md3view/BaseMesh.h

91 lines
2.4 KiB
C
Executable File

/*
Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _BASEMESH_H_
#define _BASEMESH_H_
#include "mdr.h" // for MAX_QPATH
/**START OLD STRUCTURES**/
//These structures are exactly the same in the md3 file structure.
//It is very likely that these structures will be replaced with a
//very different internal structure.
/*
typedef struct
{
//start guess
float Mins[3];
float Maxs[3];
float Position[3];
float Scale;
//end guess
char Creator[16]; //i think this is the "creator" name..
//but i'm only guessing.
} BoneFrame_t;
*/
typedef struct
{
vec3_t bounds[2];
vec3_t localOrigin;
float radius;
char name[16]; // creator
} md3BoundFrame_t;
// as with everything else in this source, this is a mess. I've replaced the original guesswork name/unknown stuff,
// but couldn't be arsed converting either the original MD3 code, or the new MDR code to use the other's labels, so...
//
typedef struct
{
/* char Name[12]; //name of 'tag' as it's usually called in the md3 files
//try to see it as a sub-mesh/seperate mesh-part
char unknown[52]; //normally filled with zeros, but there is an exception
//where it's filled with other numbers...
//it would be logical if it was part of name, because
//then name would have 64 chars.
*/
union
{
char Name[MAX_QPATH];
char name[MAX_QPATH]; // tag name
};
union
{
//unverified:
Vec3 Position; //relative position of tag
vec3_t origin;
};
union
{
Mat3x3 Matrix; //3x3 rotation matrix
vec3_t axis[3];
};
} Tag;
typedef Tag* TagFrame;
/**END OLD STRUCTURES**/
typedef Tag md3Tag_t;
#endif