( arg ) );
|
||
|
if ( !arg[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun chunks <radius> <chunk type: 1-5>\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->client->fxGunData.arg_int1 = atoi( arg );
|
||
|
ent->client->fxGunData.eventNum = EV_FX_CHUNKS;
|
||
|
|
||
|
//radius
|
||
|
trap_Argv( 3, arg, sizeof( arg ) );
|
||
|
if ( !arg[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun chunks <radius> <chunk type: 1-5>\n\" " );
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->client->fxGunData.arg_int2 = atoi( arg );
|
||
|
}
|
||
|
else if ( !Q_stricmp ( arg, "sparks" ) ) {
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
trap_Argv( 2, arg, sizeof( arg ) );
|
||
|
if ( !arg[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun sparks <spark time interval> <time length of effect> | in milliseconds\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->client->fxGunData.eventNum = EV_FX_SPARK;
|
||
|
ent->client->fxGunData.arg_float1 = atof( arg );
|
||
|
|
||
|
//optional arg for timelength
|
||
|
trap_Argv( 3, arg, sizeof( arg ) );
|
||
|
if ( arg[0] ) {
|
||
|
ent->client->fxGunData.arg_int2 = atoi(arg);
|
||
|
}
|
||
|
else {
|
||
|
ent->client->fxGunData.arg_int2 = 10000;
|
||
|
}
|
||
|
}
|
||
|
else if ( !Q_stricmp ( arg, "steam" ) ) {
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
ent->client->fxGunData.eventNum = EV_FX_STEAM;
|
||
|
|
||
|
//optional arg for timelength
|
||
|
trap_Argv( 2, arg, sizeof( arg ) );
|
||
|
if ( arg[0] ) {
|
||
|
ent->client->fxGunData.arg_int2 = atoi(arg);
|
||
|
}
|
||
|
else {
|
||
|
ent->client->fxGunData.arg_int2 = 10000;
|
||
|
}
|
||
|
}
|
||
|
else if ( !Q_stricmp( arg, "drips" ) ) {
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
//type of drips
|
||
|
trap_Argv( 2, arg, sizeof( arg ) );
|
||
|
if ( !arg[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun drips <type of drips: 0,1,2> <drips intensity: 0.0->1.0> <time length of effect: 1000 = 1 second> \n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->client->fxGunData.eventNum = EV_FX_DRIP;
|
||
|
ent->client->fxGunData.arg_int1 = atoi( arg );
|
||
|
|
||
|
//intensity of drips
|
||
|
trap_Argv( 3, arg, sizeof( arg ) );
|
||
|
if ( !arg[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun drips <type of drips: 0,1,2> <drips intensity: 0.0->1.0> <time length of effect: 1000 = 1 second> \n\" " );
|
||
|
ent->client->fxGunData.eventNum = 0;
|
||
|
ent->client->fxGunData.arg_int1 = 0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->client->fxGunData.arg_float1 = atof( arg );
|
||
|
|
||
|
//optional time length
|
||
|
trap_Argv( 4, arg, sizeof( arg ) );
|
||
|
if ( arg[0] ) {
|
||
|
ent->client->fxGunData.arg_int2 = atoi(arg);
|
||
|
}
|
||
|
else {
|
||
|
ent->client->fxGunData.arg_int2 = 10000;
|
||
|
}
|
||
|
}
|
||
|
else if ( !Q_stricmp( arg, "smoke" ) ) {
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
//smoke radius
|
||
|
trap_Argv( 2, arg, sizeof( arg ) );
|
||
|
if ( !arg[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun smoke <smoke radius size> <time length of effect: 1000 = 1 second> \n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->client->fxGunData.eventNum = EV_FX_SMOKE;
|
||
|
ent->client->fxGunData.arg_int1 = atoi( arg );
|
||
|
|
||
|
//optional time length
|
||
|
trap_Argv( 3, arg, sizeof( arg ) );
|
||
|
if ( arg[0] ) {
|
||
|
ent->client->fxGunData.arg_int2 = atoi(arg);
|
||
|
}
|
||
|
else {
|
||
|
ent->client->fxGunData.arg_int2 = 10000;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else if ( !Q_stricmp( arg, "surf_explosion" ) ) {
