mirror of
https://github.com/UberGames/MD3View.git
synced 2024-11-10 07:11:56 +00:00
277 lines
11 KiB
Text
Executable file
277 lines
11 KiB
Text
Executable file
//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Menu
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//
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IDR_MENU1 MENU DISCARDABLE
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BEGIN
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POPUP "File"
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BEGIN
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MENUITEM "Open..\tCtrl-O", ID_FILE_OPEN
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MENUITEM "Export as MD3", ID_FILE_SAVE_MD3
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MENUITEM "Export as GLM (Ghoul 2)", ID_FILE_SAVE_G2
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MENUITEM "Export as GLM (Ghoul 2) *without* 90-degree skewing ( added for JKA )",
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ID_FILE_SAVE_G2_PERFECT
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MENUITEM "Export to Raw...", ID_FILE_EXPORTTORAW, GRAYED
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MENUITEM "Import skin..", ID_FILE_IMPORTSKIN
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MENUITEM "Import Sequence file", ID_FILE_IMPORTMULTISEQ
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MENUITEM "E&xit\tCtrl-X", ID_FILE_EXIT
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END
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POPUP "View"
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BEGIN
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MENUITEM "&Wire Frame\tW", ID_VIEW_WIREFRAME
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MENUITEM "&Flat Shaded\tF", ID_VIEW_FLATSHADED
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MENUITEM "&Textured\tT", ID_VIEW_TEXTURED
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MENUITEM "Textured &Shaded\tS", ID_VIEW_TEXTUREDSHADED
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MENUITEM "Textured && WireFrame\tCTRL-W", ID_VIEW_TEXTUREDWIREFRAME
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MENUITEM SEPARATOR
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MENUITEM "Reset &Viewpos\tSHIFT-V", ID_VIEWPOS_RESET
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MENUITEM SEPARATOR
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MENUITEM "Refresh Texture\tAlt-R", ID_VIEW_REFRESHTEXTURE
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MENUITEM SEPARATOR
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MENUITEM "F&ast Texture\tA", ID_VIEW_NEAREST
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MENUITEM "&Unfiltered Texture\tU", ID_VIEW_UNFILTEREDTEXTURE
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MENUITEM "F&iltered Texture\tI", ID_VIEW_FILTEREDTEXTURE
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MENUITEM SEPARATOR
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MENUITEM "View Loaded-Models info", ID_VIEW_LOADEDSTUFF
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MENUITEM "View Origin ( model axis and tags )\tALT-O", ID_VIEWAXIS
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MENUITEM SEPARATOR
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MENUITEM "Toggle Alpha Blending\tSHIFT-A", ID_VIEWALPHA
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MENUITEM SEPARATOR
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MENUITEM "ScreenShot To Clipboard\tCTRL-C", ID_SCREENSHOT_CLIPBOARD
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MENUITEM "ScreenShot To File\tSHIFT-C", ID_SCREENSHOT_FILE
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MENUITEM SEPARATOR
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MENUITEM "Background Colour Picker\tALT-C", ID_VIEW_COLOURPICKER
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MENUITEM SEPARATOR
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MENUITEM "Toggle FOV 80/90/10\tCTRL-F", ID_VIEW_FOVTOGGLE
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MENUITEM "Toggle &Bounding-box\tCTRL-B", ID_VIEW_BOUNDSTOGGLE
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MENUITEM SEPARATOR
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MENUITEM "LOD1\tF1", ID_LOD0
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MENUITEM "LOD2\tF2", ID_LOD1
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MENUITEM "LOD3\tF3", ID_LOD2
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MENUITEM SEPARATOR
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MENUITEM "Picmip 0\tCTRL-F1", ID_PICMIP0
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MENUITEM "Picmip 1\tCTRL-F2", ID_PICMIP1
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MENUITEM "Picmip 2 (..7)\tCTRL-F3..F8", ID_PICMIP2
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END
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POPUP "Animation"
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BEGIN
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MENUITEM "&Slower\tLeftArrow", ID_ANIMATION_SLOWER
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MENUITEM "&Faster\tRightArrow", ID_ANIMATION_FASTER
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MENUITEM "S&top\tSpace", ID_ANIMATION_STOP
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MENUITEM "St&art\tUpArrow", ID_ANIMATION_START
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MENUITEM "&Rewind\tDownArrow", ID_ANIMATION_REWIND
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MENUITEM "&Interpolate\tN", ID_ANIMATION_INTERPOLATE
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MENUITEM "Increase face anim\tF4", ID_FACE_INCANIM
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MENUITEM "Decrease face anim\tCTRL-SHIFT F4", ID_FACE_DECANIM
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MENUITEM "Reset face anim\tShift-F4", ID_FACE_RESANIM
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END
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POPUP "Tags"
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BEGIN
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MENUITEM SEPARATOR
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END
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MENUITEM "About", ID_ABOUT
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_APP ICON DISCARDABLE "ID_APP.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// String Table
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//
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STRINGTABLE DISCARDABLE
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BEGIN
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ID_FILE_EXPORTTORAW "This is pretty pointless really"
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ID_VIEW_LOADEDSTUFF "Shows stuff like tags, TGA filenames etc..."
