mirror of
https://github.com/UberGames/MD3View.git
synced 2024-11-10 07:11:56 +00:00
100 lines
3.1 KiB
C++
Executable file
100 lines
3.1 KiB
C++
Executable file
/*
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Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ndictionary.h"
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#include <iostream>
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using namespace std;
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void NodeDictionaryInfo::insert( Object element, Object key )
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{
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NodeLocator nL = new NodeLocatorInfo( this, element, key );
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insertLast( nL );
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};
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Object NodeDictionaryInfo::insertReplace( Object element, Object key )
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{
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Object toReturn;
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NodeLocator nL;
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for (nL = (NodeLocator)first(); nL != NULL; nL = (NodeLocator)after(nL))
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{
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if (m_keyComp->equal( nL->key(), key )) {
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toReturn = nL->element();
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nL->setElement( element );
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return toReturn;
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}
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}
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// found nothing so append
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nL = new NodeLocatorInfo( this, element, key );
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insertLast( nL );
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return NULL;
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};
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Object NodeDictionaryInfo::find(Object key)
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{
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for (NodeLocator nL = (NodeLocator)first(); nL != NULL; nL = (NodeLocator)after(nL))
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{
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if (m_keyComp->equal( nL->key(), key )) {
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return nL->element();
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}
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}
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return NULL; // found nothing
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}
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Object NodeDictionaryInfo::remove( Object key )
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{
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for (NodeLocator nL = (NodeLocator)first(); nL != NULL; nL = (NodeLocator)after(nL))
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{
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if (m_keyComp->equal( nL->key(), key )) {
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return remove( nL );
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}
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}
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return NULL; // found nothing
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}
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Object NodeDictionaryInfo::replace( Object element, Object key )
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{
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Object toReturn;
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for (NodeLocator nL = (NodeLocator)first(); nL != NULL; nL = (NodeLocator)after(nL))
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{
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if (m_keyComp->equal( nL->key(), key )) {
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toReturn = nL->element();
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nL->setElement( element );
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return toReturn;
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}
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}
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return NULL; // found nothing
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}
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void NodeDictionaryInfo::dumpDictionary()
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{
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cout << "Dictionary Dump, size " << size() << endl;
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for (NodeLocator nL = (NodeLocator)first(); nL != NULL; nL = (NodeLocator)after(nL))
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{
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cout << " Position " << nL;
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cout << " next " << nL->getNextNode();
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cout << " prev " << nL->getPrevNode();
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cout << " element " << nL->element();
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cout << " key " << (char *)nL->key() << endl;
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}
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}
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