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
//explosion radius
|
||
|
trap_Argv( 2, arg, sizeof( arg ) );
|
||
|
if ( !arg[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun surf_explosion <explosion radius> <camera shake intensity> \n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->client->fxGunData.eventNum = EV_FX_SURFACE_EXPLOSION;
|
||
|
ent->client->fxGunData.arg_float1 = atof( arg );
|
||
|
|
||
|
//explosion cam shake
|
||
|
trap_Argv( 3, arg, sizeof( arg ) );
|
||
|
if ( !arg[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun surf_explosion <explosion radius> <camera shake intensity> \n\" " );
|
||
|
|
||
|
ent->client->fxGunData.eventNum = 0;
|
||
|
ent->client->fxGunData.arg_float1 = 0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->client->fxGunData.arg_float2 = atof( arg );
|
||
|
}
|
||
|
else if ( !Q_stricmp( arg, "elec_explosion" ) ) {
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
//explosion radius
|
||
|
trap_Argv( 2, arg, sizeof( arg ) );
|
||
|
if ( !arg[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun elec_explosion <explosion radius> \n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->client->fxGunData.eventNum = EV_FX_ELECTRICAL_EXPLOSION;
|
||
|
ent->client->fxGunData.arg_float1 = atof( arg );
|
||
|
|
||
|
}
|
||
|
else {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Syntax: /fxGun <FX_Name>\nValid Effects:\n default\n chunks\n detpack\n sparks\n steam\n drips\n smoke\n surf_explosion\n elec_explosion \n\" " );
|
||
|
memset( &ent->client->fxGunData, 0, sizeof( ent->client->fxGunData ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"Effect successfully reconfigured to %s.\n\" ", fxName ) );
|
||
|
}
|
||
|
|
||
|
/*==============
|
||
|
Cmd_flushFX_f
|
||
|
TiM: Systematically
|
||
|
purges ALL ACTIVE
|
||
|
CLIENTSIDE EFFECTS!
|
||
|
This is a safety feature
|
||
|
if an admin was a little too
|
||
|
happy with the FX gun
|
||
|
==============*/
|
||
|
void Cmd_flushFX_f( gentity_t *ent ) {
|
||
|
if ( !ent->client )
|
||
|
return;
|
||
|
|
||
|
if ( !IsAdmin( ent ) )
|
||
|
return;
|
||
|
|
||
|
trap_SendServerCommand( -1, "cg_flushFX" );
|
||
|
}
|
||
|
|
||
|
/*=================
|
||
|
Cmd_spawnChar_f
|
||
|
TiM: Takes ur current data, and
|
||
|
spawns a player model that looks like you with it.
|
||
|
==================*/
|
||
|
void Cmd_spawnChar_f( gentity_t *ent ) {
|
||
|
if ( !ent->client )
|
||
|
return;
|
||
|
|
||
|
if ( !IsAdmin( ent ) )
|
||
|
return;
|
||
|
|
||
|
if ( !PlaceDecoy(ent) )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"NO ROOM TO PLACE CHARACTER\"" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "cp \"CHARACTER PLACED\"" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*====================
|
||
|
Cmd_flushChars_f
|
||
|
TiM: Purges all the decoys on the server
|
||
|
====================*/
|
||
|
void Cmd_fluchChars_f( gentity_t *ent )
|
||
|
{
|
||
|
char arg[16];
|
||
|
int i;
|
||
|
gentity_t *locEnt;
|
||
|
|
||
|
if ( !ent->client )
|
||
|
return;
|
||
|
|
||
|
if ( !IsAdmin( ent ) )
|
||
|
return;
|
||
|
|
||
|
trap_Argv( 1, arg, sizeof(arg) );
|
||
|
if ( !arg[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities,"print \"Usage: Removes spawn characters from the level.\nSyntax: /flushChars <number> | 0 = Just your spawned characters, 1 = All characters\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( i=0, locEnt=g_entities; i < level.num_entities; locEnt++, i++ ) {
|
||
|
if ( !Q_stricmp( locEnt->classname, "decoy" ) ) {
|
||
|
if ( atoi( arg ) == 0 && locEnt->parent != ent )
|
||
|
continue;
|
||
|
else
|
||
|
