mirror of
https://github.com/UberGames/MD3View.git
synced 2024-11-09 23:01:57 +00:00
97 lines
No EOL
2.8 KiB
C++
Executable file
97 lines
No EOL
2.8 KiB
C++
Executable file
/*
|
|
Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
#ifndef _RENDERPASS_H_
|
|
#define _RENDERPASS_H_
|
|
|
|
enum typeTextureEnum
|
|
{
|
|
texture_normal, texture_alpha, texture_anim
|
|
};
|
|
|
|
class RenderPass
|
|
{
|
|
public:
|
|
//tcMod - texcoords
|
|
float rp_rotate,rp_scalex,rp_scaley,rp_scrollx,rp_scrolly,
|
|
//i don't know what the values a-d are for.
|
|
rp_turba,rp_turbb,rp_turbc,rp_turbd,
|
|
//i don't know what the values a-d are for.
|
|
rp_stretchsina,rp_stretchsinb,rp_stretchsinc,rp_stretchsind;
|
|
//various gl functions
|
|
GLenum blend_sfactor,blend_dfactor,alpha_func,depth_func;
|
|
GLclampf alpha_ref;
|
|
|
|
//misc commands
|
|
bool rp_detail,rp_depthwrite,rp_clamptexcoords;
|
|
|
|
NodeDictionary AnimationFramesNames;
|
|
NodeDictionary AnimationFramesBuffers;
|
|
int AnimationFramesNum;
|
|
char* AlphaName;
|
|
GLuint AlphaBuffer;
|
|
char* TextureName;
|
|
GLuint TextureBuffer;
|
|
|
|
typeTextureEnum typeTexture;
|
|
|
|
RenderPass();
|
|
void AddParam( char* Type, char* Var );
|
|
};
|
|
|
|
typedef RenderPass* RenderPassPtr;
|
|
|
|
enum culltype {cull_normal,cull_none, cull_disable, cull_twosided, cull_backsided, cull_back};
|
|
|
|
class Surface
|
|
{
|
|
public:
|
|
//surfaceparam
|
|
bool sp_trans ,sp_metalsteps,sp_nolightmap,sp_nodraw ,sp_noimpact,
|
|
sp_nonsolid ,sp_nomarks ,sp_nodrop ,sp_nodamage ,sp_playerclip,
|
|
sp_structural ,sp_slick ,sp_origin ,sp_areaportal,sp_fog,
|
|
sp_lightfilter,sp_water ,sp_slime ,sp_sky ,sp_lava,
|
|
sf_light1;
|
|
//cull
|
|
culltype cull;
|
|
|
|
//misc commands
|
|
bool sf_portal,sf_fogonly,sf_nomipmaps,sf_polygonOffset,
|
|
sf_lightning,sf_backsided,sf_qer_nocarve;
|
|
float sf_light,sf_tesssize,sf_sort,sf_qer_trans,sf_q3map_backsplash,
|
|
sf_q3map_surfacelight;
|
|
char *sf_sky,*sf_q3map_lightimage,*sf_qer_editorimage,
|
|
*sf_qer_lightimage;
|
|
|
|
NodeDictionary RenderPasses;
|
|
UINT32 pass_num;
|
|
|
|
Surface();
|
|
~Surface();
|
|
void AddParam( char* Type, char* Var );
|
|
void AddPass ( RenderPass* Pass );
|
|
void LoadTextures();
|
|
void DestroyTextures();
|
|
};
|
|
|
|
typedef Surface* SurfacePtr;
|
|
|
|
Surface* LoadSurface( char* filename );
|
|
void freeSurface( Surface* );
|
|
|
|
#endif //_RENDERPASS_H_
|