rpgxef/code/game/ai_dmnet.h

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// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: ai_dmnet.h
*
* desc: Quake3 bot AI
*
* $Archive: /StarTrek/Code-DM/game/ai_dmnet.h $
* $Author: Jmonroe $
* $Revision: 1 $
* $Modtime: 1/21/00 10:12p $
* $Date: 1/25/00 6:26p $
*
*****************************************************************************/
#define MAX_NODESWITCHES 50
void AIEnter_Intermission(bot_state_t *bs);
void AIEnter_Observer(bot_state_t *bs);
void AIEnter_Respawn(bot_state_t *bs);
void AIEnter_Stand(bot_state_t *bs);
void AIEnter_Seek_ActivateEntity(bot_state_t *bs);
void AIEnter_Seek_NBG(bot_state_t *bs);
void AIEnter_Seek_LTG(bot_state_t *bs);
void AIEnter_Seek_Camp(bot_state_t *bs);
void AIEnter_Battle_Fight(bot_state_t *bs);
void AIEnter_Battle_Chase(bot_state_t *bs);
void AIEnter_Battle_Retreat(bot_state_t *bs);
void AIEnter_Battle_NBG(bot_state_t *bs);
int AINode_Intermission(bot_state_t *bs);
int AINode_Observer(bot_state_t *bs);
int AINode_Respawn(bot_state_t *bs);
int AINode_Stand(bot_state_t *bs);
int AINode_Seek_ActivateEntity(bot_state_t *bs);
int AINode_Seek_NBG(bot_state_t *bs);
int AINode_Seek_LTG(bot_state_t *bs);
int AINode_Battle_Fight(bot_state_t *bs);
int AINode_Battle_Chase(bot_state_t *bs);
int AINode_Battle_Retreat(bot_state_t *bs);
int AINode_Battle_NBG(bot_state_t *bs);
void BotResetNodeSwitches(void);
void BotDumpNodeSwitches(bot_state_t *bs);