G_FreeEntity( locEnt );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
Cmd_Kick2_f
|
||
|
|
||
|
kick2 <player> <reason>
|
||
|
|
||
|
Boots the user off the server while
|
||
|
giving them a reason why they deserved it so
|
||
|
|
||
|
Credit: Scooter, TiM
|
||
|
===================
|
||
|
*/
|
||
|
static void Cmd_Kick2_f( gentity_t *ent ) {
|
||
|
gclient_t *cl;
|
||
|
char str[MAX_TOKEN_CHARS];
|
||
|
//char str2[MAX_TOKEN_CHARS];
|
||
|
char *str2;
|
||
|
char reason[MAX_TOKEN_CHARS];
|
||
|
int i;
|
||
|
|
||
|
//standard checks
|
||
|
if ( IsAdmin( ent ) == qfalse ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(!ent || !ent->client)
|
||
|
return;
|
||
|
|
||
|
// find the player
|
||
|
trap_Argv( 1, str, sizeof( str ) );
|
||
|
//If player adds no args, write a friendly msg saying how it works
|
||
|
if ( !str[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Usage: Kicks specified user with a reason\n\nCommand: kick [User ID] <Reason>\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//if we were told to kick all
|
||
|
if ( !Q_stricmp( str, "all" ) ) {
|
||
|
//loop thru everyone
|
||
|
for (i = 0; i < MAX_CLIENTS; i++ ) {
|
||
|
//check if they are a client and NOT US LOL
|
||
|
if ( g_entities[i].client &&
|
||
|
g_entities[i].client->ps.clientNum != ent->client->ps.clientNum ) {
|
||
|
//if there was only one arg, just kick em
|
||
|
if ( trap_Argc() <= 2 ) {
|
||
|
trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", g_entities[i].client->ps.clientNum ) );
|
||
|
}
|
||
|
else { //else give em a reason I guess
|
||
|
str2 = ConcatArgs( 2 );
|
||
|
Com_sprintf(reason, MAX_TOKEN_CHARS, "Kicked: %s", str2 );
|
||
|
|
||
|
trap_DropClient( g_entities[i].client-level.clients, reason );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//also, if we wanna destroy all bots
|
||
|
else if ( !Q_stricmp( str, "allbots" ) ) {
|
||
|
/*if ( clientNum >= MAX_CLIENTS ) {
|
||
|
G_Printf( "ERROR: You do not have a valid clientNum. This command cannot be executed.\n");
|
||
|
return;
|
||
|
}*/
|
||
|
for (i = 0; i < MAX_CLIENTS; i++ ) {
|
||
|
if ( (g_entities[i].client && g_entities[i].r.svFlags & SVF_BOT) ) {
|
||
|
//if ( trap_Argc() <= 2 ) {
|
||
|
trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", g_entities[i].client->ps.clientNum ) );
|
||
|
//}
|
||
|
//else { //else give em a reason I guess
|
||
|
// str2 = ConcatArgs( 2 );
|
||
|
// Com_sprintf(reason, MAX_TOKEN_CHARS, "Kicked: %s", str2 );
|
||
|
|
||
|
// trap_DropClient( g_entities[i].client->ps.clientNum, reason );
|
||
|
//}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//The original kick2 code - crafted by Scooter
|
||
|
else {
|
||
|
cl = ClientForString( str );
|
||
|
if ( !cl ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//TiM: trap_Argc works along the principle that the command name itself (ie in this case, "kick2") is an argument too
|
||
|
if ( trap_Argc() <= 2 ) {
|
||
|
trap_SendConsoleCommand( EXEC_APPEND, va("kick \"%i\"\n", cl->ps.clientNum ) );
|
||
|
}
|
||
|
else {
|
||
|
// show him the exit
|
||
|
//trap_Argv( 2, str2, sizeof( str2 ) );
|
||
|
str2 = ConcatArgs( 2 );
|
||
|
Com_sprintf(reason, MAX_TOKEN_CHARS, "Kicked: %s", str2 );
|
||
|
|
||
|
trap_DropClient( cl - level.clients, reason );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_ClampInfo_f
|
||
|
|
||
|
TiM: If an admin does to a player, they'll
|
||
|
become unable to change any of their
|
||
|
server side parameters (ie name, model, etc)
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
static void Cmd_ClampInfo_f( gentity_t* ent ) {
|
||
|
char buffer[5];
