rpgxef/code/game/botai.h

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/*****************************************************************************
* name: botai.h
*
* desc: bot AI
*
* $Archive: /StarTrek/Code-DM/game/botai.h $
* $Author: Jmonroe $
* $Revision: 1 $
* $Modtime: 1/21/00 10:12p $
* $Date: 1/25/00 6:27p $
*
*****************************************************************************/
//some maxs
#define MAX_NETNAME 36
#define MAX_FILEPATH 144
//bot settings
typedef struct bot_settings_s
{
char characterfile[MAX_FILEPATH];
int skill;
char team[MAX_FILEPATH];
} bot_settings_t;
#ifndef BSPTRACE
#define BSPTRACE
//bsp_trace_t hit surface
typedef struct bsp_surface_s
{
char name[16];
int flags;
int value;
} bsp_surface_t;
//remove the bsp_trace_s structure definition l8r on
//a trace is returned when a box is swept through the world
typedef struct bsp_trace_s
{
qboolean allsolid; // if true, plane is not valid
qboolean startsolid; // if true, the initial point was in a solid area
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
cplane_t plane; // surface normal at impact
float exp_dist; // expanded plane distance
int sidenum; // number of the brush side hit
bsp_surface_t surface; // the hit point surface
int contents; // contents on other side of surface hit
int ent; // number of entity hit
} bsp_trace_t;
#endif // BSPTRACE
// ai_main.c
int BotAISetupClient( int client, bot_settings_t *settings );
//
// imported functions used for the BotAI
//
// from the server
/*
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags );
void trap_Cvar_Update( vmCvar_t *cvar );
void trap_Cvar_Set( const char *var_name, const char *value );
int trap_Cvar_VariableIntegerValue( const char *var_name );
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
void trap_GetConfigstring( int num, char *buffer, int bufferSize );
void trap_GetServerinfo( char *buffer, int bufferSize );
int trap_PointContents( const vec3_t point, int passEntityNum );
qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 );
int trap_BotAllocateClient( void );
void trap_BotFreeClient( int clientNum );
*/