mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 07:11:34 +00:00
333 lines
7.1 KiB
Text
333 lines
7.1 KiB
Text
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# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=ui - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ui.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/StarTrek/Code-DM/ui", EGJBAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ui - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
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!ELSEIF "$(CFG)" == "ui - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /G5 /W4 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"../debug/uix86.dll" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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# Begin Target
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# Name "ui - Win32 Release"
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# Name "ui - Win32 Debug"
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SOURCE=..\game\bg_lib.c
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# PROP Exclude_From_Build 1
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SOURCE=..\game\bg_misc.c
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# End Source File
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SOURCE=..\game\q_math.c
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# End Source File
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SOURCE=..\game\q_shared.c
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SOURCE=.\ui_addbots.c
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SOURCE=.\ui_admin.c
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SOURCE=.\ui_atoms.c
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SOURCE=.\ui_cdkey.c
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SOURCE=.\ui_confirm.c
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SOURCE=.\ui_connect.c
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SOURCE=.\ui_controls2.c
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SOURCE=.\ui_credits.c
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SOURCE=.\ui_cvars.c
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SOURCE=.\ui_demo2.c
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SOURCE=.\ui_emotes.c
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SOURCE=.\ui_fonts.c
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SOURCE=.\ui_gameinfo.c
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SOURCE=.\ui_ingame.c
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SOURCE=.\ui_library.c
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SOURCE=.\ui_main.c
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SOURCE=.\ui_menu.c
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SOURCE=.\ui_mfield.c
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SOURCE=.\ui_mods.c
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SOURCE=.\ui_motd.c
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SOURCE=.\ui_network.c
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SOURCE=.\ui_playermodel.c
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SOURCE=.\ui_players.c
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SOURCE=.\ui_playersettings.c
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SOURCE=.\ui_preferences.c
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SOURCE=.\ui_qmenu.c
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SOURCE=.\ui_removebots.c
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SOURCE=.\ui_serverinfo.c
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SOURCE=.\ui_servers2.c
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SOURCE=.\ui_sound.c
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SOURCE=.\ui_sparena.c
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SOURCE=.\ui_specifyserver.c
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SOURCE=.\ui_splevel.c
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SOURCE=.\ui_sppostgame.c
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SOURCE=.\ui_spskill.c
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SOURCE=.\ui_startserver.c
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SOURCE=.\ui_syscalls.c
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SOURCE=.\ui_team.c
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SOURCE=.\ui_teamorders.c
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SOURCE=.\ui_turbolift.c
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SOURCE=.\ui_video.c
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SOURCE=..\game\bg_public.h
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SOURCE=.\keycodes.h
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SOURCE=..\game\q_shared.h
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SOURCE=..\qcommon\stv_version.h
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SOURCE=..\game\surfaceflags.h
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SOURCE=..\cgame\tr_types.h
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SOURCE=.\ui.def
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SOURCE=.\ui_local.h
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SOURCE=.\ui_public.h
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