|
||
|
char *message;
|
||
|
gentity_t *targ;
|
||
|
|
||
|
//standard checks
|
||
|
if ( !IsAdmin( ent ) )
|
||
|
return;
|
||
|
|
||
|
if ( !ent->client )
|
||
|
return;
|
||
|
|
||
|
//get the arg
|
||
|
trap_Argv( 1, buffer, sizeof( buffer ) );
|
||
|
|
||
|
//no arg
|
||
|
if ( !buffer[0] ) {
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Usage: Force stops players from changing their user info\n\nCommand: clampInfo <client ID>\n\"" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
targ = &g_entities[atoi(buffer)];
|
||
|
|
||
|
if( !targ || !targ->client )
|
||
|
return;
|
||
|
|
||
|
targ->flags ^= FL_CLAMPED;
|
||
|
|
||
|
if ( targ->flags & FL_CLAMPED )
|
||
|
message = va( "%s ^7has now had their info clamped.", targ->client->pers.netname);
|
||
|
else
|
||
|
message = va( "%s ^7has now had their info un-clamped.", targ->client->pers.netname);
|
||
|
|
||
|
trap_SendServerCommand( ent-g_entities, va( "print \"%s\n\"", message ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Cmd_Turbolift_f
|
||
|
|
||
|
TiM: Someone entered a turbolift command
|
||
|
sets up the needed elements
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
static void Cmd_Turbolift_f( gentity_t* ent )
|
||
|
{
|
||
|
char arg[4];
|
||
|
int numEnts;
|
||
|
int touch[MAX_GENTITIES];
|
||
|
vec3_t mins, maxs;
|
||
|
int targDeck;
|
||
|
int i;
|
||
|
gentity_t *lift=NULL;
|
||
|
gentity_t *otherLift=NULL;
|
||
|
qboolean found=qfalse;
|
||
|
gentity_t *touched;
|
||
|
|
||
|
if ( !ent->client )
|
||
|
return;
|
||
|
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
|
||
|
return;
|
||
|
|
||
|
if ( ent->client->ps.stats[STAT_HEALTH] <= 0 ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//arg 1 specifies the index of the origin turbolift
|
||
|
trap_Argv( 1, arg, sizeof(arg) );
|
||
|
|
||
|
if ( !arg[0] )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"An origin lift wasn't specified.\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
lift = &g_entities[atoi(arg)];
|
||
|
|
||
|
//ensure org is a valid lift ent!!!
|
||
|
if ( !lift || Q_stricmp( lift->classname, "target_turbolift" ) )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Origin lift wasn't a valid entity.\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//arg 2 is the deck num of the target lift
|
||
|
trap_Argv( 2, arg, sizeof(arg) );
|
||
|
|
||
|
if ( !arg[0] )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"You must specify a deck\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
targDeck = atoi( arg );
|
||
|
|
||
|
if ( targDeck <= 0 )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Error: Deck was not recognized\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//checking to make sure we're inside the origin lift ent right now,
|
||
|
//else naughty people could trigger lifts anywhere they please
|
||
|
VectorCopy( lift->r.mins, mins );
|
||
|
VectorCopy( lift->r.maxs, maxs );
|
||
|
|
||
|
//pad out the boundaries a little bit, just to be safe
|
||
|
VectorScale( mins, 1.5, mins );
|
||
|
VectorScale( maxs, 1.5, maxs );
|
||
|
|
||
|
numEnts = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
|
||
|
|
||
|
/*if ( !numEnts )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"You are not inside a turbolift\n\" " );
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
//G_Printf( "%f %f %f, %f %f %f", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
|
||
|
|
||
|
for ( i = 0; i<numEnts; i++ )
|
||
|
{
|
||
|
touched = &g_entities[touch[i]];
|
||
|
|
||
|
if ( !touched || !touched->client )
|
||
|
continue;
|
||
|
|
||
|
//yay we found us!
