mirror of https://github.com/UberGames/MD3View.git
92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
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/*
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Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "system.h"
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#include "ndictionary.h"
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#include "md3gl.h"
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#include "md3view.h"
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void setVertex( Vec3 v, float f1, float f2, float f3 )
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{
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v[0] = f1;
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v[1] = f2;
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v[2] = f3;
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}
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void widget_AxisFaces( Vec3 *v )
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{
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glBegin( GL_TRIANGLES );
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glVertex3fv( v[0] ); glVertex3fv( v[2] ); glVertex3fv( v[3] );
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glVertex3fv( v[3] ); glVertex3fv( v[1] ); glVertex3fv( v[0] );
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glVertex3fv( v[4] ); glVertex3fv( v[5] ); glVertex3fv( v[7] );
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glVertex3fv( v[7] ); glVertex3fv( v[6] ); glVertex3fv( v[4] );
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glVertex3fv( v[0] ); glVertex3fv( v[1] ); glVertex3fv( v[5] );
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glVertex3fv( v[5] ); glVertex3fv( v[4] ); glVertex3fv( v[0] );
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glVertex3fv( v[1] ); glVertex3fv( v[3] ); glVertex3fv( v[7] );
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glVertex3fv( v[7] ); glVertex3fv( v[5] ); glVertex3fv( v[1] );
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glVertex3fv( v[3] ); glVertex3fv( v[2] ); glVertex3fv( v[6] );
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glVertex3fv( v[6] ); glVertex3fv( v[7] ); glVertex3fv( v[3] );
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glVertex3fv( v[2] ); glVertex3fv( v[0] ); glVertex3fv( v[4] );
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glVertex3fv( v[4] ); glVertex3fv( v[6] ); glVertex3fv( v[2] );
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glEnd();
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}
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void widget_Axis()
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{
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Vec3 v[8];
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setVertex( v[0], -1.0000, 1.0000, 0.0000 );
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setVertex( v[1], 1.0000, 1.0000, 0.0000 );
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setVertex( v[2], -1.0000, 1.0000, 10.0000 );
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setVertex( v[3], 1.0000, 1.0000, 10.0000 );
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setVertex( v[4], -1.0000, -1.0000, 0.0000 );
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setVertex( v[5], 1.0000, -1.0000, 0.0000 );
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setVertex( v[6], -1.0000, -1.0000, 10.0000 );
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setVertex( v[7], 1.0000, -1.0000, 10.0000 );
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glColor3f( 0, 0, 1 );
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widget_AxisFaces( v );
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setVertex( v[0], -1.0000, 0.0000, 1.0000 );
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setVertex( v[1], 1.0000, 0.0000, 1.0000 );
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setVertex( v[2], -1.0000, 10.0000, 1.0000 );
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setVertex( v[3], 1.0000, 10.0000, 1.0000 );
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setVertex( v[4], -1.0000, 0.0000, -1.0000 );
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setVertex( v[5], 1.0000, 0.0000, -1.0000 );
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setVertex( v[6], -1.0000, 10.0000, -1.0000 );
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setVertex( v[7], 1.0000, 10.0000, -1.0000 );
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glColor3f( 0, 1, 0 );
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widget_AxisFaces( v );
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setVertex( v[0], 0.0000, -1.0000, 1.0000 );
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setVertex( v[1], 0.0000, 1.0000, 1.0000 );
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setVertex( v[2], 10.0000, -1.0000, 1.0000 );
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setVertex( v[3], 10.0000, 1.0000, 1.0000 );
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setVertex( v[4], 0.0000, -1.0000, -1.0000 );
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setVertex( v[5], 0.0000, 1.0000, -1.0000 );
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setVertex( v[6], 10.0000, -1.0000, -1.0000 );
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setVertex( v[7], 10.0000, 1.0000, -1.0000 );
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glColor3f( 1, 0, 0 );
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widget_AxisFaces( v );
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}
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