rpgxef/code/ui/ui.dsp

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# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=ui - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ui.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/StarTrek/Code-DM/ui", EGJBAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ui - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
# ADD CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ui___Win32_Debug"
# PROP BASE Intermediate_Dir "ui___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /G5 /W4 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"../debug/uix86.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "ui - Win32 Release"
# Name "ui - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc"
# Begin Source File
SOURCE=..\game\bg_lib.c
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=..\game\bg_misc.c
# End Source File
# Begin Source File
SOURCE=..\game\q_math.c
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.c
# End Source File
# Begin Source File
SOURCE=.\ui_addbots.c
# End Source File
# Begin Source File
SOURCE=.\ui_admin.c
# End Source File
# Begin Source File
SOURCE=.\ui_atoms.c
# End Source File
# Begin Source File
SOURCE=.\ui_cdkey.c
# End Source File
# Begin Source File
SOURCE=.\ui_confirm.c
# End Source File
# Begin Source File
SOURCE=.\ui_connect.c
# End Source File
# Begin Source File
SOURCE=.\ui_controls2.c
# End Source File
# Begin Source File
SOURCE=.\ui_credits.c
# End Source File
# Begin Source File
SOURCE=.\ui_cvars.c
# End Source File
# Begin Source File
SOURCE=.\ui_demo2.c
# End Source File
# Begin Source File
SOURCE=.\ui_emotes.c
# End Source File
# Begin Source File
SOURCE=.\ui_fonts.c
# End Source File
# Begin Source File
SOURCE=.\ui_gameinfo.c
# End Source File
# Begin Source File
SOURCE=.\ui_ingame.c
# End Source File
# Begin Source File
SOURCE=.\ui_library.c
# End Source File
# Begin Source File
SOURCE=.\ui_main.c
# End Source File
# Begin Source File
SOURCE=.\ui_menu.c
# End Source File
# Begin Source File
SOURCE=.\ui_mfield.c
# End Source File
# Begin Source File
SOURCE=.\ui_mods.c
# End Source File
# Begin Source File
SOURCE=.\ui_motd.c
# End Source File
# Begin Source File
SOURCE=.\ui_network.c
# End Source File
# Begin Source File
SOURCE=.\ui_playermodel.c
# End Source File
# Begin Source File
SOURCE=.\ui_players.c
# End Source File
# Begin Source File
SOURCE=.\ui_playersettings.c
# End Source File
# Begin Source File
SOURCE=.\ui_preferences.c
# End Source File
# Begin Source File
SOURCE=.\ui_qmenu.c
# End Source File
# Begin Source File
SOURCE=.\ui_removebots.c
# End Source File
# Begin Source File
SOURCE=.\ui_serverinfo.c
# End Source File
# Begin Source File
SOURCE=.\ui_servers2.c
# End Source File
# Begin Source File
SOURCE=.\ui_sound.c
# End Source File
# Begin Source File
SOURCE=.\ui_sparena.c
# End Source File
# Begin Source File
SOURCE=.\ui_specifyserver.c
# End Source File
# Begin Source File
SOURCE=.\ui_splevel.c
# End Source File
# Begin Source File
SOURCE=.\ui_sppostgame.c
# End Source File
# Begin Source File
SOURCE=.\ui_spskill.c
# End Source File
# Begin Source File
SOURCE=.\ui_startserver.c
# End Source File
# Begin Source File
SOURCE=.\ui_syscalls.c
# End Source File
# Begin Source File
SOURCE=.\ui_team.c
# End Source File
# Begin Source File
SOURCE=.\ui_teamorders.c
# End Source File
# Begin Source File
SOURCE=.\ui_turbolift.c
# End Source File
# Begin Source File
SOURCE=.\ui_video.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\game\bg_public.h
# End Source File
# Begin Source File
SOURCE=.\keycodes.h
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\stv_version.h
# End Source File
# Begin Source File
SOURCE=..\game\surfaceflags.h
# End Source File
# Begin Source File
SOURCE=..\cgame\tr_types.h
# End Source File
# Begin Source File
SOURCE=.\ui.def
# End Source File
# Begin Source File
SOURCE=.\ui_local.h
# End Source File
# Begin Source File
SOURCE=.\ui_public.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\ui.bat
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\ui.q3asm
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\ui_syscalls.asm
# PROP Exclude_From_Build 1
# End Source File
# End Target
# End Project