rpgxef/code/ui/ui.vcproj.old

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="ui"
SccProjectName="&quot;$/StarTrek/Code-DM/ui&quot;, EGJBAAAA"
SccLocalPath=".">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
OptimizeForProcessor="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/ui.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="4"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="../Release/uix86.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\ui.def"
ProgramDatabaseFile=".\Release/uix86.pdb"
GenerateMapFile="TRUE"
MapFileName=".\Release/uix86.map"
BaseAddress="0x40000000"
ImportLibrary=".\Release/uix86.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/ui.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="1"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/ui.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="../debug/uix86.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\ui.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="../Debug/ui.pdb"
GenerateMapFile="TRUE"
MapFileName=".\Debug/uix86.map"
BaseAddress="0x40000000"
ImportLibrary=".\Debug/uix86.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/ui.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc">
<File
RelativePath="..\game\bg_lib.c">
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\game\bg_misc.c">
</File>
<File
RelativePath="..\game\q_math.c">
</File>
<File
RelativePath="..\game\q_shared.c">
</File>
<File
RelativePath=".\ui_addbots.c">
</File>
<File
RelativePath=".\ui_atoms.c">
</File>
<File
RelativePath=".\ui_cdkey.c">
</File>
<File
RelativePath=".\ui_confirm.c">
</File>
<File
RelativePath=".\ui_connect.c">
</File>
<File
RelativePath=".\ui_controls2.c">
</File>
<File
RelativePath=".\ui_cvars.c">
</File>
<File
RelativePath=".\ui_demo2.c">
</File>
<File
RelativePath=".\ui_fonts.c">
</File>
<File
RelativePath=".\ui_gameinfo.c">
</File>
<File
RelativePath=".\ui_ingame.c">
</File>
<File
RelativePath=".\ui_main.c">
</File>
<File
RelativePath=".\ui_menu.c">
</File>
<File
RelativePath=".\ui_mfield.c">
</File>
<File
RelativePath=".\ui_mods.c">
</File>
<File
RelativePath=".\ui_network.c">
</File>
<File
RelativePath=".\ui_playermodel.c">
</File>
<File
RelativePath=".\ui_players.c">
</File>
<File
RelativePath=".\ui_playersettings.c">
</File>
<File
RelativePath=".\ui_preferences.c">
</File>
<File
RelativePath=".\ui_qmenu.c">
</File>
<File
RelativePath=".\ui_removebots.c">
</File>
<File
RelativePath=".\ui_serverinfo.c">
</File>
<File
RelativePath=".\ui_servers2.c">
</File>
<File
RelativePath=".\ui_sound.c">
</File>
<File
RelativePath=".\ui_sparena.c">
</File>
<File
RelativePath=".\ui_specifyserver.c">
</File>
<File
RelativePath=".\ui_splevel.c">
</File>
<File
RelativePath=".\ui_sppostgame.c">
</File>
<File
RelativePath=".\ui_spskill.c">
</File>
<File
RelativePath=".\ui_startserver.c">
</File>
<File
RelativePath=".\ui_syscalls.c">
</File>
<File
RelativePath=".\ui_team.c">
</File>
<File
RelativePath=".\ui_teamorders.c">
</File>
<File
RelativePath=".\ui_video.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\game\bg_public.h">
</File>
<File
RelativePath=".\keycodes.h">
</File>
<File
RelativePath="..\game\q_shared.h">
</File>
<File
RelativePath="..\qcommon\stv_version.h">
</File>
<File
RelativePath="..\game\surfaceflags.h">
</File>
<File
RelativePath="..\cgame\tr_types.h">
</File>
<File
RelativePath=".\ui.def">
</File>
<File
RelativePath=".\ui_local.h">
</File>
<File
RelativePath=".\ui_public.h">
</File>
</Filter>
<File
RelativePath=".\ui.bat">
</File>
<File
RelativePath=".\ui.q3asm">
</File>
<File
RelativePath=".\ui_syscalls.asm">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>