mirror of
https://github.com/UberGames/MD3View.git
synced 2024-11-22 04:11:04 +00:00
274 lines
6.8 KiB
C++
Executable file
274 lines
6.8 KiB
C++
Executable file
/*
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Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ndictionary.h"
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#include <string.h>
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#include <iostream>
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using namespace std;
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//void DebugToFile (char *msg, ...);
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BOOL StrKeyComparatorInfo::equal( Object key1, Object key2 )
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{
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return (!strcmp( (char*)key1, (char*)key2 ));
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}
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/*
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=======
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destructor removes sequence positions, however does nothing for the object pointers
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use this if _only_ if don't need to delete position elements
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=======
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*/
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NodeSequenceInfo::~NodeSequenceInfo()
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{
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NodePosition pos, next;
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if (!isEmpty()) {
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for(pos=first(); pos!=NULL ; pos=next) {
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next = after(pos);
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remove(pos);
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}
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}
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}
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Object NodeSequenceInfo::replace(NodePosition position, Object newElement )
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{
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NodePosition nodePosition = (NodePosition)position;
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Object toReturn = nodePosition->element();
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nodePosition->setElement( newElement );
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return toReturn;
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};
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void NodeSequenceInfo::dumpSequence()
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{
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cout << "Sequence Dump, size " << size() << endl;
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for (NodePosition pos = first(); pos != NULL; pos = after(pos) ) {
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cout << " Position " << pos;
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cout << " next " << pos->getNextNode();
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cout << " prev " << pos->getPrevNode();
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cout << " element " << pos->element() << endl;
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}
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}
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void NodeSequenceInfo::swap(NodePosition p1,NodePosition p2 )
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{
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NodePosition nP1 = (NodePosition)p1;
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NodePosition nP2 = (NodePosition)p2;
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Object element = nP1->element();
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nP1->setElement( nP2->element() );
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nP2->setElement( element );
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};
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NodePosition NodeSequenceInfo::before( NodePosition p )
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{
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NodePosition nodePosition = (NodePosition)p;
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return nodePosition->getPrevNode();
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};
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NodePosition NodeSequenceInfo::after( NodePosition p )
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{
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NodePosition nodePosition = (NodePosition)p;
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return nodePosition->getNextNode();
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};
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NodePosition NodeSequenceInfo::insertFirst( Object element )
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{
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NodePosition nP = new NodePositionInfo( this, element );
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return insertFirst( nP );
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}
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NodePosition NodeSequenceInfo::insertFirst( NodePosition nP )
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{
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nP->setPrevNode( NULL );
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nP->setNextNode( first_ );
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if (first_) first_->setPrevNode( nP );
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first_ = nP;
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if (nP->getNextNode() == NULL) {
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last_ = nP;
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}
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size_++;
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return first_;
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}
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NodePosition NodeSequenceInfo::insertLast( Object element )
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{
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NodePosition nP = new NodePositionInfo( this, element );
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return insertLast( nP );
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};
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NodePosition NodeSequenceInfo::insertLast( NodePosition nP )
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{
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nP->setPrevNode( last_ );
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nP->setNextNode( NULL );
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if (last_) last_->setNextNode( nP );
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last_ = nP;
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if (nP->getPrevNode() == NULL) {
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first_ = nP;
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}
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size_++;
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return last_;
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};
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NodePosition NodeSequenceInfo::insertAfter(NodePosition p, Object element )
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{
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NodePosition node = (NodePosition)p;
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if (node->getNextNode() == NULL) {
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NodePosition result = insertLast(element);
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return result;
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}
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NodePosition nP = new NodePositionInfo( this, element );
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nP->setPrevNode( node );
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nP->setNextNode( node->getNextNode() );
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node->getNextNode()->setPrevNode( nP );
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node->setNextNode( nP );
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size_++;
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return nP;
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};
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NodePosition NodeSequenceInfo::insertBefore(NodePosition p, Object element )
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{
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NodePosition node = (NodePosition)p;
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if (node->getPrevNode() == NULL) {
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return insertFirst( element );
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}
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NodePosition nP = new NodePositionInfo( this, element );
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nP->setNextNode( node );
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nP->setPrevNode( node->getPrevNode() );
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NodePosition prevNode = node->getPrevNode();
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prevNode->setNextNode( nP );
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node->setPrevNode( nP );
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size_++;
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return nP;
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};
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Object NodeSequenceInfo::remove(NodePosition p )
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{
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NodePosition nP = (NodePosition)p;
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Object toReturn = nP->element();
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NodePosition prevNode = nP->getPrevNode();
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if (prevNode == NULL) {
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Object result = removeFirst();
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return result;
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}
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NodePosition nextNode = nP->getNextNode();
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if (nextNode == NULL) {
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Object result = removeLast();
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return result;
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}
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prevNode->setNextNode( nextNode );
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nextNode->setPrevNode( prevNode );
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delete nP;
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size_--;
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return toReturn;
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};
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Object NodeSequenceInfo::removeAfter(NodePosition p )
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{
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NodePosition nP = (NodePosition)p;
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if (nP->getNextNode() == NULL) {
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return NULL;
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}
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nP = nP->getNextNode();
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Object toReturn = nP->element();
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NodePosition prevNode = nP->getPrevNode();
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NodePosition nextNode = nP->getNextNode();
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if (nextNode == NULL) {
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return removeLast();
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}
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prevNode->setNextNode( nextNode );
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nextNode->setPrevNode( prevNode );
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delete nP;
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size_--;
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return toReturn;
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};
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Object NodeSequenceInfo::removeBefore(NodePosition p )
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{
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NodePosition nP = (NodePosition)p;
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if (nP->getPrevNode() == NULL) {
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return NULL;
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}
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nP = nP->getPrevNode();
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Object toReturn = nP->element();
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NodePosition prevNode = nP->getPrevNode();
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if (prevNode == NULL) {
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return removeFirst();
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}
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NodePosition nextNode = nP->getNextNode();
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prevNode->setNextNode( nextNode );
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nextNode->setPrevNode( prevNode );
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delete nP;
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size_--;
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return toReturn;
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};
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Object NodeSequenceInfo::removeFirst()
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{
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NodePosition nP = (NodePosition)first_;
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Object toReturn = nP->element();
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NodePosition nextNode = nP->getNextNode();
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if (nextNode) nextNode->setPrevNode( NULL );
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first_ = nextNode;
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if (!first_) last_ = NULL;
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delete nP;
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size_--;
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return toReturn;
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};
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Object NodeSequenceInfo::removeLast()
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{
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NodePosition nP = (NodePosition)last_;
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Object toReturn = nP->element();
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NodePosition prevNode = nP->getPrevNode();
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if (prevNode) prevNode->setNextNode( NULL );
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last_ = prevNode;
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if (!last_) first_ = NULL;
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delete nP;
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size_--;
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return toReturn;
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};
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