|
||
|
if ( touched->client->ps.clientNum == ent->client->ps.clientNum )
|
||
|
{
|
||
|
found = qtrue;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*if ( found != qtrue )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"You are not inside a turbolift.\n\" " );
|
||
|
return;
|
||
|
}*/
|
||
|
|
||
|
if ( lift->count > 0 )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Turbolift is currently in use.\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( lift->health == targDeck )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"You cannot specify your current turbolift\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//FIXME: random deck->turbolift search
|
||
|
//Fixed
|
||
|
{
|
||
|
int numLifts=0;
|
||
|
gentity_t* lifts[12];
|
||
|
|
||
|
while ( ( otherLift=G_Find( otherLift, FOFS( classname ), "target_turbolift" )) != NULL )
|
||
|
{
|
||
|
if ( otherLift->health == targDeck )
|
||
|
{
|
||
|
if ( numLifts >= 12 )
|
||
|
break;
|
||
|
|
||
|
lifts[numLifts] = otherLift;
|
||
|
numLifts++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !numLifts )
|
||
|
{
|
||
|
otherLift = NULL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
otherLift = lifts[rand() % numLifts];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !otherLift )
|
||
|
{
|
||
|
trap_SendServerCommand( ent-g_entities, "print \"Could not find desired deck number.\n\" " );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
lift->count = otherLift - g_entities;
|
||
|
otherLift->count = lift - g_entities;
|
||
|
|
||
|
lift->nextthink = level.time + FRAMETIME;
|
||
|
lift->think = target_turbolift_start;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
ClientCommand
|
||
|
=================
|
||
|
*/
|
||
|
void ClientCommand( int clientNum )
|
||
|
{
|
||
|
gentity_t *ent;
|
||
|
char cmd[MAX_TOKEN_CHARS];
|
||
|
|
||
|
//ent = g_entities + clientNum;
|
||
|
ent = &g_entities[clientNum];
|
||
|
if ( !ent->client ) {
|
||
|
return; // not fully in game yet
|
||
|
}
|
||
|
|
||
|
trap_Argv( 0, cmd, sizeof( cmd ) );
|
||
|
|
||
|
if (Q_stricmp (cmd, "say") == 0) {
|
||
|
Cmd_Say_f (ent, SAY_ALL, qfalse);
|
||
|
return;
|
||
|
}
|
||
|
if (Q_stricmp (cmd, "say_team") == 0) {
|
||
|
Cmd_Say_f (ent, SAY_TEAM, qfalse);
|
||
|
return;
|
||
|
}
|
||
|
if (Q_stricmp (cmd, "say_class") == 0) {
|
||
|
Cmd_Say_f (ent, SAY_CLASS, qfalse);
|
||
|
return;
|
||
|
}
|
||
|
if (Q_stricmp (cmd, "say_area") == 0) {
|
||
|
Cmd_Say_f (ent, SAY_AREA, qfalse);
|
||
|
return;
|
||
|
}
|
||
|
if (Q_stricmp (cmd, "tell") == 0) {
|
||
|
Cmd_Tell_f ( ent );
