rpgxef/code/cgame/cg_logger.c

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C
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#include "cg_logger.h"
void QDECL CG_Logger (int level, char* fmt, ...) {
va_list argptr;
char text[1024];
if(level > cg_logLevel.integer) {
return;
}
va_start (argptr, fmt);
vsnprintf (text, sizeof(text), fmt, argptr);
va_end (argptr);
switch (level)
{
case LL_ERROR:
CG_Printf(S_COLOR_RED "[cgame][error] - %s", text);
break;
case LL_WARN:
CG_Printf(S_COLOR_YELLOW "[cgame][warn ] - %s", text);
break;
case LL_INFO:
CG_Printf("[cgame][info ] - %s", text);
break;
case LL_DEBUG:
CG_Printf("[cgame][debug] - %s", text);
break;
case LL_TRACE:
CG_Printf("[cgame][trace] - %s", text);
break;
case LL_ALWAYS:
default:
CG_Printf("[cgame] - %s", text);
break;
}
}
void QDECL _CG_LocLogger (const char* file, int line, int level, char* fmt, ...) {
va_list argptr;
char text[1024];
if(level > cg_logLevel.integer) {
return;
}
va_start (argptr, fmt);
vsnprintf (text, sizeof(text), fmt, argptr);
va_end (argptr);
switch (level)
{
case LL_ERROR:
CG_Printf(S_COLOR_RED "[cgame][error][%s:%d] - ", file, line);
CG_Printf(S_COLOR_RED "%s", text);
break;
case LL_WARN:
CG_Printf(S_COLOR_YELLOW "[cgame][warn ][%s:%d] - ", file, line);
CG_Printf(S_COLOR_YELLOW "%s", text);
break;
case LL_INFO:
CG_Printf("[cgame][info ][%s:%d] - ", file, line);
CG_Printf("%s", text);
break;
case LL_DEBUG:
CG_Printf("[cgame][debug][%s:%d] - ", file, line);
CG_Printf("%s", text);
break;
case LL_TRACE:
CG_Printf("[cgame][trace][%s:%d] - ", file, line);
CG_Printf("%s", text);
break;
case LL_ALWAYS:
default:
CG_Printf("[cgame] [%s:%d] - ", file, line);
CG_Printf("%s", text);
break;
}
}