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ID_LOD0 "Change LOD level"
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ID_LOD1 "View using LOD2 (if defined)"
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ID_LOD2 "View using LOD3 (if defined)"
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ID_FACE_INCANIM "(Only works if a head model is loaded)"
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ID_FACE_DECANIM "(Only works if a head model is loaded)"
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ID_FACE_RESANIM "(Only works if a head model is loaded)"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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ID_FILE_SAVE_MD3 "(Export model as MD3 format)"
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ID_FILE_IMPORTMULTISEQ "Used fr importing a multi-sequence lock file"
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ID_VIEWALPHA "Have a guess..."
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ID_SCREENSHOT_CLIPBOARD "Takes a screenshot (without text onscreen)"
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ID_SCREENSHOT_FILE "Saves screenshot to a disk file (without onscreen text)"
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ID_VIEW_COLOURPICKER "Pick a different background colour"
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ID_VIEW_FOVTOGGLE "Toggles FOV between 80 (E.F.) 90 (Qu*ke) and 10 (for better screenshots)"
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ID_FILE_SAVE_G2 "(Export model as Ghoul2)"
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ID_PICMIP0 "Change all textures to use picmip 0"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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ID_PICMIP1 "Re-upload all textures at picmip 1"
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ID_PICMIP2 "reload all textures to picmip 2"
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ID_VIEWPOS_RESET "Reset viewpos to default, useful if you've scrolled offscreen and lost the model"
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ID_VIEW_TEXTUREDWIREFRAME
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"View as both textured and with wireframe lines on"
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ID_VIEW_BOUNDSTOGGLE "Toggles the drawing of bounding boxes"
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ID_FILE_SAVE_G2_PERFECT "(Export model as Ghoul2, but WITHOUT the 90-degree skewing)"
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END
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Dutch (Netherlands) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NLD)
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#ifdef _WIN32
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LANGUAGE LANG_DUTCH, SUBLANG_DUTCH
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#pragma code_page(1252)
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#endif //_WIN32
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE DISCARDABLE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Accelerator
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//
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IDR_ACCELERATOR1 ACCELERATORS DISCARDABLE
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BEGIN
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",", ID_FRAME_DW, ASCII, NOINVERT
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".", ID_FRAME_UP, ASCII, NOINVERT
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"A", ID_VIEW_NEAREST, VIRTKEY, NOINVERT
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"A", ID_ABOUT, VIRTKEY, CONTROL, NOINVERT
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"A", ID_VIEWALPHA, VIRTKEY, SHIFT, NOINVERT
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"B", ID_VIEW_BOUNDSTOGGLE, VIRTKEY, CONTROL, NOINVERT
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"C", ID_SCREENSHOT_CLIPBOARD, VIRTKEY, CONTROL, NOINVERT
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"C", ID_VIEW_COLOURPICKER, VIRTKEY, ALT, NOINVERT
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"C", ID_SCREENSHOT_FILE, VIRTKEY, SHIFT, NOINVERT
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"F", ID_VIEW_FLATSHADED, VIRTKEY, NOINVERT
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"F", ID_VIEW_FOVTOGGLE, VIRTKEY, CONTROL, NOINVERT
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"I", ID_VIEW_FILTEREDTEXTURE, VIRTKEY, NOINVERT
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"L", ID_VIEWLOWERANIM_DEC, VIRTKEY, CONTROL, NOINVERT