|
||
|
return;
|
||
|
}
|
||
|
if (Q_stricmp (cmd, "score") == 0) {
|
||
|
Cmd_Score_f (ent);
|
||
|
return;
|
||
|
}
|
||
|
if (Q_stricmp (cmd, "ready") == 0)
|
||
|
{
|
||
|
Cmd_Ready_f(ent);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// ignore all other commands when at intermission
|
||
|
if (level.intermissiontime)
|
||
|
{
|
||
|
Cmd_Say_f (ent, SAY_INVAL, qtrue);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (Q_stricmp (cmd, "give") == 0)
|
||
|
Cmd_Give_f (ent);
|
||
|
else if (Q_stricmp (cmd, "callvote") == 0)
|
||
|
Cmd_CallVote_f (ent);
|
||
|
else if (Q_stricmp (cmd, "vote") == 0)
|
||
|
Cmd_Vote_f (ent);
|
||
|
else if (Q_stricmp (cmd, "god") == 0)
|
||
|
Cmd_God_f (ent);
|
||
|
else if (Q_stricmp (cmd, "notarget") == 0)
|
||
|
Cmd_Notarget_f (ent);
|
||
|
else if (Q_stricmp (cmd, "noclip") == 0)
|
||
|
Cmd_Noclip_f (ent);
|
||
|
else if (Q_stricmp (cmd, "kill") == 0)
|
||
|
Cmd_Kill_f (ent);
|
||
|
else if (Q_stricmp (cmd, "levelshot") == 0)
|
||
|
Cmd_LevelShot_f (ent);
|
||
|
else if (Q_stricmp (cmd, "team") == 0)
|
||
|
Cmd_Team_f (ent);
|
||
|
else if (Q_stricmp (cmd, "class") == 0)
|
||
|
Cmd_Class_f (ent);
|
||
|
else if (Q_stricmp (cmd, "where") == 0)
|
||
|
Cmd_Where_f (ent);
|
||
|
else if (Q_stricmp (cmd, "gc") == 0)
|
||
|
Cmd_GameCommand_f( ent );
|
||
|
else if (Q_stricmp (cmd, "setviewpos") == 0)
|
||
|
Cmd_SetViewpos_f( ent );
|
||
|
//LASER
|
||
|
else if (Q_stricmp (cmd, "laser") == 0)
|
||
|
//Laser_Gen( ent, 1 );//1=Laser, 2=Flashlight
|
||
|
Cmd_Laser_f( ent );
|
||
|
else if (Q_stricmp (cmd, "flashlight") == 0)
|
||
|
//Laser_Gen( ent, 2 );
|
||
|
Cmd_FlashLight_f( ent );
|
||
|
else if (Q_stricmp (cmd, "cloak") == 0 && rpg_nocloak.integer == 0 )
|
||
|
Cmd_Cloak_f( ent );
|
||
|
else if (Q_stricmp (cmd, "flight") == 0 && rpg_noflight.integer == 0 )
|
||
|
Cmd_Flight_f( ent );
|
||
|
else if (Q_stricmp (cmd, "evasuit") == 0)
|
||
|
Cmd_EvoSuit_f( ent );
|
||
|
//else if (Q_stricmp (cmd, "giveto") == 0 )
|
||
|
//Cmd_GiveTo_f( ent );
|
||
|
else if (Q_stricmp (cmd, "forcename") == 0 )
|
||
|
Cmd_ForceName_f( ent );
|
||
|
else if (Q_stricmp (cmd, "forcekill") == 0 )
|
||
|
Cmd_ForceKill_f( ent );
|
||
|
else if (Q_stricmp (cmd, "forcekillradius") == 0 )
|
||
|
Cmd_ForceKillRadius_f( ent );
|
||
|
else if (Q_stricmp (cmd, "forceclass") == 0 )
|
||
|
Cmd_ForceClass_f( ent );
|
||
|
else if (Q_stricmp (cmd, "kicktarget") == 0 )
|
||
|
Cmd_TargetKick_f(ent);
|
||
|
else if (Q_stricmp (cmd, "shake") == 0 )
|
||
|
Cmd_ShakeCamera_f( ent );
|
||
|
else if (Q_stricmp (cmd, "drag") == 0 )
|
