rpgxef/code/game/ai_dmnet.h

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// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: ai_dmnet.h
*
* desc: Quake3 bot AI
*
* $Archive: /StarTrek/Code-DM/game/ai_dmnet.h $
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* $Author: Jmonroe $
* $Revision: 1 $
* $Modtime: 1/21/00 10:12p $
* $Date: 1/25/00 6:26p $
*
*****************************************************************************/
#ifndef AI_DMNET_H_
#define AI_DMNET_H_
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enum ai_dmnetLimits_e {
MAX_NODESWITCHES = 50
};
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void AI_dmnet_AIEnter_Stand(bot_state_t* bs);
void AI_dmnet_AIEnter_Seek_ActivateEntity(bot_state_t* bs);
void AI_dmnet_AIEnter_Seek_LTG(bot_state_t* bs);
int32_t AI_dmnet_AINode_Stand(bot_state_t* bs);
int32_t AI_dmnat_AINode_Seek_NBG(bot_state_t* bs);
int32_t AI_dmnet_AINode_Seek_LTG(bot_state_t* bs);
void AI_dmnet_BotResetNodeSwitches(void);
void AI_dmnet_BotDumpNodeSwitches(bot_state_t* bs);
#endif /* AI_DMNET_H_ */