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"L", ID_VIEWLOWERANIM_LOCK, VIRTKEY, ALT, NOINVERT
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"L", ID_VIEWLOWERANIM_INC, VIRTKEY, SHIFT, NOINVERT
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"N", ID_ANIMATION_INTERPOLATE, VIRTKEY, NOINVERT
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"O", ID_FILE_OPEN, VIRTKEY, CONTROL, NOINVERT
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"O", ID_VIEWAXIS, VIRTKEY, ALT, NOINVERT
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"R", ID_VIEW_REFRESHTEXTURE, VIRTKEY, ALT, NOINVERT
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"S", ID_VIEW_TEXTUREDSHADED, VIRTKEY, NOINVERT
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"T", ID_VIEW_TEXTURED, VIRTKEY, NOINVERT
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"U", ID_VIEW_UNFILTEREDTEXTURE, VIRTKEY, NOINVERT
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"U", ID_VIEWUPPERANIM_DEC, VIRTKEY, CONTROL, NOINVERT
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"U", ID_VIEWUPPERANIM_LOCK, VIRTKEY, ALT, NOINVERT
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"U", ID_VIEWUPPERANIM_INC, VIRTKEY, SHIFT, NOINVERT
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"V", ID_VIEWPOS_RESET, VIRTKEY, SHIFT, NOINVERT
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VK_DOWN, ID_ANIMATION_REWIND, VIRTKEY, NOINVERT
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VK_ESCAPE, ID_FILE_EXIT, VIRTKEY, NOINVERT
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VK_F1, ID_LOD0, VIRTKEY, NOINVERT
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VK_F1, ID_PICMIP0, VIRTKEY, CONTROL, NOINVERT
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VK_F2, ID_LOD1, VIRTKEY, NOINVERT
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VK_F2, ID_PICMIP1, VIRTKEY, CONTROL, NOINVERT
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VK_F3, ID_LOD2, VIRTKEY, NOINVERT
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VK_F3, ID_PICMIP2, VIRTKEY, CONTROL, NOINVERT
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VK_F4, ID_FACE_INCANIM, VIRTKEY, NOINVERT
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VK_F4, ID_PICMIP3, VIRTKEY, CONTROL, NOINVERT
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VK_F4, ID_FACE_RESANIM, VIRTKEY, SHIFT, NOINVERT
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VK_F4, ID_FACE_DECANIM, VIRTKEY, SHIFT, CONTROL,
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NOINVERT
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VK_F5, ID_PICMIP4, VIRTKEY, CONTROL, NOINVERT
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VK_F6, ID_PICMIP5, VIRTKEY, CONTROL, NOINVERT
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VK_F7, ID_PICMIP6, VIRTKEY, CONTROL, NOINVERT
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VK_F8, ID_PICMIP7, VIRTKEY, CONTROL, NOINVERT
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VK_LEFT, ID_ANIMATION_SLOWER, VIRTKEY, NOINVERT
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VK_RIGHT, ID_ANIMATION_FASTER, VIRTKEY, NOINVERT
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VK_SPACE, ID_ANIMATION_STOP, VIRTKEY, NOINVERT
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VK_UP, ID_ANIMATION_START, VIRTKEY, NOINVERT
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"W", ID_VIEW_WIREFRAME, VIRTKEY, NOINVERT
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"W", ID_VIEW_TEXTUREDWIREFRAME, VIRTKEY, CONTROL, NOINVERT
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"X", ID_FILE_EXIT, VIRTKEY, CONTROL, NOINVERT
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// String Table
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//
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STRINGTABLE DISCARDABLE
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BEGIN
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IDS_FILESTRING "Model files (*.MDR)(*.MD3)|*.md?|"
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IDS_RAWFILEFILTER ".raw files (*.raw)|*.raw|"
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IDS_SKINFILEFILTER "Skin files (*.skin)|*.skin|"
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IDS_MD3FILEFILTER "MD3 files (*.MD3)|*.md3|"
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IDS_SEQFILTER "Multi-Sequence lock files (*.SEQ)|*.SEQ|"
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END
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#endif // Dutch (Netherlands) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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