mirror of
https://github.com/UberGames/MD3View.git
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77 lines
No EOL
2 KiB
C++
Executable file
77 lines
No EOL
2 KiB
C++
Executable file
/*
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Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _SYSTEM_H_
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#define _SYSTEM_H_
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/*
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system dependent function exported to the rest of the application
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redefine these for each platform being ported
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*/
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#ifdef WIN32
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#define _CRT_SECURE_NO_WARNINGS
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#define _CRT_NONSTDC_NO_WARNINGS
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#include <windows.h>
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#include <windowsx.h>
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#endif
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#include <GL\gl.h>
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#include <GL\glu.h>
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#include <iostream>
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#include <memory.h>
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#include <stdio.h>
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#include <time.h>
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#include <math.h>
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double getDoubleTime (void);
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void repaint_main();
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void set_cursor( int x, int y );
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bool file_exists( LPCSTR fname );
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char *getCmdLine();
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void FreeCmdLine();
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void swap_buffers();
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typedef int GLMODEL_DBLPTR;
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void tagMenu_append( char *name, GLMODEL_DBLPTR model );
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void tagMenu_seperatorAppend( char *name );
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void tagMenu_remove( GLMODEL_DBLPTR tagid );
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#include "Error.h"
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#include "Base.h"
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#include "BaseMesh.h"
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//
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// I did it this way to avoid other modules having to know about HMENUs...
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//
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void Menu_UpperAnims_Clear(void);
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void Menu_LowerAnims_Clear(void);
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void Menu_UpperAnims_AddItem(LPCSTR psItem);
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void Menu_LowerAnims_AddItem(LPCSTR psItem);
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#ifndef g_iScreenWidth
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#include "text.h"
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#endif
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bool ScreenShot(LPCSTR psFilename = NULL, LPCSTR psCopyrightMessage = NULL, int iWidth = g_iScreenWidth, int iHeight = g_iScreenHeight);
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#endif |