||
|
Cmd_Drag_f(ent);
|
||
|
else if (Q_stricmp (cmd, "undrag") == 0 )
|
||
|
Cmd_UnDrag_f( ent );
|
||
|
/* else if (Q_stricmp (cmd, "ani") == 0 )
|
||
|
Cmd_Ani_f(ent);*/
|
||
|
else if (Q_stricmp (cmd, "flushTripmines") == 0 ) //disarm_tripmines
|
||
|
Cmd_disarm_f(ent);
|
||
|
else if (Q_stricmp (cmd, "rank") == 0 )
|
||
|
Cmd_Rank_f(ent);
|
||
|
else if (Q_stricmp (cmd, "forcerank") == 0 )
|
||
|
Cmd_ForceRank_f(ent);
|
||
|
else if (Q_stricmp (cmd, "forcemodel") == 0 )
|
||
|
Cmd_ForceModel_f(ent);
|
||
|
else if (Q_stricmp (cmd, "adminlogin") == 0 )
|
||
|
Cmd_AdminLogin_f(ent);
|
||
|
else if (Q_stricmp (cmd, "adminList") == 0 )
|
||
|
Cmd_Admins_f(ent);
|
||
|
else if (Q_stricmp (cmd, "revive") == 0 )
|
||
|
Cmd_Revive_f(ent);
|
||
|
else if (Q_stricmp (cmd, "n00b") == 0 )
|
||
|
Cmd_n00b_f(ent);
|
||
|
else if (Q_stricmp (cmd, "msg") == 0 )
|
||
|
Cmd_admin_message(ent);
|
||
|
else if (Q_stricmp (cmd, "playMusic") == 0 )
|
||
|
Cmd_PlayMusic_f(ent);
|
||
|
else if (Q_stricmp (cmd, "stopMusic") == 0 )
|
||
|
Cmd_StopMusic_f(ent);
|
||
|
else if (Q_stricmp (cmd, "playSound") == 0 )
|
||
|
Cmd_PlaySound_f(ent);
|
||
|
/*else if (Q_stricmp (cmd, "playAnim") == 0 )
|
||
|
Cmd_PlayAnim_f(ent);*/
|
||
|
else if (Q_stricmp(cmd, "equip") == 0 )
|
||
|
Cmd_Bolton_f(ent);
|
||
|
else if (Q_stricmp(cmd, "useEnt") == 0 )
|
||
|
Cmd_UseEnt_f(ent);
|
||
|
else if (Q_stricmp(cmd, "entList") == 0 )
|
||
|
Cmd_EntList_f(ent);
|
||
|
else if (Q_stricmp(cmd, "beamToLocation") == 0 )
|
||
|
Cmd_BeamToLoc_f(ent);
|
||
|
else if (Q_stricmp(cmd, "beamToPlayer") == 0 )
|
||
|
Cmd_BeamToPlayer_f(ent);
|
||
|
else if (Q_stricmp(cmd, "forcePlayer") == 0 )
|
||
|
Cmd_ForcePlayer_f(ent);
|
||
|
else if (Q_stricmp(cmd, "doEmote") == 0 )
|
||
|
Cmd_DoEmote_f(ent);
|
||
|
else if (Q_stricmp(cmd, "flushEmote") == 0 )
|
||
|
Cmd_EndEmote_f(ent);
|
||
|
else if (Q_stricmp(cmd, "fxGun") == 0 )
|
||
|
Cmd_fxGun_f(ent);
|
||
|
else if (Q_stricmp(cmd, "flushFX") == 0 )
|
||
|
Cmd_flushFX_f(ent);
|
||
|
else if (Q_stricmp(cmd, "spawnChar") == 0 )
|
||
|
Cmd_spawnChar_f( ent );
|
||
|
else if (Q_stricmp(cmd, "flushChars") == 0 )
|
||
|
Cmd_fluchChars_f(ent);
|
||
|
else if (Q_stricmp( cmd, "kick2") == 0 )
|
||
|
Cmd_Kick2_f(ent);
|
||
|
else if (Q_stricmp( cmd, "clampInfo") == 0 )
|
||
|
Cmd_ClampInfo_f(ent);
|
||
|
else if (Q_stricmp( cmd, "deck" ) == 0 )
|
||
|
Cmd_Turbolift_f(ent);
|
||
|
//else if (Q_stricmp(cmd, "die") == 0 )
|
||
|
// Cmd_Die_f(ent);
|
||
|
else
|
||
|
trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
|
||
|
}
|
||
|
|
||
|
//--------
|