mirror of
https://github.com/UberGames/rpgxEF.git
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101 lines
2.4 KiB
C
101 lines
2.4 KiB
C
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#ifndef _G_LUA_H
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#define _G_LUA_H
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#include "g_local.h"
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#if (defined __linux__ || defined __WIN32__) // linux or mingw
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#else
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#endif
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#define NUM_VMS 3
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#if defined __linux__
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#define HOSTARCH "UNIX"
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#define EXTENSION "so"
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#elif defined WIN32
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#define HOSTARCH "WIN32"
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#define EXTENSION "dll"
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#elif defined __APPLE__
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#define HOSTARCH "UNIX"
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#define EXTENSION "dylib"
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#endif
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#define Lua_RegisterGlobal(L, n, v) (lua_pushstring(L, v), lua_setglobal(L, n))
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#define Lua_RegConstInteger(L, n) (lua_pushstring(L, #n), lua_pushinteger(L, n), lua_settable(L, -3))
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#define Lua_RegConstString(L, n) (lua_pushstring(L, #n), lua_pushstring(L, n), lua_settable(L, -3))
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typedef struct {
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int id;
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char filename[MAX_QPATH];
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char *code;
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int code_size;
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int error;
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lua_State *L;
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} lvm_t;
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extern lvm_t *lVM[NUM_VMS];
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void QDECL LUA_DEBUG(const char *fmt, ...);
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void QDECL LUA_LOG(const char *fmt, ...);
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qboolean G_LuaInit(void);
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qboolean G_LuaCall(lvm_t *vm, char *func, int nargs, int nresults);
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qboolean G_LuaResume(lvm_t *vm, lua_State *T, char *func, int nargs);
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qboolean G_LuaGetFunction(lvm_t *vm, char *name);
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qboolean G_LuaGetFunctionT(lua_State *T, char *name);
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qboolean G_LuaStartVM(lvm_t *vm);
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void G_LuaStopVM(lvm_t *vm);
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void G_LuaShutdown(void);
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void G_LuaStatus(gentity_t *ent);
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lvm_t *G_LuaGetVM(lua_State *L);
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// lua_entity.c
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typedef struct {
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gentity_t *e;
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} lent_t;
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int Luaopen_Entity(lua_State *L);
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void Lua_PushEntity(lua_State *L, gentity_t *ent);
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lent_t *Lua_GetEntity(lua_State *L, int argNum);
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// lua_weapons.c
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int Luaopen_Weapons(lua_State *L);
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// lua_trace.c
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typedef struct {
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trace_t *tr;
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} ltrace_t;
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void Lua_PushTrace(lua_State * L, trace_t * tr);
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ltrace_t *Lua_GetTrace(lua_State * L, int argNum);
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int Luaopen_Trace(lua_State *L);
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// lua_game.c
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int Luaopen_Game(lua_State *L);
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// lua_qmath.c
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int Luaopen_Qmath(lua_State *L);
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// lua_vector.c
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int Luaopen_Vector(lua_State *L);
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void Lua_PushVector(lua_State *L, vec3_t v);
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vec_t *Lua_GetVector(lua_State *L, int argNum);
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int Lua_IsVector(lua_State *L, int index);
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vec3_t *Lua_GetVectorMisc(lua_State *L, int *index);
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// lua_mover.c
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int Luaopen_Mover(lua_State *L);
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// lua_cinematic.c
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int Luaopen_Cinematic(lua_State *L);
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// lua_sound.c
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int Luaopen_Sound(lua_State *L);
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#endif
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